7.22 PBE Cycle

This mega post was last Updated on 10/31 with the 10/31 PBE Update
( With the release of patch 7.21 to live on October 25th, we started the new 7.22 PBE cycle. )

Previous PBE Cycles in 2017
[7.1] [7.2] [7.3] [7.4] [7.5] [7.6] [7.7] [7.8] [7.9] [7.10] [7.11] [7.12] [7.13] [7.14] [7.15] [7.16] [7.17] [7.18] [7.19] [7.20] [7.21]

Below you will find a comprehensive list of new content, balance changes, and whatever else  is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.
( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents


New Skins

Four new skins are now on the PBE for testing - the 1350 pair of Lancer Rogue and Lancer Paragon Blitzcrank skins (which will be available together in a bundle for 1820) , Mecha Rengar, and Victorious Graves:

Lancer Rogue Blitzcrank

1350 RP/OR/ Bundle with LP Blitzcrank for 1820 RP

Lancer Paragon Blitzcrank

1350 RP/OR/ Bundle with LR Blitzcrank for 1820 RP

Here's Riot Time Wizard with a bugs & feedback thread for Lancer Rogue and Lancer Paragon Blitzcrank:
"Fired up and ready to serve." 
Lancer Rogue Blitzcrank and Lancer Paragon Blitzcrank have arrived on the battlefield as the opposing forces of darkness and light! 
For more information about the development of this imposing pair, check out the Nexus article HERE! 
Features:
  • All new models - Steely dark grey and amber versus shining bright white and jade!
  • All new recall animations - Rogue drills through the ground itself, and Paragon flies skyward!
  • New W and R animations - Charing forward with his lance primed, and a striking shockwave of electricity!
  • All new VFX - Deep violet and auburn electricity versus brilliant teal and turquoise sparks!
  • All new SFX - Magical electricity surging with power and heroism! 
We always love hearing your feedback and feelings! Everything helps us make these skins even more awesome. We may not be able to respond to everyone individually, but we're always listening."

Mecha Rengar

1350 RP

Here's KateyKhaos with a bugs & feedback thread for Mecha Rengar:
"INITIATING….. Mecha Rengar 
A true predator always returns to the hunt.
  • New models and textures - This knife cat is suited up in copper armor and armed with blue blades!
  • New VFX - Shiny new orange and blue VFX for all skills; normal spell is blue, empowered is orange!
  • New SFX - Metallic SFX for all spells, and Mecha VO processing!
  • New animations - New transforming recall and recall winddown animations!
Mecha Rengar is now available to play on the PBE! As players who experience a firsthand look at this content, your constructive feedback is appreciated. Feel free to leave it in the comments below! If you have any questions, you can also drop them below and I'll do my best to answer them! ^-^ 
Mecha Rengar is set to be 1350 RP. 
* Prices are subject to change.
Note: While we do read through all of the comments and feedback left in a post, we aren't always able to reply to everyone individually. We'll do our best!"


Victorious Graves

[Ranked Reward - See this post for more! - includes up to 3 chroma based on ranked performance]
[Chromas: Flex Queue / Solo/Duo Queue / 3v3 Queue]

Here's Riot LoveStrut with a bugs & feedback thread for Victorious Graves, as well as more information on each of the chroma.
""Feelin’ lucky?" 
Get those last ranked games in because it’s almost the end of the line for Season 7, and Victorious Graves is already quickdrawing onto PBE! 
Victorious Graves - Obtained by achieving Gold or higher on any queue. 
Victorious Graves (Flex) - Obtained by achieving Gold or higher in Flex.
Victorious Graves (Solo/Duo) - Obtained by achieving Gold or higher in Solo/Duo.
Victorious Graves (3v3) - Obtained by achieving Gold or higher in 3v3
Buckshotted Bulletpoints 
  • All new model: Fitted with a lion-headed pauldron, a victorious cape, and a sleek new look for Destiny.
  • All new animations: Shoots a discus out of the air as rose petals fall and a pedestal props up his foot.
  • All new VFX: Blues, purples, and golds in classic Victorious fashion.
  • All new SFX: Audio fitted for a victor. 
We always love hearing your feedback and feelings! While we do read through all the comments here, we unfortunately aren’t always able to reply to everyone individually. We’ll do our best! All bug reports and thoughts help us make these skins even more awesome, so please keep 'em coming!
Thanks, cuties. <3 
PS: There are some bugs on him currently, mainly around his gun rigging during his walk/run, taunt, and joke animations. We'll be fixing these soon!"

Riot Stellari also noted some changes that will be coming in a later patch:
"Based off feedback, we've made an adjustment to Graves' cloak to match Victorious Sivir's more - you'll see more tweaks on PBE"


New Chroma

Three skins have new chroma on the 7.22 PBE, including sets for Mecha Aatrox, Mecha Kha'Zix, and the new Mecha Rengar:

[Note: Videos will be added at a later date!]

