8.14 PBE Cycle

This mega post was last Updated on 7/12 with the 7/12 PBE Update
(With the release of patch 8.13 to live on June 27th, we started the new 8.14 PBE cycle.)

Previous PBE Cycles in 2018
[7.24] [8.1] [8.2] [8.3] [8.4] [8.5] [8.6] [8.7] [8.8] [8.9] [8.10] [8.11] [8.12] [8.13]

Below you will find a comprehensive list of new content, balance changes, and whatever else  is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents


New Skins

A total of seven new skins are hitting the PBE this cycle, including the gemstone exclusive Hextech Poppy and six new Samsung Galaxy team skins celebrating them as our 2017 Worlds Champions!

Hextech Poppy

[Gemstone Exclusive]
Here's Nurse Flan with a bugs & feedback thread for Hextech Poppy:
"Hextech Poppy is the newest addition to the Hextech collection! She is fashioned as an inventor of hextech machinery! 
  • New model and textures - She's got a decked out Hextech hammer!
  • New VFX for all spells - Hextech-infused magic!
  • New SFX for all spells - Fancy and shiny!
  • New recall animations - Whoa, the hammer turns into a 'copter!
As players who get the first look at this in-progress skin, it would be wonderful to hear your constructive thoughts and feelings on the new Hextech skin! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :] 
This skin is intended to be sold for a number of Gemstones. 
Pricing is subject to change 
See you on the Rift!"

Samsung Galaxy 2017 World Championship Skins

Also included this cycle are the 2017 Samsung Galaxy World Championship skins skins for Ezreal, Gnar, Jarvan IV, Rakan, Taliyah, and Xayah! Check out their signature recalls [here].

GnarEzealJarvan IVRakanTaliyahXayah loading screens:
     
Special loading screens featuring player signatures (also seen during recalls).
     

Before we get into the details, here's Riot Stellari with a bugs & feedback thread for the SSG World Championship skins:
"Hi all~ I'm pitch-hitting for Katey while she's on vacation. :) I'm Stellari, the product lead for the SSG skins.  
SSG came out on top as the 2017 World Champions last year. Each of these upcoming skins honors a player from the 2017 SSG roster!  
 
The skins will be 1350 RP each and include: 
New models and textures - With nods to Korean folklore and mythology, this team rolls out onto the Rift!
New VFX for all spells - Decked out in blues, purples, whites—and, of course—the SSG logo!
New SFX for all spells - Whimsical fantasy magic!
New recall animations - Designed by the players themselves, and brought to life in-game! (Including a duo recall for Rakan and Xayah!) 
SSG Gnar - CuVee
SSG Ezreal - Haru
SSG Jarvan IV - Ambition
SSG Taliyah - Crown
SSG Xayah - Ruler
SSG Rakan - CoreJJ 
As with all World Championship skins, these are also Legacy. 
A quick note about SSG Taliyah. Normally, a champion’s launch skin is left in the store for an extended period of time. However, our World Champion skins are only available for limited periods of time. You’ll be able to get SSG Taliyah now, and again later this year during Worlds. 
These SSG skins are now available to play on PBE. As players who experience this content first hand, your constructive feedback is greatly appreciated!"

SSG Ezreal

1350 RP


SSG Gnar

1350 RP


SSG Jarvan IV

1350 RP


SSG Rakan

1350 RP

SSG Taliyah

1350 RP


SSG Xayah

1350 RP


New Summoner Icons

Six new Samsung Galaxy team summoner icons are also now on the PBE:
     

Another six new summoner icons are now on the PBE! These icons mention the release of the Runeterra Map, as well as a Ryze short coming sometime in the future! No other details at the moment.

Runeterra Map Icon
"Earned by collecting all region icons during the release of the Runeterra map."

Mount Targon Icon
"Earned by collecting all region icons during the release of the Runeterra map."

World Rune Icon
"Earned by collecting all region icons during the release of the Ryze short."

Shadow Isles Icon
"Earned by collecting all region icons during the release of the Runeterra map."

Shurima Icon
"Earned by collecting all region icons during the release of the Runeterra map."

Freljord Icon
"Earned by collecting all region icons during the release of the Runeterra map."

New Emotes

Three new emotes were added in today's update: "Now See Here", "Are You Serious" and "Squee"



New Ward Skin

A new ward skin has been added to the PBE - the World Rune Ward:

World Rune Ward



PBE Bugs and Feedback Thread: Stats on PBE! 

A new Stats tab is now available on the PBE - check it on the Profile page!

