6/27 PBE Update: Pool Party Fiora, Miss Fortune, and Taric, Cooldown Pings, and more!

Posted on at 6:00 PM by Moobeat
[NEWS: 6.13 Server Maintenance on 6/29!]

The PBE has been updated, a day earlier than usual start for the 6.14 cycle! Today's update includes three new Pool Party skins for Fiora, Miss Fortune, and Taric, new cooldown pings, several tentative balance changes, and more!
Continue reading for more information!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents


New Champion Skins

We've diving into the 6.14 PBE cycle with three new Pool Party skins - Fiora, Miss Fortune, and Taric!

Pool Party Fiora

1350 RP

Here's Nurse Flan with a Bugs & Feedback thread for Pool Party Fiora:
"Pool Party Fiora is ready for some fun in the sun - with her pool noodle sword! 
Fun Development Fact: We named the crab in her recall, "Kelly the Krab" after the artist that suggested a fencing crab! 
  • Completely new model! (It's a pool party!)
  • New VFX for all abilities! (So splashy!)
  • New audio for abilties! (Water splashes and popping balloons! And more!)
  • New recall! (Kelly the Krab!)
  • She has special tech on her pool noodle sword that makes it wobble!
  • Set to be 1350 RP* (pricing always subject to change)  
As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on the new Pool Party Fiora! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :] 
See you on the Rift!"



Pool Party Miss Fortune

1350 RP

Here's Riot Aotus with a Bugs & Feedback Thread for Pool Party Miss Fortune:

"It's raining coconuts.... 
Pool Party Miss Fortune includes: 
  • All new model and textures!
  • All new particles!
  • New Recall Animation!
  • All new SFX on spells and recall! 
This skin will be 1350RP! (PBE pricing subject to change) 
Your feedback and bug reports are extremely helpful to us, so please check out Pool Party Miss Fortune and let us know what you think! Feel free to drop any bugs you find in this thread as well! 
See you on the Rift!"


Pool Party Taric

1350 RP

Here's Riot KateyKhaos with a Bugs & Feedback thread for Pool Party Taric:
"Everybody in the pool! 
Pool Party Taric is ready to keep an eye out to make sure everyone's safe on the Rift!  
  • New model and texture: Lifeguard outfit, complete with a jacket that can be taken off!
  • New VFX: All sorts of splashy water effects, and a sweet sun with deal with it shades in his ult!
  • New audio: Of course, to accompany the water effects, splashy sound effects!
  • New recall animation: Taric takes of his jacket and hops into the pool! 
Pool Party Taric will be 1350 RP. * 
Pool Party Taric is now available to play on the PBE! As players who experience a firsthand look at this content, we appreciate constructive feedback - feel free to leave it in the comments below! If you have any questions, you can also drop them below and I'll do my best to answer them! ^-^ 
GLHF! 
*Prices subject to change."

Cooldown Pings on PBE

"Hello friends! Today, we've put a new feature onto PBE for testing. As the title hopefully implies, you'll soon be able to ping various icons in your HUD to automatically message your team with the remaining cooldown duration. However, pictures are worth so much more than words so here we go!
Here John can ping when his ultimate is up so Alex knows when to go in!
Kory is able to tell his team when red buff is about to spawn and also ping dragon's timer to give his team some time to get ready. 
For now, we're working to implement this feature for:
  • Ultimate cooldowns (ALT+Click)
  • Major items (ALT+Click)
    • Infinity Edge
    • Trinity Force
  • Items with cooldowns!
    • Blade of the Ruined King
    • Locket of the Iron Solari
  • Health bars and Mana Bars
  • Jungle timers (Click. Just Click.)
Feel free to ask any early questions you have or any thoughts about this cool new feature! 
PS: Pings are controlled by ALT. The scoreboard is controlled by Tab. Please don't ALT+Tab! We special-cased the Jungle timer ping to not require ALT for this reason! ALT+Tab will not help you in team fights!"
Full list of items it pings
"I think this is the full list: 
Abyssal Scepter, Archangel's Staff, Frozen Mallet, Twin Shadows, Iceborn Gauntlet, Guardian Angel, Rod of Ages, Infinity Edge, Seraph's Embrace, Phantom Dancer, Seraph's Embrace, Zeke's Harbinger, Sterak's Gage, Banner of Command, Sunfire Cape, Talisman of Ascension, The Black Cleaver, The Bloodthirster), Ravenous Hydra, Trinity Force, Warmog's Armor, Rabadon's Deathcap, Lich Bane, Banshee's Veil, Frozen Heart, Rylai's Crystal Scepter, Guinsoo's Rageblade, Youmuu's Ghostblade, Randuin's Omen, Hextech Gunblade, Duskblade of Draktharr, Zhonya's Hourglass, Athene's Unholy Grail, Locket of the Iron Solari, Mikael's Crucible, Essence Reaver, Dead Man's Plate, Titanic Hydra"

Continued NEXUS SIEGE Testing

After making it's debut during the 6.13 pbe cycle, the new NEXUS SIEGE game mode remains up for PBE testing!
Here's Riot Stephiroth with an update on the latest build:
"Hey guys! 
We recently added some chat messages that hopefully will help when you load to let you know what you should do! (i.e., how do I win this mode). 
If you play with this, and see it, can you give us some feedback? Does this help? Do you even notice it? 
Thanks guys for all your feedback thus far. <3 
Additionally some fixes for some things should be in, like:
  • End of Game Screen has new columns with cool data hopefully :3
  • Shopkeeper should always appear after round-swap now!
  • There are probably some cool new sounds you haven't heard yet :3
  • Heaps of other usability and bug clean-up! <3
Click here for more NEXUS SIEGE previews from last PBE cycle!

