11/4 PBE Update: Popstar Ahri, Infernal Nasus R Fixed, New Jungle Camp, Preseason Masteries

The PBE has been updated with the new Popstar Ahri skin, the new Wight jungle camp, preseason masteries, and more! . Additionally, Infernal Nasus' R is no longer bugged so we can fully enjoy his hellish transformation!
Continue reading for  a better look at the lateset PBE content!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Popstar Ahri

Popstar Ahri is now available for testing! Her price has been confirmed at 975 RP.


Infernal Nasus Ultimate Fixed

Infernal Nasus R has been fixed and no longer break the game as it did in the 10/31 patch.


Here's an updated skin spotlight


New Jungle Camp


Stats:
  • Base Health - 1400
  • Base Damage - 75
  • Base Attack Speed - .64
  • Base Armor - 15
  • Gold Reward - 55
  • Experience - 150



Strange Queue Types

A handful of strange queue types ( 1v1 - 6v6 for various maps ) have popped up on the PBE and none of them actually work - they all return a platform error. As nothing has been announced or commented on, I would assume this to be some sort of specific testing or PBE oddity.
I'll keep you posted.

Update 11/5: Here's Pwyff confirming those weird queues (1v1,2v2,6v6) are just QA stuff and not new features/leaks.

Updated Preseason Masteries

The new,  preseason masteries are here!

Here's FeralPony with an overview:

"Hey folks! This is FeralPony wanting to give you guys a quick heads up on the Mastery Changes coming to PBE so there aren't any surprises when it happens! It's very possible that changes will come to these masteries as we move forward with the Pre-Pre Season as it chills on PBE for a bit. So everything is of course subject to change! Though as usual feedback is welcome and appreciated. Also apologies in advance if I messed up the format I'm getting used to this new forum just like you guys :)

So without further delay!

Offense
Tier 1
  • Feast (1 Rank) - Each time you kill a unit restore 2 health and 1 mana
  • Fury (4 Ranks) - Gain 1.25/2.5/3.75/5% increased Attack Speed
  • Sorcery (4 Ranks) - Gain 1.25/2.5/3.75/5% Cooldown Reduction
  • Butcher (1 Rank) - Deal 2 additional damage versus minions with basic attacks and single target spells (does not included Damage over time effects or Area of Effect spells)
Tier 2
  • Doubled Edge Sword (1 Rank) - Melee: Deal an additional 2% damage and receive 1% additional damage. Ranged: Deal and recieve an additional 1.5% damage
  • Brute Force (3 Ranks) - +4/8/12 Attack Damage at level 18 (+0.22/0.44/0.66 per level)
  • Mental Force (3 Ranks) - +6/12/18 Ability Power at level 18 (+.33/.66/.99 per level)
Tier 3
  • Spell Weaving (1 Rank) - Damaging an enemy champion with an auto attack increases your spell damage by 1% stacking up to 3 times. (Max 3% damage increase)
  • Martial Mastery (1 Rank) (Req Brute Force) - +5 Attack Damage
  • Arcane Mastery (1 Rank) (Req Mental Force)- +8 Ability Power
  • Executioner (3 Ranks) - Increases damage dealt to champions below 20/35/50% health by 5%
Tier 4
  • Blade Weaving (1 Rank)(Req Spell Weaving) - Damaging an enemy champion with a spell increases your basic attack damage by 1% stacking up to 3 times. (Max 3% damage increase) This cannot be trigger more than once per second
  • Warlord (3 Ranks) -Increases Bonus Attack Damage by 2/3.5/5%
  • Archmage (3 Ranks) - Increases Ability Power by 2/3.5/5%
  • Dangerous Game (1 Rank) (Req Executioner)- Killing a champion restores 5% of your missing health and mana
Tier 5
  • Frenzy (1 Rank) - Critical hits increases your attack speed by 5% for 3 seconds (stacks up to 3 times)
  • Devastating Strikes (3 Ranks) - +2/4/6% Armor and Magic penetration
  • Arcane Blade (1 Rank) - Your basic attacks also deal bonus magic damage equal to 5% of your Ability Power
Tier 6
  • Havoc (1 Rank) - 3% Increased Damage
Defense
Tier 1
  • Block (2 Ranks) - Reduce incoming damage from champion basic attacks by 1/2
  • Recovery (2 Ranks) - +1 health per 5 seconds
  • Enchanted Armor (2 Ranks) - Increase your bonus Armor and Magic Resistance by 2.5/5%
  • Tough Skin (2 Ranks) - Reduce damage taken from neutral monsters by 1/2, This does not effect lane minions
Tier 2
  • Unyielding (1 Rank)(Req Block) - Melee - Reduce all incoming damage from champions by 2 Ranged - Reduce all incoming damage from champions by 1
  • Veteran Scars (3 Ranks) - +12/24/36 Health
  • Bladed Armor (1 Rank) - Enemy monsters that attack you bleed dealing damage equal to 1% of their current health each second.\nThis does not work against lane minions.
Tier 3
  • Oppression (1 Rank) - Reduces damage taken by 3% from enemies that have impaired movement (Slows, snares, taunts, stuns, etc)
  • Juggernaut (1 Rank)(Req Veteran Scars) - +3% Maximum Health
  • Hardiness (3 Ranks) - +2/3.5/5 Armor
  • Resistance (3 Ranks) - +2/3.5/5 Magic Resistance
Tier 4
  • Perseverance (3 Ranks) - +1/2/3% of your missing health every 5 seconds
  • Swiftness (1 Rank) - Reduce the effectiveness of slows by 10%
  • Reinforced Armor (1 Rank)(Req Hardiness) - Reduces damage taken by critical strikes by 10%
  • Evasive (1 Rank)(Req Resistance) - Reduces damage taken by 4% from Area of Effect magic damage
Tier 5
  • Second Wind (1 Rank)(Req Perseverance) - Increase all sources of incoming healing by 10% when below 25% health
  • Legendary Guardian (4 Ranks) - +1/2/3/4 Armor and 0.5/1/1.5/2 Magic Resistance for each nearby enemy champion
  • Runic Shield (1 Rank) - Start the game with a 50 health shield. This shield regenerates each time you respawn
Tier 6
  • Tenacious (1 Rank) - Reduces the duration of crowd control effects by 15%
Utility
Tier 1
  • Phasewalker (1 Rank) - Reduces the casting time of Recall by 1 second
  • Fleet of Foot (3 Ranks) - +0.5/1/1.5% movement speed
  • Meditation (3 Ranks) - +1/2/3 mana regen per 5
  • Scout (1 Rank) - Increases the cast range of wards and trinket items by 10%
Tier 2
  • Conjuror (1 Rank) - Summoned units, traps, and cloness have 10% increased duration. This does not work on wards
  • Summoner's Insight (3 Ranks) - Reduces the cooldown of Summoner Spells by 4/7/10%
  • Strength of Spirit (1 Rank)(Req Meditation) - Gain Health Regeneration equal to 10% of your Mana Regeneration
  • Alchemist (1 Rank) - Increases the duration of your potions and elixirs by 10%
Tier 3
  • Greed (3 Ranks) - +.5/1/1.5 gold every 10 seconds
  • Runic Affinity (1 Rank) - Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%
  • Vampirism (3 Ranks) - +1/2/3% lifesteal and spellvamp
  • Culinary Master (1 Rank)(Req Alchemist) - Your health potions are upgraded into Biscuits that restore 20 health and 10 mana instantly upon consumption
Tier 4
  • Wealth (1 Rank) (Req Greed)- +40 Starting Gold
  • Bandit (1 Rank) - Melee: Grants an additional 15 Gold on Champion kill or assist Ranged: You gain an 3 gold each time you attack an enemy champion. This cannot trigger on the same champion more than once every 5 seconds
  • Expanded Mind (3 Ranks) - +2/3.5/5% increased maximum mana
Inspiration (2 Ranks) - +5 experience every 10 seconds while near a higher level allied champion
Tier 5
  • Scavenger (1 Rank) (Req Bandit)- +1 Gold each time an ally kills a nearby lane minion
  • Intelligence (3 Rank) - +2/3.5/5% Cooldown Reduction and reduces the cooldown of Activated Items by 4/7/10%
Tier 6
  • Wanderer (1 Rank) - Gain 5% increased movement speed out of combat"

