10/5 PBE Update: Doom Bots of Doom up for Testing, World Finals login theme, and more!

Posted on at 2:44 PM by Moobeat
The PBE has been updated! Today's update includes the updated DOOM BOTS OF DOOM up for testing, a new login theme for the 2016 World Championship finals, and more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


World Finals Login Theme

A new 2016 World Championship finals login theme now on the PBE!


Doom Bots of Doom Enabled for Testing

Doom Bots of Doom is now enabled for PBE testing! In case you missed the announcement, check out our 10/4 PBE coverage or this post for more info on the modes return and changes.


Here's Riot Stephiroth with a bugs & feedback thread for Doom Bots of Doom!
"The wind howls through the trees, carrying through an air of mystery and slight terror... 
Greetings, Summoners! 
Prepare yourselves for the ultimate Doom of your lives! Doom Bots: The Teemoing is hitting PBE! 
The Teemoing will be our fixed difficulty version of the mode. This version does not have the difficulty voting. However, it has all of the same crazy content as The Gauntlet version of the mode! :) 
There are lot of complexities on the mode, but if you see issues with the following, please report them here or via the Bug Reporting Tool: 
  • Evil Boss does not path properly/does not attack targets/etc
  • Bots do not properly path/attack targets
  • Curses do not work properly
  • Game crashes! (PLEASE submit your bugsplats! <3) 
We have a few known bugs currently with the mode:
  • Ryze Warp Curse has a slightly higher rate of spawn than normal -- We may keep this though if it's fun :) So let us know what you think!
  • This version may be slightly less difficult than intended! We ran into an issue where the bots aren't quite as buff as intended, so we're working on that. Expect Bot buffs tomorrow :D
  • Some Curses may be missing sounds!
  • There may be some performance issues with the mode! If you run into performance issues, please let us know and post your DXDiag!
As always, any feedback you have is also welcome here! :) Hit us with it! 
You should expect to see The Gauntlet version of the mode active within the next day or so.  
Happy hunting!"
[Stephiroth noted that the customizable difficulty should hit PBE in next few days.]

Here's the new Doom Bots loading screen:
Gallery of screenshots - notice the GIANT DEVIL TEEMO, spooky map decorations and changes, and more!
                      

Balance Changes

Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical or experimental changes. Be aware that what you see below may be lacking context or other changes that didn't make it in or were implemented in an earlier patch this cycle! These are not official notes.

Champions
Kog'Maw
[NOTE: Remember that Kog'Maw has other tentative changes currently testing on the PBE - this includes subsequent shot timer and mana changes for R.]
  • Living Artillery (R):
    • [new effect] Now does damage based on enemies missing health, from base up to 150% damage. Enemies below 35% still take extra (double base minimum) damage.
    • Damage has been changed, including values + different thresholds for damage increase:
      • PBE:
        • Base: 90/130/170 (+65% bonus AD)(+25% AP) 
        • Base damage increased up to 150% [135/195/255 (97.5 bonus AD)(37.5 AP)] based on target's missing health.
        • Damage to enemies below 35% health is double minimum base [180/260/340 (+130% bonus AD)(+50% AP)]
      • LIVE (for comparison)
        • Base -70/110/150 (+65% bonus AD)(+25%AP) to enemies above 50%
        • Damage to enemies between 25%  & 50% - 140/220/300 (+130% bonus AD)(+50% AP)
        • Damage to enemies below 25%[240/330/540 (+195% AD)(+75% AP) 

Master Yi
  • Alpha Strike (Q) - Riot Exgeniar has posted on a ton of Master Yi Q (and P/E) bug fixes that are currently on the PBE. See this thread for more info.

Nasus
  • Fury of the Sands (R) - several changes:
    • [new effect] Now grants 20/40/60 armor and MR on use
    • [new effect] Now gains 1/2/3 Armor/MR a second for duration of effect 
    • [removed] (no longer increases armor/mr based on damage done to enemies. on live, this is bonus AD)
Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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