Miscellaneous 

  • Pool Party Minions are back on the PBE! These debuted during the Pool Party Event last in 2015.

Balance Changes

Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.

Champions
Lee Sin
  • Safeguard (W) now shields allys dashed to by 150% of base value, up from 100%

Leona
[Changes from 6.13 PBE are back with a few differences.]
  • Sunlight (Passive) damage lowered to [20 + 5 per level] from [20 + 15 per 2 levels]
  • Shield of Daybreak (Q):
    • Cooldown lowered to 9/8/7/6/5 from 11/10/9/8/7
    • Damage lowered to 30/55/80/105 from 40/70/100/130/160
  • Eclipse (W):
    • Damage now 60/100/140/180/220 from 60/110/160/210/260
  • Zenith Blade (E) root duration increased to .5 from .25
  • Solar Flare (R) 
    • Damage lowered to 100/175/250 from 150/250/350
    • New Effect: Leona's sword remains charged with Incandescence, causing her next 3/4/5 basic attacks to gain 100 range and deal 30/50/70 (+ 15% AP) bonus magic damage on hit. 
      • Incandescence also now applies Leona's passive, it did not in earlier iterations.
      • Leona's sword glows when she is buffed by Incandescence - stacks fall off all at once and last for ~5 seconds.

Malzahar
  • Void Swarm (W):
    • Cooldown increased to 30/28/26/24/22 from 20/19/18/17/16
    • Spawn changed:
      • [NEW] " Every 4 seconds and whenever a Voidling assists in killing a unit, Malzahar spawns a new Voidling with the same remaining duration."
      • [OLD] "The first time a Voidling attacks a champion or monster, or assists in killing a unit, Malzahar spawns a new Voidling with the same remaining duration."

Poppy
  • Steadfast Presence (W) movement speed increased to 32/34/36/38/40  27/29/31/33/35
  • Heroic Charge (E) stun increased to 2 seconds at all ranks from 1.6/1.7/1.8/1.9/2 

Sona
[Changlist from ricklessabandon available here.]
  • General :
    • Aura range increased to 400 from 350
    • Aura duration is no longer extended by up to 2 seconds when 'tagging' allies.
  • Hymn of Valor (Q) damage (active) lowered to 40/70/100/130/160 from 40/80/120/160/200
  • Aria of Perserverance (W):
    • Base Heal increased to 40/65/90/115/140 from 30/50/70/90/110
    • Shield value increased to 30/55/80/105/130 from 35/55/75/95/115
    • Heal no longer increases based on target's missing health.
  • Song of Celerity (E):
    • Active changed: Now ["grants Sona and nearby allies 10/11/12/13/14% (+6% per 100 AP) movement speed for 3 seconds."] from [13/14/15/16/17%  (7.5% per 100 AP) decaying self movement speed.]
    • Melody (aura) changed: Now ["On next basic attack within 5 seconds, gain 50/55/60/65/70 (+15% AP) movement speed for 2 seconds"] from [10-14% (+3.5% per 100 AP movement speed for 1.5 seconds]
  • Crescendo (R) now reduces base cooldown of Q/W/E by 20/30/40% rather than potency increases on Q/W/E

Items

Rod of Ages, Tear of the Goddess, Manamune, Archangel's Staff (Crystal Scar Variants)
  • Crystal Scar variants renamed to (Quick Charge) from (Crystal Scar)

Dragons
Cloud Drake
  • Bonus increased to 25/50/75 out of combat movement speed from 15/30/45.

      Twisted Treeline
      [These items are only for the 3v3 Twisted Treeline map.]
      [CHANGELIST FROM MANWOLFAXEBOSS]
      Added items: 
      • B.F Sword, Duskblade of Darktharr, Essence Reaver, Infinity Edge, Mercurial Scimitar, The Bloodthirster, Thornmail, Warmog's Armor

      Removed items:
      • Sanguine Blade, Overlord's Bloodmail, Dervish Blade, Wicked Hatchet
        • [May be a few more, still looking into it.]

      Lord Van Damm's Pillager (TTL)
      • Several changes, new build & new stats.
      • Total Cost: 2600
      • Recipe: Caulfield's Warhammer + Chain Vest + 700g
      • Stats:
        • 45 AD
        • 50 Armor
        • 10% CDR
        • Unique Aura: Redues armor of the nearby enemy champions by 10-25.
      Turrets
      • Outer Turrets
        • Armor increased to 100 from 50.
        • Magic resist increased to 100 from 50.

      Jungle
      • XP radius removed
      • Only the killer can receive XP (SR parity)
      • Big Golem base XP reduced:: 150 >>> 120
      • Big Golem base gold increased:: 69 >>> 81
      • Big Golem base HP increased:: 1240 >>> 1340
      • Little Golem base gold decreased:: 21 >>> 14
      • Big Wolf base XP reduced:: 142 >>> 90
      • Big Wolf base gold increased:: 51 >>> 68
      • Big Wolf base HP increased:: 1120 >>> 1220
      • Little Wolf base gold decreased:: 17 >>> 16

      • Big Wraith base XP decreased:: 140 >>> 90
      • Big Wraith base gold increased:: 45 >>> 70
      • Big Wraith base HP increased:: 1050 >>> 1150

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