Sivir's Relaunch is here!

Update: Added in some info from Riot's official relaunch post to the bottom of the thread!

In addition to the Harrowing and Rammus TU, patch 3.13 also brings us relaunch for Sivir - she's been totally remade with an new model, animations , particles, VO, lore, kit updates, and more! As with any other visual upgrade, all of her skins have also been updated!
On the Hunt for more info? Continue reading for a detailed look at Sivir, the Battle Mistress!

Sivir, the Battle Mistress

450 IP or 260 RP



( Passive ) Fleet of Foot
( Q ) Boomerang Blade
( W ) Ricochet
( E ) Spell sHield
( R ) On The Hunt

Here's a video of her in action!


Updated Skins

Warrior Princess Sivir

520 RP

Spectacular Sivir

 Unavailable - Legacy Skin

Huntress Sivir

Part of the Gamer's Choice Pack bundle - 975 RP if you own the rest of the GCP bundle.

Bandit Sivir

750 RP

PAX Sivir

Not Available - Limited edition skin Given away at past PAX events


Kit Updates:

Along with her fierce new look, Sivir has also received several kit changes.

Here's the list included in the 3.13 Patch Notes:
General
  • Attack Speed per level reduced to 1.6 (from 3.28)
Ricochet
  • Now when activated, Sivir's next 3 basic attacks will Ricochet
  • No longer has a maximum number of bounces (each Ricochet can still only strike a target once)
  • Now bounces to the closest target (instead of a random target within the bounce radius)
  • Deals 50/55/60/65/70% damage to all secondary targets (falling off by 20% per subsequent target)
  • No longer has a base damage
  • Cooldown increased to 9/8/7/6/5 seconds (from 7/6/5/4/3)
Spell Shield
  • Reduced Mana cost to 0 (from 75)
  • Mana return reduced to 60/75/90/105/120 (from 150)
On The Hunt
  • No longer has a cast time
  • Active no longer grants Attack Speed
  • Now grants Sivir a new Passive: Sivir gains 40/60/80% bonus Attack Speed while Ricochet is active
  • Movement Speed bonus now begins at 60%, then reduces to 20% after 4 seconds
  • Cooldown changed to 120/90/60 seconds (from 100/90/80)

Summary: Sivir has received a visual upgrade! Sivir’s Ricochet will now be active for the next three attacks after casting and each attack bounces infinitely, provided it can find new targets to bounce to (it will never hit the same target twice). Additionally, targets hit by a bounce will take a flat percentage amount of damage. Spell Shield no longer costs mana to cast. On The Hunt no longer has a cast time but doesn’t provide a flat bonus attack speed aura. On The Hunt now provides a large movement speed boost that wears off to a smaller, longer lasting movement speed buff. On The Hunt also provides a passive attack speed bonus when Sivir activates Ricochet. Finally, Sivir no longer runs in slow motion (her movement speed remains unaffected).
Context: When we approached reworking Sivir, we shied away from homogenizing her as another generic Marksman. Instead we took a route where we wanted to highlight Sivir’s unique traits, like her ability to deal high area-of-effect damage with Ricochet and her large team-wide mobility boost in On the Hunt. Our focus here is to ensure that dedicated Sivir players will still be able to enjoy the core gameplay mechanics they’ve come to appreciate while also bringing Sivir up to our modern gameplay standards and aesthetics.

Updated Lore:

When the people of Valoran speak of the "Battle Mistress", there is only one woman to whom they refer. Combining unflinching bravery with prowess in combat and endless ambition, Sivir's reputation as a fortune hunter is only rivaled by her amassed wealth and acclaim. Faced with the revelation of her mysterious heritage, Sivir must now weigh her desire to follow her own path against the burden of a greater legacy. 
Sivir grew up among the desert nomads of Shurima, mastering the art of tomb robbing and enjoying a life without strong ties to any one place. She excelled at the mercenary life, accumulating riches, followers and reputation with ease. As her fame spread beyond the desert sands, she caught the attention of wealthy patrons across all of Valoran. The most influential of these benefactors wasNoxus High Command. Sivir served the whims of the brutal nation with little concern for consequence. Their partnership proved to be a profitable one until the Ionian conflict broke out. She chose to take no part in the messy invasion and severed her ties. 
It was no surprise to Sivir when the Noxians next paid her a visit, but where she expected assassins, she instead received an offer.  Cassiopeia, the daughter of one of Noxus's most influential families, claimed to have unearthed the location of ancient Shurima's greatest treasure. All that the noblewoman required was an experienced tomb robber as an escort. 
The expedition proved to be more than Sivir and Cassiopeia bargained for. The ancient tomb held neither the treasure Cassiopeia had promised, nor the weapon she coveted. Despite Sivir's warnings, the Noxian flung open the door to the entombed vault, setting events in motion that would change not just Sivir's life, but all of Shurima forever. 
"What's lost can be found... and sold."
- Sivir

