Diana, Scorn of the Moon, Revealed

Posted on at 5:15 PM by Moobeat

Woah! Maybe Diana will be coming out next week after all. Following yesterdays surge of activity surrounding the Diana's sneak peak, Riot has just posted the reveal for Diana's abilities and appearance. Embrace the Heresy and check it out:



The tide of battle is turning, summoners. With ceaseless aggression, powered and protected by the lunar light, Diana, Scorn of the Moon, controls and chases her enemies through the battlefield, leaving them no sunlight for solace. 

Diana’s high area of effect damage and defensive abilities make her an ideal jungler. Pale Cascade creates three orbiting spheres that detonate and deal damage to any enemy that comes close, while protecting her with a shield that absorbs any incoming damage. If all three orbs are detonated, the shield effect is refreshed, allowing her to absorb even more punishment. This destructive shield, combined with a cleaving attack from her passive, Moonsilver Blade, helps her deal out significant damage to multiple targets and keeps her health high as she quickly tears through jungle camps. 

Drawing power from the moon, Diana’s kit revolves around her use of Moonlight to prep her enemies for an incoming attack. The breakneck pace of Diana’s gameplay and her relentless chasing potential are driven by the interplay between Crescent Strike and her ultimate ability, Lunar Rush. A unique curved skillshot, Crescent Strike unleashes lunar energy in an arc, damaging any enemies in its path and simultaneously afflicting them with Moonlight. Casting Lunar Rush to teleport to an enemy afflicted by Moonlight will reset the ability cooldown while consuming all active Moonlight debuffs. Judicious use of Moonlight combined with accurate casts of Crescent Strike gives Diana incredible mobility and sustained damage throughout a long fight. While using Lunar Rush only in combination with Moonlight will give Diana the highest damage output over time, you may make a judgment call and accept the longer cooldown to either directly rush a vulnerable target or double tap a Moonlight afflicted enemy for heavy burst damage. 

Diana’s kit really comes together in a team fight. After initiating with Crescent Strike and Lunar Rush, she can follow up with Moonfall, drawing in and slowing all nearby enemies, holding them in range for Moonsilver Blade and Pale Cascade until Crescent Strike is ready again. The added durability of her shield helps her survive heavy damage, while the mobility of a Moonlight-enhanced ultimate helps her pursue and assassinate high-value targets. With the complex interplay of her abilities, Diana’s got the potential to control the jungle along and the versatility needed to dominate top or mid lane.


Abilities:
  • Moonsilver Blade (Passive): Diana has increased Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.
  • Crescent Strike: Diana swings her blade to unleash a bolt of lunar energy, afflicting enemies with Moonlight and dealing damage in an arc before exploding.
  • Pale Cascade: Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if all three spheres detonate.
  • Moonfall: Diana draws in and slows all nearby enemies.
  • Lunar Rush (Ultimate): Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.


19 comments

  1. "Diana’s high area of effect damage and defensive abilities make her an ideal jungler"

    time for phreak video lol

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  2. at least no true damage ulti.

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  3. I was hoping for a new jungle and I got one. I can't wait for this weekends PBE!

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  4. every champ they makes is and ideal jungler! wtf phreak stop it! stop it now!

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    1. darius ideal jungler? draven ideal jungler? zyra ideal jungler? lulu ideal jungler? WTF is wrong with you? :D

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    2. But i agree phreak says everyone is a jungler... LOL

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    3. Of the last 20 champs, 11 of them 'can' jungle at least half viably (be able to clear camps without dying :P), 5-7 'could' be played in an important match, while only Sejuani, Nautilus, Shyvana and maybe Volibear and Hecarim, though the two are as commonly seen top lane, are true junglers. 3/20 is not a lot, assuming the ideal release would be one champion of each role every 5 champions, and the fact that the majority of top laners can be played as junglers makes the numbers look even worse.

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  5. i'm hoping her and nocturne have a buff to each other since noc turns everything dark!

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  6. woah a good splash art, thats new

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  7. thought she would be a lame tank like leona but she has a crazy kit from the sound of it!

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  8. funny enough Diana is the italian name of the moon goddess Artemide. :)

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    1. Diana, means Artemis which is the god of the hunt yeah?

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    2. yes in italia Artemis - Artemide - Diana are the Same and refer to the goddess of hunting and of the moon ^_^

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    3. guys not italian but Roman goddess! next time learn a bit about world

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    4. I really must need to learn about world. I was so ignorant that I thought that Rome was in Italy :/

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    5. Yes, and Celtic means Irish.
      ...

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    6. lol i love how an anonymous think to teach an italian what is italian and not. btw the roman in empire had Rome as capital and guess what? Rome is still the capital of Italy. oh gosh the world keep trowing at me kids -.-''

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    7. http://it.wikipedia.org/wiki/Diana_(divinit%C3%A0) just click on the left to read in your language.

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  9. Diana has the best hair and face, in like 2 years... kinda

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