There has been a lot of dismay around the forums in the passing weeks regarding IP, an in game currency used to unlock new champions and runes,system was tinkered. The IP system was reformulated to award IP based on time played, rather than the inflexible and flat system of old. Players from all ELO's of life have been swearing up and down the IP gains have been dramatically reduced compared to what they used to receive. Here is a red post concerning the numbers to quell the rumors.
"Hey all!- Tamat, Lead Community Manger, via the official forums.
We've actually been watching the numbers closely since the change and all signs point to the average amount of IP that people earn having been increased since after the change. Here's a graph that represents the before and after.
The "Before" data reflects average IP gain from February 4th to February 10th.
The "After" data reflects average IP gain from March 2nd to March 8th.
We will continue to watch the numbers closely, but we're really happy with that the results of the new system."
The numbers are kinda the same, you can see that after is always abit more then before..
ReplyDeleteawesome info and nice chart too.
ReplyDeleteExcellent post man! Was a really interesting read! thanks for sharing!
ReplyDeletenice post! Man, check my blog out!
ReplyDeletemaybe people just played more matches.
ReplyDeleteThanks for sharing=)
ReplyDeleteHmm, maybe it's because people are playing more?
ReplyDeleteHmm, interesting information. The numbers do seem pretty steady though.
ReplyDeleteDo you play on US or EU?
ReplyDeleteThe only way it would be reduced is if you play a lot of 20 minute surrender matches.
ReplyDeletegood stuff, keep it up
ReplyDelete@Newschooler
ReplyDeleteUS>
looks liked it got nerfed some.
ReplyDeletenice update. i always hate when shit gets nerfed
ReplyDeletesteady increase there
ReplyDeleteDoesn't look like it was effected TOO badly though...
ReplyDeletenice post! thanks for including a chart.
ReplyDeletelooks like decent balancing
ReplyDelete