Last Updated on 9/5 with the 9/5 PBE Update
( With the release of patch 4.14 on August 27h, we started the new 4.15 PBE cycle )
Previous PBE Cycles
Below you will find a comprehensive list of balance changes/game additions for the current PBE cycle.
These new changes and additions are relative to what things currently are on live servers and are
EXTREMELY TENTATIVE!
(They often do not represent the final changes that get pushed to live servers.)
Balance changes for this cycle (so far) can be found at the bottom of this page
New Content list for this PBE cycle:
- Azir & Galactic Azir
- Renekton Texture and Model Updates
- New Summoner Icons
- Ranked Restrictions
- Kha'Zix Skin Placeholder
- Ascension Assets
- Guardian of the Sands Kha'Zix
- New Akali Splash Art
- Cassiopeia TU & Gameplay Update
- Ascension
- Kha'zix and Azir skins up for testing
- Cassiopeia Skin Updates
- Upcoming Ward Skins
- New Orianna Portrait
- Jade Fang Cassiopeia TU
- Shurima Ward Skins
- New Orianna Splash Art
- New Renekton Splash Art
- Azir Login
- In-game Announcements Update
- Cassiopeia Lore Change
- Galactic Azir Splash Art
- Guardian of the Sands Kha'Zix Splash Art
- New Cassiopeia Splash Art
- Shurima Cresh login
( Note: Some images may be out dated! )
(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )
Last Updated on 9/5 with the 9/5 PBE Update
( With the release of patch 4.14 on August 27h, we started the new 4.15 PBE cycle )
Previous PBE Cycles
Below you will find a comprehensive list of balance changes/game additions for the current PBE cycle.
These new changes and additions are relative to what things currently are on live servers and are
EXTREMELY TENTATIVE!
(They often do not represent the final changes that get pushed to live servers.)
Balance changes for this cycle (so far) can be found at the bottom of this page
New Content list for this PBE cycle:
- Azir & Galactic Azir
- Renekton Texture and Model Updates
- New Summoner Icons
- Ranked Restrictions
- Kha'Zix Skin Placeholder
- Ascension Assets
- Guardian of the Sands Kha'Zix
- New Akali Splash Art
- Cassiopeia TU & Gameplay Update
- Ascension
- Kha'zix and Azir skins up for testing
- Cassiopeia Skin Updates
- Upcoming Ward Skins
- New Orianna Portrait
- Jade Fang Cassiopeia TU
- Shurima Ward Skins
- New Orianna Splash Art
- New Renekton Splash Art
- Azir Login
- In-game Announcements Update
- Cassiopeia Lore Change
- Galactic Azir Splash Art
- Guardian of the Sands Kha'Zix Splash Art
- New Cassiopeia Splash Art
- Shurima Cresh login
( Note: Some images may be out dated! )
(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )
New Champion - Azir
Following his surprise reveal earlier today, Azir is now available for testing!
Before we get too far in, here's ZenonTheStoic with a few comments on our latest champion:
"Hello friends and testers!
Thank you very much for checking out Azir on the PBE. This release is a little unlike our normal PBE releases in that you'll see us actively iterating on the champion before your eyes. We're mostly done with what his kit does, but balance is still a huge question mark and we're aware of the bug count we have.
With that said, here's what's going to be happening over the next days:
1) Azir currently murders towers. There is a subtle price he pays for this (soldiers time out much more quickly under enemy turrets), but that price is not high enough. Tomorrow we'll try a version of Azir where the soldiers cannot attack turrets at all but instead you can spawn a soldier onto a turret to deal a chunk of damage to the turret. You have to cast your W onto the turret, that is to say walk into 400 unit range of the turret, which we hope will be risky enough for the pay-off. The idea is that if left alone, Azir will push like the crazy bird he is, but enemies should be able to punish Azir for walking this close to a tower if they stick around for the defense.
2) Azir currently suffers from a weak laning phase and then enjoys a crazy take-off point mid to late game (usually around the time he hits 40% CDR). We're happy with that curve overall, but we're looking to smooth it out a little. Coming soon[tm] (probably day after tomorrow?) we'll buff Azir's early lane (Q slow amount? Q base damage? W stab base damage?) but reduce the CDR->AS passive somewhat--at least that's our thinking after half a day on PBE. We'll do some analysis tomorrow and make the call.
3) While I've not seen this on PBE, I have seen Azir get ahead and shut down his lane opponent in internal playtests. The amount to which he removes his opponent's ability to play the game in the laning phase is worrying. If we see people learn Azir and get to this stage on PBE, we will assess if the soldier attack range (currently 400) is appropriate. If not, we'll bring it down.
Let's use this thread as the master repository of bug reports and balance feedback. There's a few bugs I'm aware of that I want to fix, such as:
- Allies and Azir can teleport to the tower clicker
- Sometimes in a mirror matchup, certain tower clickers disappear for one Azir
- Using E outside of range procs spellcasts (sheen passive etc)
- The first soldier attack after summoning the soldier sometimes fails
- Jinx passive and Ohmwrecker do not yet work on Azir turrets
- There are circumstances in which Azir can do damage to you without being revealed in brush
- Azir's allies see the tower clicker light up when they mouse over it even though they cannot interact with it
If you have more bugs, please let us know here! Also, any and all impressions of playing as / against / with Azir are very welcome. Tell me a story about an Azir game--was he useful? Useless? Super OP? Hard to understand? Let us know!
Thank you again for participating in the public beta program!"
Following his surprise reveal earlier today, Azir is now available for testing!
