A few loose ends on a slow news day.

Posted on at 4:00 AM by Moobeat
News has been slow over the past day or so. From Gamescom absorbing all the Rioters and dampening our amount of red posts to the recent reveal of Syndra cutting off any additional spoilers or murmurs about the next champion, we haven't had a lot going on outside of all the eSports stuff.

Here is a small grab bag of different things to keep you entertained! Featuring the return of an old Teemo bug, a new survey from Riot about some potential features for Spectator mode, some new Chinese splash arts, and more!
Teemo players unite! If you were experimenting with the recently buffed AP Teemo, you might have noticed the dreaded "first tick of E's poison damage doesn't work above a certain attack speed" bug, that has plagued Teemo in the past, is back. However, Certainlyt posted saying "We're fixing this, at a minimum by next patch."

Riot sent out a survey recently ( randomly and by email ) to gauge the importance players place on additional Spectator mode features. Here is a list of the options:
The ability to filter games by champion.
Mentoring Mode (letting a play spectate with no delay and help tech )
Spectator chat ( chat room for spectators )
Replay mode ( for your games and other player's games )
Improved Directed Camera
The ability to spectate the same game a friend is spectating
I think its quite obvious that having a replay system is at the top of everyone's list, but what about the others? What do YOU think should top the rest of the list? After all, the competition certainly has them beat in the Spectator arena...

Anyway! There are also a slew of new Chinese splash arts cropping up lately.  Here is the imgur album, courtesy of redditor Beeleebalabu and taken from lol.178.com:
I'm always unsure if I should share this sort of content. On one hand, I rarely cover anything about the SEA servers so I don't want anyone to be confused about these splashes and if they are on the EU/NA servers. On the other hand, this art is supremely awesome and commonly makes it's way into the EU/NA servers. What do you guys think?

Moving on, Riot also put up an interview with Classick, the man behind Rengar's kit, where he talks about what went into our ferocious new champion . It's rather lengthy so I won't post it all, but here is a small excerpt where where Classick is talking about the flavor behind Bonetooth Necklace:
"We wanted to find some cool gameplay that lets you become the trophy hunter, gives you the feel of being Rengar. Since he’s the ultimate trophy hunter we wanted to make it feel like Rengar was getting more and more powerful as he collected trophies from his kills. He becomes more self-fulfilled, since that’s his big thing – he looks for the biggest prey. We tried to create a sort of side quest if you choose to go with the Bonetooth Necklace. If your focus is on picking up kills and gaining power over time, it might be a good decision. "
 Speaking of Rengar, we still have no official date on this release. If I had to put out a guess though, I'd go with Tuesday once everyone settles back in from Gamescom.

Lastly, the final day of the EU Regionals is underway! Tune in to get your eSports fix.

P.S: For those asking, my local team placed second in the Gaming Utopia tournament that I posted about a while back. Go us! Keep an eye out for more events at GU in the near future!