( With the release of patch 6.9 to live on May 4th, we started the new 6.10 PBE cycle. )
Previous PBE Cycles in 2016
Below you will find a comprehensive list of new content, balance changes, and whatever else is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.
( Note: As the cycle continues, some images may be outdated! )
(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )
- New Champion: Taliyah The Stoneweaver
- New Champion Skins
- New Summoner Icons
- Updated Splash Arts
- Shurima Lore Updates
- Champ Mastery Levels 6 and 7 Testing
- Early Surrender / Remake Option
- "Definitely Not Dominion" game mode live on the PBE for RGM queue testing
- Miscellaneous
- Balance Changes
- Continued Testing
- Patch History
New Champion: Taliyah, the Stoneweaver
Taliyah, the Stoneweaver makes her PBE debut in the 6.10 PBE cycle! Before we slide into a better look at our next champion, check out her champion reveal! While she's on the PBE, be sure to drop off any and all feedback & bugs reports here - [Taliyah PBE feedback thread] [Taliyah PBE Bug thread]
Taliyah, the Stoneweaver
Stats & Abilities
Base Stats:
- Base HP: 500
- HP Growth: 75
- Mana: 340
- Mana Growth: 60
- Base HP Regen: 1.2
- HP Regen Growth: 0.14
- Mana Regen Per Sec: 1.4
- Mana Regen Per Sec Growth: .17
- Base Damage: 56
- Damage Growth: 3.3
- Base Armor: 20
- Armor Growth: 3
- Base Magic Resist: 30
- Move speed: 325
- Attack Range: 525
Taliyah gains 20-40 % movement speed by running near walls. Only occurs out of combat.
- Level 1 - 18: 20/22/23/24/26/27/28/29/30/31/32/33/34/35/37/38/39/40%
Threaded Volley (Q):
[RANGE]
60/65/70/75/80 Mana
10/8.5/7/5.5/4 sec Cooldown
Hurls 5 rocks in a direction, dealing 60/80/100/120/140 (+.4 AP) magic damage in a small area around the first enemy hit. Subsequent hits on the same unit deal 50% reduced damage. Creates Worked Ground for 180 (scales down with cdr) seconds.
Taliyah gains [10-20%, half of passive] movement speed on Worked Ground. Casting Threaded Volley on Worked Ground only hurls 1 rock but refunds half it's mana cost.
[Worked Ground standing on vs not standing on]
Seismic Shove (W):
[RANGE]
70/80/90/100/110 Mana
16/14/12/10/8 sec Cooldown
First cast: Target a location. After a short delay, enemies caught within the area will be knocked up and dealt 60/80/100/120/140 (+.4 AP) magic damage.
Second Cast: Pick a direction. If you do, enemies will be pushed in this direction.
[RANGE]
90/95/100/105/110 Mana
16/14/12/10/8 sec Cooldown
Places a field of dash-sensitive traps that deal 80/105/130/155/180 (+.4 AP) magic damage and slow enemies in the area by 20% (+ ~4% per 100 AP). After 4 seconds, the traps explode, dealing damage again.
Enemies dashing, being pushed, or being pulled though Unravelled Earth will trigger traps, taking 40/52.5/65/77.5/90 (+.2 AP) magic damage from each trap (maximum 4).
[RANGE - 3000/4500/6000]
100 Mana
160/140/120 sec Cooldown
Cast once to create a wall. Recast immediately to ride ahead of the wall. Moving or recieving damage will cause Taliyah to stop.
Weaver's Wall lasts for 6/7/8 seconds. Deactivate this spell to break the wall early.
and here's a video showing off each of her abilities in-game:
Voiceover
Here's Taliyah's voiceover, clocking in at over 12 minutes!Here's a video showing off all of Taliyah's special interactions!
Freljord Taliyah also has unique VO lines for Ashe, Braum, Lissandra, and Sejuani.
Several non-English Taliyah voiceovers were also added this cycle:
As well as her champion select quote:
"Know the loom, Be the stone."