Before we get too far in, here's ZenonTheStoic with a few comments on our latest champion:
"Hello friends and testers!Thank you very much for checking out Azir on the PBE. This release is a little unlike our normal PBE releases in that you'll see us actively iterating on the champion before your eyes. We're mostly done with what his kit does, but balance is still a huge question mark and we're aware of the bug count we have.With that said, here's what's going to be happening over the next days:1) Azir currently murders towers. There is a subtle price he pays for this (soldiers time out much more quickly under enemy turrets), but that price is not high enough. Tomorrow we'll try a version of Azir where the soldiers cannot attack turrets at all but instead you can spawn a soldier onto a turret to deal a chunk of damage to the turret. You have to cast your W onto the turret, that is to say walk into 400 unit range of the turret, which we hope will be risky enough for the pay-off. The idea is that if left alone, Azir will push like the crazy bird he is, but enemies should be able to punish Azir for walking this close to a tower if they stick around for the defense.2) Azir currently suffers from a weak laning phase and then enjoys a crazy take-off point mid to late game (usually around the time he hits 40% CDR). We're happy with that curve overall, but we're looking to smooth it out a little. Coming soon[tm] (probably day after tomorrow?) we'll buff Azir's early lane (Q slow amount? Q base damage? W stab base damage?) but reduce the CDR->AS passive somewhat--at least that's our thinking after half a day on PBE. We'll do some analysis tomorrow and make the call.3) While I've not seen this on PBE, I have seen Azir get ahead and shut down his lane opponent in internal playtests. The amount to which he removes his opponent's ability to play the game in the laning phase is worrying. If we see people learn Azir and get to this stage on PBE, we will assess if the soldier attack range (currently 400) is appropriate. If not, we'll bring it down.Let's use this thread as the master repository of bug reports and balance feedback. There's a few bugs I'm aware of that I want to fix, such as:
- Allies and Azir can teleport to the tower clicker
- Sometimes in a mirror matchup, certain tower clickers disappear for one Azir
- Using E outside of range procs spellcasts (sheen passive etc)
- The first soldier attack after summoning the soldier sometimes fails
- Jinx passive and Ohmwrecker do not yet work on Azir turrets
- There are circumstances in which Azir can do damage to you without being revealed in brush
- Azir's allies see the tower clicker light up when they mouse over it even though they cannot interact with it
If you have more bugs, please let us know here! Also, any and all impressions of playing as / against / with Azir are very welcome. Tell me a story about an Azir game--was he useful? Useless? Super OP? Hard to understand? Let us know!
Thank you again for participating in the public beta program!"
Azir, The Emperor of the Sands
Stats & Abilities:
Base Stats + Per Level
- Health: 390 + 80 per level
- HP/5: 6.0 + .55 per level
- Mana: 280 + 42 per level
- MP/5: 6.5 + .65 per level
- AD: + 2.8 per level
- Armor: 14 + 3 per level
- MR: 30 + 0 per level
- Movement Speed: 335
- Range: 525
(Passive) Shurima's Legacy
Will of the Emporer: Azir gains 1.25% Attack Speed for every 1% Cooldown Reduction he has.
Disc of the Sun: Azir can summon the Sun Disc from the ruins of a turret once every 3 minutes. The Sun Disc behaves like a normal turret but disintegrates over 1 minute. Click the ruins of a turret to activate Disc of the Sun. The ruins of enemy Nexus and Inhibitor turrets are immune to this ability.
(Q) Conquering Sands
70 Mana
10/9/8/7/6 Second Cooldown
Azir sends all Sand Soldiers towards a target location. Sand Soldiers deal 60/90/120/150/180 (+0.5 AP) magic damage to all enemies they pass through and apply a stacking 25% slow for 1 second.
(W) Arise!
40 Mana
1.5 Second Cooldown
Azir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier’s range, the soldier attacks instead of Azir, dealing X [ flat damage is based on level - 50/55/60/65/70/75/80/85/90/100/110/120/130/140/150/160/170 ](+.7 AP) magic damage to enemies in a line.If multiple soldiers strike the same target, each soldier after the first deals 25% damage. Soldiers attack even if Azir himself isn’t in basic attack range.
Azir can store up to 2 Sand Soldiers at a time. A new soldier becomes available every 12/11/10/9/8 seconds. Moving too far away from soldiers deactivates them. Sand Soldiers expire twice as fast when near an enemy turret.
Azir can expend a soldier to damage an enemy turret by summoning it on top of the turret. This deals X (0.7 AP) magic damage to the turret.
(E) Shifting Sands
60 Mana
19/18/17/16/15 sec Cooldown
Azir dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+.4 AP) magic damage and knocking them up for 0.5 seconds. If Azir hits an enemy champion, he stops and gains a 4 second shield that absorbs 60/100/140/180/220 (+X) [15% of bonus Health] damage
(R) Emperor's Divide
100 Mana
140/120/100 sec Cooldown
Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 150/225/300 (+0.6 AP) magic damage. The soldiers then remain as a wall for 5/6/7 seconds.
Enemies will be stopped by Emperor’s Divide, even if they attempt to dash over the wall, but Azir and his allies can pass freely and gain 20% movement speed for 1 second when they pass through the wall.
Emperor’s Divide does not interact with Azir’s basic attacks or spells
and here's a video preview of all of his skills in action!
Base Stats + Per Level
- Health: 390 + 80 per level
- HP/5: 6.0 + .55 per level
- Mana: 280 + 42 per level
- MP/5: 6.5 + .65 per level
- AD: + 2.8 per level
- Armor: 14 + 3 per level
- MR: 30 + 0 per level
- Movement Speed: 335
- Range: 525
(Passive) Shurima's Legacy
Will of the Emporer: Azir gains 1.25% Attack Speed for every 1% Cooldown Reduction he has.
Disc of the Sun: Azir can summon the Sun Disc from the ruins of a turret once every 3 minutes. The Sun Disc behaves like a normal turret but disintegrates over 1 minute. Click the ruins of a turret to activate Disc of the Sun. The ruins of enemy Nexus and Inhibitor turrets are immune to this ability.
(Q) Conquering Sands
70 Mana
10/9/8/7/6 Second Cooldown
Azir sends all Sand Soldiers towards a target location. Sand Soldiers deal 60/90/120/150/180 (+0.5 AP) magic damage to all enemies they pass through and apply a stacking 25% slow for 1 second.
(W) Arise!
40 Mana
1.5 Second Cooldown
Azir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier’s range, the soldier attacks instead of Azir, dealing X [ flat damage is based on level - 50/55/60/65/70/75/80/85/90/100/110/120/130/140/150/160/170 ](+.7 AP) magic damage to enemies in a line.If multiple soldiers strike the same target, each soldier after the first deals 25% damage. Soldiers attack even if Azir himself isn’t in basic attack range.
Azir can store up to 2 Sand Soldiers at a time. A new soldier becomes available every 12/11/10/9/8 seconds. Moving too far away from soldiers deactivates them. Sand Soldiers expire twice as fast when near an enemy turret.
Azir can expend a soldier to damage an enemy turret by summoning it on top of the turret. This deals X (0.7 AP) magic damage to the turret.