New Special Interactions:

Along with her updated voiceover, Sivir also has a few special taunts for Cassiopeia and Renekton!



Taunts for Cass
  • "You always were a snake. Now you look the part."
  • "Your inner beauty really shines through, Cassiopeia."

Taunts for Rene
  • "You'll make a nice bag."
  • "I could use a pair of croc skin boots."

Update:

Here's a bit of info from Riot's official Sivir relaunch post!


Overview:
"Sivir, the Battle Mistress has been relaunched! Featuring improved fidelity and readability in game, Sivir returns to the battlefields wielding her newly re-emphasized boomerang blade to accompany creative updates as well as a kit rework. 
As one of the earliest champions in the game, Sivir's visuals and effects didn't match the look and feel of newer champs. We've designed her silhouette around her weapon while improving fidelity and readability of Sivir in-game, giving her an aesthetic that matches the battle-hardened mercenary personality she's always had. New effects on her abilities emphasize the boomerang-like nature of her weapon, and should make playing Sivir feel like dashing around the fight tossing ricocheting blades and whittling enemies down from unexpected angles. 
Along with her visuals, we identified a few mysteries we could explore in Sivir's lore. Our goals were to clearly identify her place in the world and deliver on the mercenary fantasy inherent in her story. Generic battle platitudes and lack of deep motivation previously made it difficult to become personally invested in her successes or failures. We've added new voice-over that ties in to her expanded lore and relationships. With more of her back story and a glimpse into her possible future revealed, players will have more opportunities to learn about Sivir."
Gameplay:
"From a gameplay perspective, Sivir has a unique feel among ranged marksmen. She's a powerful counter to spell-reliant champs and offers different skills for teamfights than many marksmen with her ultimate and passive. It was extremely important to us to ensure that any changes to her kit preserved her ability to split-push, initiate and counter-initiate while opening up new options for Sivir players. With that in mind, Boomerang Blade and Spell Shield still operate the same way. Ricochet can bounce to more enemies, although it cannot hit the same target twice. We've also reduced the cooldown of On the Hunt, and redesigned it to deliver a massive move speed boost and no longer have a cast time."
Early Game:
"As the laning phase begins, Sivir has a number of tools available to determine how she wants to approach the early-game. Sustain-heavy options involve using Spell Shield to regenerate mana and Boomerang Blade to harass lane opponents rather than push. Aggressive lanes might opt for heavy use of Ricochet to clear minion waves rapidly, forcing opponents up against their own turret."
Mid Game:
"Sivir transitions well into the objective-heavy portions of the game. Because of her enormous contribution to team mobility, it becomes easy to rotate around the jungle, contesting neutral buffs and larger objectives like dragons or turrets. The reasonably low cooldown of On the Hunt makes it difficult for the enemy team to keep up with a Sivir-led composition."
Late Game:
"Late-game Sivir acts as a potent split-pusher if the team composition calls for it. Thanks to her built-in movement speed steroid that can now be cast on the run, Sivir can unleash tons of damage on turrets before escaping when she needs to, blocking incoming abilities with Spell Shield along the way. For more engage-heavy teams, Sivir offers massive area of effect damage through Ricochet and maneuverability with On the Hunt. A poke-comp can initiate quick engages with Sivir-aided disengages. Using this strategy takes advantage of the amount of damage Sivir can dish out, while helping to protect more fragile poke-oriented teams." 

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