[NOTE: 7.3 Should be to live around morning of February 8th! Keep an eye out for server maintenance announcement soon!]
This mega post was last Updated on 2/1 with the 2/1 PBE Update
( With the release of patch 7.2 to live on January 25th, we started the new 7.3 PBE cycle. )
Previous PBE Cycles in 2017
Below you will find a comprehensive list of new content, balance changes, and whatever else is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.
( Note: As the cycle continues, some images may be outdated! )
(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )
Table of Contents
- New Champion Skins
- New Ward Skin
- New Summoner Icons
- Hunt of the Blood Moon Mode
- Blood Moon Summoner's Rift
- New Login Theme
- Miscellaneous
- Balance Changes
- Continued Testing
- Patch History
New Champion Skins
As teased, four new Blood Moon skins debuted this cycle - Diana, Jhin, Talon, and Twisted Fate.Blood Moon Diana
Here's Riot Time Wizard with a bugs & feedback thread for Blood Moon Diana:
""The Blood Moon also rises."
Blood Moon Diana will be 1350 RP* (pricing subject to change) and includes:
Blood Moon Diana is now available to play on PBE! As always, we'd love to hear any thoughts or constructive feedback, so please feel encouraged to share them with us!"
- New model and texture! (Beware the Blood Priestess's blade.)
- All-new particles! (Deep, dark shades of crimson and violet.)
- All-new SFX! (Unsettling, ghostly echoes.)
- New recall animation! (A haunting ritual unmasked.)
Blood Moon Jhin
"This would be easier if blood came in more colors."
With every brushstroke, Blood Moon Jhin paints the fate of another victim. Death is certain. But killing doesn't have to be ugly.
The Bloody Details
- All-new model and textures (A new demonic look for our favorite killer artist.)
- All-new VFX (Bloody ink splatters his enemies!)
- All-new SFX (Curtain Call has new Blood Moon-themed music!)
- All-new animations (Wonder where he got all that red ink...)
- Set to be 1350 RP (prices are subject to change)
We always love hearing your feedback and feelings! All bug reports and thoughts help us make these skins even more awesome, so please keep 'em coming!
Thanks, cuties! <3"
"Eventually, my blades will find their way into your heart."
Under the night's sanguine glow, Blood Moon Talon vaults toward his target without a sound. In the blink of an eye, he quenches his blade's thirst and vanishes into the crimson moonlight.
The Fine Points
- All-new model and textures (The Noxian assassin's got some new demonic clothes.)
- All-new VFX (Crimson blades to cut through your enemies!)
- All-new SFX (Bloody magic empowers his blades.)
- All-new animations (Just a little target practice.)
- Set to be 1350 RP (prices are subject to change)
We always love hearing your feedback and feelings! All bug reports and thoughts help us make these skins even more awesome, so please keep 'em coming!
Thanks, cuties! <3"
Blood Moon Twisted Fate
"Destiny sees blood in the heavens. His cards draw blood on the earth.
Note: His recall VFX is still unfinished, he should be walking into a spooky portal!
Ritual Items
- Completely new model! (so hooded!)
- New VFX! (spooky Destiny eye!)
- New SFX! (mysterious cards!)
- New recall! (crossing the gate!)
- Set to be 1350 RP (*pricing subject to change)
We'd love to hear your thoughts and feelings on Blood Moon Twisted Fate as you take a first look at this in-progress skin! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]
See you on the Rift!"
New Ward Skin
To go along with our new Blood Moon champion skins we also have a BLOOD DEMON ward skin!Blood Demon Ward
New Summoner Icons
Several new Blood Moon summoner icons were added this cycle:Hunt of the Blood Moon Mode
[!!NOW ENABLED FOR TESTING!!]The "Assassin Mode" assets seen in the 1/24 update are for the new HUNT OF THE BLOOD MOON game mode! This mode will be in the RGMQ at launch and return if it does well.
Here's DefaultChar with more information:
"Hey all:
It’s the Blood Moon time of year once more, and to celebrate its arrival we’re bringing you a brand new, assassin-tastic game mode!
As you’re no doubt expecting, details below ^^
Hunt of the Blood Moon
TL;DR:
Hunt of the Blood Moon is our take on the classic Assassin Power Fantasy, compressed into a mode. Two teams of Assassins compete, sacrificing the opposition in an attempt to secure the Blood Moon’s blessing and briefly gain the power of a demon. The team most successful in gaining said favor wins!
Players: 5v5
Map: Summoner’s Rift
Mode Type: Blind Pick, with Champion Restrictions.
