This mega post was last Updated on 5/10 with the 5/10 PBE Update
(With the release of patch 8.9 to live on May 2nd, we started the new 8.10 PBE cycle.)
Previous PBE Cycles in 2018
Below you will find a comprehensive list of new content, balance changes, and whatever else is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.
(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )
Table of Contents
- New Champion Skins
- New Summoner Icons
- New MSI Summoner Icons
- New Emotes
- New Leveling Reward Emotes
- New Ward Skin
- Clash Summoner Banners, Flags, and Trophies Assets
- Clash Login Theme
- Dragon Master Swain Chroma Continued Testing
- Off-Screen Health Bar Correction on PBE
- Miscellaneous
- Balance Changes
- Patch History
New Skins
As previewed on social media, three new Pulsefire skins are warping our way in 8.10 - Pulsefire Riven, Pulsefire Shen, and Pulsefire Twisted Fate.Pulsefire Riven
"KiWiKiD here taking you to the top (lane) with Pulsefire Riven. Now her plays will be twice as flashy thanks to her high-tech upgrades!!
Pulsefire Riven is now available on PBE! Pulsefire tech cards are ready to be dealt. Remember to report back here with any bugs that occured or feedback that you have. And of course: If you’ve got any questions, I’m here for them, and you.
- New model and textures - Clean outfit, lavender hair, and shiny new blade with pulsefire core.
- New Spell VFX - Featuring quintessential pulsefire blue, and heated orange while in ult.
- New SFX - SFX on all spells!! Pulsefire energy highlights her skill.
- New recall animation - Escape through a portal, avoiding capture from enemies across timelines.
- New death animation - Stare at the pretty singularity instead of typing to your team when you die level 1.
Pulsefire Riven is currently set at 1350 RP (subject to change)."
Pulsefire Shen
"Hello gamers, it’s KiWiKiD again with the long awaited Shen skin — pulsefire edition! Can’t wait for this handsome, time-traveling man to ult to my side and give me a thick shield.
Pulsefire Shen is now available on PBE! Go forth and show some players the Shenobi of the future. Report back here with any bugs that occured or feedback that you have. If you’ve got any questions, you know who to call. Me!
- New model and textures - See the Shenpai in his full glory.
- New Spell VFX - Futuristic flashiness to compliment his ninja sleekness
- New SFX - New or additional SFX on all spells! The W is my personal favorite.
- New recall animation - Recall home in satisfying, blissful style.
- New death animation - Chest problems in the future don’t look so fun. Hopefully it’s painless.
Pulsefire Shen is currently set at 1350 RP (subject to change)."
Pulsefire Twisted Fate
Here's Riot KiWiKiD with a bugs & feedback thread for Pulsefire Twisted Fate:"Sup players, I’m back with the latest technologies showcased by Twisted Fate! His high-tech improvements may (or may not) help you lock -in that juicy 0-rotation gold card.
- New model and textures - you see the bowler hat, you be the bowler hat, you are the bowler hat.
- New Spell VFX - Featuring that iconic, mesmerizing ice blue all over.
- New SFX - Digitized and techy SFX on all spells! Let me know which one you like the most!
- New recall animation - Pick the correct portal in search of Pulsefire Riven.
- New death animation - Get the death you deserve when you ult into a turret (for those 200iq plays).
Pulsefire Twisted Fate is now dealing tech cards on PBE! Report back here with any bugs that occured or feedback that you have. If you’ve got any questions, I’ll be the support you need to carry your bugs and feedback to the team.
Pulsefire Twisted Fate is currently set at 1350 RP (subject to change)."
New Summoner Icons
Three new summoner icons featuring the new Pulsefire Riven, Twisted Fate, and Shen skins are now on the PBE:A fourth, fluffy new summoner icon is now on the PBE:
New MSI Summoner Icons
Fourteen new MSI summoner icons are now on the PBE:New Emotes
Three buzzworthy new emotes are now on the PBE - "Bee Mad", "Bee Sad", and "Bee Happy":New Leveling Reward Emotes
Five new leveling reward emotes have been added to the PBE, corresponding to Legend 16, Legend 17, Legend 18, Legend 19, and Legend 20:New Ward Skin
A new ward skin is now on the PBE!Pulsefire 2018 Ward Skin
Clash Summoner Banners, Flags and Trophy Assets
Tons of new assets for summoner banners and flags based on Runeterran regions, frames, pedestals, trophies, and more were added to the PBE. These look to be related to Clash! Here is an Imgur album of all assets.
