Everything about Syndra: Stats, Abilities, Art & More!

Posted on at 1:49 PM by frostyNinja
As Moobeat and Serenaya are unavailable for the time being (they are taking part in a local LAN tournament so cross your fingers and wish them luck), I have the task to keep you up-to-date with the latest and greatest! Long story short, I'm frostyNinja and I'm the guy who designed Surrender at 20's new layout.
I know how everyone is eager to know more and more about the recently revealed and upcoming champion - Syndra, The Dark Sovereign. And I know all of your hardcore players out there just NEED to know all the finest details around her, like her base stats, for example. Fear not! We've got you covered...

Thanks to the kind assistance of a fellow under the name of Simburgur who's currently at Gamescom, I have some really interesting stats to share with you here! Make sure to also take a look at his Reddit post on this same subject: http://reddit.com/r/leagueoflegends/ye8h5/

Continue reading to find out what Syndra's base and skill stats are!

Hitpoints - 458 (+78 per level)
HP Regen - 5 (+1 per level)
Attack Damage - 54 (+3 per level)
Attack Speed - 0.61 (+0.02 per level)
Range - 550
Movement Speed - 305
Mana - 300 (+50 per level)
Mana Regen - 13 (+1 per level)
Armor - 18 (+3.5 per level)
Magic Resist - 30

Transcendent (Passive)
Each of Syndra's normal abilities gain an extra effect at max rank.
Dark Sphere: Spheres deal 20% bonus damage to champions.
Force of Will: Projectiles briefly knock enemies into the air.
Scatter the Weak: Cone width increased by 50%.
Dark Sphere (Q)
Conjures a dark sphere at a target location, dealing 70 / 110 / 150 / 190 / 230 (+0.55 AP) magic damage in an area.
Transcendent Bonus: The sphere will deal 276 (+0.66 AP) magic damage to champions.
After being conjured, the sphere will last for 8 seconds before expiring, and can be manipulated by Syndras other abilites during this time.
After 6 seconds the sphere will gain an additional visual effect to notify the player that it is about to expire.

Cost: 40 / 50 / 60 / 70 / 80 mana
Cooldown: 5 / 4.5 / 4 / 3.5 / 3 seconds
Force of Will (W)
First Activation: Grabs a dark sphere, enemy minion, or neutral monster (can be used on any neutral monster apart from Dragon and Baron Nashor).
Grabbing a dark sphere will extend it's duration until roughly 2 seconds after you drop it.
Second Activation: Thorws the grabbed sphere or unit at the target area. Enemies struck take 80 / 130 / 180 / 230 / 280 (+0.6 AP) magic damage and are slowed by 25 / 30 / 35 / 40 / 45 % for 2 seconds.
Transcendent Bonus: Projectile will briefly knock enemies into the air.

Cost: 60 mana
Cooldown: 12 / 11 / 10 / 9 / 8 seconds (on second activation)
Scatter the Weak (E) Deals 60 / 100 / 140 / 180 / 200 (+0.5 AP) magic damage in a cone and knocks the enemies away based on how close they are to Syndra.
Dark spheres are also knocked back dealing ? (? AP) magic damage and stunning enemies they hit for 1.5 seconds.
Transcendent Bonus: Cone width increased by 50%.

Cost: 50 mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Unleashed Power (R)
Launches all available spheres (3+ any conjured spheres) at an enemy champion, dealing 70 / 105 / 140 (+0.2 AP) magic damage per sphere.
Minimum damage (3 spheres): 210 / 315 / 420 (+0.6 AP) magic damage.
With 3 additional conjured spheres: 420 / 630 / 840 (+1.2 AP) magic damage.
Max Potential Damage: 3 spheres from ultimate, 5 spheres on the ground (1.8 second cooldown on Q with 40% CDR, 8 second duration) 1 sphere tethered with W = 9 spheres = 630 / 945 / 1260 (+1.8 AP) magic damage.

Cost: 100 mana
Cooldown: 100 / 90 / 80 seconds

REMEMBER! These numbers are tentative and are subject to change. The champion is still in it's development phase, so stats and skills might and most likely will be changed.

If you'd like to read up more about Syndra make sure to check out these previous posts:
More GAMESCOM Footage of Syndra
Syndra, The Dark Sovereign, Revealed at GAMESCOM
New Champion, Syndra, Playable at GAMESCOM