This mega post was last Updated on 3/31 with the 3/31 PBE Update
( With the release of patch 6.6 to live on March 23rd, we started the new 6.7 PBE cycle. )
Previous PBE Cycles in 2016
Below you will find a comprehensive list of new content, balance changes, and whatever else is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.
- New Skins
- New Summoner Icons
- New Ward Skin
- Mecha Zero Sion Login
- [PBE] Global Splash Updates
- Parties live on PBE!
- WIP Cassiopeia Accidentally added to PBE
- Rotating Game Mode queue testing
- Miscellaneous
- Balance Changes
- Continued Testing/Unreleased Content
- Removed Content
- Patch History
New Skins
To kick off the 6.7 PBE cycle we have three new skins - the legendary Mecha Zero Sion, Program Lissandra, and Program Soraka!
Mecha Zero Sion
1820 RP
Here's Mecha Zero Sion's unique voiceover:
And here's a video of his special interactions:
Here is a list of Mecha Zero Sion's non-English voiceovers:
- Brazilian Portuguese
- Czech
- French
- German
- Greek
- Hungarian
- Italian
- Japanese
- Korean
- Latin American Spanish
- Polish
- Russian
- Romanian
- Spanish
Here's RiotKateyKhaos with a Bugs & Feedback thread for Mecha Zero Sion:
"REACTIVATING…
<WARNING!> System breached....
/Cmd: Prototype 00_Failsafe… [INITIATING SELF-DESTRUCTION MODE]
<WARNING!> Unauthorized access detected... [OVERRIDE]
System reboot… [INITIALIZED]
/Cmd: Upload Mecha Zero Sion
All aboard the hype train! Mecha Zero Sion is making his first stop on the Rift!
Mecha Zero Sion will be 1820 RP* (Legendary) and includes:
Mecha Zero Sion is now available to play on the PBE! As players who experience a first hand look at this content, we appreciate constructive feedback - feel free to leave it in the comments below! If you have any questions, you can also drop them below and I'll do my best to answer them! ^-^
- New model and texture - he literally turns into a train when he ults!
- New particles for all skills, auto attacks, recall animation and more!
- New animations for skills (once again, he freakin' turns into a train!), attacks, emotes (check out that dance!), and recall animation!
- New VO with mecha processing, as well as new sounds on all skills, autos, emotes and recall animation!
GLHF!
*Prices subject to change."
Program Lissandra
1350 RP
Here's Galetta with a Bugs & Feedback thread for Program Lissandra:
"Program Lissandra: the perfect A.I, she does not tolerate imperfection. One wrong move and she'll entomb you in a digital prison!
Program Lissandra includes:
Your feedback and bug reports are extremely helpful to us, so please check out Program Lissandra and let us know what you think! Feel free to drop any bugs you find in this thread as well!
- New model and textures!
- New particles!
- New recall animation!
- New SFX and Vo processing!
- This skin will be 1350RP! (PBE pricing subject to change)
See you on the Rift!"
Program Soraka
"Program Soraka has been re-programmed to be a gentle healbot! She monitors her allies' health points with her trusty heart-monitor staff!
During development, we liked to say that this is the skin where she throws the green, unripe banans!
As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on the new Program Soraka skin! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]
- Completely new model! (robot!)
- New particles for abilities! (all cyber!)
- New recall! (gets beamed up!)
- New audio for abilities and recall! (beep boop!)
- VO processing! (..cause she's a robot!)
- Set to be 1350R* (pricing always subject to change)
See you on the Rift!"
New Summoner Icons
Four new Mecha themed summoner icons have been added this cycle:LPL, LCK, EU LCS, NA LCS, LMS
OPL, LAS, LAN, CBLOL (BR), TCL (TR)
LCL (CIS), LJL (Japan), GPL, MSI
New Ward Skin
To go along with the fearsome Mecha Zero Sion, we also have a Mecha Zero Ward skin!Mecha Zero Ward
640 RP
Mecha Zero Sion Login
A new Mecha Zero Sion login screen was added in today's update! While typically login screens feature a skin or champions splash art, this one features a unique art of the new Mecha Zero Sion skin battling it out with Mecha Malphite!
Here's the art work from the login!
