3/14 PBE Update: New Summoner Icon, Updated Lux Pick/Ban quotes, Skin Tweaks, balance changes, & more!

Posted on at 2:29 PM by Moobeat
[UPDATE @ ~9 PM PT: Second small PBE patch out. New Blitzcrank summoner icon added!]

The PBE has been updated! As we continue the 7.6 PBE cycle, today's posts includes a new summoner icon, updated pick & ban quotes for Lux to go with her updated VO,  various tweaks for Pug'Maw and VFX changes for Arcade Corki, several tentative balance changes, and more!
Continue reading for more information and notes!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


New Summoner Icon

A new summoner icon was added in today's PBE update, no details on availability yet!

Skin Tweaks - Pug'Maw & Arcade Corki

Few more skin tweaks in today's update, including Pug'Maw and the previously released Arcade Corki.

The upcoming Pug'Maw skin has received additional tweaks in today's update, including minor color tweaks on his texture and a change to his W activation - his eye's change!

Arcade Corki has received changes to his E and R vfx in today's update - missile shape has been changed and E projectiles are thinner and longer. 

Updated Lux Pick/Ban Quotes

To go with her updated voiceover in 7.6, Lux has also has new champion select pick and ban quotes on LCU:

PICK: "Let's light it up!"
BAN: "But all my light puns would have brightened your day..."



Balance Changes

Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical or experimental changes. Be aware that what you see below may be lacking context or other changes that didn't make it in or were implemented in an earlier patch this cycle! These are not official notes.

Champions
Aatrox
[Context]
  • Blood Well (Passive)  - When Aatrox exits his passive's revive, his Blood Well will now fill to 100% and Blood Price/Thirst won't reset- src

Fiddlesticks
  • Drain (W) - [new effect] now returns cooldown equal to its remaining duration if target dies

Gnar
[Context]
  • HP Regen has been changed in Mega and Mini. Both base and growth are same in both forms now, an average between previous Mega and Mini values. 
    • Mega
      • Base: from 1.3 to 0.9
      • Growth:  from 0.6 to 0.35
    • Mini:
      • Base: from 0.5 to 0.9
      • Growth: from 0.1 to 0.35
  • Crunch (Mega Gnar E) ["Spell queueing mid Crunch should also work properly too now, rather than requiring a cast after landing." - Meddler ]

Shen
[Context]
  • Ki Barrier (Passive) previous nerf reverted - cooldown reduction for hitting ally/enemy with spells is changed from 4 to  4-7.5

Jungle
Red Brambleback
  • Magic resist lowered from [15/20/26/29/30 at 1/4/8/9/10] to [10/15/18/19/20 at 1/3/5/7/8]

Context & Notes

Below are SEVERAL recent red posts relative to the current 7.6 PBE cycle & today's changes:

1) Meddler quick gameplay thoughts for March 14th, including mention of Quinn changes in testing, some of the 7.6 struggling jungler buffs including Red Brambleback getting an MR nerf + few coming up in future patch, and more.
"Hey all, 
Some stuff on our minds today below! 
Quinn 
We're testing some changes to Quinn at the moment. Goal there's about counterplay primarily, not power. Quinn's assassination pattern's pretty non-interactive for how repeatable it is. Given her ult's low CD she's not windowed in the same way other champs with similar kill potential and target access tend to be. We're exploring changes that shift her towards more sustained damage as a result (less AD ratio on R, more attack speed 
Graves 
We'll be looking at Graves in 7.7. Starting belief is that he's too general a pick. First change we'll be testing is removing the MR from True Grit, making him a significantly less attractive pick against Magic Damage heavy teams. Very possible we make other changes in addition, or instead, of that though.  
Changes to struggling junglers 
Looks like those changes will be split across at least a couple of patches. We'll have buffs to Fiddle in 7.6, along with Red Brambleback getting less MR (makes it easier for magic damage dealing junglers to take it). 7.7 will then almost certainly have Amumu stuff in it, with Nunu and J4 likely though not guaranteed. Nid changes previously mentioned are unlikely at least in the short time. Volibear a possibility in 7.7 or later, though nothing proven good yet.  
Unanimous surrender at 15 minutes testing 
We've had the early surrender option available for testing on OCE for a little bit now and are starting to get a decent amount of data to analyze as a result. More details about at thoughts there to follow at some point. So far it does look like one of the main trends is a similar surrender rate (in terms of proportion of games that end in a surrender) but with some of those surrenders now happening earlier. That's a hopeful sign all else being equal (the earlier option isn't causing more people to give up if so, but instead letting people get out of games they'd be leaving as a group anyway a bit earlier).  
Scuttle Crab and Honeyfruit 
Scuttle Crab's been trying to steal Honeyfruit for a few patches now and we figured it was a good time to look at how often that happens. Big question there is, as an easter egg with low gameplay significance, it's cooler if it only happens occasionally, rather than whenever Scuttle gets near fruit on the ground (rare = bit more amusing/special?). We'll likely play around with some different tuning's on the PBE at least for that, feedback on the concept in general now that we've all had some time to play with it much appreciated too." 
2) ricklessabandon on today's Aatrox changes:
"new changes for aatrox on the pbe today. when he exits his passive's revive: 
1) blood well fills to 100% 
2) blood price/thirst won't reset" 


3) Meddler on Gnar changes on PBE for 7.6:
"We've got a couple of small Gnar buffs in 7.6. Looks like those might not have been datamined given his passive and base stats are set up in an unusual way. Short version is more HP regen for Mini Gnar, somewhat less for Mega Gnar, which should overall be a laning phase buff, especially when Gnar's behind. Spell queueing mid Crunch should also work properly too now, rather than requiring a cast after landing."
4)  wav3break on Shen nerfs being reverted:
"Hey guys, wanted to update you all: 
We are pulling the nerfs to Shen for 7.6. Thank you guys for the feedback. It's apparent that larger scope changes are required to address the pain points you guys have brought up. Future large-scope work on Shen will most likely be in the direction of re-shaping his holistic kit to lessen the discrepancy of performance between live ranked and pro play. 
Things like Shadow Dash width/range are on the table for exploration as well in that world. 
If we need to make buff/nerfs to him before a larger set of changes can ship, we will strive to select changes that will push Shen towards the direction that manifests the strengths and weaknesses we intended for him. When champions require larger scope work to solve, we try to make sure that necessary short term changes provide a better foundation for future work."

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