Login
Taliyah's login was also added this cycle:
[Music]
Lore
Here's Taliyah's short form in-client lore, expect a longer introduction on her champion page on release!"Taliyah is a nomadic mage from Shurima who weaves stone with energetic enthusiasm and raw determination. Torn between teenage wonder and adult responsibility, she has crossed nearly all of Valoran on a journey to learn the true nature of her growing powers. Compelled by rumors of the rise of a long-dead emperor, she returns to protect her tribe from dangers uncovered by Shurima's shifting sands. Some have mistaken her tender heart for weakness and paid the price for their error, for beneath Taliyah's youthful demeanor is a will strong enough to move mountains, and a spirit fierce enough to make the earth tremble."
Release skin - Freljord Taliyah
Last up we have Taliyah's release skin - Freljord Taliyah!Freljord Taliyah
Here's RiotKateyKhaos with a Bugs & Feedback thread for Freljord Taliyah:
"Freljord Taliyah slides her way onto the Rift, leaving an icy trail behind her!
Freljord Taliyah will be 1350 RP** and includes -
- New model and texture - Frosty blue and white clothing!
- New icy snow particles for all skills, auto attacks, recall animation!
- New SFX for all skills, auto attacks, recall animation, as well as special VO interactions with several Freljordian champions*.
- New recall animation, complete with an adorable, baby moose. :3
*Special VO interactions can be triggered by using /taunt - mostly with her allies, but there are a few enemy lines, so keep an ear out!
This skin is not legacy.
Freljord Taliyah is now available to play on the PBE! As players who experience a first hand look at this content, we appreciate constructive feedback - feel free to leave it in the comments below! If you have any questions, you can also drop them below and I'll do my best to answer them! ^-^
GLHF!
**Prices subject to change."
New Champion Skins
6.10 includes three new skins: Super Galaxy Fizz, Super Galaxy Kindred, and Super Galaxy Shyvana.
Super Galaxy Fizz
1350 RP
"Super Galaxy Fizz is suited up and ready for battle on the Rift!
Super Galaxy Fizz will be 1350 RP* and includes -
- New model and texture - shiny blue armor for Fizz, as well as for his shark (and idle animation fin!)
- New particles for all skills, auto attacks, and recall animation!
- New SFX for all skills, auto attacks and recall animation - pew pew!
- New recall animation where Fizz hops in his mech, ready for battle!
This skin is not legacy.
Super Galaxy Fizz is now available to play on the PBE! As players who experience a first hand look at this content, we appreciate constructive feedback - feel free to leave it in the comments below! If you have any questions, you can also drop them below and I'll do my best to answer them! ^-^
GLHF!
*Prices subject to change."
Super Galaxy Kindred
1350 RP
Here's RiotKateyKhaos with a Bugs & Feedback thread for Super Galaxy Kindred:
"Super Galaxy Kindred assembles onto the Rift to take on anyone who stands in her way!
Super Galaxy Kindred will be 1350 RP* and includes -
- New model and texture - suited up in sleek orange and yellow armor
- New particles for all skills, auto attacks, recall animation and Wolf's trail!
- We've added more sounds to the AA, (Q), (E) and (R), and they have sounds on their (W). Kindred will also have a new sound for when they collects their bounty. (This won't be in until Monday, though!)
- New recall animation!
This skin is not legacy.
Super Galaxy Kindred is now available to play on the PBE! As players who experience a first hand look at this content, we appreciate constructive feedback - feel free to leave it in the comments below! If you have any questions, you can also drop them below and I'll do my best to answer them! ^-^
GLHF!
*Prices subject to change."
Super Galaxy Shyvana
"Super Galaxy Shyvana is suited up and ready to help Rumble keep the cosmos safe from evil-doers! With her fellow teammates, Kindred and Fizz, nothing can stop them!
Internally, we like to imagine the human form of Shyvana as the pilot of her mecha dragon form!
- Completely new human/dragon model (fancy pilot suit and mecha dragon!)
- New particles for both human/dragon abilities! (pew pew!)
- New sound effects for abilities! (extra shiny sfx!)
