The PBE has been updated! As we kick off the 7.10 PBE cycle, tonight's update includes Pulsefire Caitlyn, updates to Pulsefire Ezreal, new ward skin and summoner icons, new chroma, and much more!
Continue reading for more information!
(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)
Table of Contents
- New Champion Skin
- Pulsefire Ezreal Update
- New Summoner icons
- New Ward Skin
- New Chroma Skin
- Balance Changes
- Context & Notes
New Champion Skin
Following social media teasers, the new legendary tier Pulsefire Caitlyn is now on the PBE for testing - including full sets of new animations, visuals, a unique voiceovver, and more!Pulsefire Caitlyn
1820 RP
[Multiple portals and hats for her recall - 5 variations!]
[Passive ready changes the gun to red]
[Gun changes after ranking up R]
[Note: Traps displayed incorrectly in preview video - see pictures!]
Here's Riot KateyKhaos with a bugs & feedback thread for Pulsefire Caitlyn:
"“In the future, one of us is alive. Hint: It's not you.”
On the hunt for Pulsefire Ezreal, a chrono fugitive, Pulsefire Caitlyn time travels to the modern world, where she doggedly continues her pursuit.
Pulsefire Caitlyn will be 1820 RP (legendary!) and includes:
Pulsefire Caitlyn is now available to play on PBE! As players who experience this content firsthand, your constructive feedback is appreciated. Feel free to leave it in the comments below! If you have any questions, you can also drop them below and I'll do my best to answer them! ^-^
- New model and textures - Tactical and sleek! - She’s equipped with the latest weaponry!
- New particles - Digital technology that will have you hitting your target every time!
- New sound effects - Pew pew, pew pew pew!
- New animations - Complete with an evolving gun and hoverbike homeguard!
- New recall animation - Caitlyn timehops, always sporting the most stylish of hats for the time period.
- New VO script - The future's only hope is in the barrel of my gun.”
* Prices are subject to change."
Pulsefire Ezreal Update
Pulsefire Ezreal, our first ultimate tier skin released way back in 2012, has had several updates on the PBE - including updated textures on all forms, new VFX, a new dance/recall, a new VO , and more!
Comparison:
Turnaround for all four forms:
[New Homeguard animation]
[Recall animation features the deleted Heart of Gold item!]
PFE voiceover has also been updated, clocking in at roughly 5 minutes longer than original VO from 2012!
Video preview:
"All Forms:
1st Form:
2nd Form:
3rd Form:
4th Form:
“I'll make my own future.”
- Updated VO script -- including lots of new time-lines!
- New recall animation - who needs a map when you can go back in time for a Heart of Gold?
- New homeguard animation - Ez finally makes good use of his jetpack thrusters!
- Updated basic attack animations - new dynamic motions!
- Updated all VFX - pulsing, technological energy!
PFE update is now available to play on PBE! As always, we'd love to hear any thoughts or constructive feedback, so please feel encouraged to share them with us!"
- Updated texture for all forms - polished metals and dusted off leathers!
New Summoner icons
Three new Pulsefire themed summoner icons in today's update, one for Caitlyn, one for Ezreal, and one that is just a symbol.
As part of his update, a new Pulsefire Ezreal icon will be automatically added for everyone that owns Pulsefire Ezreal.
New Ward Skin
To go along with the new skin and updates, we also have a Pulsefire Ward skin!
Pulsefire Ward
640 RP
New Chroma Skin
Two new chroma in today's update, including a set of four for Headhunter Rengar return of the eight Brolaf chroma that we saw assets for in the 7.6 PBE cycle:Brolaf
Headhunter Rengar
Balance Changes
* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical or experimental changes. Be aware that what you see below may be lacking context or other changes that didn't make it in or were implemented in an earlier patch this cycle! These are not official notes.
Champions
[context]
- Base movespeed lowered from 330 to 325
- Friend of the Forest (Passive) health and mana costs to place groves increased
- Health cost from [145-80] to [204 - 380]
- Mana cost from [135-67] to [158 - 140]
[Several changes coming soon - not on PBE just yet. Context & Changelist]
Rakan
[context]
- Gleaming Quill (Q) ~range increased by 100
- Grand Entrance (W) Damage increased from 70/110/150/190/230 to 70/115/160/205/250
- Battle Dance (E) shield lowered from 50//85/120/155/190 to 50/75/100/125/150
[changelist]
- Spiked Shell (Passive) - reworked.
- [Removed] No longer gives 25% of armor as AD
- [New] Rammus deals 8-20 (+10% Armor) bonus magic damage with his basic attacks.
