10/18 PBE Update: Nine new skins, Assassin Update, Pre-season changes, New Items, and much more!

Posted on at 12:53 PM by Moobeat
[UPDATE on 10/19: With the pair re-enabled, updated with Rengar and Talon rework details!]

It's pre-season time on the PBE - the 10/18 PBE patch kicks off the 6.22 PBE cycle and is packed with pre-season changes - assassin update, new items, and more! We also have NINE new skins, ranked reward ward skins & icons, chroma for Battle Regalia Poppy & Dragonslayer Braum, and more.
Continue reading for more information!

[Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.]

[REMINDER: The 6.22 PBE cycle will be a three week cycle instead of two weeks.]

Table of Contents


New Champion Skins

A total of NINE new skins are now on the PBE - Victorious Maokai as the 2016 ranked reward skin,  new additions to the RPG skin line for Karthus, Bard, Jayce, and Sejuani, and finally introducing new Worldbreaker skin line with new Hecarim, Nasus, Trundle, and Nautilus skins.

Victorious Maokai

[Ranked Reward for Gold or Higher at end of 2016 Season]
Here's Riot Time Wizard with a bugs & feedback thread for Victorious Maokai:

[Image 1] [Image 2]
"Maokai has earned recognition for his countless competitive accomplishments! And with it, a regal new outfit for himself and his saplings. 
Victorious Maokai includes: 
  • All new model and texture! (A royal blue toga, and silvery-birch bark! Also grapes!)
  • New particles!
  • New recall animation, with new sounds! (SAPLING IN A TOGA, SO BOLD. SO REGAL.)
  • New SFX! 
Victorious Maokai is now available for testing on the PBE! As always, we love bug reports and constructive feedback, so please feel encouraged to share your thoughts/suggestions with us! 
Please note: Victorious Maokai is awarded only to players who are ranked Gold or higher at the end of the season. If you reach at least Gold at the end of the season and do not own Maokai, you will unlock both the champion and the Victorious Maokai skin!"

Karthus Lightsbane

975 RP

Here's Riot LoveStrut with a bugs and feedback thread for Karthus Lightsbane:

[IMAGE 1] [IMAGE 2]
"As my fingers reach toward the tome, purple wisps of magic dance around its edges, beckoning me closer. With one touch, the book rips open with an otherworldly bellow as arcane sorcery transfers from the pages' runes to my mind. The others won't understand. They can't. This is my purpose. My wisdom. My power. This...is mine. 
Karthus Lightsbane has betrayed his party and taken the tome they've been hunting for! The book has given him unfathomable knowledge. What new secrets now guide him? 
Skin Summary 
  • All-new model and textures! (Is that human Karthus?!)
  • All-new VFX! (The tome's runic markings have imbued him with new magic!)
  • All-new SFX! (Sorcery surges through his staff and hands on his recall!)
  • All-new animations! (More magic, more power, mwahaha!)
  • Set to be 975 RP (prices are subject to change) 
We always love hearing your feedback and feelings! All bug reports and thoughts help us make these skins even more awesome, so please keep 'em coming! 
Thanks, cuties! <3"

Jayce Brighthammer

750 RP

Bard Bard

750 RP


Sejuani Dawnchaser

750 RP
Here's Riot Aotus with a bugs & feedback thread for Bard Bard, Sejuani Dawnchaser, and Jayce Brighthammer:

"The nefarious sorcerer Karthus Lightsbane has vanished with the tome his party has been hunting for! Only unspeakable terrors await with it in his diabolical hands. 
Sejuani Dawnchaser, Jayce Brighthammer and Bard Bard have joined forces to track him down and cast away the tome for good. Will they succeed before it's too late? 
Skin Summary
  • All-new model and textures! 
  • Bard now seeks musical notes in the place of chimes
  • Sejuani has traded in her trusty boar for a fierce lion
These skins are set to be 750 RP (prices are subject to change). 
Your feedback and bug reports are extremely helpful to us, so please feel free to check out these new adventurers and drop us a line in this thread! As always, if you have any questions, you can post them here as well, and we’ll do our best to answer them! 
GLHF!"

Worldbreaker Hecarim

750 RP

Here's Riot LoveStrut with a bugs and feedback thread for Worldbreaker Hecarim:

"Worldbreaker Hecarim tramples all who are unfortunate enough to wander into his warpath. The dead already know to follow his command. The living will learn. 
Skin Summary 
  • All-new model and textures! (With golden armor and an emerald glaive, he gallops forth!)
  • All-new VFX! (His spectral riders match his new model!)
  • Set to be 750 RP (prices are subject to change) 
We always love hearing your feedback and feelings! All bug reports and thoughts help us make these skins even more awesome, so please keep 'em coming! 
Thanks, cuties! <3"

Worldbreaker Nasus

750 RP

Here's Riot Lovestrut with a bugs and feedback thread for Worldbreaker Nasus:

"Worldbreaker Nasus returns to this realm to remind its inhabitants who truly owns their lives. Worship and devote your soul to him, or he'll take it by force. 
Skin Summary 
  • All-new model and textures! (Wields a godly staff and headdress, and his skin glows purple with spirit fire!)
  • Set to be 750 RP (prices are subject to change) 
We always love hearing your feedback and feelings! All bug reports and thoughts help us make these skins even more awesome, so please keep 'em coming! 
Thanks, cuties! <3"

Worldbreaker Nautilus

750 RP

Here's Riot LoveStrut with a bugs and feedback thread for Worldbreaker Nautilus:
From the depths, Worldbreaker Nautilus unleashes his titanic wrath! Flooded or not, it does not matter. Worldbreaker Nautilus will anchor his claim to this world. 
Skin Summary 
  • All-new model and textures! (His immense power bursts from the back of his helmet! He's also got a cool new tentacle-themed anchor.)
  • Set to be 750 RP (prices are subject to change) 
We always love hearing your feedback and feelings! All bug reports and thoughts help us make these skins even more awesome, so please keep 'em coming! 
Thanks, cuties! <3"

Worldbreaker Trundle

750 RP

Here's Riot LoveStrut with a bugs and feedback thread for Worldbreaker Trundle:

"The atmosphere all around you suddenly drops to a frigid temperature as the ground quakes beneath your feet. Worldbreaker Trundle has erupted from the tundra to claim this world as his frozen throne. 
Skin Summary 
  • All-new model and textures! (His skin glows blue with power as he smashes foes with his new club!)
  • All-new VFX! (A temple emerges from the ground as his new pillar!)
  • Set to be 750 RP (prices are subject to change) 
We always love hearing your feedback and feelings! All bug reports and thoughts help us make these skins even more awesome, so please keep 'em coming! 
Thanks, cuties! <3"

New Chroma - Battle Regalia Poppy & Dragon Slayer Braum

Twelve new chroma have hit the PBE this cycle - 6 for Battle Regalia Poppy and 6 for Dragonslayer Braum!