- New recalls! (so flashy!!)
Set to be *1350RP (pricing always subject to change!)
As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on the new Super Galaxy Shyvana! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]
See you on the Rift!"
New Summoner Icons
Six new Super Galaxy themed summoner icons have been added - there are two for each of the three upcoming skins - Super Galaxy Fizz and his shark, Lamb and Wolf from Super Galaxy Kindred, and one for Super Galaxy Shyvana in human and dragon form.
With the 2016 Mid-Season Invitational Semifinals & Finals May 13-15th, four new gilded regional summoner icons were also added for each of the regions that made it into the knock out stage.
While there are four icons total added to the PBE, only the gilded icon for the winner of MSI's region will be available on live.
"In addition to the reward for the icon competition, we will also be offering an exclusive MSI 2016 gilded regional icon to the region whose team wins the 2016 Mid-Season Invitational. The winning icon will be available globally from May 16 - May 30 for 1 IP in the winning region and 250 RP in all other regions."
Updated Splash Art
Following the new Trundle skin splash arts in 6.9, five new Tristana skin splash arts have been added in today's update - Riot Girl Tristana, Earnest Elf Tristana, Firefighter Tristana, Guerilla Tristana, & Buccaneer Tristana ! While not a new asset, Rocket Girl Tristana's splash was also changed slightly.
Riot Girl Tristana
Earnest Elf Tristana
Firefighter Tristana
Guerilla Tristana
Buccaneer Tristana
Rocket Girl Tristana
[Not a new art asset. Edits to old splash include: ears bigger, four fingers, & other tweaks.]
Shurima Lore Updates
Several Shurima champions have had their short form lore updated in this cycle. Be sure to check out the Shurima page for the longer form of these introductions and additional stories.
Amumu
''Solitude can be lonelier than death.''
A lonely and melancholy soul from ancient Shurima, Amumu roams the world in search of a friend. Cursed by an ancient spell, he is doomed to remain alone forever, as his touch is death and his affection ruin. Those who claim to have seen him describe Amumu as a living cadaver, small in stature and covered in bandages the color of lichen. Amumu has inspired myths, folklore, and legends told and retold for generations - such that it is impossible to separate truth from fiction.
Azir
''Shurima was once the glory of Runeterra. I will make it so again.''
Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.
Nasus
''What was fallen will be great again.''
Nasus is an imposing, jackal-headed Ascended being from ancient Shurima, a heroic figure regarded as a demigod by the people of the desert. Fiercely intelligent, he was a guardian of knowledge and peerless strategist whose wisdom guided the ancient empire of Shurima to greatness for many centuries. After the fall of the empire, he went into self-imposed exile, becoming little more than a legend. Now that the ancient city of Shurima has risen once more, he has returned, determined to ensure it never falls again.
Rammus
''OK.''
Idolized by many, dismissed by some, mystifying to all, the curious being, Rammus, is an enigma. Protected by a spiked shell, Rammus inspires increasingly disparate theories on his origin wherever he goes - from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the desert.
Renekton
''Blood and vengeance.''
Renekton is a terrifying, rage-fueled Ascended being from the scorched deserts of Shurima. Once, he was his empire's most esteemed warrior, leading the armies of Shurima to countless victories. However, after the empire's fall, Renekton was entombed beneath the sands, and slowly, as the world turned and changed, he succumbed to insanity. Now free once more, he is utterly consumed with finding and killing his brother, Nasus, who he blames, in his madness, for the centuries he spent in darkness.
Sivir
"I don't care what face is on your coin, as long as it pays."
Sivir is a renowned fortune hunter and mercenary captain who plies her trade in the deserts of Shurima. Armed with her legendary jeweled crossblade, she has fought and won countless battles for those who can afford her exorbitant price. Known for her fearless resolve and endless ambition, she prides herself on recovering buried treasures from the perilous tombs of Shurima - for a generous bounty. With ancient forces stirring the very bones of Shurima, Sivir finds herself torn between conflicting destinies.
Skarner
''We are one. We cannot be shattered.''
