Continue reading for more information, including videos and pictures from the panel!
Rioter's on the panel include:
- Randy " Riot Entropy" Begel - Writer
- Curtis "C3Sound " Churn - Sound design
- Josh "Grumpy Monkey" Singh - 3D Art
- Skylar "Reach4TheSkylar" Surra - Animation
- Josh "HUGEnFAST" Smith - Illustration.
- Ryan "Morello" Scott - Game Design
If the video isn't your thing, here's a quick rundown of some of the key points the team looked at:
They then shifted to the main focus of today's panel: - Twitch, who currently has a VU testing on the PBE.
Moving on to Concept & Discovery - the team covered a few ways they try to flesh out who a champion really is, including brainstorming internally and analyzing player perception.
Next up as voice exploration where the team gave examples of three of Twitch's VU lines all read in a Comedic, Paranoid, and Sinister way. [ Video link @ 3:05 ]
After that came the Art exploration, where we got a taste of a few early Twitch VU concept arts.
Early concept art for the Twitch VU |
During the animation section, the panel singled out Twitch's new taunt. Originally he had a self described "boring" taunt where he tossed his vial up and down. In order to add more personality to it, the team ended up with his current new taunt of playing his cross bow like a Violin. [ video @ 12:19 ]
Moving on to the splash side of things, they previewed some rough splash sketches
and then moved into discussing the various stages of a splash, from a greyscale to finished product!
After the presentation was complete, the panelists opened the floor up for a short Q&A session:
At the very end of the panel, the Rioters had one last surprise: A heavy WORK IN PROGRESS preview of the future Karthus VU!
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