Battle Regalia Poppy

[290 RP each or discounted in bundles]
     

Dragonslayer Braum

[290 RP each or discounted in bundles]
[Not yet available, will add pics and videos when we can]
     

New Summoner Icons

Several new summoner icons added to the PBE, including the 2016 ranked season reward icons.

 

2016 Ranked reward summoner icons also added: - Three per tier to represent Solo, 3v3, and 5v5 ranked for Bronze, Silver, Gold, Platinum, Diamond, and Master. Challenger has nine icons total as they have alternate icons for players at very top of the ladder.
     
     
     
     
  

New Ward Skins

The three new 2016 season ranked reward ward skins are included in this PBE cycle but do not seem to be enabled for testing yet. More pictures & video previews soon!

Assassin Class Update

The large Assassin class update is now on the PBE for testing - including large scope champion updates, smaller scope champion updates, itemization changes, and more!

Check out the 2017 season changes page on assassins for an overview or continue reading for detailed changelists, stat changes, and previews.

Before we get started, here's Riot MEMEMEMEME with a general Assassins bug reporting thread:
"Hey All, 
While you are out and about getting pentakills with the Assassins you may notice a bug or two (Not Kha' Zix he is Working as Intended), if that does happen please let us know here. Any oddities reported help us track down problems with these updates and ultimately ship them in a much cleaner state. We are aware of some issues with fixes currently underway, but don't let this deter you from throwing reports at us! 
The current Assassins Roster is as follows:
Leblanc, Katarina, Rengar, Talon
With the Mini Updates being:
Fizz, Zed, Kha'Zix, Akali, Shaco, Ekko
Thanks y'all for the help! 
You da best (>")>"
Riot MEMEMEMEME is also manning the Assassins Artistic Feedback thread:
"Hey All, 
For this Class Update we tried something different and updated the VFX/Audio for almost all abilities, even the ones we did not touch. Internally we have been incredibly excited to see what y'all think as there was a ton of love put into these abilities. The Champion Update artists would greatly appreciate your feedback on these changes. What do you think about the SSW logo flashing on Talons blades? Does the LeBlanc clone taunt line make you feel more deceptive? Is Project Katarina still projecty? 
These changes were only made to Katarina, Talon, Rengar, and LeBlanc. 
Thanks!"

[Larger Scope Champion Updates]

First up for the assassin class update we have the larger scope champion updates - these include several new abilities or mechanics, updated icons for most, vfx & sfx changes, number & stat changes, and more! Since these updates have so many ability changes, you'll find the new abilities listed out in detail rather than comparisons to the old kit. 

Katarina


New Ability Icons for W and E:

Stat Changes:
  • Movespeed lowered to 340 from 345
  • Base health increased to 590 from 510
  • Health growth lowered to 82 from 83
  • Base armor increased to 27.88 from 26.88
  • Base Health Regen increased to 1.5 from 0.9
  • Health Regen growth increased to 0.14 from 0.11
  • Base MR increased to 34.1 from 32.1


Ability Changes:

Voracity (Passive): [No changes]

Bouncing Blade (Q):
No Cost
11/10/9/8/7 sec Cooldown
Katarina throws a Dagger, dealing 75/105/135/165/195 (+30% AP) magic damage to the target and 2 nearby enemies. The dagger then ricochets onto the ground. 
If Katarina picks up a Dagger, she uses it to slash through all nearby enemies, dealing  [75 - 311 based on level] (+125% bonus AD)(+55-100% AP) magic damage. 
The dagger always lands on the opposite side from where it struck the first target, getting there in the same amount of time regardless of how many times it bounces.
  •  Dagger pick up slash damage should be: 75/80/86/93/101/110/121/132/145/159/174/190/207/226/245/266/288/311
    • Formula -   ((KatLevel / 1.75) + 3) * KatLevel + 71.5
  • AP scaling on dagger pick up slash is 55/70/85/100% at 1/6/11/16
  •  Daggers last on ground about four seconds.

Preparation (W):
No Cost
15/14/13/12/11 sec Cooldown 
Katarina tosses a Dagger into the air and gains 50/60/70/80/90% decaying movement speed over 1.25 seconds. 
If Katarina picks up a Dagger, she uses it to slash through all nearby enemies, dealing [75-311 based on level] (+125% bonus AD)(+55-100% AP) magic damage.

Shunpo (E) : 
No Cost
10/9.5/9/8.5/8 sec Cooldown
Katarina dashes in the blink of an eye to the target ally, enemy, or Dagger. If it is an enemy, Katarina strikes for 25/40/55/70/85 (+75% total AD)(+25% AP) magic damage - otherwise she strikes the nearest enemy in range. 
Picking up a Dagger will reduce Shunpo's cooldown by 78%/84%/90%/96% (at levels 1/6/11/16). 
Katarina can blink to any location near the target.
  • E now leaves a red streak when used -src

Death Lotus (R):
No Cost
90/60/45 Sec Cooldown 
Katarina becomes a flurry of blades, rapidly throwing knives at the three nearest enemy champions, dealing 25/37.5/50 (+22% bonus AD)(+22% AP) magic damage per knife, up to [15 x dagger damage] damage over 2.5 seconds to each enemy. 
Applies Grievous Wounds to all enemies struck, reducing their healing and regeneration by 40%.
  •  Total potential damage now  375/562.5/750 (+330% Bonus AD) (+ 330% AP)


Here's Riot Whale with a feedback thread for Katarina's assassin class update:
"Hi all, this is the thread for Katarina! 
Goals 
  • Tactical Play and Counterplay: Katarina and her opponents should have the ability to make moment to moment plays against each other. While this has largely been true for Katarina, we now hope that opponents have more to do than pray someone saved an instant CC for her.
  • Laning and Interaction: We want Katarina to play more dynamically in lane, taking risks and jumping in and out of combat with her opponent.
  • Mastery and Skill Expression: While playing Kat, you should feel that there are dynamic and unique ways to use your skills and feel skillful when you pull off that crazy combo. 
Reworked Play Pattern 
  • The Dagger Katarina throws in her Q now stays on the ground after bouncing.
  • Sinister Steel has been replaced by a spell that directly allows her to place a Dagger where she is (after a delay), so she can jump back to it later.
  • She can Shunpo to her Daggers. Walking over a dagger/Shunpoing to one will effectively fully refund Shunpo's cooldown and deal massive AoE damage around her (Pre-Rework Sinister Steel, but amped up WAY past 11 - like, nearly lethal amounts of damage).
    • She goes crazy and bounces all over the place killing everyone (but only if she sets herself up correctly). 
Some Extra Tidbits 
  • She can now Shunpo to anywhere around a unit, instead of always behind it. This is controlled by the player's mouse offset relative to the target. Really looking for feedback on this, but expect it to take a while to learn!
    • Use this to your advantage to position better around enemies, or daggers! The AoE damage from the dagger is based on where you are when you pick it up, not the dagger.
  • Your Q Dagger always drops 350u behind the primary target, and always takes the same amount of time to bounce to get to the ground after the first hit, so you aren't punished for bouncing through multiple people. Try to trick shot Q daggers from one enemy onto a more important target using this offset. 
Please put any questions or feedback on Katarina in this thread!"

