WHICH ONE IS BETTER ON RYZE?
The following is a research done with a level 18 Ryze without runes, using the following masteries and ignoring mana regeneration. Today we will see a "mathematical fight" between Muramana Ryze and Seraph’s Embrace Ryze.
Let's talk about the items...
Once I heard a debate about "what’s better, Ryze with Muramana or Seraph’s Embrace?". Well the Muramana's active in Ryze sounds very interesting since he possesses a very spammable single target ability (his Q) and his snare (his W) and a high mana pool, but the unwanted AD bonus kind of bugged me. On the other hand we have the Seraph’s Embrace passive which gives AP equal to 3% of your maximum mana, fortunately you have mana and you want AP…sounds fair. But instead of just theorize why not to do a formal research about it? Get ready, cause HERE I COME!
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"I'll show you unpleasant!" |
Let's talk numbers: Muramana Ryze...
At level 18 with a “Muramana Ryze” you have 2420 Mana, 18 Ability Power and 174 Attack Damage.
Below you can appreciate how much damage he deals (without auto attacks) against a target with 50 Magic Resist in a full combo with the Muramana activated; I am also quantifying the MR reduction the E gives (-24 MR) for 5 seconds as “one spell = 1 second”.
Focus and remember: the whole combo deals 2865 Magic Damage and uses 1256 Mana.
I’m sure you will be wondering “Muramana also gives a sweet bonus magical damage to your basic attack” or “Muramana also gives AD, why don’t you quantify the auto attacks damage?”. Well since I like you all fellas I’ll do the math, let’s say a basic attack every 2 spells…sounds fair.
Focus and remember: the whole combo deals 3301 Magic Damage, 696 Physical Damage for a total of 3997 mixed damage and uses 1525 Mana
OK, now it’s time to see our next participant.
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"Let's go, let's go!" |
Let's talk numbers: Seraph's Embrace Ryze...
At level 18 with a “S.E Ryze” you have: 2420 Mana, 151 Ability Power and 106 Attack Damage.
Below you can appreciate how much damage he deals against a target with 50 MR in a full combo.
Focus and remember: the whole combo deals 2657 Magic Damage and uses 840 Mana.
How about counting it with a basic attack? Here's a graph with added one basic attack every 2 spells:
Focus and remember: the whole combo deals 2657 Magic Damage, 424 Physical Damage and uses 840 Mana.
Now is time to sum up; “Focus and remember”
- Muramana: the whole combo deals 2865 Magic Damage and uses 1256 Mana
- Muramana (with basic attacks): deals 3301 Magic Damage, 696 Physical Damage for a total of 3997 Mixed Damage and uses 1525 Mana
- Seraph’s Embrace: deals 2657 Magic Damage and uses 840 Mana
Fellas, you are surely saying “but S.E. is a slot efficient item which means it's there to boost your stats the more Mana you get”. Well, let's look into this!
With 4000 Mana for each Ryze build the numbers were the following:
- Muramana (with a basic attack every 2 spells): 5322 Mixed Damage and uses 2070 Mana
- Seraph's Embrace (with a basic attack every 2 spells): 3848 Mixed Damage and uses 840 Mana
Looks like Muramana still out damages the Seraph's Embrace!
Conclusion
The Muramana allows Ryze to increase his sustained damage output with basic attacks, increasing the physical component of your damage output and adding a magical extra damage to each basic attack, and, while it’s true that you will deal greater amounts of damage there’s a price to pay (cosmic quantity of Mana).
In other words you rely on basic attacks to massively increase your damage output. Try to only use the toggle in Team Fights, extreme situations, and quickly cleaning important objectives such as Dragon or Baron Nashor.