[PBE] Global Splash Updates
Over the next two patches (6.7 and 6.8), several older skin and champion splash arts are going to be receiving small tweaks or be replaced with versions of splash art from different regions in an effort to unify assets across all regions.NOTE: Just to be clear, this is NOT the same as splash art updates for champion updates. Ququroon posted a reminder of that over on twitter with a handy image to explain the differences (and a teaser for Lil Slugger Trundle's updated splash art!!)
Here is a gallery of all the splashes changed so far, look below to find albums of all the splashes changed this cycle.
IMGUR Albums
Here's a gif comparison for several of the changes from 3/25 that were not as easily seen:- Gif of Karthus changes
- GIF of Hecarim Changes
- GIF of Dynasty Ahri changes
- Gif of Midnight Ahri changes.
"Hey folks,
As many of you (especially fans of the Chinese LoL scene) may know, some of our older skin and champion splash arts are different across the world. This is a big deal - splash art is one of most important tools we have for conveying a champion's fantasy and personality in League. We want players to have a global, unified experience - it's confusing when (ex.) Taric or Goth Annie have vastly divergent representations of their power and feel depending on which region you play League in.
Splashes are used everywhere: from champ select to the loading screen, portrait icons, the store, and more recently Hextech Crafting. With that in mind, we'll be updating a large number of our older splash arts to unify them across all regions. You should be seeing the first batch in today's PBE (and onward throughout the patch 6.7 PBE cycle), with another batch coming later in patch 6.8!"
Edit: Thanks for the feedback everyone. We won't be making any reverts or changes during this round, but this feedback will help our splash artists prioritize what to upgrade when they get the chance. I mentioned this in a comment, the benefit of making these changes is to eliminate a pipeline that has been causing us internal pain. We know some of these aren't as nice and the art style is off, but choosing one splash or the other was the fastest way to kill this pipeline. We want to focus on new content and features, not firefighting and changes like this help us do that.
Parties live on PBE!
Here's Limely with more information on Parties, which are now on the PBE for testing!"Hi everyone!
Back when we announced the 2016 Season Update, we shared early plans to introduce parties to League, and it’s time to start testing on PBE!
Parties simplify the way small groups of friends stick together between games. This first test rolls out some foundational features, and we’ll continue building out how parties work and what they can do for you.
During this test on PBE, one player hosts a party, inviting friends to a group chat that persists through games (but not login sessions). With a party assembled, the party leader goes through the normal flow of starting a game and then every player in the party queues up together. After the game parties stick together, keep their group chat, and can easily queue into game all over again (whether you want to play Summoner’s Rift again or swap into ARAM or Twisted Treeline).
We’ve encountered a few more technical constraints than we initially accounted for, and this first test on the PBE may have some bumps along the way--in fact, based on the results of this iteration, we may have to change our approach to Parties entirely. Likewise, we may be enabling/disabling Parties at different times throughout the test based on performance.
Please let us know any bugs you encounter or any other feedback you have about Parties on PBE. Thanks for helping test the new feature, and we’ll see you (and your party) on the Rift!
Limely :3"
Rotating Game Mode queue testing
[These game modes have tested on the PBE during the 6.7 PBE cycle. No word on release to live for these but leaving the coverage in as a reference! ]Legend of the Poro King
[DISABLED ON PBE 3/29 WHEN ASCENSION WENT UP]
Following up on the Rotating Game Mode queue announcement, L4T3NCY has popped on the PBE boards to share that Legend of the Poro King has returned to the PBE to help test the upcoming queue:
"Heya guys, in line with our QA roadmap to roll out the Rotating Game Mode queue, the "Legend of the Poro King" game mode is now active on PBE. Further details on the other modes available in the queue and the exact release date to come at a later time. For now, we need some help testing out the Poro King!
Updates:
-- The Poro King is now pingable, for easy co-ordination of Poro King focus fire.
Known bugs:
-- No champ mastery points are being awarded yet. We need to let the mode soak and populate data over the weekend, you'll see another post RE this next week probably.
Please report any bugs you find in here, we'll be keeping an eye on this thread. We're specifically interested in new champion interactions since the last time Poro King was live. IE: Jhin & Aurelion Sol. As always, thanks for helping us test guys, you usually catch a few edge case bugs to make each mode better for everyone else! ^.^b
-- L4T3NCY "
Ascension
As part of the rotating game mode queue testing, Ascension is now back on the PBE for testing!Here's Riot Stephiroth with more information:
"Hello Summoners! ^o^
We have enabled Ascension for testing on PBE!