(E) Shifting Sands
60 Mana
19/18/17/16/15 sec Cooldown
Azir dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+.4 AP) magic damage and knocking them up for 0.5 seconds. If Azir hits an enemy champion, he stops and gains a 4 second shield that absorbs 60/100/140/180/220 (+X) [15% of bonus Health] damage
(R) Emperor's Divide
100 Mana
140/120/100 sec Cooldown
Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 150/225/300 (+0.6 AP) magic damage. The soldiers then remain as a wall for 5/6/7 seconds.
Enemies will be stopped by Emperor’s Divide, even if they attempt to dash over the wall, but Azir and his allies can pass freely and gain 20% movement speed for 1 second when they pass through the wall.
Emperor’s Divide does not interact with Azir’s basic attacks or spells
and here's a video preview of all of his skills in action!
Voice:
Azir's massive voiceover, which spans over 11 minutes, also includes a slew of special interactions for champions, items, playing games of Ascension, and more!
Taunting Renekton:
- "Renekton, once a noble warrior, now naught but a mad beast."
- "You have forgotten yourself, Renekton."
Taunting Sivir:
- "You must learn respect, Sivir."
- "Accept your destiny, Sivir."
- "Rise with Shurima, Sivir, or fall beneath it."
Taunting Xerath:
- "You are but a grain of sand, Xerath."
- "Emperors have no rivals, Xerath... only liabilities."
- "Xerath, it is time your spark went out."
- "You have already failed, Xerath. You must now accept it!"
- "Traitor! I cast you to the winds."
- "You are but my shadow, Xerath."
- "Xerath, the time of your judgment has come."
Buying a ward:
- "I am Shurima's vision."
Placing a ward
- "The light of Shurima."
- "Trust in my vision."
Buying Boots of Speed:
- "I will shift as the sands."
- "May the sands of Shurima always be under our feet."
Buying Guardian Angel:
- "I will be reborn."
- "Emperors never die."
Buying Talisman of Ascension:
- "An idol of greatness."
Buying Zhonya's Hourglass:
- "Shuriman sands flow ever in our favor."
- "Time itself serves Shurima"
After killing the Dragon:
- "I have no fear of dragons."
- "Even dragons look up to the sun."
- "No dragon can defeat us!"
After killing Baron:
- "No beast will stop us!"
- "What is a baron to an emperor?"
- "Emperors have no need of barons."
- "We will overcome this monster!"
After killing Vilemaw:
- "This spider will be trampled in our march."
- "It is you who are in my web, spider."
- "You may be large, Vilemaw, but you remain an insect to me."
Finally, Azir also has oodles of special lines that play when he joins, plays in, and wins a game ofAscension.
After starting a game of Ascension:
- "Here we shall decide the future of Shurima!"
- "Today you will see the power of ascension!"
- "Like the sun Shurima always rises!"
- "The future will be written by the ascended!"
- "I will reclaim my stolen legacy!"
Triggered by Azir ascending:
- "I am testament to the glory of Shurima!"
- "It is my time; Put your faith in me."
- "I will guide us to glory."
- "You need not follow me but you cannot stop me."
Triggered by nearby Allies ascending:
- "It is your turn to carry our great legacy."
- "Teach them to respect ascension!"
After winning a a game of Ascension:
- "This is but one step on a long and glorious path."
- "At last, Shurima will reach its destiny!"
- "None shall ever question the power of Shurima!"
- "Shurima will know only victory."
and here's his champion select quote:
"Shurima! Your emperor has returned!"
Lore Entry
"Once a mortal man blinded by his own hubris, Azir has recently returned as an Ascended being with unmatched dominion over the burning sands. He seeks to restore Shurima to its former glory, but some dispute his right to rule them. Azir's power, however, is undeniable."
Azir's massive voiceover, which spans over 11 minutes, also includes a slew of special interactions for champions, items, playing games of Ascension, and more!
Taunting Renekton:
- "Renekton, once a noble warrior, now naught but a mad beast."
- "You have forgotten yourself, Renekton."
Taunting Sivir:
- "You must learn respect, Sivir."
- "Accept your destiny, Sivir."
- "Rise with Shurima, Sivir, or fall beneath it."
Taunting Xerath:
- "You are but a grain of sand, Xerath."
- "Emperors have no rivals, Xerath... only liabilities."
- "Xerath, it is time your spark went out."
- "You have already failed, Xerath. You must now accept it!"
- "Traitor! I cast you to the winds."
- "You are but my shadow, Xerath."
- "Xerath, the time of your judgment has come."
Buying a ward:
- "I am Shurima's vision."
Placing a ward
- "The light of Shurima."
- "Trust in my vision."
Buying Boots of Speed:
- "I will shift as the sands."
- "May the sands of Shurima always be under our feet."
Buying Guardian Angel:
- "I will be reborn."
- "Emperors never die."
Buying Talisman of Ascension:
- "An idol of greatness."
Buying Zhonya's Hourglass:
- "Shuriman sands flow ever in our favor."
- "Time itself serves Shurima"
After killing the Dragon:
- "I have no fear of dragons."
- "Even dragons look up to the sun."
- "No dragon can defeat us!"
After killing Baron:
- "No beast will stop us!"
- "What is a baron to an emperor?"
- "Emperors have no need of barons."
- "We will overcome this monster!"
After killing Vilemaw:
- "This spider will be trampled in our march."
- "It is you who are in my web, spider."
- "You may be large, Vilemaw, but you remain an insect to me."
Finally, Azir also has oodles of special lines that play when he joins, plays in, and wins a game ofAscension.
After starting a game of Ascension:
- "Here we shall decide the future of Shurima!"
- "Today you will see the power of ascension!"
- "Like the sun Shurima always rises!"
- "The future will be written by the ascended!"
- "I will reclaim my stolen legacy!"
Triggered by Azir ascending:
- "I am testament to the glory of Shurima!"
- "It is my time; Put your faith in me."
- "I will guide us to glory."
- "You need not follow me but you cannot stop me."
Triggered by nearby Allies ascending:
- "It is your turn to carry our great legacy."
- "Teach them to respect ascension!"
After winning a a game of Ascension:
- "This is but one step on a long and glorious path."
- "At last, Shurima will reach its destiny!"
- "None shall ever question the power of Shurima!"
- "Shurima will know only victory."
and here's his champion select quote:
"Shurima! Your emperor has returned!"
Lore Entry
"Once a mortal man blinded by his own hubris, Azir has recently returned as an Ascended being with unmatched dominion over the burning sands. He seeks to restore Shurima to its former glory, but some dispute his right to rule them. Azir's power, however, is undeniable."
