7/8 PBE Update: New Summoner icons and tentative balance changes for Lucian, Kassadin, and Sona's update!

Posted on at 12:03 PM by Moobeat
[[ Note: Added in info on Sunfire Cape's VFX changes ! ]

The PBE has been updated! New stuff includes two new sweets theme summer icons, an update to the WIP Sona rework, and more tentative balance changes for Kassadin, Lucian, and Thresh.
Continue reading for more information!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )


Updated Sunfire Cape VFX

In an earlier update this PBE cycle, Sunfire Cape received a few changes to it's visual effects! The it is now much more vivid compared to the live counterpart.
Frame by Frame




New summoner Icons

Today's patch includes two new summoner icons, one of Lulu's happy cupcake and the other that looks like a piece of Ziggs Bomb candy.

[[ No details yet on how to obtain, icons #683 and #684 ]]


Sona PBE Update

Fearless has posted up a round up of the latest changes to Sona update that were included in this patch!
"Hey all, 
Thanks to everyone who played some Sona games, and special thanks to everyone who posted their feedback. 
The major issues we have heard and addressed in this patch:
  • Players were having a hard time applying their auras to allies
  • We’ve increased the range of the auras to 350 units from 300 units
  • Sona was exceptionally frail in early laning
  • We’ve increased Sona’s base armor to 15 from 12
  • Sona’s VFX were too loud
  • We've toned down the brightness of her aura VFX and made updates to some of her ability casts
  • Sona could gain power chord stacks by clicking item slots with no active
  • Awesome find! We've fixed this bug.
We also continue to improve the ways that Sona communicates her effects
  • We've added clearer effects to Sona's power chord impacts. 
We are currently working on a number of improvements, but haven't made changes yet on the following:
  • Sona's power chord ready state is harder to see with the new aura effects.
  • We are working on new effects for power chord ready to work better with the rest of Sona's new effects.
  • Sona's longer cooldowns have dramatic impacts on her entire kit and gameplay experience.
  • This was always a known issue, but we do hear you all that many of you aren't happy with this change
  • We are discussing what shorter cooldowns would have to mean for Sona, and what she'd have to give up to have shorter cooldowns again. 
As before, all feedback is welcome, but there are a few questions that are of greatest interest to us:
  • How many games have you played on the Sona Update?
  • What sort of game was this? (Doom bots, Summoners Rift 5v5, Standard Bots, Howling Abyss, etc.)
  • Did you feel in danger when granting allies aura tags?
  • What was your laning experience like?
  • What was your team fight experience like?
  • What items felt powerful?
  • What items felt weak? 
Thanks to everyone who has given feedback so far and everyone who gives feedback here!"

[[ Be sure to read up on the original Sona rework thread for context on the current changes as a whole ]]

Mecha Ward Shop Image

A shop image for the upcoming Mecha Ward skin has also been added, not very exciting but it's new!

Balance Changes

* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.


Champions

Kassadin
  • Null Sphere ( Q ) damage REVERTED to 80/105/130/155/180 from 60/90/120/150/180
  • [Context: Revert to a change from the 7/7 PBE update, value now the same as live.]
  • Nether Blade ( W ) cooldown increased to 9 seconds at all ranks from 6
  • Force Pulse ( E ) slow strength increased to 50/60/70/80/90% from 40/45/50/55/60%
  • [Context: Remember the slow duration was lowered to 1 second from 3 seconds vs live in yesterday's patch. The current live slow % is 30/35/40/45/50% ]
Lucian
  • Relentless Pursuit ( E ) mana cost has been reduced to 0 from 40/30/20/10/0 [ for reference, the current mana cost for E on Live is 60/45/30/15/0 ]
  •  [ Context: In line with the 4.12 patch forecast, Lucian has received a few changes in this PBE cycle. His basic attack range is down in return for buffs to his mobility, including his E cooling down faster when his passive hit's an enemy ( double for champions ).  ]

Sona

[ See above for Fearless's full post on the changes to Sona's WIP rework in this patch , including Aura range & base armor incease and bug fixes! ] 
  • Base armor increased to 15 from 12
  • Q, W, and E aura range increased to 350 from 300.



Thresh
  • Dark Passage ( W ) reverted back to granting all allies a shield instead of only Thresh and one ally.
  • Dark Passage ( W ) shield value reverted back to 60/95/130/165/200 from 60/100/140/180/220
  • [Context: Looks like earlier changes to W have been reverted, back to live functionality and numbers ]

Items

Manamune ( Crystal Scar )
  • The Crystal Scar version of Manamune adjusted to new recipe and attack damage increased to 25 from 20.

Miss out on previous updates from this PBE cycle? Check out THIS PAGE for a comprehensive list of the new content in this PBE cycle or catch up with the links below !

Reminder: The Summoner's Rift update is currently on the PBE for testing!

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