Flag Frames
Flags
Freljord
Piltover
Shadow Isles
Zaun
Pedestals
Trophies
Base (Demacia)
Freljord
Piltover
Shadow Isles
Zaun
Clash Login Theme
A new login themed around Clash is now on the PBE!
[Still Image / Music]
Dragon Master Swain Chroma Continued Testing
The Dragon Master Swain chroma are back on the PBE, including changes to each, and two new colors (teal and black):Dragon Master Swain
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Here's Riot Orphyre with an updated bugs & feedback thread for Dragon Master Swain:
Here's Riot Orphyre with an updated bugs & feedback thread for Dragon Master Swain:
"Hey everyone!
We’ve added two new Dragon Master Swain Chromas, as well as made some adjustments to previous ones!
Dragon Master Swain Chromas:
The chroma sets are now available on PBE! We hope you all will enjoy the new sets, but we’re also looking forward to hearing your constructive feedback. I’ll do my best to answer and reply to your questions and feedback!
- New textures: “They falter before my dragons.”
- Pearl
- Tanzanite
- Ruby
- Emerald
- Sapphire
- Obsidian
Thanks!
Riot Orphyre"
Off-Screen Health Bar Correction on PBE
As mentioned by Meddler in a previous QGT post, Riot Meyea is here with a feedback thread for off-screen healthbar changes:"Left image is PBE, the right image is Live
It's pretty simple. If your health bar is off your screen but a part of a turret, inhib, rift herald, dragon, or baron is on your screen the health bar now pushes itself down so that you can see it.
If you have any feedback on this feature or any issues, please post here."
Miscellaneous
- As mentioned by Meddler in a past QGT post, a "Treat 'Target Champions Only' as a toggle" option was added to the client under Game options:
- With CLASH and related assets continuing PBE beta testing, the Profile page has been changed to include a spot for a Clash Trophy.
- Files for a rainbow colored spawn visual effects were discovered! Below is a GIF of the spawn animation in action:
While we have no specifics yet, KateyKhaos tweeted:
"All champs and skins will have the ability to use it, more details soon!"
- A new set of skin bios have been added in today's PBE cycle! Here's an example for Red Riding Annie:
"Over the river and through the woods, to grandmother's house Annie went-- not once suspecting that Warwick the Wolf was waiting for her. Of course, Warwick didn't know Annie could shoot balls of magic flame or summon a fiery bear, so really this was a larger issue with communication."
Balance Changes
* NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.
Champions
Armor lowered from 31 to 26HP increased from 527.72 to 539HP/Level increased from 79 to 85HP Regen lowered from 5.5 to 3.5
Azir
[Reverted to live values on 5/7!]