- Powerball (Q):
- Maximum movement speed adjusted from 155% to 145+5% per level
- Duration lowered from 7 to 6
- Collision detection size reduced and made more consistent
- "impact radius unadjusted" and "checks more frequently" [src]
- Damage reduced from 100/150/200/250/300 (+100% AP) to 100/135/170/205/240 (+60% AP)
- Cooldown reduced from 16/14.5/132/11.5/10 to 16/13.5/11/8.5/6
- Slow changed from 20/25/30/35/40% to 40/50/60/70/80%
- Slow duration lowered from 2 to 1
- [New] spell is now channeled and can be interrupted
- Defensive Ball Curl (W):
- Bonus armor adjusted from 40/60/80/100/120 to [20 + 50/55/60/65/70%]
- Bonus magic resist adjusted from 40/60/80/100/120 to [20 + 50/55/60/65/70%]
- Cooldown reduced from 14 to 6
- [New] Slows Rammus by 60% during the effect
- [New] Can be toggled off early
- [New] While defensive ball curl is active, Spiked Shell (P) deals 150% damage and also deals Spiked Shell's damage back to enemies that basic attack him.
- Frenzying Taunt
- Renamed from Puncturing Taunt to Frenzying Taunt
- [New] Casting Freenzying Taunt grants Rammus 20/25/30/35/40% Attack Speed for the duration of the taunt.
- [New] Frenzying Taunt's Attack Speed bonus constantly refreshed while any of Rammus' other spells are active.
- [Removed] No longer reduces the target's Armor by 5/10/15/20/25
- Tremors (R)
- Damage reduced from 65/130/195 (+30% AP) to 40/80/120 (+20% AP)
- [New] Slows enemies in damages by 8/10/12% for 1.5 seconds, stacking up to 8 times
- [New] Deals double damage to structures
Riven
[Several changes coming soon - not fully PBE just yet.Context & Changelist]
- [NOTE: Only two of the 5 proposed changes are included in today's PBE build - Change 4 (E can be buffered during Q) and Change 5 (P,Q, and R buff icons now appear in their spell slots.
- Winter's Wrath (W) cooldown increased from 9/8/7/6/5 to 10/9/8/7/6
Items
Talisman of Ascension
- (Just a typo fix to correct the value at 20% instead of 200% - image)
Context & Notes
Hey wip what is your context? - IT DOESNT MATTER WHAT YOUR CONTEXT IS!1) Meddler mentioned potential Rammus and Malzahar changes for 7.10 in his quick gameplay thoughts for April 28 - Included below the posts that reference current or upcoming PBE changes:
"Possible 7.10 work
Now that the 7.9 patch has been locked (we're in the final testing period, so can't put any more changes into it) we've started looking at 7.10 changes. It's likely there'll be a fair bit of followup to mid-season needed, so it's hard to speak definitively about what will be in 7.10, work we're looking at though includes:
- Malz - W changes to make his solo laning more rewarding, reduce unhealthy impact of his support play (lack of good counterplay especially)
- Heimer - Still looking at him, with focus points being late game effectiveness, better gameplay around turrets for enemies (melee ones especially) and being a better mid laner.
2) Meddler with Quick Gameplay Thoughts, May 2 including many changes seen in today's update - Included below the posts that reference current or upcoming PBE changes:
- Rammus - Looking at some tweaks aimed at giving a bit more satisfaction/skill expression to ability use, clearer counterplay and a bit of modernization (e.g. more consistent collision checking on Powerball)
"Usual Disclaimers
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped.
If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler
~~~~~~~~~~~~~~~~~~~~~~~~~~
"More 7.10 changes
7.10 should be hitting the PBE today, and with it some in development work. Since we've had to start development on that before mid-season was live it's more likely than usual that we may need to change direction a bit on some of this stuff. Changes include:
- Ivern: Lowered movement speed, higher health and mana cost per camp taken. Dude's just straight too strong
- Rakan: Shifting some power from his E (lower shield strength) to his Q (100 more range) and probably W (bit more damage at present). Looking to ensure his play's not too dominated by just ally shielding. Probably power neutral overall.
- Rumble: Shifting some damage from Q to Overheat auto attacks, with the goal of making his laning a bit more interactive (Overheat autos require him to draw minion agro). Also aiming for power neutral, but with better game health. "
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"ARAM Followup
7.8 contained some adjustments to ARAM. We've been analyzing how those have gone and will probably be doing a bit of further followup work, hopefully in 7.10. Details to follow."
3) Rammus PBE changelist from Riot Repertoir:
4) Fizz Enthusiast posted a large thread on the boards referencing at upcoming PBE Heimerdinger Changes! Look for these to go up for testing soon.
5) FeralPony has shared details for upcoming ARAM changes for 7.10 that should be hitting the PBE soon.
6) Riot Exgeniar with details on upcoming 7.10 Riven changes, -". These sets of changes are meant to embrace her animation cancelling, and make them more consistent, and at the same time let's us do some house cleaning on her." Note that not all of these are on the PBE as of 5/2.
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