Here's Lexical with a thread on a new Stats feature testing on the PBE this cycle, including additional screenshots:
Hihi PBE! Stats is now available on PBE! 
Compare your performance this season by champion or position to other players of equal, higher, or lower skill levels. Designed as performance indicators, Stats lets you dive into your strengths and weaknesses relative to other players.Just head over to the profile tab in the client to get started. 
Under the Stats tab, you will see the overview page. From there you can filter your games queue types, games played etc. You will need at least 5 games played per champion, queue type and role in order to see detailed data. Your scores are broken down into three main categories: Team Play, Income, and Combat. 
To see detailed stats, just click on the champion or lane you wish to see.
You can compare with different ranks or chose a friend, an expert or another one of your champions in the same role to compare. Clicking a point on the graph will show you a specific game.
Because we’re on PBE most folks will have fewer games, and fewer stats. So you might need to play a few games to get the full experience or just use your imagination until we hit live. 
Please let us know what you think. We would love to hear your feedback, questions and bug reports! :)"

Updated Spellblade VFX on PBE 

Here's Riot King Cobra with the details on updated Spellblade VFX now testing on the PBE:
"Hi everybody! We’re here with a visual update to some of our older item effects in League. 
There are new VFX for the Spellblade passive on Sheen, Iceborn Gauntlet, Trinity Force, and Lich Bane on PBE. We want to maintain the current readability, but get these effects to better match League’s current art style. 
You can check them out in some images below! (Old on left and new on right) 
Sheen / Trinity Force
Lich Bane
Iceborn Gauntlet
Do these still read as the same buffs to you? Are the new buffs as noticeable as the ones on Live? Do they feel cleaner and clearer than the Live versions? We'd love to hear your thoughts!"

Cursor Update on PBE v3 

Below is Fearless with the latest PBE boards post on the Cursor update that's been testing on the PBE for a few cycles now.

Cursor Update on PBE v3 (Posted 6/20/2018)
"Hey all, here’s one more iteration during this PBE cycle. In this round, we’ve been focusing on the following areas: 
Enemy Hover (Sword) Iterations - shape, size, and color
Pass on visuals to feel closer to League style (WIP) 
For this round we focused on updating the render quality of our assets to feel a bit more like League but still contrast the colors and vfx that happen in game so you don’t lose track of the cursor. The renders are not final, and if we move forward with these designs, they will still need some polishing. 
We have also heard a good amount of feedback on the sword feeling small or the shape change not giving enough feedback on when you’re hovering an enemy. So in this iteration, we are adding color combined with the shape shift to a bigger sword to give you that quick feedback when you need it. 
Color can be tricky - the legacy cursor often had problems with losing a red sword in a red wave of minions. To solve that, we’re trying out a red sword but with a brighter white edge and tip to help stand out against all the red in the game. 
These visuals are still a work-in-progress and we’d love to get your feedback. Thanks!"

Fizz Change v2 Heading to PBE 

Here's NeuroCat with a new iteration of Fizz W changes heading to the PBE this cycle:
Hi all, 
Last week, we tried some experimental changes to Fizz’s W, but we heard your feedback and have a new iteration landing on the PBE today. As before, our primary goal with these changes is to replace the mark charging mechanic and Fizz’s current W with a more satisfying and intuitive version of W (while maintaining the delay on Fizz’s full burst) - this time around, we also want to have the version feel more like pre-rework Fizz. 
Current Changes to W (relative to live Fizz) 
  • REMOVED - W passive marking targets for 6s (the bleed is retained)
  • REMOVED - W active dealing triple damage when hitting a mark-primed target
  • NEW - If Seastone Trident active doesn’t kill its target, Fizz gains bonus on-hit magic damage for 6s
  • On-hit Damage: 10/15/20/25/30 + 25% AP
  • W Cooldown: 10/9.5/9/8.5/8 >>> 18/17/16/15/14
  • W Mana Refund: 20/28/36/42/50 >>> 20/28/36/44/52 
In response to your feedback, we want to backload his full damage potential in a way that feels very natural (and nostalgic) to long time Fizz players, so we’re trying the on-hit bonus on his W active. You still have the active attack-reset magic damage, same as live, so after a couple autoattacks (plus a Q), you’ll be netting similar damage to an empowered W on live. If you manage to stick to your target for the full duration, you’ll be doing significantly more damage. 
We also heard that you find Live Fizz’s farming very satisfying with his cooldown reset on W, so we’ve retained that mechanic (you just won’t get the on-hit buff if you reset it). 
As before, with these changes, we’re not looking to update Fizz or make large scope changes, just smooth down a consistent pain point for Fizz players. These changes will not necessarily ship with the next patch - we want to keep them on PBE for a bit, collect your feedback, and iterate if necessary. 
Thanks again for your feedback on the last round. If you get a chance, especially if you’re a once-lapsed Fizz player, jump onto PBE and give them a whirl. 
-NeuroCat"

Miscellaneous 

  • As noted by Reav3 in his recent post, Aatrox's "banner wings" are slowly being implemented! Look for more as the cycle progesses.