Base HP lowered from 552 to 500Attack speed per level increased from 1.5 to 2.5HP5 increased from 7 to 10HP5 per level increased from .55 to .75Conquering Sands (Q) damage increased from 60/80/100/120/140 to 70/90/110/130/150
Arise! (W)recharge time lowered from 8/7.5/7/6.5/6 to 6 at all ranks.AP ratio lowered from 60% to 40%cost lowered from 40 at all ranks to 20/25/30/35/40damage changed from [60-160 based on level] to 60/80/100/120/140Attack speed lowered from 20/30/40/50/60% to 25/30/35/40/45%Additional attack speed increased from 20/30/40/50/60% to 30/35/40/45/50%Recast time lowered from 1.5s to 1sSand Soldier changes:Sand Soldier duration changed from 10 seconds at all ranks to 4/5.5/7/8.5/10 seconds[Added to tooltip] Sand Soldiers can attack targets outside of Azir's basic attack range.Sand Soldiers deal 50% damage to minions that aren't their primary target.Soldier pass through damage increased from [25/50/75/100 at levels 1/6/11/16] to 100%
Shifting Sands (E)cost increased from 60 at all ranks to 100 at all rankscooldown increased from 19/18/17/16/15 to 24/21/18/15/12damage AP ratio increased from 40% to 50%damage increased from 60/90/120/150/180 to 100/120/140/160/180shield lowered from 80/120/160/200/240 to 60/105/150/195/240
Emporer's Divide (R) damage changed from 150/250/450 to 200/300/400
Bard
- Caretaker's Shrine (W) cost lowered from 90 at all ranks to 70 at all ranks
Armor lowered from 33 to 28HP increased from 475 to 481HP/Level increased from 85 to 91HP Regen lowered from 5.5 to 3.5
Dr. Mundo
[Changelist]
- Sadism (R)
- cooldown increased from 100/85/70 to 110/100/90
- cost changed from [20% current health] to [25% current health]
Armor lowered from 34 to 29HP increased from 557.76 to 574HP/Level increased from 82 to 88HP Regen lowered from 6 to 3.75
** Ezreal
Armor lowered from 31 to 25HP increased from 484.4 to 491HP/Level increased from 80 to 86HP Regen lowered from 6.5 to 4
Armor lowered from 29 to 24HP increased from 540 to 556HP/Level increased from 85 to 91HP Regen lowered from 6 to 3.75
Armor lowered from 32 to 28HP increased from 515 to 531HP/Level increased from 82 to 88HP Regen lowered from 6 to 3.75
Armor lowered from 33.04 to 28HP increased from 554.4 to 571HP/Level increased from 80 to 86HP Regen lowered from 5.5 to 3.5
Armor lowered from 28 to 23HP increased from 517.76 to 534HP/Level increased from 83 to 89HP Regen lowered from 6 to 3.75
Kha'Zix
[Context / Changelist - Reverted on 5/7!]
Void Assault (R)Evolved Adaptive Cloaking[New Effect] Now grants 50% base cooldown reduction to Void Assault (new cooldowns: 50/45/40)[New Effect] Now increases stealth duration by 1.5 seconds (to 3 seconds per cast)[Removed] No longer passively grants stealth or movement speed when entering brush
Armor lowered from 29 to 24HP increased from 517.76 to 534HP/Level increased from 82 to 88HP Regen lowered from 6 to 3.75
** Lucian
Armor lowered from 33 to 28HP increased from 554.4 to 571HP/Level increased from 80 to 86HP Regen lowered from 6 to 3.75
Armor lowered from 33 to 28HP increased from 530 to 541HP/Level increased from 85 to 91HP Regen lowered from 6 to 3.75
Poppy
- Base movespeed increased from 340 to 345
Ryze
[Original context thread - Reverted on 5/7!]