Azir Login Screen
Release Skin
Galactic Azir
975 RP
[ Normal Auto ]
[ Auto through a W soldier ]
[ He beams out when recalling! ]
[ E charge ]
[ E shield ]
Now that he's available, here's a preview of Galactic Azir's unique passive tower:
"The galaxy will know of Shurima's might!
Galactic Azir has set his sights on spreading Shurima's influence to space! For this conquest he suited up to survive in zero gravity, and he's taking some of his best galactic soldiers with him
Check out his equipment!
- Super-dense blue alloy space armor!
- Specially trained galactic dust soldiers for his abilities!
- Fancy new galactic tower design for his Passive!
- Teleportation beam and rings for his recall!
- Lots of galactic space SFX on his abilities!
As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on the space bird! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]
See you on the Rift! (caw caw)"
975 RP
[ Normal Auto ]
[ Auto through a W soldier ]
[ He beams out when recalling! ]
[ E charge ]
[ E shield ]
Now that he's available, here's a preview of Galactic Azir's unique passive tower:
"The galaxy will know of Shurima's might!
Galactic Azir has set his sights on spreading Shurima's influence to space! For this conquest he suited up to survive in zero gravity, and he's taking some of his best galactic soldiers with him
Check out his equipment!
- Super-dense blue alloy space armor!
- Specially trained galactic dust soldiers for his abilities!
- Fancy new galactic tower design for his Passive!
- Teleportation beam and rings for his recall!
- Lots of galactic space SFX on his abilities!
As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on the space bird! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]
See you on the Rift! (caw caw)"
New Skin - Guardian of the Sands Kha'Zix
Just in time for Ascension, Kha'Zix has received a new "Guardian of the Sands Kha'Zix" skin in this PBE Update!
Guardian of the Sands Kha'Zix
[ GotS Kha'Zix with Q, E, and R evolved ]
Here's Galetta with a Bugs & Feedback thread for Guardian of the Sands Kha'Zix:
"A guardian rises!
After a long slumber, Guardian of the Sands Kha'zix arrives on the rift! His golden carapace shimmers in the sunlight as he leaps upon his prey! This skin includes:
- All new golden scarab themed model!
- All new sand and jade themed particles!
- New recall animation!
Your feedback and bug reports are extremely helpful to us, so please check out Guardian of the Sands Kha'Zix and let us know what you think! Feel free to drop any bugs (heh) you find in this thread as well, and definitely give him a go on the Summoner’s Rift Update!
See you on the Rift! "
"A guardian rises!
After a long slumber, Guardian of the Sands Kha'zix arrives on the rift! His golden carapace shimmers in the sunlight as he leaps upon his prey! This skin includes:
- All new golden scarab themed model!
- All new sand and jade themed particles!
- New recall animation!
Your feedback and bug reports are extremely helpful to us, so please check out Guardian of the Sands Kha'Zix and let us know what you think! Feel free to drop any bugs (heh) you find in this thread as well, and definitely give him a go on the Summoner’s Rift Update!
See you on the Rift! "
Renekton Model and Texture updates!
Renekton has a new look on the PBE! His base, Outback, Galactic, and Bloodfury skins have all been updated with new models and textures!
Renekton has a new look on the PBE! His base, Outback, Galactic, and Bloodfury skins have all been updated with new models and textures!
Renekton
Outback Renekton
Galactic Renekton
[ Old vs New ]
The above video does not reflect the TU to Galactic Renekton we recieved in the 9/2 PBE Update
[ Old vs New ]
The above video does not reflect the TU to Galactic Renekton we recieved in the 9/2 PBE Update
Bloodfury Renekton
[ Old vs New ]
His other three skins ( Rune Wars, Scorched Earth, and Pool Party ) have not been significantly updated. IronStylus explained:
"Yes. His newer skins were in good shape, we did just tiny texture tweaks on the newer stuff, but older skins had new geometry created for them."
[ Old vs New ]
His other three skins ( Rune Wars, Scorched Earth, and Pool Party ) have not been significantly updated. IronStylus explained:
"Yes. His newer skins were in good shape, we did just tiny texture tweaks on the newer stuff, but older skins had new geometry created for them."
Cassiopeia Gameplay + Texture/Model Updates
Before we take a look at the new Cassiopeia models and textures included in today's update, here's Riot Stashu with details on what's new for Cassiopeia's kit:
Update: She'll be hitting live servers soon! Not many changes to report, still tracking particles and power levels, and still monitoring all the things we discussed.
- Reverted Q base damage to live values. CD at early levels and ratio at later levels turned out to be sufficient power tunings.
- We put levers in place to adjust her power level on alternate maps by tweaking the passive a bit, but have not yet acted on this. Alternate map balance may end up being post-release because we simply don't have enough data for her on alternate maps. Sorry :(.
Thanks again everyone, and please continue to alert me to any of you concerns!
Hey guys! Coupled with all these other upcoming Shurima releases, we've got an update to Cassiopeia for ya. Cassiopeia has always had some really cool stuff on her kit, and we saw this as a great opportunity to polish her up and really accentuate her interesting strengths. Here’s what we’re hoping to accomplish with these changes:
- Emphasize Cassiopeia's carry potential
Cassiopeia has always been thought of as one of the highest potential damage sources in League of Legends, so we've taken this opportunity to really push her into that niche. Alongside this is giving her a unique and powerful endgame goal-- take a look at her new passive for more information here.
- Increase reliability
The reset mechanic on Twin Fang often feels like it doesn't work properly, even when it does. So, we’re adding a few tweaks here to make Twin Fang just a touch more reliable-- and from what we've seen, even a little bit of reliability on Cassiopeia goes a longggg way.
- Tone down her lane bullying
Historically, when Cassiopeia has been strong, her laning was oppressive to the point of being problematic. We're looking to fix this by toning down some of her early power and making space to give her very powerful tools for the late game.
- Channel her damage potential into her single target spell, Twin Fang
We plan on giving Cassiopeia a lot of late game power-- way too much to comfortably fit into her spammable aoe spells. Don't worry though, Noxious blast and Miasma are still going to be very important and impactful spells, but we'll be shifting some of their damage into utility so as to allow Cassiopeia better access to her E.
And with that in mind, here are the specifics:
Aspect of the Serpent
- Old passive: removed!