Mecha Aatrox


Mecha Kha'Zix

     


Mecha Rengar

     


Here's Riot Orphyre with a bugs & feedback thread for the Mecha Chroma:
"Hey everyone! 
We’ve got a huge lineup this time around with some new chromas coming up for Mecha Aatrox, Mecha Kha’Zix, and Mecha Rengar. Check ‘em out! 
Mecha Aatrox Chromas - 290 RP each, or 2910 RP for the bundle (585 RP if you already own the champion and skin)
  • New textures - The skies are his!
    • Obsidian - Perfect for nighttime reconnaissance
    • Pearl - Is he man, machine, or deity!?!
    • Tanzanite - The Darkin inside cometh
Mecha Kha’Zix Chromas - 290 RP each, or 3340 RP for the bundle (1110 RP if you already own the champion and skin) 
  • New textures - “Consume and adapt”
    • Pearl - Try not to scratch the metal
    • Catseye - “Ah...delicious”
    • Sapphire - There’s quarry in the ocean
    • Emerald - “I sense worthy prey”
    • Tanzanite - “Fear the Void”
    • Rose Quartz - “They’ll never see me”
Note: Some of these assets are not up to date, check in-game for their most up to date textures! 
Mecha Rengar Chromas - 290 RP each, or 3340 RP for the bundle (1110 RP if you already own the champion and skin)
  • New textures - “Tonight, we hunt roll out!”
    • Ruby - Bleed some more, he won’t mind
    • Obsidian - Easy prey...They’ll never see him coming
    • Pearl - Ready to race?
    • Tanzanite - Kha’Zix will never expect this
    • Aquamarine - Not even the highest mountain creatures can hide from me
    • Citrine - Time for a drive back home to Shurima 
The chroma sets are now available on PBE! We hope you all will enjoy the new sets, but we’re also looking forward to hearing your constructive feedback. I’ll do my best to answer and reply to your questions and feedback! 
Thanks! 
Riot Orphyre"


New Summoner Icons

Eight cute new summoner icons are now on the PBE - these seem to be for the Icon packs that will be purchasable in the Blue Essence store during Preseason:
       

We also have 3 new poro themed icons:
  

Also included in the 7.22 PBE cycle are the 2017 ranked reward summoner icons for this season. There is one icon for each queue - Summoner's Rift Solo/DuoTTL FlexSummoner's Rift Flex!
  
  
  
  
  
  
  

New Ward Skins

Six new ward skins are now on the PBE:

2017 Victorious Ward


 Essence Collector Ward



Glorious Legend Ward


Honor 3 Ward, Honor 4 Ward, Honor 5 Ward


The rune themed ward first showed off in the 7.19 PBE cycle has been updated, and now has a name - the Rune Enthusiast Ward!

Rune Enthusiast Ward


Urfwick 2017

An in-game crown, splash art tweak to include that crown, and special loading screen border for Urfwick was added for those who owned the skin originally & prior to his upcoming return in the limited blue essence store.!
A golden crown has also been added to the model for original Urfwick owners.
A spectacular new recall has been added to both versions of URFWICK.

Over on reddit, RiotMEMEMEMEME confirmed:
"OG owners get the in game crown, loading screen boarder, and splash adjustments with the crown. 
Each version of Urfwick has the recall."

For more on the upcoming IP conversion and Blue Essence shop, see [this post].

New Login Theme

A new Preseason login theme featuring the Ezreal art from the Preseason page is now up on the PBE.


Preseason Healthbar Update 

Here's Rayven with more on healthbar changes that are now enabled and in testing on the PBE:
"Hey folks, as part of preseason, we’re updating League’s healthbars and I want to give you some conte- Wait! You don’t have to relearn anything and you’re getting some new toys. 
Y Tho? 
The purpose of the health bar is to give players the information they need to make tactical decisions—who they can kill, who they should run from, etc. With this update, we’re adding more tools to help teams coordinate attacks and play around important timing windows (please stop hitting the Rammus when Defensive Ball Curl is up). 
A general rule is that the more impactful a mechanic, the more visually notable it should be. League has a few massively impactful mechanics that are basically invisible: shreds, defensive buffs, auras, and more. Others like extra life would benefit from standardization and clearer visibility. 
In order to create more interesting tactical choices for players around these systems, we need to communicate them better than they are on Live. The difficulty of League of Legends should stem from making the right decisions, not battling the interface. 
This is just the beginning—we plan on following up with an additional batch of features including heal over time, damage over time, and more. 
Visually, we’re all used to what’s on Live, but there’s a big disconnect between what we as players know is a big moment and what gets displayed. We want to start bridging that gap beginning with new supporting animations on events like burst damage and tower destruction. 
Show Me What You Got 
Champ Burst

Heals
Moment of Death - Structures
 
Invulnerable
Defense Up and Armor Shred

Extra Life / Unkillable
Themed ammo
Non-champ bars
Sacred Minotaurs 
Rest easy, we are going to great lengths to ensure that we don’t mess with actions where you’ve built up lots of muscle memory and mastery around, such as last hitting or objective takes. In the new system, lane minion healthbars are identical to live and objective healthbars (red, blue, dragon, etc) are the same width. Colors are generally similar as well. 
How much health a player has should ALWAYS be instantly readable and we are intentionally not showing some of the bigger moments on your own healthbar just to play it safe. 
A note about noise: The health bar is not the buff bar. We value an uncluttered game space as much as you do - for example, many of us play with names off. Additions to this space are mainly high impact and low uptime. 
Your feedback is important, especially in a few key areas: 
- Does last hitting feel the same? What about jungle takes?
- Do these identifiers show up responsively enough and clearly enough to understand and react to?
- In what situations do you most notice the changes?
- Thoughts on additional moments to amp up through animation?"
Here's Ququroon with a bugs thread for the healthbars:
"Edit: Health Bars are missing on 10/24 due to a bug. They will be up tomorrow. 
Salutations, Summoners! 
As you may have seen in this post, we're updating the health bars, and adding several new features! 
This change will be on PBE for two patch cycles (four weeks or so), as we want to make sure we're shipping a bug free update that works the way you expect. Bringing this back to today, we still have some features in development, and some bugs (both wide and niche) that we aim to fix prior to shipping. 
Notable Known Issues:
  • [TOP PRIORITY] All Health Bars currently draw over the Minimap
  • Shreds have some broken functionality
  • Several issues relating to resolution changes mid-game
  • Kled/Skaarl's health bars aren't properly colored, and aren't showing Health Bar animations properly
We will be checking this thread often over the next two PBE cycles, so please post any bugs you find into this thread so we can make sure they're good prior to launch! 
Thank you very much, and I hope you have a nice day. o/"