Overload (Q)Cost increased from 40 to 50/60/70/80/90[New Effect] Deals [20/24/28/32/36/40% at 1/4/7/10/13/16] additional damage as true damage to enemies with Flux (replaces E bonus damage mechanic)
Rune Prison (W)[Removed] No longer has a mana cost[New Effect] Casting Rune Prison restores 6/7/8/9/10% of Ryze's maximum ManaCooldown changed from 13/12/11/10/9 to 15/13/11/9/7Bonus mana increased from 1% to 4%CC type changed from [roots for 0.75 seconds] to [applies a 50% slow that decays over 1.25 seconds]
Spell Flux (E)Cooldown changed from 3.25/3.00/2.75/2.50/2.25 to 3.5/3.0/2.5/2.0/1.5Cost increased from 60/70/80/90/100 to 60/80/100/120/140[Removed] Overload Damage Bonus (replaced by Q true damage mechanic)W Bonus changed from [Increased Root Duration] to [Roots instead of slowing]Bounce Radius (also applies to Q) lowered from 350 to 275[Added to tooltip] "Bounce ranges are significantly larger against champions, large minions, and large monsters."Spread Radius changed from [350 (center to center)] to [450 (center to edge) vs. champions , large minions, and large monsters]200 (center to edge) vs. all other unitsSpread Damage increased from 50% to 100%
Sion
[Context]
- HP regen lowered from 2 to 1.8
- Roar of the Slayer (E)
- AP ratio increased from 40% to 55%
- damage lowered from 70/105/140/175/210 to 65/100/135/170/205
- armor reduction duration increased from 2.5 seconds to 4 seconds
- "Armor reduction applies to passed through targets"
Armor lowered from 31 to 26HP increased from 515.76 to 532HP/Level increased from 82 to 88HP Regen lowered from 5 to 3.25
Armor lowered from 31 to 26HP increased from 542.76 to 559HP/Level increased from 82 to 88HP Regen lowered from 6 to 3.75
Armor lowered from 32 to 27HP increased from 525.08 to 542HP/Level increased from 81 to 87HP Regen lowered from 6 to 3.75
Armor lowered from 32 to 27HP increased from 537.76 to 549HP/Level increased from 82 to 86HP Regen lowered from 5.5 to 3.5
Armor lowered from 28 to 23HP increased from 498.44 to 515HP/Level increased from 83 to 89HP Regen lowered from 5.5 to 3.5
** Xayah
Armor lowered from 33 to 28HP increased from 545 to 561HP/Level increased from 80 to 86HP Regen lowered from 5 to 3
Zac
- Unstable Matter (W)
- [Removed] No longer adds 2% per 100 AP health as damage
- Elastic Slingshot (E) AP increased from 70% to 90%
- Lets Bounce! (R) AP increased from 70% to 90%
Items
Enchantment: Runic Echoes
[Context]
- +60 AP
- +10% CDR
- +300 Mana
- [New Effect] UNIQUE Passive - Echo:
Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
Thiseffect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.
Limited to 1 Gold Income or Jungle item."
Gargoyle Stoneplate
- Unique Active - Metallicize cooldown lowered from 92 seconds to 90 seconds
Hunter's Machete
- Bonus damage vs. monsters increased from 25 to 35
- [Removed] No longer grants bonus attack speed
Hunter's Talisman
- [Removed] No longer gives 150% base mana regen
- health steal increased from 25 to 30
- [New Effect] "While in the jungle or river, regenerate 8 mana per second based on your missing mana."
Warding Totem (Trinket)
[Context]
- Ward duration increased from [60-120 seconds] to [90-180 seconds]
- Charge cooldown increased from [180-90 seconds] to to [240-120 seconds]
Jungle & Support Items
- [Context] "First, made Support and Jungle items exclusive. Support items exist to shore up the needs of that position, and it just causes problems when players of other positions take those items."
- [Context] "Oh, by the way, with the Support/Jungle item change... Machete and Talisman should have special rules that allow you to have both. Please let me know if you run into any issues with this!"
[** = Marksman Changes, including items, runes, and champions - Context Post / Changelist - REVERTED AS OF 5/10, EXPECT THESE CHANGES BACK IN 8.11!]
Recipe: [Pickaxe + Pickaxe + Dagger + 1150g]Total Cost: 3200g+55 Attack Damage+25% Attack SpeedUNIQUE Passive - Storms Edge: If you haven't attacked for 2 seconds, your next basic attack deals +50 damage (increased by your attack speed).UNIQUE Passive: When you apply Storm's Edge or critically strike, gain 8% attack speed for 5 seconds, stacking up to 5 times.
Armor Penetration changed from [35% bonus] to [10% total]
New Recipe: [Last Whisper + Pickaxe + 625 gold]Total cost increased from 2600 to 2800Attack Damage lowered from 50 to 40Armor Penetration changed from [35% bonus armor penetration] to [35% total armor penetration]Giant Slayer passive removed.