LeBlanc

[WIP]


New ability icons: 

Stat Changes:
  • Health growth increased to 80 from 75

Ability Changes:

Sigil of Malice (Passive):
LeBlanc's spells inflict Sigil of Malice for 4 seconds. After 1.5 seconds, LeBlanc's next spell shatters the Sigil to deal [40+15 per level] (+80% AP) extra magic damage to that target. 
Sigil of Malice cannot occur again on the same unit for 5 seconds.
  • Dmg = 40/55/70/85/100/115/130/145/160/175/190/205/220/235/250/265/280/295 

Shatter Orb (Q):
40/45/50/55/60 Mana
6 sec Cooldown 
Deals 55/80/105/130/155 (+50% AP) magic damage. When Shatter Orb is empowered by Sigil of Malice, the spell bounces to the nearest ready Sigil of Malice (bounces deal 70% damage to minions). 

Distortion (W):
70/80/90/100/110 Mana
18/16/14/12/10 sec Cooldown  
Dashes to target location, dealing 70/100/130/160/190 (+40% AP) magic damage to enemies in the target area. 
For the next 4 seconds, she can activate Distortion again to return to her starting location.

Ethereal Chains (E):
40 Mana
14/12.5/11/9.5/8 sec Cooldown  
Launches a chain that shackles the first unit hit to LeBlanc, dealing 40/65/90/115/140 (+50% AP ) magic damage. 
If the target remains shackled for 1.5 seconds they are rooted for 1.5 seconds and take an additional  40/65/90/115/140 (+50% AP ) magic damage.

Mimic (R):
Toggle
54/42/30 sec Cooldown  
LeBlanc copies one of her spells and creates a Mimic decoy to cast it with her. The Mimic lasts 1 second.  
  • Shatter Orb deals 150/275/400 (+60% AP) magic damage.
  • Distortion deals 125/225/325 (+50% AP) magic damage.
  • Ethereal Chains deals 100/160/220 (+40% AP) magic damage each time.
  • Using this spell on itself invokes Shadow of the Rose. 
Shadow of the Rose
The Mimic appears at target location and approaches the closest visible enemy Champion, then casts a fake version of LeBlanc's most recent basic ability.  
Has a separate 150 second cooldown. This Mimic lasts much longer but cannot be controlled.
Here's a brief preview video of LeBlanc's update (and skins) in-game:

Here's 20thCenturyFaux with a feedback thread for LeBlanc:
"Hello all, this is the LeBlanc feedback thread announcement sentence! This thread doesn't have exact numbers or ability text, look for that appearing on the website soon. 
Rework goals:
  • Make LeBlanc healthier by giving her opponents have time to respond when she goes in. By adding a little time between when LeBlanc goes in and when the full burst hits, the choice of whether to snap back to W's origin means LB has to give up damage.
  • Give LeBlanc unique strategic tools and capabilities so she brings something to her games that other assassins don't.
  • In doing the first two things, emphasize her thematic identity as the Deceiver -- emphasize her tricky side. 
The Changes
  • LeBlanc's Sigil of Malice is now her passive. The mark is applied by all her spells, cooks for 1.5 seconds, and can be popped by any spell for massive damage. If LeBlanc's Q pops a charged Sigil of Malice, it chains to nearby ready Sigils (taking some of the waveclear duty off her W/RW).
  • Mirror Image is now a part of LeBlanc's ultimate -- when she copies a spell, she splits and both her and the clone cast the spell.
  • Mimic can now copy any spell, not just the most recently cast; she presses R secretly, and the next button press is the Mimic version of that spell.
  • Mimic's R -> R is a new ability: LeBlanc creates a clone anywhere on the map. That clone runs toward the nearest enemy champion and casts a fake version of the most recent spell LeBlanc cast before creating the RR Mimic. This has a separate cooldown from the ult itself. 
Smaller changes 
  • W and RW now have a brief (0.3s~) delay after dash completes before LeBlanc can snap back. For most players, farming the wave is the only time they'll feel this; casting any spells after the dash 'covers up' the delay time entirely. This is mainly something for extremely high level LeBlanc play.
  • E now displays the tether range to LeBlanc and her victim. It hasn't changed in size, but it's really really big xD
  • RR has a gem on the corner of the R button to track its cooldown timer.
  • This is the real LeBlanc feedback thread announcement sentence the first one was a clone the whole time 
Questions, comments, bugs and discussion all welcome. Good hunting!"


Rengar



Stat Changes:
  • Armor growth lowered to 3 from 3.5
  • Ferocity decreased to 4 from 5

Ability Changes:

Unseen Predator (Passive):
While in brush, Rengar leaps (725 range) at his target with his basic attack. Leaping to enter combat generates 1 Ferocity. 
At 4 Ferocity, his next ability is empowered. Casting an empowered ability increases Rengar's Movement Speed by 30/40/50 % for 1.5 seconds.  
Killing enemy champions awards trophies on Rengar's Bonetooth Necklace. 
All Ferocity is lost upon exiting combat (represented by Unseen Predator's cooldown).
  • Bonetooth Necklace grants flat AD and % increase to Rengar's bonus AD based on unique champs killed.
    • Tracked with a UI element similar to Kindred's target tracker.
    • Kha'Zix vs Rengar quesst gives a secret 6th stack for +21 AD and  42% Bonus AD

Savagery (Q):
Generates 1 Ferocity
6/5.5/5/4.5/4 sec Cooldown
Slash all enemies in an arc before piercing all enemies in a line for 45/65/85/105/125 (+40/50/60/70/80% Bonus AD) physical damage per strike. 
Ferocity effect:
Each hit deals 50/60/70/80/90/100/110/120/130/140/150/160/170/180/190/200/210/220 (+120% Bonus AD) damage. 
If cast outside max range, Rengar lunges forward to extend the range of the piercing attack.
  • This is two hits total - highest possible base damage is 90-250 +  [80%-160% bonus AD] 

Battle Roar (W):
Generates 1 Ferocity
20/18/16/14/12 sec Cooldown
Deals 50/80/110/140/170 (+80% AP) magic damage to nearby enemies and heals Rengar for 50% of the damage he took in the last 1.5 seconds. 
Ferocity effect:
Deals  50/60/70/80/90/100/110/120/130/140/150/160/170/180/190/200/210/220 (+80% AP) magic damage, removes existing crowd control effects, and prevents incoming ones for 1.5 seconds, in addition to its normal effect. 
Damage healed from monster attacks is increased by 100%.