Balance Changes

* Remember *: The PBE is a testing grounds for new and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out!


( Note: Waiting to double check these support changes in game )

Champions

Janna
  • Zephyr ( W ) - movement speed passive decreased to 4/6/8/10/12% from 4/7/10/13/16%
  • Zephyr ( W ) movement slow reduced to 24/28/32/36/40% from 24/30/36/42/46%
  • Eye of the Storm ( E ) Shield AP ratio decreased to .7 from .9
  • Eye of the Storm ( E ) Bonus AD reduced to 14/22/30/38/46 from 14/23/32/41/50.
  • Eye of the Storm ( E ) Bonus AD ratio is now .1 ( 100 AP = +10 AD )


Lulu
  • Help Pix ( E ) Ally cast shield AP ratio increased to .8 AP from .7
  • Help Pix ( E ) Enemy cast damage AP ratio decreased to .4 from .5
  • Wild Growth ( R ) bonus health increased to 300/450/600 from 250/375/500

Lucian
  • Q - Looks like tooltip updates - now lists exact bonus attack damage ratio % between 50% to 150%

Nunu
  • Consume ( Q ) damage lowered to 400/550/700/850/1000 from 500/625/750/875/1000.
Taric
  • Shatter ( W ) damage armor ratio reduced to 30% from 50%
  • Shatter ( W ) armor shred now has a .1 armor ratio. (10 armor = reduces enemy armor by 1)


Items
Eleisa's Miracle
  • Removed

Executioner's Emblem
  • Renamed to Emblem of Zeonia
  • Tooltip cleaned up, "execute" and "Soul Tithe" combined into one "Spoils of War" passive.

Hunter's Machete
  • Passive - Maim now heals 3 health on hit.

Mana Manipulator
  • Removed

Martyr's Call
  • Renamed to Brace of the Mountain
  • Tooltip cleaned up, "execute" and "Soul Tithe" combined into one "Spoils of War" passive.

Reaper's Emblem
  • Renamed to Shield of the Rakkor
  • Tooltip cleaned up, "execute" and "Soul Tithe" combined into one "Spoils of War" passive.

Shard of True Ice
  • Active Now deals 50 magic damage in addition to slowing movement speed

Spirit of the Elder Lizard
  • Attack damage increased to 30 from 25.

Spirit Stone
  • Passive - Maim now heals 3 health on hit.


Miss out on previous updates from this PBE cycle? Catch up with the links below!

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