A Few Bits and Pieces

Posted on at 3:42 AM by Moobeat
While I don't have any additional, cool spoilery stuff, I do have a few house keeping bits of news to share.


1) 6-29 Hot Fix Deployed

Riot deployed a  hotfix a few hours ago.  Lots of bugs were address, including the dreaded "oh shit Baron just aced our team" bug. Here are the deets, courtesy of RiotNyandalee:
  • Fixed a bug that occasionally caused Baron to attack and cast at a faster rate
  • Fixed a bug where some Champions were occasionally freezing during their jump abilities
  • Fixed a bug that was causing various Champions to become stuck in walls
  • Made a change that will reduce the number of disconnects and reconnects that players are experiencing
  • Fixed a bug that was not allowing players to scroll using the middle mouse button
  • Fixed a bug that was occasionally selecting the wrong set of Masteries when players used the “Edit” option
  • Fixed a crash that occurred on the game loading screen

2) EU Servers Finally patched up to 1.61

The EU servers are now the proud recipients of a patch to bring them up to speed with the NA server. I can only assume they got the patch late due to the catastrophe it after being deployed, to the NA server, 9 days ago. You can brush up on the patch notes here.

3) Aura Items Displaying Range on Mouse Over

Phreak commented , a few days ago, that having items with auras, such as Zeke's Herald or Aegis of the Legion,  display their ranges is "an improvement we have planned". A nice little quality of life change if you ask me!

4) Premades To Be Matched Against Other Premades

Just a small quip from Zileas about Riot's intention to, in normal games and when possible, make premades match when more frequently with equally large premades  ( i.e 4 man premade v another 4 man premade, with a pug member each ).

He explains " Professor Doktor Lyte is intending on making it so that 4 man premades match vs other 4 man premades. This change should be live soonish hopefully. I'm not sure where it is in development, but it's important to us. I will check up on this tomorrow, but I believe we have implemented it, it's just a question of what patch it goes out on..."