This mega post was last Updated on 2/14 with the 2/14 PBE Update
(With the release of patch 9.3 to live on February 6th, we started the new 9.4 PBE cycle.)
Previous PBE Cycles in 2019
Below you will find a comprehensive list of new content, balance changes, and whatever else is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.
(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )
Table of Contents
- Champion Skins
- Chromas
- Summoner Icons
- Visual Effect Updates: Kennen, Olaf, Wukong and Riven
- Balance Changes
- Patch History
Champion Skins
Two new skins are hitting the PBE this cycle - Papercraft Anivia and Papercraft Nunu & Willump:Papercraft Anivia
1350 RP
At the tallest paper mountain in the whole paper world, Nunu and Willump found a great paper phoenix. "You cannot go to the top of the mountain," said the phoenix, "or your mother will be very angry." So Nunu and Willump thought and thought, but they couldn't find any way to get past...
Here's Riot KateyKhaos with a bugs & feedback thread for Papercraft Anivia:
"On my wings!
Papercraft Anivia includes:
- New model and textures: A brand new, decorative paper look!
- All-new VFX: Rich in yellows, greens and reds!
- All-new SFX: So magical!
- All-new recall animation: Birds of a feather flock together!
Papercraft Anivia is set to be 1350 RP.
Prices are subject to change.
Papercraft Anivia is available to play now on PBE! As always, we’d love to hear your feedback, so drop it in the thread below! If you have questions, feel free to ask ‘em here, and we’ll do our best to answer them! GLHF! :)"
Papercraft Nunu & Willump
1350 RP
Papercraft Nunu & Willump
One day, Nunu awoke to a world made entirely of paper, with his mother nowhere to be seen. He took a square off the wall, folded it into a wild Willump, and said "Now we will go find mom!" Willump agreed, and the two embarked upon a grand adventure...
One day, Nunu awoke to a world made entirely of paper, with his mother nowhere to be seen. He took a square off the wall, folded it into a wild Willump, and said "Now we will go find mom!" Willump agreed, and the two embarked upon a grand adventure...
"Every adventure is better with a friend!
Papercraft Nunu & Willump includes:
Papercraft Nunu & Willump is set to be 1350 RP.
- New models and textures: Willump has been transformed into a magical paper creature!
- All-new VFX: Full of golds, oranges and teals!
- All-new SFX: So whimsical!
- All-new recall animation: Nunu and Willump do paper craft together!
Prices are subject to change.
Papercraft Nunu & Willump is available to play now on PBE! As always, we’d love to hear your feedback, so drop it in the thread below! If you have questions, feel free to ask ‘em here, and we’ll do our best to answer them! GLHF! :)"
Chroma
Each new skin this cycle has a set of chroma - 8 for Papercraft Anivia, and 7 for Papercraft Nunu & Willump:
Papercraft Anivia
[Eight total]
Papercraft Nunu & Willump
[Seven total]
Here's Riot Orphyre with a bugs & feedback thread for the Papercraft chroma this cycle:
"Hey everyone!
We’ve got some new Chromas coming up for Papercraft Nunu & Willump and Papercraft Anivia!
Papercraft Nunu & Willump:
- New textures:
- Papercraft Nunu & Willump (Ruby)
- Papercraft Nunu & Willump (Pearl)
- Papercraft Nunu & Willump (Aquamarine)
- Papercraft Nunu & Willump (Obsidian)
- Papercraft Nunu & Willump (Amethyst)
- Papercraft Nunu & Willump (Rose Quartz)
- Papercraft Nunu & Willump (Catseye)
Papercraft Anivia:
- New textures:
- Papercraft Anivia (Ruby)
- Papercraft Anivia (Catseye)
- Papercraft Anivia (Pearl)
- Papercraft Anivia (Emerald)
- Papercraft Anivia (Obsidian)
- Papercraft Anivia (Tanzanite)
- Papercraft Anivia (Rose Quartz)
- Papercraft Anivia (Rainbow
The Chroma sets are now available on PBE! We hope you all will enjoy the new sets; as usual, we’re looking forward to hearing your constructive feedback. I’ll do my best to answer and reply to your questions and feedback!
Thanks!
Riot Orphyre"
Summoner Icons
Three new summoner icons are now on the PBE:
Papercraft Anivia Icon, Papercraft Nunu Icon, Papercraft Willump Icon
Visual Effect Updates: Kennen, Olaf, Wukong and Riven
Here's Riot Beardilocks with details on new VFX updates now testing this cycle:"Hello everyone!
Similar to the previous updates to Anivia, Dr. Mundo, Gragas, Jarvan, Lee Sin, Renekton, Veigar, and Vi, we're working on updates to the Visual Effects (VFX) and Sound Effects (SFX) of more champions whose spell effects are in need of some love. These are updates to the visuals and sounds only, and do not include any gameplay updates. Our aim is to get their FX to current League standards and improve gameplay clarity. In Patch 9.4, we'll be releasing VFX and SFX updates for and Wukong, and VFX-only updates Olaf, Riven and Kennen (he already received some SFX love a few patches ago).