** Giant Slayer
Removed from the shop
Gold cost increased from 2600 to 2800Attack Damage lowered from 50 to 40Armor Penetration changed from [35% bonus armor penetration] to [25% total armor penetration]
Total gold cost increased from 1200 to 1300Critical strike lowered from 20% to 15%
Total gold cost increased from 2600 to 2800
** Statikk Shiv
Total gold cost increased from 2600 to 2800
Total gold cost increased from 2600 to 2800
** Phantom Dancer
Total gold cost increased from 2600 to 2800
New Recipe: [B.F. Sword + B.F. Sword + 1100 gold]Total Cost: 3700gAttack Damage increased from 70 to 80[Removed] No longer increases critical strike damage.[New Effect] UNIQUE Passive: Doubles your critical strike chance.[New Effect] UNIQUE Passive: 20% of critical strike damage dealt to champions is converted to true damage.
AD increased from 100 to 110[Removed] 20% Critical Strike Chance[Removed] no longer increases critical strike bonus damage by 50%[New] Unique passives from Infinity Edge now in place on Molten EdgeUNIQUE Passive: Doubles your critical strike chance.UNIQUE Passive: 20% of critical strike damage is converted to True Damage.
New Recipe: [B.F. Sword + Caulfield’s Warhammer + 800 gold]Total Cost: 3200gCooldown Reduction increased from 10% to 20%[Removed] No longer grants critical strike chance[Removed] No longer grants additional CDR based on critical strike chance.[Changed Effect] Mana refund reworked: Now grants 1% of missing mana on hit.[New Effect] UNIQUE Passive: After you cast your ultimate, your next basic attack within 10 seconds grants you Essence Flare for 8 seconds (30 second cooldown). Essence Flare: Gain 30% attack speed, and basic attacks refund 20% of your remaining non-ultimate cooldowns."
Removed from shop
Gold Cost lowered from 3400 to 3200
Gold cost lowered from 3700 to 3500
AD increased from 50 to 60MR increased from 45 to 50Shield value changed from [300 + 100% of bonus magic resistance] to [350]
New Recipe: [B.F. Sword + Chain Vest + Stopwatch + 100 gold]Total Cost: 2800gAD increased from 40 to 45Armor increased from 30 to 40
Runes
"Gain 50 - 100% Attack Speed for the first 3 attacks made against enemy champions.
No more than 1.5s can elapse between attacks or this effect will end.
Hail of Blades allows you to temporarily exceed the attack speed limit.
Cooldown: 5s out of combat."
[Must be out of combat ~5 seconds for the effect to cooldown.]This is a new Keystone, making it the 4th option in Domination.
Cheap Shot (D2)
- true damage increased from [12 - 30] to [15 - 40]
Ingenious Hunter (D4)
- Active item CDR increased from 10% to 15%
- Additional cdr per stack lowered from 6% to 5%
[Reverted as of 5/10, expect this back for more testing in 8.11!]
Effect:
"Your ultimate gains 5% reduced cooldown, plus an additional 2% per Bounty Hunter stack.
Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion."
Demolish (R2)
- damage increased from 125 to 175
Bone Plating (R2)
- Damage lowered from [20 - 50] to [15 - 40]
Chrysalis (R3)
- extra health lowered from 60 to 50
[Reverted as of 5/10, expect this back for more testing in 8.11!]
Movement speed changed from [30%] to [15% - 30%]
Phase Rush (S1)
- movement speed changed from [15% - 40%] to [25% - 40%]
[Reverted as of 5/10, expect this back for more testing in 8.11!]
Takes place of The Ultimate HatEffect:
"Shortly after casting your Ultimate ability, gain a powerful, decaying movement speed increase for 2s.
Increase: 100 Movement Speed
Cooldown: 60s, reduced by Cooldown Reduction"
Perfect Timing (I2)
Jungle
Rift Scuttler
[Context / Changelist from Riot Sotere]
- Rift Scuttler spawn logic changed from [Randomly determined location at all points] to [Now at game start, there are crabs on both sides of the river. When both are killed, only one will respawn, in a randomly determined location]
- Rift Scuttler experience changed from [170] to [115-230 (scales from levels 1-9)]
- Rift Scuttler gold changed from [100] to [70-140 (scales as above)]
- Camp Respawn timers changed from 2:30 to 2:15]
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