Catch-Up Experience and Jungle Changes in 7.22

Here's Riot Sotere on experience and jungle changes in the 7.22 cycle:
"Hi Summoners!, 
Wanted to give an update for some changes coming to PBE in the 7.22 cycle that will probably sneak under the radar. We’ve heard players’ laments about catch-up experience and taken them to heart. We don’t like the overall potency of catch-up mechanics available. Players that establish early game leads should not feel cheated out of their advantage by mostly invisible systems that are difficult to intuit. At the same time, these mechanics serve the important role of making it so games don’t seem over at the outset, and often drive a lot of action. With that said, in most even-ish games, we expect our changes to have minimal actual and perceived impact. 
Not going to get too technical or specific about the changes, but wanted to touch on some highlights that indicate our direction: 
Catch-up experience is only granted on Large or Epic Monsters. The amount per large monster kill is up, but the overall generated catch-up experience is going to be down substantially. Equally as important, there’s a clear path for an opponent to keep their enemy down further: don’t give them access to large monsters. 
Wolf camp at level 1 will grant a full level. This was a casualty of there being too much experience in the jungle at the start of S2017. We’re hoping some routes are opened up as wolves are more relevant and razorbeaks are less so (catch-up experience changes make mini-razorbeaks no longer the only optimal XP path). 
Rolling back the bonus teamwork catch-up experience we introduced in 7.4. In 7.4 we introduced some measures so that players that were substantially lower level than their team would get a boost in experience. Upon reflection, this acted more as a snowball mechanic than it served its original intent to provide a safety net for experience starved roles.  
Poacher’s Dirk buffs. The Poacher’s Dirk no longer has a cooldown between enemy camps stolen, allowing for quicker stacking. For most of League’s history, counter-jungling’s main purpose has been to set the enemy jungler way behind. This is one exploration into a world where counter-jungling gets the successful jungler ahead in a meaningful way.
Jungle camps are all worth the same creep score. One consistent issue in judging the impact of a jungler v. jungler match-up is that creep score can mean vastly different things. This is especially true if one champion specializes in single target camps while the other is an AoE monster. Now each camp in its entirety will grant 4 creep score, which generally matches the camps’ value and should provide for easier comparison of a jungler to their direct opponent. 
With these set of changes (and a large number of supporting ones), players should feel like their leads gained are more meaningful. Particularly junglers should be able to flex their advantages into feeling they have a larger impact on winning the game. In addition to being more impactful, it should be understandable how and why a lead exists and less of a mystery when an opponent overcomes their early disadvantage to draw even. We’ll be watching closely over the next couple of patches and ensure a variety of roles still feel like they can contribute from the jungle, and that the jungler is engaging frequently with enemy champions."

Runes Reforged Continued Testing

Rune Reforged, the new combination of runes and masteries into one new system, continues testing on the PBE this cycle - including runes themselves, the runes panel, the client run inventory and editing UI, base stat and jungle tuning, & more.
First up, here is a document that we will be keeping updated with rune changes throughout the cycle, due to the massive amount of information.

[Check out the Runes Effect and Value Listing here!]


Check out the gallery below for a look at what the new Runes UI looks like:

 Loading screen frames have also been adjusted to accommodate for the new Runes system.

Precision
        

Domination
        

Sorcery
        

Inspiration
        

Resolve
        

And here's Riot Sparkle with Runes Reforged bugs & feedback thread:
The new Runes are now on PBE! We're going to have an extra long PBE cycle for Runes so that we can gather your feedback and make changes. Please expect bugs, missing assets and weird numbers! 
Runes currently includes the following experiences: 
The Inventory 
Accessed from the "Runes" tab under Collection and dedicated to browsing and organizing (soon TM) created pages in the client. 
Editing
The ability to create, edit and delete new pages from the inventory or from champion select. Includes "line mode" and "grid mode" (grid mode pictured below) as well as short and long tooltips. 
Loading Screen
Updated assets showing teammate and opponent keystones and secondary Paths 
In Game
Yeah there's a lot here.
  • Runes (Keystones and normal runes, VFX and audio additions where important)
  • Runes panel
  • Base stat adjustments
  • Jungle tuning 
Runes do not yet include:
  • End of Game adjustments
  • Spectator mode adjustments 
Known Issues
(It is also a known issue that my formatting is bad) 
  • Editing: 2 clicks are required on a secondary Path to display the bonus stat.
  • Editing: Re-selecting secondary runes requires clicking the specific rune to de-select it and open up options (in both Line and Grid mode).
  • Editing: Open primary Path drawers sometimes close when selecting a rune in a different drawer.
  • Editing: The secondary Path icon stopped showing up in its home circle at 
  • Loading Screen: Currently shows both Primary and Secondary path instead of just keystone & secondary path. Also looks butts. 
  • In Game: Pinging the Runes UI does not properly display runes UI
  • In Game: Runes icon for bonus stat is small and squished in the bottom right 
  • Champion Select: The champion select dropdown has a pretty annoying bug we're working on where it's not properly switching equipped pages. Double check that you have the right page by opening the editing panel and using the dropdown within that as well so you don't end up in game with the wrong page. 
If you have feedback, questions or comments about runes please leave them below! The team will be monitoring this thread for your help catching bugs and iterating on all of runes. For in game feedback, it's very helpful for us if you also provide a screenshot of your in game runes panel AND the time your game ended (see example image below) as well as any details you think relevant. 