We're looking for early feedback now on these videos, but they will be added to the PBE soon. Please try them out there —especially if you're a main—when they're available and leave us your feedback!
Kennen
VFX update across the board to clean up unnecessary noise and improve gameplay clarity.
Kennen received SFX updates several patches ago
BA - Basic attacks are more easily distinguished from Q
Q - Q is more distinguished from BA, has increased satisfaction and a unique impact VFX
W - Increased visual satisfaction
E - Kennen has all new VFX for lightning rush. This has a key change to keep Kennen's silhouette during the animation for gameplay clarity, with an added range indicator. Blood moon Kennen has received a similar update, and Super Kennen has a superhero pose, though it still uses base VFX
R - Increased visual satisfaction and reduced noise
P - When Kennen procs his passive on a champion or monster it now has a clear 3 mark VFX to show the source of the stun. Passive marks on minions are reduced in size and brightness to add clarity to gameplay
Please note that all skins other than Blood Moon use Kennen's Base VFX (with the exception of their unique shaped shuriken)
Olaf
VFX update across the board to clean up unnecessary noise and improve gameplay clarity.
BA - Basic attacks now have swipes and a new hit effect
Q - Q missile now has a hitbox indicator. The pick-up range is now visible. Pick-up also has a new effect
W - Increased visual satisfaction and readability. Removed old noisy runes. Heal effect is now clearer, too
E - New lightning effect and swipes!
R - Clearer and better visuals for R activation and buff. Olaf doesn't turn just red anymore.
All of Olaf's skins have been updated to be closer to these VFX. Brolaf has some new unique VFX.
Riven
VFX update across the board to clean up unnecessary noise and improve gameplay clarity.
BA - Cleaned up noise (removed the blood!)
Q - All three Q's have unique slashes, and now properly show the area of damage
W - Updated the ability to bring it more into League's current visual style, while providing more clarity to the hitbox
E - Riven's sword pieces now shield her when she dashes. Also brought the shield up to current VFX standards
R - Cleaned up the random visual effects that play around her body/hand, but added more emphasis/glow on her sword. All abilities should now properly reflect the larger ranges during ult, and the Wind Slash is now clearer and more unified.
P - The hilt of her sword (and the first shard of it) should now glow when her passive is active. Cleaned up the noise.
Please note that none of Riven's animations or actual gameplay have been changed at all.
Wukong
VFX update across the board to clean up unnecessary visual noise
BA - Basic attacks now have a swipe and new hit effect
Q - Q now has a cleaner more powerful swipe, unique hit effect, and removed noisy fx
W - Removed unnecessary amounts of clouds and pushed back visual priority
E - New clouds and wisps!
R - Clearer visuals
Some skins have received minor updates to reduce unnecessary noise and increase satisfaction of their VFX
Sound effect updates are planned for Wukong for 9.4, but are not included in this preview video. Keep your eyes peeled on this post for SFX updates!
Please let us know if you have any feedback on these video previews, they will all be available on the PBE soon!"
Check out full VFX Previews from SkinSpotlights:
Balance Changes
* NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.
Rek'Sai
[Changelist]
Sylas
Varus
[Changelist]
Vi
Yasuo
[Changelist]
Zed
[Changelist]
Essence Reaver
Kircheis Shard
Statikk Shiv
Conqueror (Precision Keystone)
Champions
Azir
[Changelist]
Gnar
[Changelist]
Hecarim
[Changelist]
Karthus
[Changelist]
Lucian
[Changelist]
- Attack speed growth increased from 1.5% to 3%
Gnar
[Changelist]
- Mega Gnar
- Armor growth increased from 4.5 to 5.5
- MR growth increased from 2 to 4
Hecarim
[Changelist]
- Rampage (Q) mana cost changed from 32/34/36/38/40 to 28/31/34/37/40
- Devastating Charge (E) cooldown changed from 24/22/20/18/16 to 20/19/18/17/16
Karthus
[Changelist]
- Lay Waste (Q)
- Base damage lowered from 50/70/90/110/130 to 45/65/85/105/125
- Isolated base damage lowered from 100/140/180/220/260 to 90/130/170/210/250
Lucian
- Ardent Blaze (W)
- Mana cost increased from 50 at all ranks to 70 at all ranks
- damage lowered from 85/125/165/205/245 to 75/110/145/180/215
Rek'Sai
[Changelist]
- General
- "Fury bar now changes colors from Yellow to Red when full."