Game Flow/ Mechanics:
- First team to obtain 300 points wins.
- Earn points in 3 ways: Sacrificing Enemy Champions, Enemy Spirits, and Demon Heralds.
- Enemy Champions are… fairly straightforward ☺ Find them, make them “Less alive”, and secure favor for your team (5, specifically)
- Spirits of the Blood Moon will passively filter into both teams jungles. Hunt down the enemy team’s spirits and sacrifice them as well (3 pts)
- Demon Heralds will periodically spawn in both. …Sacrifice them as well, and secure a grand total of 30 points.
- If you are able to defeat 3 enemies without returning to base (see: “Wussing out”) or dying you’ll briefly gain the power of a demon, turning invisible and running very (very) fast for the duration.
- The demon brand will break when you deal damage (or after 45 seconds), instantly doing 20% of the first target’s maximum health in true damage.
Other Gameplay Notes:
- Minimap indicators in both teams’ jungles will light up to indicate the number of spirits in that half of the jungle.
- A maximum of 8 will spawn at a time, so hunt them down aggressively!
- Gold and Experience are flatlined, and Respawn Timers are reduced across the board.
- Lane minion spawns have been disabled, and turrets are invulnerable.
- At the start of the game, outer turrets are removed. 6 minutes in, the second row will collapse as well, giving you a bit more space to play around in.
- We’ve removed a… not insignificant… number of items from the shop (Basically, if it’s mostly defensive, you probably can’t buy it)
Restricted Champion Pool:
For the first time in a game mode, we’re going to be using a limited pool of champions. We’ll be restricting you to a pool of 20 Assassins and Aggressive Divers;
Specifically:
- Ahri
- Akali
- Camille
- Diana
- Ekko
- Elise
- Evelynn
- Fizz
- Kassadin
- Katarina
- Kennen
- Kha'Zix
- Leblanc
- Lee Sin
- Pantheon
- Rengar
- Shaco
- Talon
- Yasuo
- Zed
In celebration of the blood moon event, we’ll also be adding 10 of these champions to the Free to Play rotation for all players (Exact details coming later :) )
This is the first time we’re experimenting with a restricted champion pool, so please keep an eye out for anything that seems odd there☺. Let us know if you run into any bugs or visual shenanigans, and if you have any feedback/ concerns definitely let us know, as anything you catch will be massively appreciated. Beyond that, we hope you have fun, and best of luck on your hunting!
-- Defaultchar"Hunt of the Blood Moon has unique champion select music:
Hunt of the Blood Moon also has a unique loading screen image for Blood Moon Summoner's Rift ( which is currently enabled on the PBE in HotBM, Normal and Practice/Customs)
The first team to get to
As mentioned in the post, one way to gain points is by killing the Demon Herald - a mode appropriate version of Rift Herald that spawns in BOTH the dragon and baron pit and kills grant 30 points!
Everyone in the mode passively as the Blood Pact buff.
Beside each champion you'll notice a kill counter that goes from 1 up to 3. Returning to base or dying clears these marks and getting three grants a potent temporary buff.
After securing three kills without dying/returning to base and a small charge delay, you'll get the DEMON BRAND buff, which grants invisibility and +20% of targets max health in true damage on your next attack! This buff lasts 45 seconds or until your next attack.
While the buff stealths, the champion with it will glow brightly.
If you'd like to watch a game of HUNT OF THE BLOOD MOON, check out our PBE autospectate stream:
Blood Moon Summoner's Rift
[NOTE: Map enabled in customs/practice mode, normals, and HotBM queues.]Hunt of the Blood Moon also includes a Blood Moon themed Summoner's Rift skin, including texture and color changes, new decorations, etc.
Here's a small gallery of screenshots to preview the Blood Moon Summoner's Rift changes:
Blood Moon Diana Login Theme
To go along with the new skins, a Blood Moon login theme featuring Blood Moon Diana is now on the PBE.Miscellaneous
- RiotMEMEMEMEME tweeted they've made improvements to Cassiopeia's tail turn animations. The animation is now more fluid and will bend as she turns vs rigid turn.
"We hooked up some of Aurelion Sols animation tech to Cassiopeia's tail, you should see this in todays PBE deploy!"
Balance Changes
* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical or experimental changes. Be aware that what you see below may be lacking context or other changes that didn't make it in or were implemented in an earlier patch this cycle! These are not official notes.