Riot Fearless also posted a thread on some testing they will be doing on rune pages, in Runes Reforged and Rune Page Limits Testing:
"Hey friends! 
We’re going to be changing up some elements of how Rune pages work shortly after they arrive back on PBE. We’ll be looking at how players use the pages they have, and what tensions different numbers of pages put on champion select for different queues, selection orders, etc. Some of the exploration will be to limit PBE accounts to the states most players experience on live. To do this, we’ll be running some experiments on the number of unlocked pages each user has and making some changes that help mimic the average player experience. 
PBE isn’t a perfect representation of the Live experience. Players have infinite RP and IP to purchase the maximum amount of rune pages, and are generally playing to test rather than playing to win, so there’s less pressure to optimize choices. However, it is one of the few windows we have to experiment with these sorts of dials, and your feedback will be invaluable to helping us make sure we’re building a great experience on Live. We’ll likely be moving through different tunings rather quickly, and apologies in advance if there’s some confusing changes or frustration. 
Estimated Timeline for PBE changes: 
~10/11 - Around this time, we’ll restrict the number of editable pages to just 2 (preset pages do not and will never count towards this number) in order to mimic the common player experience on live. This is irrespective of how many pages you own. We’ll be surveying and monitoring sentiment. 
~10/13 - As long as we get enough days on PBE with the 2 page iteration, we’ll be moving forward with a 3 page iteration to see the effects of increased pages on either Friday, October 13th or Monday, October 16th. On 10/19, we’ll be turning off Preseason changes again to ship 7.21. 
~10/24 - This will be the final cycle of Preseason change will on PBE. Tune pages will no longer be restricted and your editable pages will reflect the amount of pages you own. Some time during this cycle we’ll add 15 seconds to the finalization phase (this is after champion selection and when the client says “choose your loadout”) on every queue. 

Ascension returns for PBE testing! 

Here's Riot Bazaam with more on Ascension returning to the PBE for testing:
"Greetings Mortals! 
In patch 7.22, Xerath returns in all his Ascended glory to grant power to the most worthy warriors. 
This time around, we wanted to take a pass at addressing the 'Pacifist' strategy from our last visit to the Crystal Scar. To be clear, we are not in the business of dictating strategies on RGMs... that being said, we are not thrilled with gameplay that results in 5 players being held hostage for 50 minutes. 
Runes Reforged will also ship in 7.22 with Ascension, so we'll be looking for testing around how they interact with the game mode. We've made a few swaps already for Runes that just don't make sense in this mode (i.e. Minion Dematerializer). As a reference, here's a cool tool to explore the new Runes: http://na.leagueoflegends.com/en/featured/preseason-update/8000-8008 
Changes:  
  • Players now have access empowered recall throughout the game, so take a break from the action and head back to base to grab some fancy new items. 
  • Empowered recall is disabled for Ascended characters. 
  • If you somehow manage to get back to base while you are Ascended (here's looking at you Pantheon) you will be stripped of the Ascension buff and Xerath will respawn as normal as if you died while ascended. 
  • Runes Swaps 
  • Waterwalking -> Scorch
  • Zombie Ward -> Ghost Poro
  • Minion Dematerializer -> Future's Market
  • Kleptomancy -> Glacial Augment
  • Demolish -> Font of Life 
    Ascension will be enabled Soon(TM), good luck out there!"

    Balance Changes

    NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

    Summoner Spells
    • With the changes to the leveling systems, the levels you can start using certain summoner spells have changed:
      • Cleanse level increased from 6 to 9
      • Flash level lowered from 8 to 7
      • Smite level lowered from 10 to 9
      • Teleport level increased from 6 to 7
      • Clarity (ARAM) level increased from 1 to 6
      • Ignite level lowered from 10 to 9
      • Mark (ARAM) level increased from 1 to 6

    Champions

    Aatrox
    • Base AD increased from 60.376 to 68
    • Base Armor increased from 24.384 to 33
    • Blood Thirst / Blood Price (W) damage increased from 45/80/115/150/185 to 50/85/120/155/190
    • Blades of Torment (E) damage increased from 70/110/150/190/230 to 75/115/155/195/235

    Ahri
    • HP growth increased from 80 to 92
    • Base HP increased from 514.4 to 526

    Akali
    • Base armor increased from 26.38 to 31.38
    • HP growth increased from 85 to 90
    • Base HP increased from 587.8 to 593

    Alistar
    • Base Armor increased from 24.38 to 44

    Amumu
    • Base AD increased from 53.384 to 61.38
    • Base armor increased from 23.544 to 33

    Anivia
    • HP growth increased from 70 to 82
    • Base HP increased from 467.6 to 480

    Annie
    • HP growth increased from 76 to 88
    • Base HP increased from 511.68 to 542

    Ashe
    • Base AD increased from 56.508 to 65
    • Base armor increased from 21.212 to 30

    Aurelion Sol
    • HP growth increased from 80 to 92
    • Base HP increased from 550 to 562

    Azir
    • HP growth increased from 80 to 92
    • Base HP increased from 540 to 552

    Bard
    • Base armor increased from 25 to 34

    Blitzcrank
    • Base armor increased from 24.38 to 44

    Brand
    • HP growth increased from 76 to 88
    • Base HP increased from 507.68 to 519.68

    Braum
    • Base armor increased from 26.72 to 47
    • Stand Behind Me (W) base armor magic resist increased from 15/17.5/20/22.5/25 to 17.5/20/22.5/25/27.5

    Caitlyn
    • Base AD increased from 53.66 to 62
    • Base armor increased from 22.88 to 32