Skarner is an immense crystalline scorpion from a hidden valley in Shurima. Part of the ancient Brackern race, Skarner and his kin are known for their great wisdom and deep connection to the land, as their souls are fused with powerful life crystals which hold the living thoughts and memories of their ancestors. In an age long past, the Brackern entered hibernation to avoid untold magical destruction, but recent, threatening events have roused Skarner. As the only Brackern awake, he strives to protect his kind from those who seek to harm them.
Xerath
''A lifetime as a slave has prepared me for eternity as your master.''
Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.
Champ Mastery Levels 6 and 7 Testing
[NOTE: Unsure if this is going to live. Will update if get confirmation!]
Here's Socrates on the PBE testing of Champion Mastery Levels 6 and 7, which will require earning Mastery Tokens and combining them with either a champion shard, champion permanent, or blue essence."Hey all,
When we launched Champion Mastery, our goal was to recognize you for playing the champs you love, and give you feedback on how well you play them. We tackled the first part with Champion Mastery ranks (levels), and implemented the second with the grade system shown at the end of game screen.
Now we’re excited to add another dimension to leveling up with the system, with a higher emphasis on demonstrating your actual mastery of your favorite champs. With new requirements in order to earn them, Mastery Levels 6 and 7 show off your skill as well as your dedication.
First, demonstrate your familiarity with a champ by reaching Mastery Level 5
Champion Mastery Level 6
- Once you’re Level 5 with a champion, earn an S- or higher in a champ mastery-enabled queue, you’ll unlock a Mastery token for that champion
- To unlock Level 6 using Hextech Crafting, combine 2 Mastery tokens plus one of the following: 500 blue essence, OR a champ shard of the same champ, OR the champ permanent of the same champ.
Champion Mastery Level 7
- Once you're level 6, the next time you earn an S or higher in a champ mastery-enabled queue, you’ll earn a Mastery token for that specific champ
- To unlock Level 7 using Hextech Crafting, combine 3 Mastery tokens plus one of the following: 600 blue essence, OR a champ shard of the same champ, OR the champ permanent of the same champ.
We structured the performance requirement and cost in this way in order to ensure this builds on the former system, rewarding a combination of skill and participation. As you rank up, you’ll unlock new mastery badge emotes, new loading screen border flags, and the announcement banner upgrade to indicate your higher skill.
To make it easier to unlock the level once you’ve earned your Mastery tokens, we’re adding a mystery coin that yields a random champ shards that’ll be available for your choice of IP or RP. The mystery coin and Champion Mastery levels are only some of ways we’re expanding the value of shards and loot (especially for players who already own every champion), and we’ll keep looking for more.
We’ll be enabling this feature for testing on PBE in the coming days, and we’re looking for your feedback. Leave us your comments and questions below, and we’ll meet you leveling up mastery of our favorite champs!"
Here's a short video showing the mastery 6 and 7 decorations and animations:
Early Surrender / Remake Option
[Early Surrender / Remake strings back on PBE, unsure yet if it is functional.]Strings referencing an upcoming Early Surrender / Remake vote option have been re-added in today's PBE update. Typing the comment "/remake" in chat will trigger the vote but things don't appear to be fully hooked up yet. From the strings, seems like teams will be able to vote to remake the game if a player never connects to the game after champion select and no players are killed in-game.
game_announcement_OnSurrenderEarlyAllowed
"Your team has X seconds to remake the game because a player dc'd and no kills occurred. Vote to end the game by typing /remake in chat.
Only the dc'd player will take a loss. This vote can only occur once."
game_announcement_OnSurrenderEarlyAccomplice
"To protect high-tier competitive integrity, your remake would count as a loss because the dc'd player is in your premade"
There are also a few other strings in there just saying vote failed and such.
"Definitely Not Dominion" game mode testing
[NOTE: This tested on and off during the 6.10 PBE cycle.]Here's L4T3NCY with information on the return of Dominion in the "Definitely Not Dominion" game mode that is up on the PBE for rotating game mode queue testing!