Updates:
1. We have updated the textures on Crystal Scar! (Middle platform is now 10% more Shurima! :P)
2. We have updated some items like the Relics you capture on Ascension
Known Bugs:
1. On low and very low settings, the ground textures become corrupted -- We are working on this!
2. Under some circumstances, Xerath may become unkillable :( We are working on this! If you find a specific repro for this, please comment on this thread!
If you have any other bugs or feedback to report, feel free to post them here!
May the glory of Shurima be preserved!"
Here's a gallery of screenshots!
Miscellaneous
- 2016 MSI decals added to Summoner's Rift - one large one in the middle and symbols in top and bottom lane. As in the past, this should display during the event in May!
- Along with her new skin, Lissandra has had turn tech added to all of her skins hair. Click here for reference.
- A bug fix for key fragments drops for ARAM and TT is actively being tested on PBE.
Balance Changes
* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.
Champions
- Charm (E) [tooltip updated to display the correct damage of 60/95/130/165/200.]
- [NOTE: Confirmed as only a tooltip correction, no gameplay changes.]
Aurelion Sol
- Starsurge (Q) Stun duration lowered to 1.1/1.2/1.3/1.4/1.5 from 1/1.25/1.5/1.75/2
- Voice of Light (R):
- Slow lowered to 40/50/60% from 60/70/80%
- Slow duration changed to [2 seconds] rather than [decaying over 4 seconds]
Corki
- Hextech Munitions (Passive) no longer gets 10% bonus damage to basic attacks.
Irelia
- Bladesurge (Q)
- Mana cost reduced to 50/55/60/65/70 from 60/65/70/75/80
- Total AD ratio increased to 1.2 from 1.
Jhin
- Dancing Grenade (Q)
- Mana cost increased to 40/45/50/55/60 from 30/35/40/45/50
- Damage reduced to 50/75/100/125/150 from 60/85/110/135/160
- Captive Audience (E) mana cost reduced to 30/35/40/45/50 from 40/45/50/55/60
Kindred
- Lamb's Respite (R) is now self cast on Kindred rather than being able to be cast on an ally.
- [NOTE: All other effects are the same, just can't target an ally to cast on. Zone same.]
Lux
- Prismatic Barrier (W) ["slower on the way out, faster on the way in, overall a little faster. "]
Nidalee
- Pounce (Cougar W) damage changed to 60/110/160/210 from 65/110/155/200
Poppy
- Iron Ambassador (Passive) bonus range lowered to 300 from 400**
- Hammer Shock (Q)
- Damage reduced to 35/55/75/95/115 from 40/65/90/115/140
- Maximum health damage increased to 7% from 6%.
- Heroic Charge (E) range reduced to 425 from 525**
Rammus
- Tremors (R) cooldown increased to 100/80/60 from 60.
Soraka
- Starcall (Q) mana increased to 40/45/50/55/60 from 40 at all ranks.
- Astral Infusion (W) mana cost increased to 50/55/60/65/70 from 40/45/50/55/60
Udyr
- Base Health Regen lowered to 1.2 from 1.742
- Phoenix Stance (R)
- Damage per second lowered to 10/20/30/40/50 from 15/25/35/45/55
- Third hit damage decreased to 25/60/95/130/165 from 40/75/110/145/180.
- Hyper-Kinetic Position Reverser (R) "Urgot R swap no longer forcible moves his camera on completion." **
Zed
- Living Shadow (W)
- Cooldown increased to 22/20/18/16/14 from 18/17/16/15/14
- Bonus ad increase lowered to 4/8/12/16/20 from 5/10/15/20/25
Items
Dead Man's Plate
- [Tooltip update only, no gameplay change! The tooltip now no longer mentions silence or blind as making momentum quickly decay.]
- [CONTEXT: Nekomaru on Twitter - "For context, the Dead Man's tooltip update on PBE is just that. Blind and Silence never affected the passive stacking."]
Maw of Malmortius
- Magic Resist lowered to 40 from 50
- Unique Passive - Livegrip - no longer grants 25% attack speed
Masteries
- Against minion amount reduced to 25% from 50% for ranged champions
Continued Testing/Unreleased Content
Below are few features that have been testing on the PBE for multiple cycles! Unfortunately we do not currently have release date estimates![NOTE: Some of the screen shots below might be slightly out dated!]