    Camille
    • Base AD increased from 60 to 68
    • Base Armor increased from 26 to 35
    • Tactical Sweep (W) damage increased from 65/95/125/155/185 to 70/100/130/160/190
    • Hookshot (E) damage increased from 70/115/160/205/250 to 75/120/175/210/255

    Cassiopeia
    • HP growth increased from 75 to 87
    • Base HP increased from 525 to 537

    Cho'Gath
    • Base AD increased from 61.156 to 69
    • Base Armor increased from 28.88 to 38

    Corki
    • HP growth increased from 82 to 87
    • Base HP increased from 512.76 to 518
    • Base AD increased from 55 to 63
    • Base armor increased from 23.38 to 28
    • Phosphorous Bomb (Q) damage increased from 70/115/160/205/250 to 75/120/165/210/255

    Darius
    • Base AD increased from 56 to 64
    • Base Armor increased from 30 to 39

    Diana
    • Base armor increased from 26.048 to 31
    • HP growth increased from 90 to 95
    • Base HP increased from 589.2 to 594

    Draven
    • Base AD increased from 55.8 to 64
    • Base armor increased from 25.544 to 35
    • Spinning Axe (Q) damage increased from 30/35/40/45/50 to 35/40/45/50/55
    • Stand Aside (E) damage increased from 70/105/140/175/210 to 75/110/145/180/215

    Dr. Mundo
    • Base armor increased from 26.88 to 36

    Ekko
    • Base armor increased from 27 to 32
    • HP growth increased from 80 to 85
    • Base HP increased from 580 to 585

    Elise
    • Base AD increased from 47 to 55
    • Base armor increased from 22.128 to 27
    • HP growth increased from 80 to 85
    • Base HP increased from 529.4 to 534

    Evelynn
    [Context]
    • Base armor increased from 28 to 37
    • Demon Shade (Passive)
      • Passive reset after taking damage lowered from 4 seconds to 1.5 seconds.

    Ezreal
    • Base AD increased from 55.66 to 64
    • Base armor increased from 21.88 to 31
    • Arcane Shift (E) damage increased from 75/125/175/225/275 to 80/130/180/230/280

    Fiddlesticks
    • Base armor increased from 20.88 to 30

    Fiora 
    • Base AD increased from 60 to 68
    • Base armor increased from 24 to 33
    • Lunge (Q) damage increased from 65/75/85/95/105 to 70/80/90/100/110

    Fizz
    • HP growth increased from 86 to 98
    • Base HP increased from 558.48 to 570

    Galio
    • HP growth increased from 100 to 112
    • Base HP increased from 550 to 562

    Gangplank
    • Base AD increased from 56 to 64
    • Base armor increased from 26 to 35

    Garen
    • Base AD increased from 57.88 to 66
    • Base armor increased from 27.536 to 36

    Gnar
    • Base AD increased from 51 to 59
    • Base armor increased from 23 to 32
    • Mega Gnar Base AD increased from 57 to 65
    • Mega Gnar Base armor increased from 26.5 to 36

    Gragas
    • Base armor increased from 26.05 to 35

    Graves
    • Base AD increased from 60.83 to 69
    • Base armor increased from 24.376 to 33
    • End of the Line (Q) 
      • Initial damage increased from 40/55/70/85/100 to 45/60/75/90/105
      • Detonation damage increased from 80/110/140/170/200 to 85/115/145/175/205

    Hecarim
    • Base AD increased from 58 to 66
    • Base armor increased from 26.72 to 36
    • Rampage (Q) damage increased from 50/85/120/155/190 to 55/90/125/160/195
    • Devastating Charge (E) 
      • Minimum damage increased from 40/75/110/145/180 to 45/80/115/150/185
      • Maximum damage increased from 80/150/220/290/360 to 90/160/230/300/370

    Heimerdinger
    • HP growth increased from 75 to 87
    • Base HP increased from 476 to 488


    Illaoi
    • Base AD increased from 60 to 68
    • Base Armor increased from 26 to 35

    Irelia
    • Base AD increased from 61.544 to 70
    • Base armor increased from 25.3 to 34

    Ivern
    • Base armor increased from 22 to 27
    • HP growth increased from 90 to 95
    • Base HP increased from 580 to 585

    Janna
    • Base armor increased from 19.384 to 28

    Jarvan IV
    • Base AD increased from 55.712 to 64
    • Base armor increased from 29 to 38
    • Dragon Strike (Q) damage increased from 70/115/160/205/250 to 80/125/170/215/260

    Jax
    • Base AD increased from 61.97 to 69.97
    • Base armor increased from 27.04 to 36
    • Leap Strike (Q) damage increased from 70/110/150/190/230 to 80/120/160/200/240
    • Counter Strike (E) minimum damage increased from 50/75/100/125/150 to 55/80/105/130/155

    Jayce
    • Base AD increased 50.78 to 58
    • Base armor increased from 22.38 to 27
    • HP growth increased 90 to 95
    • Base HP increased from 571.2 to 576
    • To The Skies (Q Hammer) damage increased from 35/70/105/140/175/210 to 45/80/115/150/185/220
    • Shock Blast (Q Cannon) damage increased from 70/120/170/220/270/320 to 80/130/180/230/280/330

    Jhin
    • Base AD increased from 53 to 61
    • Base armor increased from 20 to 29

    Jinx
    • Base AD increased from 58.46 to 66
    • Base armor increased from 22.88 to 32

    Kalista
    • Base AD increased from 63 to 71
    • Base armor increased from 19.012 to 28

    Karma
    • HP growth increased from 83 to 95
    • Base HP increased from 522.44 to 534