- Queen's Wrath / Prey Seeker (Q)
- (Burrowed Q) [New] Now generates 25 Fury if it hits a champion
- Burrow / Unburrow (W)
- "Tremor Sense VFX loudness significantly increased for champions"
- "Rek'Sai immediately burrows on respawn now (if she has learned Burrow)"
- Void Rush (R)
- Now becomes untargetable at the start of casting, rather than after casting
- Can now only be dodged if enemies teleport significant distances
- ( >1000 units)
Sylas
- Chain Lash (Q)
- Other changes from Squad5:
"There's some changes in there that can't be scraped I guess. The biggest one is a change to Q2 to be MUCH more reliable to hit. I also removed the monster reduction on Q2 and made W much more forgiving and less likely to be interrupted.
- Kingslayer (W) heal lowered from 50/85/120/155/190 to 50/80/110/140/170
Thresh
[Changelist]
Trundle
[Changelist]
Urgot
[Changelist]
- Death Sentence (Q)
- Mana cost increased from 60 to 70
- Cooldown increased from 16/15/14/13/12 to 20/18/16/14/12
Trundle
[Changelist]
- Frozen Domain (W)
- Mana cost lowered from 60 to 40
- Bonus attack speed changed from 20/35/50/65/80% to 20/40/60/80/100%
Urgot
[Changelist]
- Corrosive Charge (Q) mana cost increased from 60 to 80
- Purge (W)
- mana cost changed from 45/50/55/60/65 to 65 at all ranks
- Shield strength changed from [60/90/120/150/180 (+30% bonus HP)] to [30/60/90/120/150 (+15% bonus HP)]
Varus
[Changelist]
- Piercing Arrow (Q) damage increase over charge changed from [0 - 50%] to [0 - 75%]
- "this also affects W Active's % Missing HP"
Vi
[Changelist - Reverted for now, expect it back for more testing!]
Base AD lowered from 64 to 62Attack speed per level lowered from 2.5 to 2Blast Shield (Passive)Cooldown changed from [12 - 8] to [12]Shield size changed from [10% max health] to [15% max health][New] "Shield CD is reduced by 3 seconds whenever you proc Denting Blows."
Vault Breaker (Q)Damage changed from [110/160/210/260/310 (+160% Bonus AD)] to [20/60/100/140/180 (+140% Total AD)][Removed] No longer deals reduced damage to minions and monsters
Denting Blows (W) attack speed increased from 30/35/40/45/50% to 30/37.5/45/52.5/60%
Excessive Force (E)"Buffed the follow up attack after hitting with E to better scale with attack speed."AD ratio lowered from [115% Total AD] to [110% Total AD]AP ratio increased from 70% to 90%[New] AOE can now crit
Assault and Battery (R)Damage increased from [150/300/450 (+140% Bonus AD)] to [150/325/500 (+110% bonus AD)][Removed] No longer deals reduced damage to additional targetsCC duration on secondary targets increased from .25s to .75sKnockback distance on secondary targets increased from 250 to 400cooldown increased from 110/85/60 to 120/100/80
Yasuo
[Changelist]
- Base AD lowered from 63 to 60
- Steel Tempest (Q) crit damage lowered from 180% to 160%
Zed
[Changelist]
- Attack speed growth per level increased from 2.1% to 3.3%
- Razor Shuriken (Q) damage increased from [80/115/150/185/220(+90% bAD)] to [90/125/160/195/230 (+100% bAD)]
- Living Shadow (W)
- Recast range increased from 1300 to 1950
- (Now matches the range that it can mimic spells)
- cooldown lowered from 22/20/18/16/14 to 20/18.5/17/15.5/14
- Death Mark (R) Passive effect Reaper of Shadows removed.
Items
- AD increased from 60 to 65
- [Changed] 20% Cooldown Reduction is now a Unique Passive
Kircheis Shard
- [Passives merged into 1 unique passive - Energized]
- UNIQUE Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 50 bonus magic damage (based on level) on hit.
Rapid Firecannon
- [Passives reorganized, Energized passive now unique]
- UNIQUE Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 60~140 bonus magic damage (based on level) on hit.
- UNIQUE Passive: Energized attacks gain 35% bonus Range (+150 range maximum).
- Attacks become Energized 25% faster. Energized attacks function on structures.
Statikk Shiv
- [Passives reorganized, Energized passive now unique]
- UNIQUE Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 60~140 bonus magic damage (based on level) on hit.
- UNIQUE Passive: Energized damage bounces to 5 targets and can critically strike.
Stormrazor
- [Passives reorganized, Energized passive now unique]
- UNIQUE Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 50 bonus magic damage on hit.
- UNIQUE Passive: Energized effects have all of their respective effects increased by +30% and also slow for 40% movement speed decaying over 1 seconds.
Runes
- [New Effect] "Attacks or spells that deal damage to an enemy champion grant 3-15 Adaptive Force (based on level) for 3s (8s for melee). Stacks up to 5 times. When fully stacked, 10% of your damage is converted to True Damage and you heal for that amount."
No comments
Post a Comment