Champions
[Context]
- Precision Protocol (Q) bonus damage on second hit lowered to 80% from 100%
- Tactical Sweep (W)
- Slow lowered to 80% from 90%
- Hookshot (E) :
- Mana cost increased to 70 from 50
- Stun duration lowered to 0.75 from 1 second.
- [Now gets attack speed on enemy champion hit]**
Cho'Gath [ALL CHANGES REVERTED BUT LIKELY TO RETURN IN FUTURE - Context]
[exploratory / experimental changes.]
[Feral Scream (W) - "W cast ORIGIN scales with Cho's size (cone shape/length do not). Effectively increases cast range as he grows." ManWolfAxeBoss][Vorpal Spikes (E) - "E scales appropriately with increased size." - ManWolfAxeBoss]Feast (R):Cho'Gath no longer loses half of stacks on death.Cho'Gath can now have more then 6 stacksOnly 5 total stacks can be gained from minions and monsters.Stacks beyond 5 grants 50% of health bonus (50/70/90)[Cho'Gath grows every time gets a feast stack but this stops at 10 feast stacks/]70% AP ratio removed from damage.12% bonus HP ratio added to damageCho'Gath no longer gets 2 stacks from champion kill.Kills on minions and monsters no longer refunds 50% cooldown and cost.
[Buff Tooltip seems to now lists how many of different things you've used R to kill.]
Ivern
- Daisy! (R) Daisy's armor / MR per rank lowered to 15/40/90 from 20/60/120
- To The Skies (Hammer Q) damage lowered to 35/70/105/140/175/210 from 40/80/120/160/200/240
- Transform (Gun to Hammer) bonus AD ratio lowered to 25% from 40%
- Thundering Blow (Hammer E) mana cost increased to 55 from 40.
Kha'Zix
- Taste Their Fear (Q)
- Bonus AD ratio lowered to 120% from 140%
- Evolved Reaper Claws (Evolved Q) [CD Refund lowered to 45% from 60%]
LeBlanc
- Sigil of Malice (Passive) [looking like early damage down, confirming values. told tight!]
- Damage changed to 30-300 from 40-295
- NEW: [20 + 10 per level through level 8, at level 9 and on it is
+20 per level] - [Value: 30/40/50/60/70/80/90/100/120/140/160/180/200/220/240/260/280/300]
OLD: [25 + 15 per level]
Malzahar
- Void Swarm (W) - [added to tooltip - "If they are close to Malzahar" for voidling movespeed bonus]
- Meddler on Malzahar voidling changes potentially planned for 7.3 -
"We've got some Malz stuff in 7.3 (probably) as well. Current things in testing:
- Voidlings spawn after a short delay, rather than instantly.
- Voidlings gradually slow down based off distance from Malz (no slow until more than 600 units away)."
Rengar
[context]
- Savagery (Q) dash range lowered by 50 units.
- Battle Roar (W) Ferocity CC prevention effect removed - no longer "prevents incoming ones for 1.5 seconds,"
- Thrill of the Hunt (R) duration lowered to 12/16/20 from 14/22/30
Vi
- Attack speed lowered to .625 from .644
- Movespeed lowered to 340 from 345
Vladimir
[Context]
- Base attack increased to 55 from 52
- [Missile Speed change in testing]
- Transfusion (Q):
- AP ratio increased to 60% from 55%
- Base damage increased to 80/100/120/140/160 from 75/90/105/120/135
- Crimson Rush's Double damage (100% extra) lowered to 85%
- Plants no longer auto target nearby enemy champions who haven't been hit by one of Zyra's spells.
"Yeah, we're going to take some power out of Zyra in 7.3. The main change is that her plants won't auto target nearby enemy champions who haven't just been hit by one of Zyra's spells anymore (they currently do so up to 350 range)." - Meddler src.
- Deadly Spines (Q) mana cost increased to 70 from 60.
Continued Testing
The new PRACTICE TOOL remains on the PBE for testing in the 7.3 cycle!This new tool allows players to hop into a practice oriented singleplayer game and mess around with various modifiers and options, such as instantly granting gold/xp, respawning jungle, spawning test dummies, teleporting around the map, and more.
More information available in our 7.2 PBE cycle coverage or in this boards context post.
1/24 PBE Update
- New Champion Skins
- New Ward Skin
- "Assassin Mode" Assets
- Blood Moon Summoner's Rift Loading Screen
- Skin Tweaks
- New Splash Art
- New Login Theme
- [Hunt of the Blood Moon]
- Skin Tweaks
- Balance Changes
- Blood Moon Jhin Splash Tweaks
- Skin Tweaks
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