Bola Strike (E):
Generates 1 Ferocity
10 sec Cooldown 
Throw a bola, dealing  50/100/150/200/250 (+70% Bonus AD) physical damage and slowing the first enemy hit by 30/45/60/75/90% for 1.75 seconds. 
Ferocity effect:
Deals 50/65/80/95/110/125/140/155/170/185/200/215/230/245/260/275/290/305 (+70% Bonus AD) physical damage and roots the target for 1.75 seconds.

Thrill of the Hunt (R):
No Cost
130/100/70 sec Cooldown 
Rengar's predatory instincts take over, causing him to Camouflage for 14/22/30 seconds. 
While active, Rengar gains 40% Movement Speed and vision of the nearest enemy champion (within 2000/3000/4000 range), who he can leap to for a guaranteed critical strike.  Attacking or casting most spells ends Thrill of the Hunt. 
Stealth - Camouflaged: This character is hidden from view. It is revealed by nearby enemy champions and turrets.

Here's a brief preview video of Rengar's updated kit in action:

Here's Riot Repertoir with a feedback thread for Rengar:
"Hey all, 
Rengar's update has meaningful changes to P, Q, W, and R, while E is mostly unchanged. This set of changes hopes to add some tools to Rengar's hunting pattern, play up the excitement of his Ferocity resource usage, and enhance the feeling of being the ultimate predator, while at the same time providing more tactical counterplay for opponents. Let's get into it, but before doing so, please remember that all numbers are still tentative. 
  • P - Unseen Predator
    • Ferocity
      • Maximum Ferocity reduced 5 >>> 4
      • Using an empowered ability gives Rengar 30/40/50% (at levels 1/7/13) Movement Speed for 1.5 seconds
      • Rengar no longer has to damage an enemy with a spell to gain Ferocity from it
      • All Ferocity is lost instantly upon leaving combat (4 seconds of dealing/taking no damage)
    • Leap
      • Range increased 600 >>> 725
      • Leaping from out of combat (see Ferocity out of combat rules above) generates 1 Ferocity
      • Rengar now jumps slightly offset from the target in the direction he came from (rather than dead-center in the middle of the target's model)
    • Bonetooth Necklace
      • Now only grants stacks for unique champion kills (Rengar has to damage them within 1 second of their death)
      • Stacks capped at 5
      • Old bonuses removed
      • Now grants 1/3/6/10/15 Attack Damage
      • Now grants 2/6/12/20/30% Bonus Attack Damage
      • No longer gets the short end of the stick in the Kha'Zix/Rengar quest
      • Bonetooth Necklace progress is represented by a UI element that Kindred players will be familiar with
  • Q - Savagery - redesigned
    • Rengar slashes all enemies in an arc before piercing all enemies in a line
      • This spell is now a skillshot; it still resets Rengar's auto attack timer
    • Casting Savagery outside the max range causes Rengar to lunge forward with the piercing attack, moving a small distance in that direction
    • Deals 90/130/170/210/250 plus (edit) 0.8/1.0/1.2/1.4/1.6 Bonus AD physical damage
    • Ferocity effect: deals significantly more damage
    • Deals 80+20/lvl plus 2.4 Bonus AD physical damage
  • W - Battle Roar - redesigned
    • Rengar deals magic damage to nearby enemies and heals for 50% of the damage he took in the last 1.5 seconds
    • Ferocity effect: additionally removes crowd control effects and prevents incoming ones for 1.5 seconds
    • The amount Rengar will heal is represented by Grey Health on his health bar
    • Damage healed from monster attacks is doubled
  • E - Bola Strike - basically the same, with some numbers adjustments
  • R - Thrill of the Hunt
    • Now Camouflages Rengar, meaning he can be seen by nearby champions or truesight only
    • Duration increased to 14/22/30 seconds
    • Fade time removed
    • Movement Speed increased to 40%
    • Now only reveals the enemy champion nearest Rengar
      • This puts eyes over the target that both teams can see
    • Rengar can only leap to the enemy champion nearest him (unless in brush)
    • Leaping to the enemy champion nearest him results in a guaranteed critical strike on the target
    • Edit: no longer grants Movement Speed or Ferocity generation after ending 
Those are the noteworthy changes, I believe. To summarize: 
  • Passive has a bunch of changes
  • Q is a double attack skillshot
  • W heals recent damage and has CC break/immunity on the empowered version
  • E is mostly unchanged
  • R gives more signalling to opponents, but lasts longer, makes Rengar faster, and lets him auto-crit the Hunted target if he leaps to it. 
I'll pop in and out of here in the next few weeks to see how things are going. 
Cheers,
Repertoir"

Also note that the Rengar vs Kha'Zix quest will award Rengar a hidden 6th stack.


Talon


New ability icons:


Stat Changes:
  • Movespeed lowered to 335 from 350
  • Base attack lowered to 55 from 55.208

Ability Changes:

Blade's End (Passive):
Talon's spells Wound champions and epic monsters for 6 seconds, stacking up to 3 times. 
When Talon basic attacks a target with 3 stacks of Wound, he bleeds them for 60/70/80/90/100/110/120/130/140/150/160/160/160/160/160/160/160 (+200% Bonus AD)  physical damage over 2 seconds. 


Noxian Diplomacy (Q):
30 Mana
8/7.5/7/6.5/6 sec Cooldown 
Talon leaps to target and deals 80/100/120/140/160 (+110% Bonus AD) physical damage. If cast from melee range, Talon does not leap but instead critically strikes, dealing 150% damage. 
When Noxian Diplomacy kills a unit, Talon regains 17/19/21/23/25/27/29/31/33/35/37/39/41/43/45/47/51 health and refunds 50% of its cooldown.

Rake (W):
55/60/65/70/75 Mana
9 sec Cooldown 
Talon tosses a volley of blades, dealing  50/65/80/95/110 (+40% bonus AD) physical damage to units hit and returning to him after a delay. 
On their way back to Talon, the blades deal 60/85/110/135/160 (+60% bonus AD) additional damage and slow the enemy by 40/45/50/55/60% for 1 second.

Assassin's Path (E):
No Cost
2 sec Cooldown 
Talon vaults over the nearest structure or terrain in the target direction. The vault's speed is affected by Talon's movement speed. 
Talon cannot dash over the same section of terrain more than once every 150/125/100/75/50 seconds.

Shadow Assault (R):
100 Mana
100/80/60 sec Cooldown 
Talon disperses a ring of blades that deal 90/135/180 (+80% Bonus AD) physical damage to all units they hit, gains 40/55/70% increased movement speed, and becomes Invisible for up to 2.5 seconds. When the Invisibility ends, the blades converge, dealing the same damage again to enemies they pass through. 
If Talon cancels Invisibility with an attack or Noxian Diplomacy, the blades converge on his target's location instead. 
Stealth - Invisible: Talon can only be revealed by nearby enemy Turrets.