    Karthus
    • HP growth increased from 75 to 87
    • Base HP increased from 516 to 528

    Kassadin
    • HP growth increased from 78 to 90
    • Base HP increased from 564.04 to 576

    Katarina
    • HP growth increased from 82 to 94
    • Base HP increased from 590 to 602

    Kayle
    • HP growth increased from 93 to 105
    • Base HP increased from 574.24 to 586

    Kayn
    • Base AD increased from 60 to 68
    • Base armor increased from 29 to 38
    • Reaping Slash (Q) damage increased from 55/75/95/115/135 to 60/80/100/120/140
    • Blade's Reach (W) damage increased from 80/125/170/215/260 to 90/135/180/225/270

    Kennen
    • Base armor increased from 24.3 to 29
    • HP growth increased from 79 to 84
    • Base HP increased from 535.72 to 541

    Kha'Zix
    • Base AD increased from 55.21 to 63
    • Base armor increased from 27 to 36
    • Taste Their Fear (Q) damage increased from 60/85/110/135/160 to 65/90/115/140/165
    • Void Spike (W) damage increased from 80/110/140/170/200 to 85/115/145/175/205

    Kindred
    • Base AD increased from 57 to 65
    • Base armor increased from 20 to 29
    • Dance of Arrows (Q) damage increased from 55/75/95/115/135 60/80/100/120/140
    • Mounting Dread (E) bonus damage increased from 60/80/100/120/140 to 65/85/105/125/145

    Kled
    • Base AD increased from 55 to 63
    • Base armor increased from 26 to 35
    • Beartrap on a Rope (Q mounted) beartrap damage increased from 25/50/75/100/125 to 30/55/80/105/130
    • Pocket Pistol (Q Dismounted) damage increased from 30/45/60/75/90 to 35/50/65/80/95
    • Violent Tendencies (W) bonus damage increased from 20/30/40/50/60 to 25/35/45/55/65
    • Jousting (E) damage increased from 20/45/70/95/120 to 25/50/75/100/125

    Kog'Maw
    • Base AD increased from 57.46 to 65
    • Base armor increased from 19.88 to 29

    LeBlanc
    • HP Growth increased from 80 to 92
    • Base HP increased from 516 to 528

    Lee Sin
    • Base AD increased from 61.176 to 69.18
    • Base armor increased from 24.216 to 33
    • Sonic Wave (Q1) damage increased from 50/80/110/140/170 to 55/85/115/145/175
    • Resonating Strike (Q2) damage increased from 50/80/110/140/170 to 55/85/115/145/175
    • Tempest (E1) damage increased from 60/95/130/165/200 to 70/105/140/175/210

    Leona
    [Context]
    • Base armor increased from 27.208 to 47
    • Eclipse (W) bonus armor increased from 20/30/40/50/60 to 25/35/45/55/65

    Lissandra
    • HP growth increased from 75 to 87
    • Base HP increased from 506.12 to 518

    Lucian 
    • Base AD increased from 57.46 to 65
    • Base armor increased from 24.04 to 33
    • Piercing Light (Q) damage increased from 80/115/150/185/220 to 85/120/155/190/225

    Lulu
    • Base armor increased from 19.216 to 28.22

    Lux
    • HP Growth increased from 79 to 91
    • Base HP increased from 477.72 to 490

    Malphite
    • Base armor increased from 28.3 to 37

    Malzahar
    • HP Growth increased from 75 to 87
    • Base HP increased from 525 to 537

    Maokai
    • Base armor increased from 30 to 39

    Master Yi
    • Base AD increased from 60.04 to 68
    • Base armor increased from 24.04 to 33

    Miss Fortune
    • Base AD increased from 46 to 54
    • Base armor increased from 24.04 to 33

    Mordekaiser
    • Base armor increased from 20 to 25
    • HP growth increased from 73 to 78
    • Base HP increased from 525 to 530

    Morgana
    • HP growth increased from 86 to 98
    • Base HP increased from 547.48 to 559.48

    Nami
    • Base armor increased from 19.72 to 29

    Nasus
    • Base AD increased from 59.18 to 67
    • Base armor increased from 24.88 to 34

    Nautilus
    • Base AD increased from 57.544 to 65.54
    • Base armor increased from 26.46 to 35.46

    Nidalee
    • Base AD increased from 53 to 61
    • Base armor increased from 22.88 to 28
    • HP growth increased from 80 to 85
    • Base HP increased from 540 to 545

    Nocturne
    • Base AD increased from 59.208 to 67.21
    • Base armor increased from 26.88 to 36
    • Duskbringer (Q) damage increased from 60/105/150/195/240 to 65/110/155/200/245

    Nunu
    • Base AD increased from 59 to 67
    • Base armor increased from 23 to 28
    • HP growth increased from 85 to 90
    • Base HP increased from 535 to 540

    Olaf
    • Base AD increased from 57.98 to 68
    • Base armor increased from 26.04 to 35
    • Undertow (Q) damage increased from 70/115/160/205/250 to 80/125/170/215/260

    Orianna
    • HP Growth increased from 79 to 91
    • Base HP increased from 517.72 to 530

    Ornn
    • Base AD increased from 59.72 to 67.72
    • Base armor increased from 24.04 to 33.04

    Pantheon
    • Base damage increased from 55.572 to 64
    • Base armor increased from 27.652 to 37
    • Spear Shot (Q) damage increased from 65/105/145/185/225 to 75/110/155/195/235
    • Heartseeker Strike (E) damage 80/130/180/230/280 to 100/150/200/150/300