- New passive: Cassiopeia permanently gains a stack of Aspect of the Serpent for each second that she has poisoned an enemy champion, for each poisoned unit that she kills, and every time she hits an enemy champion with Twin Fang. Caps at 400 stacks.
- 75 stacks: 5% increased Ability Power. Twin Fang restores 6/8/10/12/16 (+0.1 ability power) health.
- 200 stacks: 10% increased Ability Power. Cassioepeia gains 25% CDR
- 400 stacks: 30% increased Ability Power.
Noxious Blast
Provides Cassiopeia more movement speed later in the game but, in turn, deals less damage.
- Damage: 75/115/155/195/235 (+0.35 ability power) over 3 seconds
- Movement speed: 10/15/20/25/30%
- Cooldown: 4 seconds
- Mana cost: 40/45/50/55/60
- Delay increased by 0.05 seconds
Miasma
Now a notably more powerful slow tool but has a higher cooldown and deals less damage.
- Damage per second: 10/15/20/25/30 (+0.1 ability power) for 7 seconds
- Cooldown: 14/13/12/11/10 Second
- Mana cost: 40/50/60/70/80
- Slow: 25/30/35/40/45%
Twin Fang
Is now MUCH more reliable when checking for poisoned targets and has a higher AP ratio later in the game. Also, now grants mana upon killing a unit.
- Damage: 55/80/105/130/155 (+0.4/0.45/0.5/0.55/0.6 ability power)
- Mana cost: 30/45/60/75/90
- Cooldown: 5 seconds
- Utility: Now refunds its mana cost plus an additional 3% of Cassiopeia's total mana when it kills a unit.
- Usability: Now has additional checks in place to see if target was poisoned.
Petrifying Gaze
Lower cooldown, but also slightly lower damage.
- Damage: 150/250/350 (+0.5 ability power)
- Cooldown: 120/110/100
And that's it. I’m sure Cassiopeia veterans out there have some concerns about some of these damage changes, so I'd like to highlight a few things.
- The reliability change to Twin Fang cannot be understated
- This has huge implications on her DPS potential. More E's with a higher ratio = more DPS. For anyone used to playing Cassiopeia, you'll notice a difference immediately.
- Much of her kit has been restructured to make Twin Fang more accessible
- 25% CDR, buffed movespeed on Q, a buffed slow on W, and a lower cooldown on R all come together to make Cassiopeia's damage more readily available.
- Additionally, the life on hit on Twin Fang allows Cassiopeia to stay in fights for longer periods of time, much like lifesteal does for AD carries. This means Cassiopeia will be free to do more damage over the course of a fight.
- Aspect of the Serpent grants Cassiopeia significant AP in the late game
- This'll help make up for some of the base damage tuning, but also simply give her more damage than ever before at full build
So! Please let us know what it feels like to play with this new passive. I’m particularly interested in the following: Does “Aspect of the Serpent” change the way you think about the laning phase while playing Cassiopeia? Does Cassiopeia feel particularly powerful in the late game as a result of her passive? How do the usability changes to Twin Fang feel?
Lastly, as with most content on the PBE, keep in mind that many aspects of Cassiopeia are still works in progress-- which means some things might look a bit weird, and others will likely be a little buggy. We’re already working on a lot of this, and we'd love to hear your feedback in case there’s anything not already on our radar.
Alright, that's all for now, but I'll be around! I hope you enjoy Cassiopeia on the PBE!
*edited for clarity"
Here's a screen shot of her new passive in-game, it's big enough to sink your fangs into!
[75 stacks]
[200 stacks]
[400 stacks]
[ Explosion type effect when she reaches a tier of stacks ]
Update: She'll be hitting live servers soon! Not many changes to report, still tracking particles and power levels, and still monitoring all the things we discussed.
- Reverted Q base damage to live values. CD at early levels and ratio at later levels turned out to be sufficient power tunings.
- We put levers in place to adjust her power level on alternate maps by tweaking the passive a bit, but have not yet acted on this. Alternate map balance may end up being post-release because we simply don't have enough data for her on alternate maps. Sorry :(.
Thanks again everyone, and please continue to alert me to any of you concerns!
Hey guys! Coupled with all these other upcoming Shurima releases, we've got an update to Cassiopeia for ya. Cassiopeia has always had some really cool stuff on her kit, and we saw this as a great opportunity to polish her up and really accentuate her interesting strengths. Here’s what we’re hoping to accomplish with these changes:
- Emphasize Cassiopeia's carry potential
Cassiopeia has always been thought of as one of the highest potential damage sources in League of Legends, so we've taken this opportunity to really push her into that niche. Alongside this is giving her a unique and powerful endgame goal-- take a look at her new passive for more information here. - Increase reliability
The reset mechanic on Twin Fang often feels like it doesn't work properly, even when it does. So, we’re adding a few tweaks here to make Twin Fang just a touch more reliable-- and from what we've seen, even a little bit of reliability on Cassiopeia goes a longggg way. - Tone down her lane bullying
Historically, when Cassiopeia has been strong, her laning was oppressive to the point of being problematic. We're looking to fix this by toning down some of her early power and making space to give her very powerful tools for the late game. - Channel her damage potential into her single target spell, Twin Fang
We plan on giving Cassiopeia a lot of late game power-- way too much to comfortably fit into her spammable aoe spells. Don't worry though, Noxious blast and Miasma are still going to be very important and impactful spells, but we'll be shifting some of their damage into utility so as to allow Cassiopeia better access to her E.
And with that in mind, here are the specifics:
Aspect of the Serpent
- Old passive: removed!
- New passive: Cassiopeia permanently gains a stack of Aspect of the Serpent for each second that she has poisoned an enemy champion, for each poisoned unit that she kills, and every time she hits an enemy champion with Twin Fang. Caps at 400 stacks.
- 75 stacks: 5% increased Ability Power. Twin Fang restores 6/8/10/12/16 (+0.1 ability power) health.
- 200 stacks: 10% increased Ability Power. Cassioepeia gains 25% CDR
- 400 stacks: 30% increased Ability Power.
Noxious Blast
Provides Cassiopeia more movement speed later in the game but, in turn, deals less damage.
- Damage: 75/115/155/195/235 (+0.35 ability power) over 3 seconds
- Movement speed: 10/15/20/25/30%
- Cooldown: 4 seconds
- Mana cost: 40/45/50/55/60
- Delay increased by 0.05 seconds
Miasma
Now a notably more powerful slow tool but has a higher cooldown and deals less damage.