"Heya all ^_^/
Time for a fresh (but familiar) face in the RGM queue. This week we're debuting the"Definitely Not Dominion" game mode on PBE to begin testing.
We've given the old Dominion some fairly heavy surgery. Originally designed as a long-term engagement experience as a permanent queue, we've shifted the mode into a short-term experience more befitting the RGM queue. While this isn't the same as original Dominion (definitely not), it stills hold the essence of 'capture and hold' gameplay around that Dominion was iconic for, but with a lot more punch! Let's get into the new stuff.
Changed map:
We've removed the bottom 2 towers from play, making a total of 3 capture points around the map. Relegating 2 players to an eternal 1v1 while a 4v4 kinda happens across the rest of the map wasn't working. We sealed a wedge along the bottom behind walls and a fountain style laser will zap you if you go near those points. This means each team will ALWAYS hold at least 1 point for minion spawning. The new map layout looks something like this:
Storm Altar:
The center Storm Runes have been replaced with an altar that you can capture for a temporary combat buff. The Nimbus Storm buff gives you 3 charges that do 4/5/6% max HP true damage on any spell or attack. While controlling the altar, all allied team members also generate a free charge of the Storm Nimbus every 4 sec while in combat. Great for siege breaking and uprooting enemy teams that are dug-in on a point.
Ultra Minion Relics:
Near the sealed bottom 2 points are 2 Ultra Minion Relics, 1 owned by each team. Capturing the enemy team's Ultra Minion Relic will summon an Ultra Minion for your team in the next minion wave. These are serious minions. They capture WAY faster than any 1 champion, deal out punishment and are extremely tanky.
Backdooring to capture these still feels good if successful, but the defending team doesn't need to go through the 'chore' of 'recapping' anything now, like they did with the old capture points. These Ultra Minion relics are capture and forget, respawning again a short time later.
Trinket change:
All players now have a Seer Stone trinket which provides a short range burst of vision. On the Crystal Scar with so many bushes and face-checks, this can be very handy for scouting Ultra Minion relics or staying safe as a squishier champions.
Minion spawn & pathing changes:
Minions used to disappear after capturing a point and it could feel really bad to spend your time pushing a big wave up to a point for capture, only to have it disappear afterwards and not continue on. Minions now spawn from ONLY the bottom 2 points, and walk clockwise or anti-clockwise respectively around the map. If they capture a point, they will KEEP ON GOING to the next point. This tug-of-war wave style for minions feels more satisfying for wave pushers and captures.
Known bugs & Updates:
-- Play flow art yet to be updated with new Ziggs sketch.
-- When playing red side, Ultra Minion relic pads are wrong colour.
-- Investigating end of game screen crash.
As with all modes, after enough testing on PBE we'll hopefully roll them into the RGM queue. This mode has quite a bit more new stuff than previous modes so, we'll try to let it soak across the weekend. Thanks for your help PBE peeps!
-- L4T3NCY"Here's a few screenshots:
Miscellaneous
- Kennen's icon has been flipped and his eyes made brighter.
[Old Icon]
- The scoreboard dragon icons now have color instead of using the team color.
Balance Changes
* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.
Champions
- Unbreakable Will (R) damage reduction now 50/60/70% from 70% at all ranks.
Anivia
- [CONTEXT & CHANGELIST FROM MANWOLFAXEBOSS]
- Glacial Storm (R)
- Upkeep cost lowered to 30/45/60 from 40/50/60
- R initial cast size increased to 200 from 150
- R leash range increased to 1100 from 1000
- Cast range increased to 750 from 685.
- [Zhonya's and Bard R no longer cancel R]**
Aurelion Sol
- Celestial Expansion (W) cooldown increased to 6/5.5/5/4.5/4 from 6/5/4/3/2
- Voice of Light (R) damage lowered to 150/250/350 from 200/300/400
Cassiopeia
- Noxious Blast (Q) [range increased by ~100]
- Miasma (W)
- No longer stops on terrain hit.