    Poppy
    • Base AD increased from 56 to 64
    • Base armor increased from 29 to 38
    • Hammer Shock (Q) damage increased from 35/55/75/95/115 to 40/60/80/100/120
    • Heroic Charge (E) damage increased from 50/70/90/110/130 to 55/75/95/115/135

    Quinn
    • Base AD increased from 54.46 to 62
    • Base armor increased from 23.38 to 32

    Rakan
    • Base AD increased from 62 to 70
    • Base armor increased from 24 to 36

    Rammus
    • Base armor increased from 31.384 to 40

    Rek'Sai
    • Base AD increased from 57.5 to 65.5
    • Base Armor increased from 24 to 33
    • Queen's Wrath (Q Unburrowed) damage increased from 15/20/25/30/35 to 20/25/30/35/40
    • Unburrow (W Burrowed) damage increased from 50/65/80/95/110 to 55/70/85/100/115
    • Furious Bite (E Unburrowed) damage increased from 50/60/70/80/90 to 55/65/75/85/95

    Renekton
    • Base AD increased from 58.328 to 66
    • Base armor increased from 25.584 to 35
    • Cull The Meek (Q)
      • Damage increased from 60/90/120/150/180 to 65/95/125/155/185
      • Enhanced damage increased from 90/135/180/225/270 to 95/140/185/230/275
    • Slice / Dice (E) 
      • damage increased from 30/60/90/120/150 to 40/70/100/130/160
      • enhanced damage increased from 45/90/135/180/225 to 60/105/150/195/240

    Rengar
    • Base AD increased from 60 to 68
    • Base armor increased from 25 to 34
    • Savagery (Q) damage per strike increased from 25/45/65/85/105 to 30/50/70/90/110
    • Bola Strike (E) damage increased from 50/95/140/185/230 to 55/100/145/190/235

    Riven
    • Base AD increased from 56.04 to 64
    • Base armor increased from 24.376 to 33
    • Ki Burst (W) damage increased from 50/80/110/140/170 to 55/85/115/145/175
    • Valor (E) shield value increased from 90/120/150/180/210 to 95/125/155/185/215

    Rumble
    • Base armor increased from 25.88 to 30.88
    • HP growth increased from 80 to 85
    • Base HP increased from 584.4 to 589

    Ryze
    • HP growth increased from 86 to 98
    • Base HP increased from 558.48 to 570.48

    Sejuani
    • Base AD increased from 56 to 64
    • Base armor increased from 27 to 36

    Shaco
    • Base AD increased 57.58 to 66
    • Base armor increased from 24.88 to 26
    • HP growth increased from 84 to 89
    • Base HP increased from 582.12 to 587
    • Two-Shiv Poison (E) damage increased from 50/75/100/125/150 to 55/80/105/130/155

    Shen
    • Base armor increased from 25 to 34

    Shyvana
    • Base AD increased from 60.712 to 69
    • Base armor increased from 29 to 38

    Singed
    • Base armor increased from 27.88 to 37

    Sion
    • Base AD increased from 59.72 to 68
    • Base armor increased from 23.04 to 32

    Sivir
    • Base AD increased from 57.46 to 65
    • Base armor increased from 22.21 to 31

    Skarner
    • Base AD increased from 57.156 to 65
    • Base armor increased from 29.384 to 38

    Sona
    • Base Armor increased from 20.544 to 30

    Soraka
    • Base armor increased from 23.384 to 32

    Swain
    • HP Growth increased from 90 to 102
    • Base HP increased from 516.04 to 528

    Syndra
    • HP growth increased from 78 to 90
    • Base HP increased from 511.04 to 523

    Tahm Kench
    • Base armor increased from 27 to 47

    Taliyah
    • HP growth increased from 75 to 87
    • Base HP increased from 520 to 532

    Talon
    • Base AD increased from 60 to 68
    • Base armor increased from 26.88 to 32
    • Base HP increased from 583 to 588
    • HP growth increased from 90 to 95
    • Noxian Diplomacy (Q) damage increased from 60/85/110/135/160 to 65/90/115/140/165
    • Rake (W) return damage increased from 60/85/110/135/160 to 70/95/120/145/170

    Taric
    • Base armor increased from 25 to 45
    • Dazzle (E) damage increased from 100/145/190/235/280 to 105/150/195/240/285

    Teemo
    • Base AD increased from 49.54 to 58
    • HP growth increased from 82 to 94
    • Base HP increased from 515.76 to 528

    Thresh
    • Base AD increased from 47.696 to 56
    • Base armor increased from 16 to 28

    Tristana
    • Base AD increased from 56.96 to 65
    • Base armor increased from 22 to 31
    • Explosive Change (E) damage increased from 50/75/100/125/150 to 55/80/105/130/155

    Trundle
    • Base AD increased from 60.04 to 68
    • Base armor increased from 27.536 to 37

    Tryndamere
    • Base AD increased from 61.376 to 69
    • Base armor increased from 24.108 to 33
    • Spinning Slash (E) damage increased from 70/100/130/160/190 to 80/110/140/170/200

    Twisted Fate
    • HP growth increased from 82 to 94
    • Base HP increased from 521.76 to 534

    Twitch
    • Base AD increased from 55.46 to 63
    • Base armor increased from 23.04 to 32

    Udyr
    • Base AD increased from 58.286 to 66
    • Base armor increased from 25.47 to 34

    Urgot
    • Base AD increased from 55 to 63
    • Base armor increased from 30 to 39

    Varus
    • Base AD increased from 54.66 to 63
    • Base armor increased from 23.212 to 32
    • Hail of Arrows (E) damage increased from 65/100/135/170/205 to 70/105/140/175/210