Mecha Aatrox Chroma
  • The new collection pages for Icons and Ward skins continues PBE testing, including a number of description additions. More information on these upcoming collections can be found [here]. 
  • A small handful of skins bios were added this cycle! Here's El Leon Gnar's for an example:
"He's big. He's small. He's throwing pieces of the ring around like it's made of pixie dust and unicorn whispers. He's El Leon, the eighth wonder of the world, and he's here to say to his opponents: "Gnar!""

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

Champions


Aatrox
[Context/Changelist]
  • Base HP lowered from 610 to 580
  • The Darkin Blade (Q) 
    • First hit damage lowered from 20/35/50/65/80 to 10/25/40/55/70
    • Minion damage lowered from [65% - 100%] to [50% to 100%]
  • Umbral Dash (E) recharge time changed from 20/18/16/14/12 to 24/20/16/12/8
  • World Ender (R
    • AD increased from 20% at all ranks to 20/22.5/25%
    • "Q slot is frozen on revive (maintains current Q progression)"

Ahri
[Changelist]
  • Charm (E)
    • Cost lowered from 85 to 70
    • duration increased from 1/1.25/1.5/1.75/2 to 1.4/1.55/1.7/1.85/2


Dr. Mundo
  • Infected Cleaver (Q) 
    • Health cost refund on cleaver hit lowered from 50% to 40%
    • Health refund on kill with cleaver lowered from 100% to 80%

Cassiopiea
  • Noxious Blast (Q) 
    • AP ratio increased from 70% to 80%
    • Total damage increased from 75/120/165/210/255 to 75/125/175/225/275

Corki
  • Gattling Gun (E) 
    • total damage changed from 80/140/200/260/320 to 120/170/220/270/320
    • total resistance reduction increased from 4/8/12/16/20 to 8/11/14/17/20

Elise
  • HP per level increased from 85 to 93

Fizz
[Context/Changelist #1 | Context/Changelist #2 | Context/Changelist #3]
  • Urchin Strike (Q)
    • [Removed] "Seastone Trident is applied to all enemy units Fizz passes through during his dash."
      • "Removed the bleeds on non-primary targets of Urchin Strike (Q) and all targets of Chum the Waters (R)"
  • Seastone Trident (W)
    • [REMOVEDW passive marking targets for 6s (the bleed is retained)
    • [REMOVED] W active dealing triple damage when hitting a mark-primed target
    • [NEW] If Seastone Trident active doesn’t kill its target, Fizz gains bonus on-hit magic damage for 5s
      • On-hit Damage: 10/15/20/25/30 + 30% AP
    • Cooldown lowered from [10/9.5/9/8.5/8] to [7/6.5/6/5.5/5]
    • Mana Refund increased from [20/28/36/42/50] to [20/28/36/44/52]
    • Active Bonus Damage increased from [20/30/40/50/60 + 40% AP] to [40/50/60/70/80 + 40% AP]
  • Chum the Waters (R)
    • [Removed] "Seastone Trident applies to the champion the fish attaches to and targets hit by the shark."
  • [Bugfix] "Also, we fixed some bugs where his W active duration before hitting a target was 2s instead of 4s and his on-hit damage was higher than intended."


Jinx
  • HP per level lowered from 88 to 84
  • Base HP increased from 531 to 581

Kalista 
  • Rend (E) Tooltip updated to show more detail on additional spear damage:
    • "Each additional spear deals 10/14/19/25/32 (+20/23.75/27.5/31.25/35% AD) physical damage."

Karma
[Context/Changelist - not all changes implemented yet!]
  • Base armor increased from 20.384 to 26
  • Base mana lowered from 374 to 350
  • Mana regen increased from 1.7 to 2.3
  • Mana regen growth lowered from 0.16 to 0.1
  • Inner Flame (Q)
    • Mantra - Soulflare detonation damage lowered from 50/150/250/350 to 35/140/245/350
    • Splash radius increased from 250 to 300

Nocturne
  • [Hotfixed to live on 7/3Base AD lowered from 65 to 62
  • [Hotfixed to live on 7/3Paranoia (R) AD ratio lowered from 150% to 120%

Pantheon
  • Attack speed increased from .644 to .696
  • Aegis of Zeonia (W) damage increased from 50/75/100/125/150 to 60/85/110/135/160

Rakan
  • Gleaming Quill (Q) cooldown increased from 12/10.5/9/7.5/6 to 12/11/10/9/8
  • The Quickness (R) cooldown increased from 120/100/80 to 130/110/90


