Continue reading for more details on what's new in this minor patch.
( Warning: PBE content is highly tentative and subject to change! Some of this information may have been datamined and could likely be erroneous. )
/Equalize now enabled.
The new /equalize feature is now live on the PBE! Here is Xelnath with the news:
"Equalize is now enabled on the PBE.In case you need a refresher, /equalize is a PBE only option that allows your team, if you are ahead that is, to grant the enemy team extra gold and levels ( eventually towers too! ). According to Xelnath, It's intended to help smooth testing on the PBE.
It doesn't equalize towers yet, but should help a lot in testing."
"I've been running some development playtests on the PBE recently. Something I noticed is that while a lot of the test games start out really solidly, they occasionally snowball into stompfests.
This isn't particularly helpful for testing new features, so I am adding the /equalize command to let players on the PBE "catch up" the struggling team's gold and XP to their current values. This means if you're having a good match, but lose a couple key teamfights, you can help us out by using /equalize."
Balance
Note: Balance changes are tentative and relative to the previous PBE update.
Nasus
- Fury of the Sands ( R ) now increases cast range by 150
Miss out on a chunk of this PBE patch cycle? HAVE NO FEAR, THE RECAP LIST IS HERE:
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