- Damage per second: 10/15/20/25/30 (+0.1 ability power) for 7 seconds
- Cooldown: 14/13/12/11/10 Second
- Mana cost: 40/50/60/70/80
- Slow: 25/30/35/40/45%
Twin Fang
Is now MUCH more reliable when checking for poisoned targets and has a higher AP ratio later in the game. Also, now grants mana upon killing a unit.
- Damage: 55/80/105/130/155 (+0.4/0.45/0.5/0.55/0.6 ability power)
- Mana cost: 30/45/60/75/90
- Cooldown: 5 seconds
- Utility: Now refunds its mana cost plus an additional 3% of Cassiopeia's total mana when it kills a unit.
- Usability: Now has additional checks in place to see if target was poisoned.
Petrifying Gaze
Lower cooldown, but also slightly lower damage.
- Damage: 150/250/350 (+0.5 ability power)
- Cooldown: 120/110/100
And that's it. I’m sure Cassiopeia veterans out there have some concerns about some of these damage changes, so I'd like to highlight a few things.
- The reliability change to Twin Fang cannot be understated
- This has huge implications on her DPS potential. More E's with a higher ratio = more DPS. For anyone used to playing Cassiopeia, you'll notice a difference immediately.
- Much of her kit has been restructured to make Twin Fang more accessible
- 25% CDR, buffed movespeed on Q, a buffed slow on W, and a lower cooldown on R all come together to make Cassiopeia's damage more readily available.
- Additionally, the life on hit on Twin Fang allows Cassiopeia to stay in fights for longer periods of time, much like lifesteal does for AD carries. This means Cassiopeia will be free to do more damage over the course of a fight.
- Aspect of the Serpent grants Cassiopeia significant AP in the late game
- This'll help make up for some of the base damage tuning, but also simply give her more damage than ever before at full build
So! Please let us know what it feels like to play with this new passive. I’m particularly interested in the following: Does “Aspect of the Serpent” change the way you think about the laning phase while playing Cassiopeia? Does Cassiopeia feel particularly powerful in the late game as a result of her passive? How do the usability changes to Twin Fang feel?
Lastly, as with most content on the PBE, keep in mind that many aspects of Cassiopeia are still works in progress-- which means some things might look a bit weird, and others will likely be a little buggy. We’re already working on a lot of this, and we'd love to hear your feedback in case there’s anything not already on our radar.
Alright, that's all for now, but I'll be around! I hope you enjoy Cassiopeia on the PBE!
*edited for clarity"
[75 stacks]
[200 stacks]
[400 stacks]
Now for better look at her model and texture updates!
Cassiopeia
Desperada Cassiopeia
[ Here is a rough comparison between the live, 8/27 PBE, and the current PBE versions of the skin. Ignore the size difference as that is due to the camera angle ]
[ Here is a rough comparison between the live, 8/27 PBE, and the current PBE versions of the skin. Ignore the size difference as that is due to the camera angle ]
Siren Cassiopeia
[ Here is a rough comparison between the live, 8/27 PBE, and the current PBE versions of the skin. Ignore the size difference as that is due to the camera angle ]
Mythic Cassiopeia
[ Here is a rough comparison between the live, 8/27 PBE, and the current PBE versions of the skin. Ignore the size difference as that is due to the camera angle ]
[ Here is a rough comparison between the live, 8/27 PBE, and the current PBE versions of the skin. Ignore the size difference as that is due to the camera angle ]
Some slight but noticeable tweaks to Jade Fang Cassiopeia even out the fairly recently released Lunar Revel festive skin with her other model and texture updates.
[ Update: As there seems to be a bit confusion finding the differences, here is a fully zoomed in shot! ]
Some slight but noticeable tweaks to Jade Fang Cassiopeia even out the fairly recently released Lunar Revel festive skin with her other model and texture updates.
New Splash Art
At long last Akali has received a new splash art!
Akali
Updated Base Orianna Splash
Following last week's unexpected deploy of a new Orianna champion portrait, we now get the new splash art in it's full glory. This is very exciting.
Vayne Load Screen Update
You'll notice a slight change in Vayne's load screen following her recent base splash update.
UPDATED on the left; OLD on the right
Xerath Voiceover
Xerath has new voiceover lines. He really, really likes to talk about Ascension!
New Summoner Icons
New "Shurima" Ward Skins
Last week we got a set of three store images for these new wards and, as expected, today's patch included their in-game assets. These wards are now up for testing on the PBE but we have NO CONFIRMATION on pricing or availability.
Sun Disc Ward Skin
Sad Mummy Ward Skin
Armordillo Ward Skin
"Illuminate the darkest corners of the battlefield with the blazing glory of Shurima with three new wards!
• Armordillo Ward: The Armordillo Ward is none other than Rammus himself (decked out in gold!) on top of the ward. OK? OK.
• Sad Mummy Ward: The Sad Mummy ward has, you guessed it, a golden Amumu on top of this ward (complete with broken heart)!
• Sun Disc Ward: A golden sun disc, shining in all its glory!
As players getting the first look at these wards, we'd like to know what you think! Please leave any comments or bugs reports pertaining to these wards in the comments below!
See you on the Rift!"
"Illuminate the darkest corners of the battlefield with the blazing glory of Shurima with three new wards!• Armordillo Ward: The Armordillo Ward is none other than Rammus himself (decked out in gold!) on top of the ward. OK? OK.As players getting the first look at these wards, we'd like to know what you think! Please leave any comments or bugs reports pertaining to these wards in the comments below!
• Sad Mummy Ward: The Sad Mummy ward has, you guessed it, a golden Amumu on top of this ward (complete with broken heart)!
• Sun Disc Ward: A golden sun disc, shining in all its glory!
See you on the Rift!"
Lore Updates
Several Shurima based champions received new brief lore entries in this update.
Amumu
Amumu is a diminutive, animated cadaver who wanders the world, trying to discover his true identity. He rose from an ancient Shuriman tomb bound in corpse wrappings with no knowledge of his past, consumed with an uncontrollable sadness.
Ezreal
The intrepid young adventurer Ezreal has explored some of the most remote and abandoned locations on Runeterra. During an expedition to the buried ruins of ancient Shurima, he recovered an amulet of incredible mystical power. Likely constructed to be worn by one of the Ascended, the enormous talisman nonetheless fit snugly upon his arm, amplifying his raw sorcerous skill to such an extent that he's gained the reputation of a hero, much to his embarrassment.
