Red Post Collection: Scarizard with an update on his planned Rengar changes and more!

This morning's red post collection features Scarizard with an update on his tentative Rengar changes, noting they have been pushed back a bit as the team focuses on upcoming S4 changes. You'll also find a tidbit on Heart of Gold NOT returning in S4 ( as if we really needed more confirmation ) and a look at a new promotion from the LAN/LAS servers that aim's the reward postitive players. 
Continue reading for the full scoop, straight from Riot's forums!

Update on Rengar Updates

( Note: This is an on-going discussion on future Rengar changes. Be sure to read up on the previous comments here: 1,2,3, 4, 5, 6, 7, 8, 9, 10,11, 12)
Scarizard dropped off an update on his Rengar changes we've been tracking for a while now - explaining that they have been pushed back as the team is focused on upcoming S4 changes:
"Hey dudes, sorry for being silent for a while but wanted to give you guys an update - 
The whole team right now is super prioritized on some of the upcoming systems changes you may have seen Morello and Xelnath posting on the forums (For more info:http://forums.na.leagueoflegends.com...06925#41406925) which has tied up testing resources amongst other things, so Rengar's being pushed back until we get this stuff finished. 
To give a greater understanding of why this is important - this 'All hands on deck' mode means that we wouldn't have the manpower to give Rengar a good look balance-wise and a strong QA sweep to catch bugs to make sure he goes out in the best state possible, simply because we're dog piling on an initiative we believe is high priority. 
I'm updating the Main Post with our -most recent- changelist so all of you heading back after the bump are understanding what it's lookin' like right now. Thanks for your patience, and as always keep sending feedback/questions my way if you got 'em.

TL;DR RENGAR IS SOON, NOT SOONTM - BUT NOT ALONG THE PATCH CADENCE I ORIGINALLY INTENDED."
Replying to a comment that it seems as if a lot of content is being pushed back, he continued:
"A good rule of thumb is anything that's not a new champion release (because those are actually etched in stone by production gods and planned for forever in advance) that was started -after- my Rengar changes. Stuff like Heimerdinger and Olaf are still happening because we committed the resources before we hit this point.

In the end though, it'll be worth it. I'm confident that these changes are good now, i was confident they were good a few weeks ago - and i'm confident they'll be good moving forward. Just can't iterate/balance without competitive testing, which is one of the more sensitive/off-limits resources due to our prioritization."

When asked about his previously mentioned idea for Rengar to heal on each kill, he noted:
"Still possible. I'm just reporting what the iteration is this second - i can't follow up or test any of the stuff right now just because we're working on other things. This 'Dorans' passive on BTN is likely one of the first things to work on post-break."

As a refresher, here is a tentative list of the Rengar changes Scarizard has planned:
"Bonetooth Necklace 
??? AD, ??? AD/lvl
Recipe: Hunter's Machete + Long Sword + 100g
PASSIVE: 20% Increased damage to monsters
3 Stacks: Rengar gains Flat Movement Speed while out of combat, or while in brush
6 Stacks: Leap range increased
9 Stacks: Rengar gains %MS for 2s after leaping
14 Stacks: Rengar does not lose his Thrill of the Hunt bonus speed upon activating Stealth 
General 
-Base Health Regen increased
-Health Regen per Level increased
-Health per Level increased
-All Ferocity Bonuses are now scaled with Champion Level (Similar to his Heal) rather than with the rank of the ability. 
Unseen Predator 
-Rengar now becomes visible at the beginning of his leap, rather than mid-leap. 
Savagery 
-Cooldown decreased
-Damage slightly reduced
-Attack Speed Bonus slightly increased 
Ferocity Effect: Savagery 
-Damage Reduced
-No longer grants Attack Speed
-Now Grants 3 Ferocity 
Battle Roar 
-Damage increased
-Cooldown decreased 
Ferocity Effect: Battle Roar 
-No longer grants Armor/MR (Base Battle Roar still does) 
Bola Strike 
-Now a skillshot
-Range greatly increased
-AD Ratio increased
-Slow no longer scales with rank
-Slow no longer decays over 2.5s 
Ferocity Effect: Bola Strike 
-Root Duration increased 
Thrill of the Hunt *REMADE* 
-No longer immediately stealths Rengar
-Now consumes all Ferocity on cast (Each 1 Ferocity consumed this way increases the Duration of Thrill of the Hunt by 1 second)
-Rengar gains Movement Speed, Vision, and Ferocity Generation while in Thrill of the Hunt and his first basic attack will cause him to leap.
-After a brief delay, Rengar may recast Thrill of the Hunt to stealth for a few seconds at the cost of Thrill of the Hunt's bonus speed
-Cooldown decreased
-Movement Speed% increased
-Duration increased"

Heart of Gold Not Returning

Responding to summoner discussion on whether or not Heart of Gold - a health based gold per 10 item removed in S3 item update - would return, ZenonTheStoic commented:
"Nope. No plans at the moment to bring anything like this back. Health + Armor + gp10 is just not a good thing to have. "Oh hey, I'm ahead in my lane, I'm just going to buy this and stay ahead and also get free gold. Gameplay!""

Positive players on LAS / LAN being rewarded

It seems that extremely postitive and helpful players on the Latin America North and South servers are being rewarded with a free unlock for Syndra and Syndra's Justicar skin!
Check here for more information ( it's in Spanish ).

While each server can have it's own set of promotions and it's doubtful this particular promotion will be extended to other servers and regions, it's nice to see Riot moving forward with their principles of rewarding consistant, good behavior.

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