Continue reading for the full set of patch notes, including nerfs for Akali, Volibear, Lux, Kayle, buffs for Corki, Karma , Morgana, Nami, Nautilus, Nunu, and more!
Here are the full patch notes:
Akali
As an
assassin, Akali should be a champion with high risk and high reward.
These changes increase her early game risk while retaining her later
game potential.
- Mark of the Assassin
- Initial damage reduced to 35/55/75/95/115 from 45/70/95/120/145
- Mark detonation damage Ability Power ratio increased to 0.5 from 0.4
- Shadow Dance
- Essence of Shadow charge rate increased to 35/25/15 seconds from 25/20/15
Corki
- Missile Barrage
- Now fires a Big One every 3rd missile instead of every 4th
- Missile charge rate reduced to 12/10/8 seconds from 12
Karma
These
changes to Karma include several quality of life improvements and
enhance her ability to generate multiple Mantras in well-executed
fights.
- Gathering Fire
- Mantra cooldown reduction increased to 2 seconds at all levels from 1/1.5/2
- Inner Flame
- The detonation area now occurs at the actual point of missile impact instead of at the center of the initial target that is hit
- Focused Resolve
- Mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110
- Now applies Gathering Fire's effect on each instance of damage dealt instead of only once on initial application, but now deals damage 3 times over the duration instead of 6
- Inspire
- Movement Speed duration increased to 1.5 seconds from 1.25
- Fixed a bug where the tooltip stated the shield was 80/115/150/185/220 instead of its actual value of 80/120/160/200/240
- Mantra Bonus - Defiance
- Movement Speed bonus is now always 60% instead of 20/30/40/50/60% (based on Inspire's current rank)
- Ally shield / haste range increased to 700 from 600
Kayle
Previous
to these changes, Kayle's support spells could often be cast completely
off-screen from her opponents. With these reduced ranges, it should be
easier for opponents to anticipate her presence in fights.
- Divine Blessing
- Cast range reduced to 900 from 1000
- Intervention
- Cast range reduced to 900 from 1200
Lux
On
top of her long range and wide array of defensive utility, Lux was also
among the fastest ranged champions in the game. These changes force Lux
to be more mindful of her timing and positioning as opponents now have
more opportunities to capitalize on her mistakes.
- Base Movement Speed reduced to 330 from 340
- Final Spark
- Cooldown increased to 80/65/50 seconds from 80/60/40
Morgana
- Dark Binding
- Mana cost reduced to 50/60/70/80/90 from 60/75/90/105/120
- Soul Shackles
- Mana cost reduced to 100 at all ranks from 100/150/200
Nami
- Tidal Wave
- Range increased to 2750 from 2500
- Cooldown reduced to 120/110/100 seconds from 140/120/100
- Mana cost reduced to 100 at all ranks from 100/150/200
Nautilus
- Base Armor increased to 19 from 15
- Titan's Wrath
- Cooldown reduced to 22/21/20/19/18 seconds from 26/24/22/20/18
Nunu
- Absolute Zero
- Cooldown reduced to 110/100/90 seconds from 150/120/90
- Mana cost reduced to 100 from 150
Quinn
- Harrier
- Valor now marks targets slightly more frequently
- Targets are now marked more immediately when Valor lands on the target
- Vault
- Quinn now lands closer to her target when using Vault from far away
Urgot
- Acid Hunter / Noxian Corrosive Charge
- Now displays Acid Hunter's lock-on range while there is a visible, nearby enemy champion marked by Noxian Corrosive Charge
Volibear
Volibear
was both an extremely powerful duelist as well as an almost guaranteed
initiator for early skirmishes. In order to preserve his presence as a
threatening fighter, these changes instead reduce Volibear's ability to
force engagements early on.
- Rolling Thunder
- Movement Speed bonus toward champions adjusted to 30/35/40/45/50% from 45% at all ranks
Items
- Spirit of the Ancient Golem
- New Recipe: Spirit Stone + Kindlegem + 450 gold = 2000 gold (total cost reduced from 2300 gold)
- No longer grants +30 Armor
- Now grants +10% Cooldown Reduction
- Spirit of the Elder Lizard
- New Recipe: Spirit Stone + Long Sword + Long Sword + 500 gold = 2000 gold (total cost reduced from 2300 gold)
- Attack Damage reduced to 45 from 50
- Seraph's Embrace
- Active Mana cost reduced to 20% current Mana from 25%
- Active Shield adjusted to 20% of current Mana + 150 from 25% current Mana
- Muramana
- Toggle damage changed to physical from magic
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