Cassiopeia
Cassiopeia is a terrifying creature - half woman, half snake - whose slightest glance brings death. The youngest daughter of one of Noxus' most influential families, she was once a beautiful and cunning temptress capable of manipulating the hardest heart. Transformed by the venom of an ancient Shuriman tomb guardian, she continues to serve Noxian interests as she always has, just in a more... visceral way.
Cassiopeia is a terrifying creature - half woman, half snake - whose slightest glance brings death. The youngest daughter of one of Noxus' most influential families, she was once a beautiful and cunning temptress capable of manipulating the hardest heart. Transformed by the venom of an ancient Shuriman tomb guardian, she continues to serve Noxian interests as she always has, just in a more... visceral way.
Nasus
To some, Nasus is a demigod who walks among the ruins of an ancient civilization; to others, he is nothing more than a myth. Legend speaks of his dominion over death and time. Millennia ago, he stood at the apex of Shuriman society as curator and guardian. He now roams the arid wastes, seeking to release his brother Renekton from the grip of madness.
Rammus
The mysteries that surround Rammus are numerous. How did a simple creature of the desert suddenly become able to reason? How did he craft his vaunted suit of armor? What is he searching for as he crosses the Shuriman desert? One thing is for certain: trying to stop the inexorable Rammus is a fool's mission.
Renekton
Renekton was once a staunch gatekeeper of ancient Shurima, but in the centuries since the fall of that once-glorious empire, he has been consumed by madness. Now, he is little more than a rage-fueled beast who seeks to kill his brother Nasus, who he believes is to blame for his current state of mind.
Sivir
Known as the Battle Mistress, Sivir is a mercenary with a ruthless reputation. Combining unflinching bravery with endless ambition, she has garnered great fame and fortune. Faced with the revelation of her mysterious heritage, Sivir must weigh her desire to continue on her own path, or accept the burden of a greater legacy.
Skarner
Skarner, the crystalline guardian, defends the entrance to a realm deep beneath the Shuriman wastes. The few who survive trespassing his domain describe a creature of terrifying intelligence, anger, and precision. What this merciless creature protects, no one knows.
Xerath
Powerful beyond reckoning, the ascended being known as Xerath was once a mortal of flesh and blood. He is now something vastly different - a being of writhing arcane energy. Having emerged from millennia-spanning imprisonment, he is now ready to unleash his power upon Runeterra, and utterly destroy any who oppose him.
New Featured Game Mode: Ascension
Ascension, our next featured gameplay mode, is now up for PBE Testing!
Before we get into checking out the mode, here's L4T3NCY with more information on how it works:
"The sands of Shurima sweep across the Crystal Scar… bringing with them our next Featured Game Mode: Ascension
This time we’re bending the rules quite a bit for one of our most competitive game modes yet, so bear with us as we get into it!
-- Ascension is a 5v5 brawling skirmish played on the Crystal Scar.
-- The sands have restricted movement on the Crystal Scar to just the center of the map. You’ll need to use the new ‘Golden Transcendence’ trinket to teleport to a battle platform and enter the fray.
-- Victory is points based. The first team to earn 200 points wins!
-- Points can be earned by killing enemy players (1 point), capturing Relics of Shurima (3 points) or killing an Ascended (5 points).
-- At the sandstorm’s center in the middle of the map is an Ancient Ascendant, Xerath. Defeating him grants Ascension to whomever strikes the killing blow. Ascension gives you awe-inspiring power and double points for every kill you get! This power comes at a price though... all healing effects on the Ascended are dramatically reduced, so burn fast and burn bright!
Known issues:
Some announcement VO sounds are missing. We’ll have these in shortly. o^_^o
Air-client background and loading screen art is still WIP.
We’ll be making Ascension available soon™ on PBE, and as always, we want to hear your feedback or if you guys find any bugs. Let us know which champions feel strong, what strategies work best for you and of course.. who is the strongest Ascended!?
EDIT: Ascension is now live! Here comes the sandstorm.
EDIT #2: Sorry guys, false start. It appears there's some PBE related bugs we're going to need to fix before switching it back on ASAP. :/
EDIT #3: Ascension is live again on PBE! You can't stop the sandstorm."
[ The most noticible change to The Crystal Scar is a violent sandstorm now envelops the map! ]
[ I hope you really like sand becuse it is everywhere ]
[ In the middle of the map stands Ancient Ascendant Xerath, one of the main objectives ]
[ To get into the fight, you must use an Ascension only trinket to teleport in! ]
[ Ancient Ascendant Xerath awaiting challengers ]
[ Similar to doom bots, AA Xerath fragments his abilities! ]
[ After slaying AA Xerath ( or players who have ascended ), you ASCEND! ]
[ You also get a ridiculous buff! ]
[ As mentioned above, you gain points by slaying the ASCENDED ]
[ Relics have also been changed and now grant points towards victory! ]
Ascension, our next featured gameplay mode, is now up for PBE Testing!
Before we get into checking out the mode, here's L4T3NCY with more information on how it works:
"The sands of Shurima sweep across the Crystal Scar… bringing with them our next Featured Game Mode: Ascension
This time we’re bending the rules quite a bit for one of our most competitive game modes yet, so bear with us as we get into it!
-- Ascension is a 5v5 brawling skirmish played on the Crystal Scar.
-- The sands have restricted movement on the Crystal Scar to just the center of the map. You’ll need to use the new ‘Golden Transcendence’ trinket to teleport to a battle platform and enter the fray.
-- Victory is points based. The first team to earn 200 points wins!
-- Points can be earned by killing enemy players (1 point), capturing Relics of Shurima (3 points) or killing an Ascended (5 points).
-- At the sandstorm’s center in the middle of the map is an Ancient Ascendant, Xerath. Defeating him grants Ascension to whomever strikes the killing blow. Ascension gives you awe-inspiring power and double points for every kill you get! This power comes at a price though... all healing effects on the Ascended are dramatically reduced, so burn fast and burn bright!
Known issues:
Some announcement VO sounds are missing. We’ll have these in shortly. o^_^o
Air-client background and loading screen art is still WIP.
We’ll be making Ascension available soon™ on PBE, and as always, we want to hear your feedback or if you guys find any bugs. Let us know which champions feel strong, what strategies work best for you and of course.. who is the strongest Ascended!?
EDIT: Ascension is now live! Here comes the sandstorm.