- Eligible cast range changed to 500-900 from 550-800
- Dark Wind (E) number of bounces reduced to 6 from 7
Jinx
- [CONTEXT THREAD]
- "TLDR - Jinx rockets are back to their old AS at level 1, and now only scale poorly with AS she gets from items and levels (This is how Caitlyn works). With these changes rockets should be feeling faster ALL THE TIME unless you're buying like 6 phantom dancers. E nerfs are to compensate for the increased lane power this is likely to give her."
- Switcheroo! (Q):
- Rocket AS scaling now 25% less with bonus attack speed from all attack speed.
- Rocket Attack speed level 1 increased to .625 from .531
- Void Shift (Passive) cooldown increased to [30/18/10/6 seconds (at level 1/6/11/16) after taking direct damage from [23-6 seconds]
- Meditate (W) AP ratio increased to .25 from .15
- Wuju Style (E) actives bonus true damage increased to 14/23/32/41/50 from 12/19/26/33/40
Nocturne
- Umbra Blades (Passive) now has a .5 AP ratio.
Shyvana
- Burnout (W)
- Now has a .1 AP ratio on the AoE magic damage per second.
- Now has a .025 AP ratio on the basic attack extra magic damage while effect is active.
Sona
- [All changes REVERTED. Gypsylord tweeted he is pulling the experimental changes.]
- Health growth increased to 90 from 78
- Decrepify (Q)
- [Tooltip now shows max damage possible to minions and non-minions.]
- Ravenous Flock (R) [CONTEXT HERE.]
- Healing vs minions now 8/11/13 (+3% AP) from 15% damage
- Healing vs Champions now 30/45/60 (12% AP) from 75% damage.
Tryndamere
- Undying Rage (R) - while R is active, Tryndamere can now now not be reduced below 30/50/70 HP up from 1 HP
Vel'Koz
- Organic Deconstruction (Passive) AP ratio increased to .5 from .4
- Life Form Disintegration Ray (R) AP ratio increased to 1.25 from 1.0
Vladimir
- Hemoplague (R) now heals for [150/250/350 ( +.7 AP) if one champion was hit plus 50% of that for each champion beyond the first] from [75/125/175 (+.35 AP) from per each champion hit.]
Xerath
- Shocking Orb (E) cooldown lowered to 13/12.5/12/11.5/11 from 18/16/14/12/10
Dragons
- Buff now [restores 4/8/12% of missing health and mana every 5 seconds if not damage by champions within 5 seconds.] from [Restore 10% missing HP and MP every 18/12/6 seconds.]
Summoner Spells
- Cooldown lowered to 180 seconds from 210 seconds.
- Movement speed now scales up with level - increased to [28% at level one up to 45% at level 18] from 27%.
- "Your champion can move through units and has 28-45% (depending on champion level) increased Movement Speed for 10 seconds."
CONTINUED TESTING
The following content has been testing on the PBE but will not be going to live in the patch.
League Client Update Alpha PBE Testing
League Client Update Alpha has returned to PBE! With this, the League Client Update Alpha is open to all PBE testers! Please see [this thread] for information on how to download the updated client, known issues, and more. Both Summoner's Rift and ARAM are now available for testing with PBE LCU Alpha!
Here's a small gallery of screenshots now that the LCU Alpha is back up on the PBE:
For the latest on the LCU Alpha, check out this page.
Patch History for this cycle:
5/3 PBE Update
5/5 PBE Update
- New Champion: Taliyah The Stoneweaver
- New Champion Skins
- Shurima Lore Updates
- [PBE] Testing Champ Mastery Levels 6 and 7
- League Client Update Alpha PBE Testing
- Early Surrender / Remake
- Balance Changes
5/5 PBE Update
- New Skin Splash Art
- Taliyah non-English VO & CS Quote
- Skin Updates
- "Definitely Not Dominion" game mode live on the PBE for RGM queue testing
- Balance Changes
- Updated Splash Art
- Miscellaneous
- Balance Changes
- New Splash Art
- New Summoner Icons
- Miscellaneous
- Balance Changes
- New Summoner Icons
- Balance Changes
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