    Vayne
    • Base AD increased from 55.88 to 64
    • Base armor increased from 19.012 to 28
    • Condemn (E) damage increased from 45/80/115/150/185 to 50/85/120/155/190

    Veigar
    • HP growth increased from 82 to 94
    • Base HP increased from 492.76 to 505

    Vel'Koz
    • HP growth increased from 76 to 88
    • Base HP increased from 507.68 to 520

    Vi
    • Base AD increased from 55.88 to 64
    • Base armor increased from 25.88 to 35
    • Vault Breaker (Q) minimum champion damage increased from 50/75/100/125/150 to 55/80/105/130/155

    Viktor
    • HP Growth increased from 78 to 90
    • Base HP increased from 516.04 to 528.04

    Vladimir
    • HP growth increased from 84 to 96
    • Base HP increased from 525 to 537

    Volibear
    • Base AD increased from 59.544 to 68
    • Base armor increased from 26.38 to 35

    Warwick
    • Base AD increased from 58 to 66
    • Base armor increased from 24.04 to 33

    Wukong
    • Base AD increased from 59.876 to 68
    • Base armor increased from 24.88 to 34
    • Nimbus Strike (E) damage increased from 60/105/150/195/240 to 65/110/155/200/245

    Xayah
    • Base AD increased from 56 to 64
    • Base armor increased from 24 to 33
    • Double Daggers (Q) damage increased from 40/60/80/100/120 to 45/65/85/105/125
    • Bladecaller (E) damage increased from 50/60/70/80/90 to 55/65/75/85/95

    Xerath
    • HP growth increased from 80 to 92
    • Base HP increased from 514.4 to 526

    Xin Zhao
    • Base AD increased from 57.544 to 66
    • Base armor increased from 25.88 to 35
    • Three Talon Strike (Q) damage increased from 15/20/25/30/35 to 20/25/30/35/40

    Yasuo
    • Base AD increased from 55.376 to 60
    • Base armor increased from 24.712 to 30
    • Base HP increased from 517.76 to 523
    • HP growth increased from 82 to 87

    Yorick
    • Base AD increased from 57 to 65
    • Base armor increased from 30 to 39

    Zac
    • Base armor increased from 24 to 33

    Zed
    • Base AD increased from 54.712 to 63
    • Base armor increased from 26.88 to 32
    • HP growth increased from 80 to 85
    • Base HP increased from 579.4 to 584
    • Razor Shuriken (Q) 
      • damage icreased from 70/105/140/175/210 to 80/115/150/185/220
      • secondary damage increased from 42/63/84/105/126 to 45/66/87/108/129
    • Shadow Slash (E) damage increased from 65/90/115/140/165 to 70/95/120/145/170

    Ziggs
    • HP growth increased from 80 to 92
    • Base HP increased from 524.4 to 536

    Zilean
    • Base armor increased from 19.134 to 28

    Zyra
    • Base armor increased from 20.04 to 29
    • HP growth incrased from 74 to 79
    • Base HP increased from 499.32 to 504

    Items

    Jungle Items (Hunter's Machete, Skirmisher's Sabre, Tracker's Knife, Stalker's Blade)

    • Effect changed from[Killing any Monster higher level than you are awards 30 bonus experience per level difference] to [Killing any Large or Epic Monster higher level than you are awarded 50 bonus experience per level difference.]


    Duskblade of Draktharr
    • Lethality increased from 18 to 20


    Edge of Night
    • Lethality increased from 18 to 20


    Eye of the Watchers
    • Unique Passive: Tribute additional magic damage increased from 15 to 18

    Frost Queen's Claim
    • Unique Passive Tribute additional magic damage increased from 15 to 18

    Frost Queen, Targon, and Ancient Coin lines
    • Quest gold required to upgrade increased from 650 to 750


    Frostfang
    • Unique Passive Tribute additional magic damage increased from 15 to 18

    Gargoyle Stoneplate
    [Context]
    • New Recipe: [Chain Vest + Negatron Cloak + Stopwatch + 380g]
    • Combine cost lowered from 980g to 380g
    • Unique Active - Metallicize cooldown increased from 90 seconds to 92 seconds.

    Guardian Angel
    [Context]
    • New Recipe: [BF Sword + Cloth Armor + Stopwatch]
    • Combine cost lowered from 800 to 200
      • [Due to addition of Stopwatch]

    Hunter's Machete
    • Unique Passive - Nail 
      • [New Effect] now grants 15% bonus Attack Speed for 2 seconds

    Hunter's Talisman
    • [New Effect] Kindle - Burn damage increases to 50 if you have bonus health from an item or effect.


    Poacher's Dirk
    • Cost lowered from 600 to 500
    • Unique Passive
      • Monsters poached increased from 3 to 4
      • cooldown for transforming into Serrated Dirk removed

    Serrated Dirk
    [Context]
    • Lethality increased from 10 to 12

    Sorcerer's Shoes
    [Context]
    • Magic pen increased from 15 to 18

    Spellthief's Edge
    • Unique Passive Tribute additional magic damage increased from 10 to 13

    [NewStopwatch
    • Cost: 600g
    • Unique Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).


    Void Staff
    [Context]
    • Magic pen increased from 35% to 40%


    [TT Only] Wooglet's Witchcap
    • New Recipe: [Seeker's Armguard + Needlessly Large Rod + Stopwatch + 450g]
      • [Price has not changed]

    Youmuu's Ghostblade
    • Lethality increased from 18 to 20

    Zhonya's Hourglass
    [Context]
    • New Recipe: Seeker's Armguard + Fiendish Codex + Stopwatch +200g]
    • Combine cost lowered from 800 to 200

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