Shop Visual Update
[NOTE: Latest release timing was going to select regions in 6.7!]A visual update for the in client shop is now up on the PBE!
Before we take a closer look, here's DontHassleDaHoff with more information from the PBE boards:
"Aloha!
We're making some visual changes to the store and wanted to give you a heads up before everything goes live. We made the whole package visually match the client, Champ Select, and Hextech Crafting, which means a few buttons and bars got moved. Most notably, you’ll see that the navigation bar has moved from its old spot on the left side of the store to the top (see below).
Other changes include:
We hope you dig it. Let us know what you think. Thanks!"
- A more streamlined navigation bar
- A Gameplay menu featuring Runes and Boosts,
- An Accessories menu, including Wards, Icons, Chests and Keys
- A new Account Icon in the upper right, where name changes can be made
- A new RP button (ohhh fancy)
Here's a small gallery of the visual updated shop, including the new purchase & confirmation screen! Note that Chroma packs are now available under skins rather than only in bundles.
[NOTE: For those who might not be acquainted with the PBE shop, all content is typically priced at 1 IP for testing purposes. Additionally, some art or assets such as splashes may be missing!]
Removed Content
WIP Cassiopeia Accidentally added to PBE
[THIS WENT TO THE PBE ACCIDENTALLY AND IS WIP / NOT FINISHED.]
The current and heavy work in progress iteration of Cassiopeia's mid year mage update went to the PBE accidentally. Please be aware it is unfinished and will be removed from the PBE soon!
Here's context on from Repertoir on reddit:
Here's context on from Repertoir on reddit:
"Hi all,
Cassiopeia's update did go to the PBE today by accident, but what you see is representative of the direction for the mid season update. It will be gone from the PBE after this weekend, so if you want to check it out and play it until then, have a blast. Also, don't freak about numbers and stuff yet. She's still an unfinished product."
Unfortunately her in-game tooltips are busted and do not display right so here's text plus a bit of extra context from Repertoir on reddit. While the changes are functional for the most part in today's update, remember these are not final.
Slither (P) - "Cassiopeia gains Movement Speed per level, but she cannot purchase Boots items."
Twin Fang (Q) - "Cassiopeia blasts an area with Poison after a brief delay, granting her increased Movement Speed if she hits an enemy champion."
Miasma (W) - "Cassiopeia releases several clouds of poison, lightly damaging and slowing any enemy that happens to pass through them. Enemies affected by this poison are Grounded, losing the ability to use Movement abilities."
- Repertoir on reddit: "It is intended to cover all blink, dash, and teleport type spells, including (but not limited to) Lucian E, Ezreal E, Summoner Flash, Bard Magical Journey, Thresh Dark Passage, and Summoner Teleport."
- Repertoir on reddit: "Aside from the addition of the Grounded debuff, the W you see on PBE in this build is NOT representative of the spell that she's going to ship with."
- Repertoir on boards: "As for Miasma, the spell you see on the PBE is NOT the spell that is being shipped with the update. It will have the Grounded debuff, but it will NOT target the same as the current Miasma."
Twin Fang (E)- "Cassiopeia lets loose an attack that deals increased damage to Poisoned targets and heals her for a percentage of the damage dealt. If the target dies from this attack, Cassiopeia regains Mana."
Petrifying Gaze (R) - "Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned."
[THIS WENT TO THE PBE ACCIDENTALLY AND IS WIP / NOT FINISHED.]
Patch History for this cycle:
- New Skins
- New Ward Skin
- ‘Legend of the Poro King’ game mode live on PBE for Rotating Game Mode queue testing
- Miscellaneous
- Balance Changes
- Balance Changes
- Mecha Zero Sion Login
- [PBE] Global Splash Updates
- Parties live on PBE!
- WIP Cassiopeia Accidentally added to PBE
- Balance Changes
- New Summoner Icons
- [Continued] Global Splash Updates
- Balance Changes
- Miscellaneous
- Balance Changes
- New Splash Art
- [Continued] Global Splash Updates
- Miscellaneous
- Balance Changes
- [Continued] Global Splash Updates
No comments
Post a Comment