Rek'Sai
  • Queen's Wrath (Unburrowed Q) AD ratio increased from 40% to 50%
  • Prey Seeker (Burrowed Q) AD ratio increased from 40% to 50%
  • Void Rush (R) AD ratio increased from 185% to 200%

Sejuani
  • Glacial Prison (R) 
    • empowered storm stun lowered from 2 seconds to 1.5 seconds

Sion
  • Decimating Smash (Q)
    • Minimum damage increased from 30/48/65/83/100 to 30/50/70/90/110
    • minimum damage AD ratio increased from [45/50/55/60/65%] to [45/52.5/60/67.5/75%]
    • Maximum damage increased from 90/143/195/248/300 to 90/150/210/270/330
    • maximum damage AD ratio increased from [135/150/165/180/195%] to [135/157.5/180/202.5/225%]

Sivir
  • Boomerang Blade (Q) cooldown lowered from 9 at all ranks to 7 at all ranks

Shen
  • Twilight Assault (Q) Spirit Blade collision slow changed from 35% at all ranks to [15/20/25/30/35%]

Swain
  • Demonic Ascension (R) 
    • Demonflare AP ratio lowered from 27% to 21%

Talon
  • Rake (W) 
    • return damage lowered from 70/95/120/145/170 to 70/85/100/115/130

Taliyah
  • [Hotfixed to live on 7/3Threaded Volley (Q) cooldown increased from [9/7.5/6/4.5/3] to [11/9/7/5/3]

Tristana
  • [Hotfixed to live on 7/3] Rapid Fire (Q) bonus attack speed changed from [30/50/70/90/110%] to [50/65/80/95/110%]
  • [Hotfixed to live on 7/3Explosive Charge (E) 
    • mana cost lowered from [70/75/80/85/90] to [50/55/60/65/70]

Twitch 
  • HP per level lowered from 87 to 84
  • Base HP increased from 542 to 582

Varus
  • [Hotfixed to live on 7/3Piercing Arrow (Q) 
    • Minimum damage AD ratio increased from 100% to 110%
    • Maximum damage AD ratio increased from 150% to 165%
  • [Hotfixed to live on 7/3Blighted Quiver (W)
    • Bonus magic damage changed from [5/9/13/17/21] to [7/10.5/14/17.5/21]
    • Magic damage per stack changed from [2/2.75/3.5/4.25/5%] to [3/3.5/4/4.5/5%]

Vayne
  • Silver Bolts (W) bonus true damage increased from [4/6/8/10/12% of target's max health] to [4/6.5/9/11.5/14% of targets max health]

Vel'Koz
  • Plasma Fission (Q) AP ratio increased from 60% to 80%

Vi
  • Assault and Battery (R) cooldown lowered from 130/100/70 to 110/85/60

Viktor
  • Gravity Field (W) range increased from 700 to 800

Wukong
  • Nimbus Strike (E) damage lowered from 65/110/155/200/245 to 65/100/135/170/205

Zoe
  • Spell Thief (W)
    • total magic damage changed from 75/120/165/210/255 to 75/105/135/165/195
    • AP ratio lowered from 65% to 55%

Items

Brawler's Gloves
  • [Hotfixed to live on 7/3Cost lowered from 600 to 400
Stormrazor
  • [Hotfixed to live on 7/3Recipe changed: [B.F. Sword + Pickaxe + Dagger + Dagger + 425g]
    • (Dagger has been added to recipe, lowering combine cost. Total cost unchanged)
  • [Hotfixed to live on 7/3Now gains 1% damage per .75% critical strike chance
    • Lowered from [1% damage per 1.5% critical strike chance]

Zeal
  • [Hotfixed to live on 7/3Combine cost increased from 400 to 600
    • (note: due to up Brawler's price change - total cost unchanged)

Runes
Conqueror

  • AD lowered from 10-35 to 6-35

Ghost Poro (D3)
  • Effect changed:
"Entering brush will swap your current Trinket for a Ghost Poro. The Ghost Poro can be placed at your feet and will provide vision for 300s, or until you place a new one. 
Whilst either you or your Ghost Poro is in enemy territory, gain 5-20 adaptive stats, based on level.  
If an enemy enters brush with a poro in it, they scare it away, putting Ghost Poro on a 60s cooldown."

Zombie Ward (D3)
  • Effect changed:
"Each takedown of an enemy Ward will cause a friendly Zombie Ward to sprout from its corpse. In addition, damaging an enemy Champion after destroying a Ward takedown inflicts 30 - 90 bonus magic damage (based on level). 
Zombie Wards are visible, last for 120s and don't count towards your ward limit."

Summoner Spells

Teleport
  • Cooldown increased from 300 to 360
  • Cooldown when cancelled increased from 200 to 240

Patch History for this cycle:


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