Here's Riot Stashu with a feedback thread for Talon:
"Note: Ability descriptions not listed here. I'll include the link here when our Assassins webpage goes up later today! 
Welcome to Talon's feedback thread! 
Below you'll find the goals of the update, an overview of his updated play pattern and how it might accomplish these goals, and then a list of questions I'd really like to get everyone's thoughts on: 
Goals 
  • Add skill expression in his kill pattern (consequently, improve game health)
  • Give him unique, Assassin appropriate abilities to differentiate him
  • Lean into his identity as the roaming AD assassin 
Play Pattern 
  • In lane, Talon will look to land both ends of his updated Rake (W) to stack up his new Passive. With it's higher payout but increased delay, Rake is the main thing for opponents to watch out for.
    • If successful with his W, he can posture for an all in with his updated Noxian Diplomacy (Q) to proc his passive and go for the kill.
  • Whether or not lane trades are working out, Talon will be looking for opportunities to dip out of lane and take advantage of his new Assassin's Path (E).
    • If he can clear the wave and make room to roam, Talon can make record time in his ability to jump, flip, and roll over any obstacles in his way to ambush the enemy jungler or gank a side lane.
  • In team fights, Talon will look to take advantage of the unique and unexpected flanking routes that only he could.
    • If successful in flanking with Assassin's Path, Talon should be able to make quick work on an enemy squishy with a Q/W/R/P combo. 
Questions 
  • Anything at all about the new E. Is it fun? Difficult to use? Does it suit Talon? Bugs?
  • With his new but different set of mobility tools, do you feel able to get on your desired target?
  • With higher potential damage but lower up front damage, do you still feel empowered to kill your target enemies?
  • When in the game do you feel powerful / weak (early / mid / late) and in which circumstances (enemy has all/no squishies, I was able to roam / I was pushed in, etc.)? 
Lastly, known bugs: 
  • Rake's spell effects are not displaying correctly to enemies. We'll have a fix for this out in the next PBE build.
  • Talon crashes the server when using E in a number of places on the Crystal Scar. This fix will take a while, so we'll be disabling him on those maps ASAP while we work on that one. 
And that's all for now! Please put any and all reactions/questions/comments here -- Talon's new mechanics are pretty unique, so every bit of feedback helps!"

[Smaller Scope Champion Updates]

Next up we have the smaller scope champion updates - most of which have some combination of number changes, one or two new or switched around abilities, new ability icons, etc.

Here's Shrieve with a discussion thread for the Assassin mini updates:
"Hey guys! 
So with today's PBE release you might notice moderate changes on a handful of Assassins; this is the place to talk about them! Below you'll find our list of Mini Updates, along with some key changes that we'd like to highlight. Jump into a game and try them out! 
Akali 
  • You now dash before dropping your Twilight Shroud (W). Also Pink Wards no longer reveal you
  • Twin Disciplines (Passive) has been reworked into a more interactive pattern 
Ekko 
  • Increased effectiveness for building AP and making riskier plays
  • Chronobreaking (R) through Parallel Convergence (W) will activate the stun and shield 
Fizz 
  • Fizz's Chum the Waters (R) now summons different sized Sharks based upon how far his fish flies before activating
  • Seastone Trident (W) has been reworked into providing a bigger payout when timed effectively 
Kha'Zix 
  • Created unique strengths for each Evolution and balanced their power
  • Void Spike (W) provides more Crowd Control
  • Void Assault (R) provides more Map Mobility 
Shaco 
  • Early game abuse reduced, tricks increased while providing more playmaking and teamfighting options in the late game
  • Backstab (Passive) has a cooldown, but provides a greater effect
  • Shaco's Deceive (Q) duration starts small and scales with rank
  • Shaco can place Jack in the Boxes (W) while Invisible, briefly revealing him 
Twitch 
  • Ambush (Q) now provides Camouflage and a massive Movement Speed bonus when stalking enemy champions
  • Venom Cask (W) now lingers, creating a zone of control and adding Deadly Venom Stacks (Passive) over time 
Zed 
  • Zed's Living Shadow (W) no longer has a passive that grants him bonus Attack Damage
  • The strongest victim of Zed's Death Mark (R) permanently grants him a % of their Attack Damage 
Please post any questions or feedback you have around these Champions on the PBE in this thread. 
Happy hunting!-Shrieve"
Below you'll find details and more information in each of the smaller scope assassin updates:

Akali

Akali's assassin class update includes new icons as well as a rework to her passive and W now being a teleport that drops a cloud on use.

New ability icons:


Ability Changes:

Twin Disciplines (Passive) - [reworked into a two hit passive]:
  • Now gives Akali's next two attacks bonus effects (base values scale with lvl) then goes on cooldown.
    • First strike restores  10-130 (+70% bonus AD) health.
    • Her second strike (within 4 seconds) deals 14-70 (+45% AP) magic damage.
  • Cooldow for empowered attacks  is 8-5 seconds based on level.

Twilight Shroud (W):
  • Now teleports Akali to cast location and leaves a shroud where she was before. 
    • Range = 250
  • Cast time increased to .35 from .25
  • Duration changed to 4/5/6/7/8 seconds from 8 seconds at all ranks

Crescent Slash (E):
  • Cooldown changed to 5/4.5/4/3.5/3 from 5/4/3/2/1
  • Damage changed:
    • NEW: [70/100/130/160/190 (50% AP)(70% Bonus AD)] 
    • OLD: [30/55/80/105/130 (40% AP)(60% total AD)

Shadow Dash (R):
  • Damage changed to 50/100/150 (+25% AP) from 100/175/200 (+50% AP)
  • Cooldown changed to 2 second at all ranks and is no longer affected by CDR from 2/1.5/1.

Ekko

Ekko's class update includes a small set of changes & ratio adjustments for passive, Q, and R.

Ability Changes:

Z-Drive Resonance (Passive):
  • No longer slows.
  • Damage changed to 30-140 from 20-190.

Timewinder (Q):
  • AP ratio increased increased to 30% from 20%

Chronobreak (R):
  • Heal changed a bit - now AP ratio on base and heal increases based on damage taken rather than increasing % heal for damage recently taken.
    • NEW: [100/150/200 (+60% AP), increased by 3% for each 1% of health lost over 4 seconds] 
    • OLD: [100/150/200 + 20% (+6.6% per 100 AP) of damage taken over last 4 seconds] 
  • Using Chronobreak (R) to go through Ekko's W will trigger the shield and stun.

Fizz


New ability icons:




Ability Changes:

Urchin Strike (Q):
  • Mana cost lowered to 50 at all ranks from 50/55/60/65/70
  • Tooltip notes applies Seastone Trident (W) to all enemy units Fizz passes through during his dash.

