Rengar Love, More from Hippalus, Exclusivity update, and no hard reset after S2

Posted on at 3:00 AM by Moobeat
Here is a small grab bag of red posts, featuring Classick mentioning some Rengar buffs, Hippalus seeking some feedback on Bundles and fielding more summoner questions, another post regarding the drama-riffic team exclusivity debacle, and confirmation there will not be a hard rest at the end of Season 2, only a soft rest or softK factor reset, or both.
Classick tossed out a small, but hopeful, response to a thread questioning if Rengar will potentially receiving some balance love in the near future. He said:
"Yes

There's some stuff I have been working on and I'm pretty confident you guys will like the changes a lot."
He followed that comment with another, giving away the slightest of details:
"I also did a few feel changes to his passive that should help out a lot, that will be in a future patch."

If you saw the initial mention ( bottom of this post ) about the exclusivity rumor, that is the rumor circulating that Riot is/was attempting to deny teams/organizations from having both a sponsored League team and other MOBA teams, there has been another update. Redbeard, Riot's VP of eSports, again took to the forums to explain the situation and clarify Riot's stance. He says:
"Guys, let’s clear this up: this was a big miscommunication between Riot and a few teams. We are not requiring team organizations to be exclusive to League of Legends, period.

Our goal as an eSports organization is simple. It’s to do our best to over deliver on the expectations of our fans. This is why we have made a very large commitment to eSports, despite being a young company relative to some of the largest game companies in the world. We have set a high bar for ourselves as we have decided to take on some ambitious and unconventional risks such as building an official league and formalizing consistent regular season play. We have made this a focus because we love eSports as much as our fans and we believe it deserves the best possible production quality, live events, and fan/player experience. And ultimately, we believe our initiative and investment in eSports will help every competitive game."
 Is this enough to set the situation to rest or will something else crop up?

These four items constitute our current and meager bundle options!
Seeking some specific feedback about one his previously mentioned initiatives, Hippalus took the forums brainstorm some ideas and see what exactly players wanted out of Champion / Skin bundles. He is currently seeking answers for the following three questions:
"1) Improving how we handle situations where players already have some of the content in the bundle, and how we handle situations where we offer a skin bundle, but players are missing one or more of the necessary champions. Would prorating the % discount across all of the unowned content solve this for you? (eg. a bundle with five 975 RP skins at 50% off would normally cost 2437 RP. If you already own two of the skins, that would drop to 1462 RP. But if you are also missing one of the necessary 585 RP champions, the price of the bundle would be 1755 RP.)

2) What type of preset bundle designs/themes would you be most interested in seeing once we relaunch bundles with the improvements in #1? Feel free to also include what price or % discount would make it worth buying.

3) We're also looking at ways to design a Create Your Own Bundle tool. Would you prefer to have total flexibility to choose any content and receive a small discount, or would you rather choose from preset lists (eg. select four 975 RP skins) that would enable us to grant a larger discount."
 Want to weigh in on the subject? Head on over to his thread and let your voice be heard!

Similarly, Hippalus also answered a few more summoner questions, adding even more onto yesterday's pile of eCommerce related information. Here are a few more interesting responses:
[On rune reductions]:"I am getting enough good feedback on rune issues here that I will take a harder look at it, but practically speaking there are already too many other things I want to improve in 2012, including rune page pricing, so it is unlikely that I'll get to runes this year."

[On the possibility of other content, such as map skins or announcer packs]:"Yeah there are a ton of ideas for cool new content and I promise you'll see more than just champions and skins over the next year. I can't be more specific than that."


[ On the frequency at which we will see new eCommerce related content ]:"There are some issues that are so complicated and require input from so many people, that it is impossible to commit to a timeline. There are others that can be resolved within weeks but still often must be prioritized against one another. The only commitment I can safely make is that you will see something NEW (big or small) out of eCommerce every month at least."

[On being able to gift or send skins / rp to friends]:"The design of gifting functionality is still TBD. Gifting opens up so many opportunities for hackers and farmers that it must be approached very carefully so that it is as abuse-proof as possible."
I picked my favorite person to creep on and spectate their games for this shot. Rammus main ftw.
 Yegg, a Senior Game designer, talked very briefly about what we can expect from the upcoming end of season ELO resets.
"There will not be a full reset at the end of Season 2. I know it seems like a clean slate would help you out, but all it would mean is a couple weeks of games where players of all skill levels are thrown together into completely random stomps. Relevant image attached!

We will be doing something though. Either a soft Elo reset or a soft kFactor reset, or perhaps a combination of both."
While this isn't surprising or anything, it's nice information for those who may not be aware of how the resets were conducted at the end of Season One. Yegg also signed off with a
"We'll be posting an announcement that unveils the season end date as well a bunch of other juicy tidbits in the next couple weeks. Sit tight!"