EDIT #2: Sorry guys, false start. It appears there's some PBE related bugs we're going to need to fix before switching it back on ASAP. :/
EDIT #3: Ascension is live again on PBE! You can't stop the sandstorm."
[ The most noticible change to The Crystal Scar is a violent sandstorm now envelops the map! ]
[ I hope you really like sand becuse it is everywhere ]
[ In the middle of the map stands Ancient Ascendant Xerath, one of the main objectives ]
[ To get into the fight, you must use an Ascension only trinket to teleport in! ]
[ Ancient Ascendant Xerath awaiting challengers ]
[ Similar to doom bots, AA Xerath fragments his abilities! ]
[ After slaying AA Xerath ( or players who have ascended ), you ASCEND! ]
[ You also get a ridiculous buff! ]
[ As mentioned above, you gain points by slaying the ASCENDED ]
[ Relics have also been changed and now grant points towards victory! ]
Ascension Load Screen
Just like Doom Bots or Showdown, the Ascension featured gameplay mode has it's own loading screen!
Gameplay Video
Voiceover Updates
Perhaps related to all this Shurima goodness, Renekton, Sivir, Xerath, and Cassiopeia all have new voiceover lines - many of which reference the new Ascension featured gameplay mode or unique taunts between themselves!
Cassiopeia
Renekton
Sivir
Xerath
Renekton
Sivir
Xerath
Zilean Ult Screen Indicator
Zilean's ultimate now causes it's target's screen to slightly brighten up while his ultimate is active on them!
In-Game Announcement Changes
The in-game announcements have been updated with new text and art assets!
and here are the new multi kill announcements, complete with new assets for each multikill.
and here are a few examples with the red team assets:
There are also assets for a HEXAKILL but you can not trigger one when not on the special HEXAKILLfeatured gameplay mode.
Shurima Crest Login
A new "Shurima Crest" login, featuring it's own music and images, has been added alongside the Azir login that was added earlier in the cycle.
and here's the still background.
Ranked Restrictions Testing
Socrates has posted up information on a new player behavior restriction, one that prevents toxic players from playing ranked at all, that is currently being tested on the PBE
"Hey all,
For a while now, the Competitive and Player Behavior teams have been working together to develop ways to improve the quality of the ranked play experience, and we’re now ready to test a new feature on PBE. This experiment involves a feature called Ranked Restrictions. Negative players will have their in-game chat restricted, and also be temporarily prevented from joining ranked queues entirely.
In this test, restricted players will be unable to play ranked until they've completed a certain number of games in Normal Draft queue. As with Chat Restrictions, after finishing the predetermined number of games, we’ll perform a final evaluation to make sure they've actually improved their in-game behavior. (This is to prevent negative players from merely transferring their negative behavior to another queue, AFKing for 5 games, and then jumping right back into ranked).
Since this is a test, we’re looking for volunteers to be Chat and Ranked restricted on PBE. If you have current PBE access and would like to participate, please email lyte@riotgames.com to join in.
As always, thanks for helping us with the PBE, and GLHF!
-Riot Socrates"
"Hey all,
For a while now, the Competitive and Player Behavior teams have been working together to develop ways to improve the quality of the ranked play experience, and we’re now ready to test a new feature on PBE. This experiment involves a feature called Ranked Restrictions. Negative players will have their in-game chat restricted, and also be temporarily prevented from joining ranked queues entirely.
In this test, restricted players will be unable to play ranked until they've completed a certain number of games in Normal Draft queue. As with Chat Restrictions, after finishing the predetermined number of games, we’ll perform a final evaluation to make sure they've actually improved their in-game behavior. (This is to prevent negative players from merely transferring their negative behavior to another queue, AFKing for 5 games, and then jumping right back into ranked).
Since this is a test, we’re looking for volunteers to be Chat and Ranked restricted on PBE. If you have current PBE access and would like to participate, please email lyte@riotgames.com to join in.
As always, thanks for helping us with the PBE, and GLHF!
-Riot Socrates"
Summoner's Rift Update Returns - Ripples, Critters, and more
[ Note: The SR Update has been Removed from the PBE while things wrap up. It will return next PBE cycle! ]
The second, small PBE patch also contained files for an "Antlermouse" critter, which I'm sure we'll eventually be able to find scurrying around the updated map. Here's a look at it's textures / model!
Critters
Here are the locations of all the in-game critters I've been able to find!
[ Antler Mouse to the left of blue side wolf camp ]
[ Another Antler Mouse near the brush to the right of blue side wolf camp ]
[ Several birds have been added along the outer rim of the map ]
[ Butterflies in the top of red side base ]
[ Frog above the red side wolf camp ]
[ Lizard to the right of red side red buff camp ]
[ Snail to the right of Blue Side golem camp ]
River Ripple
As the community has been requesting, the river now has water ripples when champions walk through it!
Other
The area above the red side golem camp has been updated and now features a sword in stone!
The second, small PBE patch also contained files for an "Antlermouse" critter, which I'm sure we'll eventually be able to find scurrying around the updated map. Here's a look at it's textures / model!
Critters
[ Antler Mouse to the left of blue side wolf camp ]
[ Another Antler Mouse near the brush to the right of blue side wolf camp ]
[ Several birds have been added along the outer rim of the map ]
[ Butterflies in the top of red side base ]
[ Frog above the red side wolf camp ]
[ Lizard to the right of red side red buff camp ]
[ Snail to the right of Blue Side golem camp ]
River Ripple
As the community has been requesting, the river now has water ripples when champions walk through it!
Other
The area above the red side golem camp has been updated and now features a sword in stone!
Urgot AA Update
Other
The icons included in the 8/26 update have been put in the shop, with the "level 1" version being named "Shurima Crest Icon".
[ Might be wise to ignore the pricing and other names, typically they are WIP ]
The icons included in the 8/26 update have been put in the shop, with the "level 1" version being named "Shurima Crest Icon".
[ Might be wise to ignore the pricing and other names, typically they are WIP ]
Balance Changes
* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.
Champions
* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.
Champions
Nocturne
Paranoia ( R ) now has a reduced cooldown time if he does not reactivate it to fly to an enemy - now reads " If he does not, Paranoia's cooldown is reduced to 108/84/60 seconds"
[Note: This is 60% of the normal CD time!]
Paranoia ( R ) now has a reduced cooldown time if he does not reactivate it to fly to an enemy - now reads " If he does not, Paranoia's cooldown is reduced to 108/84/60 seconds"
[Note: This is 60% of the normal CD time!]
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