Seastone Trident (W):
  • Mana cost changed to 30/40/50/60/70 from 40 at all ranks
  • Cooldown changed to 10/9/8/7/6 from 10 at all ranks.
  • [Reworked] Passive: Fizz's basic attacks bleed his enemies, dealing 30/45/60/75/90 (+30% AP) magic damage over 4 seconds.
    • [Changes: Damage value, bleed duration over 4 seconds instead of 3, no longer deals % of target's missing health)
  • [ReworkedActive: Fizz's next basic attack deals 30/45/60/75/90 (+30% AP) bonus magic damage. If the target has been bleeding for at least 2 seconds, this bonus increases to 90/135/180/225/270 (+90% AP). 
    • [Changes: values, now buffs next hit instead of basic attacks for 6 seconds.]
  • [NEW] Seastone Trident now refunds 15/20/25/30/35 mana and sets its cooldown to 1 second if it kills its target.

Chum the Waters (R):
  • [NEW] Shark damage and slow now depends on how far R fish was thrown:
    • DAMAGE changed to  [120/270/420 (+50% AP) up to 360/510/660 (+100% AP) based on distance fish travels] from [200/325/450 (+100% AP)]
    • SLOW changed 40% - 80% from 50/60/70% based on rank.
  • [REMOVED] Landing fish no longer increased Fizz damage against target by 20% for 6 seconds.

Kha'Zix



Stat Changes:
  • Base attack increased to 55.21 from 55.208

Ability Changes:
[Full changelist from Riot Whale as of 10/18]

Unseen Threat (Passive):
  • [Isolation mechanic moved to passive]
  • Unseen Threat damage changed to ([2 + level] * 8 + 40% bonus AD) from (15-190 + 50% AP)

Taste Their Fear (Q):
  • Cooldown increased to 4 seconds from 3 seconds
  • Bonus Isolation damage increased to 50% from 30%
  • Bonus AD ratio increased to 140% from 120%
  • Evolved Q now grants 50 range on Q and AA + refunds 60% of the CD vs Isolated Targets
  • Evolved Q renamed "Reaper Claws" from "Enlarged Claws"

Void Spike (W):
  • No longer slows on base.
  • Bonus AD ratio lowered to 85% from 100%.
  • Evolved slow lowered to 40% from 50%
  • Evolved Slow vs Isolated targets increased to 80% from 50%

Void Assault (R):
  • Base stealth increased to 1.5 seconds from 1 second.
  • Evolve adds a new passive: "While out of combat, Kha'zix also passively gains Void Assault for 3 seconds in brush. This persists for up to 1.5 seconds after exiting the brush. 10 second per brush cooldown."
  • Evolve name changed to "Adapative Cloaking" from "Active Camouflage" 

Shaco



Ability Changes:

Backstab (Passive):
  • Damage when attacking from behind changed to 120-145% mini crits from 20% bonus damage.
  • Damage bonus no longer works with Two-Shiv Poision (E)
  • [NEW] Backstab now deals 200% damage vs monsters.
  • [NEW]  Enemies can not be backstabbed more than once every 3 seconds (cooldown modifi ed by CDR)


Decieve (Q):
  • Stealth classified as Invisible
  • Stealth duration changed to 1.5/2.25/3/3.75/4.5 from 3.5
  • Cooldown increased to 14 seconds from 11 seconds
  • Mana cost changed to 60 from 90/80/70/60/50
  • Damage changed:
    • OLD: 140/160/180/200/220% critical strike
    • NEW: 20/35/50/65/80 (+100% total AD)(+50% AP)
      • [NOTE: This damage is multipled by the passive's mini crit! - src]
  • [NEW] Attacking during or shortly after invisibility will reduce Deceive's CD by 2.5 seconds. 

Jack in the Box (W):
  • Total Duration increased to 60 (+ 1 second per 20 AP) from 60 seconds.
  • [NEW] Box health now scales with Shaco's champion level
  • [NEW] Can now be placed in stealth but briefly reveals Shaco if he does. 
  • [Looks like they can no longer be stacked directly on top of each other]
Two-Shiv Poison (E):
  • [REMOVED] No longer slows minion and monster attack speed by 20-30%
  • Movement speed slow increased to 20/22.5/25/27.5/30% from 10/15/20/25/30%
  • Damage Changes
    • OLD: 50-210 (+100% AP) (+100% Bonus AD)
    • NEW: 5/35/65/95/125 (+90% AP) (+85% total AD) + [3-8% of target's missing health]

Hallucinate (R):
  • [NEW] Now drops 3 mini Jack in the Boxes on death
    • Mini JitB deal 25/50/75 (15% AP) damage and make enemies flee for .75/1/1.25 seconds.
    • These 3 mini JitB trigger together and share health.
  • AI improvements - src

Zed


Ability Changes:

Razor Shuriken (Q) :
  • First Shuriken ratio lowered to 85% bonus AD from 90%

Living Shadow (W) :
  • [REMOVEDPassive no longer grants Zed 4/8/12/16/20% bonus AD
  • Energy restored from passive increased to 30/35/40/45/50 from 20/25/30/35/40
  • Shadow Duration increased to 4.5 seconds from 4 seconds.

Shadow Slash (E):
  • Cooldown changed to 5/4.5/4/3.5/3 seconds from 4 seconds
  • Damage changed to 70/90/110/130/150 from 60/90/120/150/180

Death Mark (R):
  • [NEW EFFECT] Reaper of Shadow: Zed's R now "reaps the shadow of the strongest foe slain under Death Mark, gaining X attack damage (5+ 5/10/15% of victim's attack damage.]
    • [Strongest = "Any target that will provide him a greater Attack Damage bonus than what currently possess. He can only be gaining damage from single enemy champion at a time. If Death Mark nets him a kill or assist on a target that will provide him with a higher bonus, he gains Attack Damage from them instead."]
    • [Zed can only gain AD from one enemy champion at a time. If target buys more AD, Zed needs to kill them again with R to get a stronger buff.] 
  • [NOTE: 0.5 second delay is still there as of 10/18 update tool tip doesn't mention it though.]

In addition to the champion updates, there are also several new items, Lethality, stealth changes, and more to go along with the assassin class update!

Jungle Changes

[Notice: Systems changes are incomplete in the 10/18 build - this means no plants, jungle/map changes, or masteries in today's update. Look for more information soon! Overview - there will also be changes to smite.]

Miscellaneous 

  • [BUG FIX] Blackfrost Anivia's wall no longer appears smaller than base - src.
  • FEEDBACK WANTED - Changes to base Yasuo's attack animations testing on PBE!

Balance Changes

Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical or experimental changes. Be aware that what you see below may be lacking context or other changes that didn't make it in or were implemented in an earlier patch this cycle! These are not official notes.

General
  • Homeguard / Speed Bonus as been removed from start of game.

  • LETHALITY - Flat armor pen has been changed to Lethality. Lethality is similar to flat armor pen but it scales with opponent's level.  More information available [here].
    • From context thread - "Lethality now gives the owner flat pen split between a base amount, and an amount that scales with the target's level.

      The current formula is 0.4X + [((0.6X * Y)/18) = Flat Penetration Amount], where X is Lethality and Y is target champion level. This is very much subject to change as we start getting a lot more balance information."
      • Lethality Items - Serrated Dirk, Poacher's Dirk, Sorcerer's Bane, Duskblade of Draktharr, Youmuu's Ghostblade, Maw of Malmortius
      • Armor pen runes are being converted to Lethality runes with slight value tweaks - 
        • Quint - 3.66
        • Mark 1.83
        • Hybrid Pen Runes [1.29]

  • STEALTH  has been  broken up into Camouflage and Invisibility
    • "Stealth - Camouflaged: This character is hidden from view. It is revealed by nearby enemy champions and turrets."
      • Camouflage examples: Evelynn Passive, Twitch Q, Rengar R
    • "Stealth - Invisible: X can only be revealed by nearby enemy Turrets."
      • Invisibility examples: Vayne R+Q, Wukong W, etc

  • Vision Wards (pink) removed and replaced by Control Wards. These cost 50g plus disable & reveal nearby wards and traps - they also reveal camouflaged units. 

Turrets
  • Laser attacks removed from turrets -src.



Champions
Alistar
[Substantial changes - new passive and E rework! Shin Kazuo has provided a changelist and context thread over on the PBE boards]
  • Magic resist growth lowered to 0 from 1.25.
  • [REWORKED] Triumphant Roar (Passive):
Alistar gains a Triumps stack when he stuns or displaces enemy champions or nearby enemies die. At 7 stacks Alistar Roars, healing himself for [20 + 7 per level] and his nearest ally champion for [40 + 14 per level] (3 second cooldown). 
Alistar cannot gain Triumph stacks while Triumphant Roar is on cooldown. 
The death of enemy champions and epic monsters fully charges Alistar's roar.
  • Pulverize (Q) no longer stuns targets when they land for 0.5 seconds.
  • [REWORKED] Trample (E):
Cooldown: 16/15.5/15/14.5/14
Mana cost: 50/60/70/80/90
"Alistar tramples the ground, dealing 100/125/150/175/200 (+40% AP) magic damage over 5 seconds to nearby enemies and gaining a Trample stack if he damage an enemy champion. 
At 5 Trample stacks Alistar empowers his next basic attack against an enemy champion to deal an additional [50 + 10 per level] magic damage and stun for 1 second."
  •  This effect still ghosts Alistar. - src.
  • Unbreakable Will (R) no longer gives Alistar 60/75/90 AD while active.

Evelynn
  • Shadow Walk (P) [updated with different terminology for Stealth - now Camouflage.]

Kled
[CONTEXT]
  • (P) remount delay decreased to .5 seconds from 1.25 second. [src]
  • Violent Tendencies (W) fourth hit bonus damage % lowered to 3/3.5/4/4.5/5 from 4/5/6/7/8%

Teemo
  • Guerilla Warfare (Passive):
    • [updated with different terminology for Stealth - now Invisible.]
    • Name changed to "Guerrilla Warfare" from "Camouflage"

Twitch
  • Ambush (Q):
    • Now Camouflages Twitch for 10/11/12/13/14 seconds instead of stealthing for 4/5/6/7/8.
    • Bonus Movement speed lowered to 10% from 20%
    • [NEW] Now triples movement speed bonus when near enemy champions who can not see him.
  • Venom Cask (W):
    • Now leaves a zone on the ground for 3 seconds, adding poison over time and slowing those in it:
      • Adds stack of Deadly Venom (P) on hit.
      • Adds an additional stack of Deadly Venom (P) each second while in cloud.
      • Slow increased to 40/45/50/55/60% from 25/30/35/40/45%
  • Spray and Pray (R) - renamed "Spray and Pray" from "Rat-Ta-Tat-Tat".

Vayne 
  • Final Hour (R) [updated with different terminology for Stealth - now Invisible.]

Wukong
  • Decoy (W) [updated with different terminology for Stealth - now Invisible.]

New Items
[Several new items added for vision, assassin's, and supports!]

[NEWControl Ward
  • Total Cost: 50 G
  • Can only Carry 3 Control Ward in inventory.
  • Click to Consume: "Places a ward that reveals the surrounding area. This device will disable and reveal nearby wards and hidden traps. Camoflaged units will also be revealed.

    Limit 1 Control Ward on the map per player."

[NEWEdge of Night
  • Total Cost: 3100 G
    • Recipe: [Pickaxe + Serrated Dirk + Null-Magic Mantle + 675 G]
  • Stats:
    • +60 Attack Damage
    • +35 Magic Resist
  • UNIQUE Passive: +20 Lethality
  • UNIQUE Passive: +20 Movement Speed our of Combat
  • UNIQUE Active - Night's Veil: Channel for 1.5 seconds to grant a spell shield that blocks the next enemy ability. Lasts for 10 seconds. (30 second cooldown) (Can move while channeling)

[NEWKnight's Vow
  • Total Cost: 2400 G
    • Recipe: [Crystalline Bracer + Cloth Armor + Crystalline Bracer + 800 G]
  • Stats:
    • +400 Health
    • +100% Base Health Regen
    • +20 Armor
  • UNIQUE Active: Designate an allied champion as your Partner. (90 seconds cooldown)
  • UNIQUE Passive: If your Partner is nearby, gain +40 additional Armor and +15% Movement Speed towards them. 
  • UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

    (Champions can only be linked by one Knight's Vow at a time.)

[NEW] Poacher's Dirk
  • Total Cost: 750 G
    • Recipe: [Long Sword + 400 G]
  • Stats: 
    • +15 Attack Damage
  • UNIQUE Passive: +20 Movement Speed out of Combat
  • UNIQUE Passive: After poaching 3 large monsters from the enemy jungle (60 second cooldown), transforms into a Serrated Dirk.
[NEW] Redemption
  • Total Cost: 2100 G
    • Recipe: [Forbidden Idol + Crystalline Bracer + 650 G]
  • Stats:
    • +400 Health
    • +75% Base Health Regen
    • +75% Base Mana Regen
    • +10% Cooldown Reduction
  • UNIQUE Passive: +10 Heal and Shield Power
  • UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 130 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

    Can be used while dead.

    (Half effect if the target has been affected by another Redemption recently.)


Assassin Items

Duskblade of Draktharr - [PIC]
    • Stats:
      • AD lowered to 65 from 75
      • 5% Movement speed removed.
    • [NEW] UNIQUE Passive: +20 Lethality
    • [NEW] UNIQUE Passive: +20 Movement Speed out of Combat
    • [NEW] UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, your next basic attack will deal 50 + (200% Lethality) true damage on-hit.
    • [REMOVED] Unique Passive - Nightfall.
    • [NEW] UNIQUE Passive - Blackout: Gain true sight for 8 seconds when spotted by an enemy ward (90 second cooldown).

    Maw of Malmortius - [PIC]
    • Total Cost: 3250 G
      • Recipe: [Hexdrinker + Caulfield's Warhammer + 850 G]
        • [Recipe Change] Caulfield's Warhammer replacing Serrated Dirk.
    • Stats:
      • Attack Damage lowered to 50 from 55
      • Magic resist increased to 45 from 40
      • [ADDED+10% Cooldown Reduction
      • [REMOVED+10 Armor Pen
    • UNIQUE Passive:
      • [ADDED] Lifegrip now grants +20 Attack Damage

    Serrated Dirk
    • Attack Damage increased to 25 from 20
    • [NEWUNIQUE Passive: +15 Lethality
    • [REMOVED] +10 Armor penetration
    • [NEWUNIQUE Passive: +20 Movement Speed out of Combat
    • [REMOVEDUNIQUE Passive: After killing any unit, your next basic attack or single target spell deals 15 bonus damage.


    Youmuu's Ghostblade - [PIC]
    • Total cost decreased to 3000  from 3200
      • Recipe: [Caulfield's Warhammer + Serrated Dirk + 800 G]
        • [Recipe Change] Combine cost lowered to 800 from 1000
      • [NEW] UNIQUE Passive: +20 Lethality 
        • (Formerly 20 armor pen)
      • [NEW] UNIQUE Passive: +20 Movement Speed out of Combat
      • UNIQUE Active:
        • [REMOVED] No longer grants 40% attack speed

      Support Items

      Abyssal Scepter - [PIC]
      • [REMOVEDNo longer reduces enemy MR by 10-25
      • [ADDEDAura now increased magic damage taken by enemies by 10%

      Aegis of the Legion - [PIC]
      • Total Cost decreased to 1100 from 1500 
        • Recipe: [Cloth Armor + Null Magic Mantle + 350 G]
          • [Recipe Change] Cloth Armor replacing Crystalline Bracer, combine cost lowered to 350 from 400
      • Stats:
        • [ADDED +30 Armor
        • [ADDED +30 MR
        • [REMOVED]+200 Health
        • [REMOVED]+20 Magic Resist
        • [REMOVED]+100% Base Health Regen
      • [REMOVEDNo longer has an MR Aura.

      Ardent Censer - [PIC]
      • Total Cost decreased to 2300 from 2400
        • Recipe: [Forbidden Idol + Aether Wisp + 600 G]
          • [Recipe Change] Combine cost lowered to 600 from 700
      • UNIQUE Passive:
        • Attack Speed decreased to 20% from 25%
        • Magic Damage decreased to 20 from 25
        • [NEWMagic Damage is now a Drain effect, causing the attacker to heal for 20 whenever he attacks as well as deal 20 magic damage.

      Athene's Unholy Grail - [PIC]
      • Total Cost decreased to 2100 from 2250
        • Recipe: [Fiendish Codex + Chalice of Harmony + 300 G]
          • [Recipe Change] Combine cost lowered to 300 from 450

      Banner of Command - [PIC]
      • Total cost decreased to 2200 from 2900
        • Recipe: [Aegis of the Legion + Glacial Shroud + 100 G]
          • [Recipe Change] Glacial Shroud replacing Fiendish Codex, combine cost lowered to 100 from 500
      • Stats: 
        • [ADDED+400 Mana
        • [ADDED +60 Armor
        • +10% Cooldown Reduction
        • Magic Resist increased to 30 from 20 
        • [REMOVED+200 Health
        • [REMOVED+100% Base Health Regen
        • [REMOVED+60 Ability Power

      Chalice of Harmony - [PIC]
      • Total Cost decreased to 800 from 900
        • Recipe: [Faerie Charm + Null-Magic Mantle + Faerie Charm + 100 G]
          • [Recipe Change] Combine cost lowered to 100 from 200
      • [NEW] UNIQUE Passive: Increases to your % Base Mana Regen stat also increase your % Base Health Regen stat by the same amount.

      Eye of the Oasis - [PIC]
      • Total Cost decreased to 1900 from 2250
        • Recipe: [Sightstone + Nomad's Medallion + 250 G]
          • [Recipe Change] Combine cost lowered to 250 from 550

      Face of the Mountain - [PIC]
      • UNIQUE Active:
        • Now shields your ally and yourself upon cast. Double the slowing explosions.
        • Self-casting the effect will now target the nearest most wounded ally, similar to Heal.

      Forbidden Idol - [PIC]
      • Total Cost decreased to 800 from 850
        • Recipe: [Faerie Charm + Faerie Charm + 550 G]
          • [Recipe Change] Combine cost lowered to 550 from 600
      • Passive Heal and Shield Power lowered to 8% from 10%

      Frozen Heart - [PIC]
      • Total Cost decreased to 2700  from 2800
        • Recipe: [Warden's Mail + Glacial Shroud + 700 G]
          • [Recipe Change] Combine cost lowered to 700 from 800

      Locket of the Iron Solari - [PIC]
      • Total Cost decreased to 2200 from 2500
        • Recipe: [Aegis of the Legion + Null-Magic Mantle + 450 G]
          • [Recipe Change] Null-Magic Mantle replacing Kindlegem, combine cost increased  to 450 from 200
      • Stats:
        • [ADDED+30 Armor
        • Magic Resist increased to 60 from 20
        • [REMOVED +400 Health
        • [REMOVED +100% Base Health Regen
        • [REMOVED +10% CDR
      • UNIQUE Active:
        • Shielding changed to 70 - 665 from 90 - 345
        • Duration increased to 2.5 from 2
        • Now decays over the time period
        • Now has a tooltip for your largest time period 

      Mikael's Crucible - [PIC]
      • Total Cost decreased to 2100 from 2400
        • Recipe: [Chalice of Harmony + Forbidden Idol + 500 G]
          • [Recipe Change] Combine cost lowered to 500 from 650
      • Passive Heal and Shield Power increased to 20% from 15%
      • [NEW] UNIQUE Passive - Harmony: Increases to your % Base Mana Regen stat also increase your % Base Health Regen stat by the same amount.
      • UNIQUE Active: 
        • Cooldown lowered to 120 from 180
        • Now grants 2 seconds of slow immunity to the target as well as cleansing it
        • Successfully cleansing an effect will also grant the target 40% movement speed for 2 seconds
        • No longer has a travel time

      Talisman of Ascension - [PIC]
      • Total Cost decreased to 2400 from 2500
        • Recipe: [Nomad's Medallion + Raptor Cloak + 350 G]
          • [Recipe Change] Combine cost lowered to 350 from 450

      Zeke's Harbinger - [PIC]
      • Total Cost decreased to 2250 from 2350
        • Recipe: [Amp Tome + Glacial Shroud + Amp Tome + 380 G]
          • [Recipe Change] Combine cost lowered to 380 from 480

          Jungle
          [Changes are not completely implemented as of this update - more details available here]

          Masteries
          [Changes are not completely implemented as of this update - more details here - there will be several tweaks, including replacing Strength of the Ages.]


          Precision (Cunning T5)

          • Changed to "Gain 1.7 Lethality " from "0.6 + 0.06 per level Armor Penetration".


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