5/3 PBE Update: Taliyah, the Stoneweaver, New Super Galaxy Fizz, Kindred, & Shyvana skins, and more!

The PBE has been updated! To start off the 6.10 PBE cycle, we have our new champion Taliyah, the Stoneweaver up for testing, new Super Galaxy skins for Fizz, Kindred, and Shyvana, and more!
Continue reading for more information!

New Champion: Taliyah, the Stoneweaver

Taliyah, the Stoneweaver makes her PBE debut in the 6.10 PBE cycle! Before we slide into a better look at our next champion, check out her champion reveal!  While she's on the PBE, be sure to drop off any and all feedback & bugs reports here - [Taliyah PBE feedback thread] [Taliyah PBE Bug thread]


Taliyah, the Stoneweaver


Stats & Abilities


Base Stats:
  • Base HP: 500
  • HP Growth: 75
  • Mana: 340
  • Mana Growth: 60
  • Base HP Regen: 1.2
  • HP Regen Growth: 0.14
  • Mana Regen Per Sec: 1.4
  • Mana Regen Per Sec Growth: .17
  • Base Damage: 56
  • Damage Growth: 3.3
  • Base Armor: 20
  • Armor Growth: 3
  • Base Magic Resist: 30
  • Move speed: 325
  • Attack Range: 525


Rock Surfing (Passive):
Taliyah gains 20-40 % movement speed by running near walls. Only occurs out of combat.
    • Level 1 - 18: 20/22/23/24/26/27/28/29/30/31/32/33/34/35/37/38/39/40%

Threaded Volley (Q):
 [RANGE]
60/65/70/75/80 Mana 
10/8.5/7/5.5/4 sec Cooldown 
Hurls 5 rocks in a direction, dealing 60/80/100/120/140 (+.4 AP) magic damage in a small area around the first enemy hit. Subsequent hits on the same unit deal 50% reduced damage. Creates Worked Ground for 180 (scales down with cdr) seconds. 
Taliyah gains [10-20%, half of passive] movement speed on Worked Ground. Casting Threaded Volley on Worked Ground only hurls 1 rock but refunds half it's mana cost.
[Worked Ground standing on vs not standing on]

Seismic Shove (W):
[RANGE]
70/80/90/100/110 Mana 
16/14/12/10/8 sec Cooldown 
First cast: Target a location. After a short delay, enemies caught within the area will be knocked up and dealt 60/80/100/120/140 (+.5 AP) magic damage. 
Second Cast: Pick a direction. If you do, enemies will be pushed in this direction.

Unraveled Earth (E):
 [RANGE
90/95/100/105/110 Mana 
16/14/12/10/8 sec Cooldown 
Places a field of dash-sensitive traps that deal 80/105/130/155/180 (+.4 AP) magic damage and slow enemies in the area by 20% (+ ~4% per 100 AP). After 4 seconds, the traps explode, dealing damage again. 
Enemies dashing, being pushed, or being pulled though Unravelled Earth will trigger traps, taking 40/52.5/65/77.5/90 (+.2 AP) magic damage from each trap (maximum 4).

Weaver's Wall (R):
 [RANGE - 3000/4500/6000]
100 Mana 
160/140/120 sec Cooldown 
Cast once to create a wall. Recast immediately to ride ahead of the wall. Moving or recieving damage will cause Taliyah to stop.  
Weaver's Wall lasts for 6/7/8 seconds. Deactivate this spell to break the wall early.

and here's a video showing off each of her abilities in-game:


Voiceover

Here's Taliyah's voiceover, clocking in at over 12 minutes!


Freljord Taliyah also has unique VO lines for Ashe, Braum, Lissandra, and Sejuani.

[We'll have detailed a special interaction video up in the next few days!]

Lore

Here's Taliyah's short form in-client lore, expect a longer introduction on her champion page on release!
"Taliyah is a nomadic mage from Shurima who weaves stone with energetic enthusiasm and raw determination. Torn between teenage wonder and adult responsibility, she has crossed nearly all of Valoran on a journey to learn the true nature of her growing powers. Compelled by rumors of the rise of a long-dead emperor, she returns to protect her tribe from dangers uncovered by Shurima's shifting sands. Some have mistaken her tender heart for weakness and paid the price for their error, for beneath Taliyah's youthful demeanor is a will strong enough to move mountains, and a spirit fierce enough to make the earth tremble."

Release skin - Freljord Taliyah

Last up we have Taliyah's release skin - Freljord Taliyah!

Freljord Taliyah

1350 RP


Here's RiotKateyKhaos with a Bugs & Feedback thread for Freljord Taliyah:
"Freljord Taliyah slides her way onto the Rift, leaving an icy trail behind her!
Freljord Taliyah will be 1350 RP** and includes - 
  • New model and texture - Frosty blue and white clothing!
  • New icy snow particles for all skills, auto attacks, recall animation!
  • New SFX for all skills, auto attacks, recall animation, as well as special VO interactions with several Freljordian champions*.
  • New recall animation, complete with an adorable, baby moose. :3 
*Special VO interactions can be triggered by using /taunt - mostly with her allies, but there are a few enemy lines, so keep an ear out! 
This skin is not legacy. 
Freljord Taliyah is now available to play on the PBE! As players who experience a first hand look at this content, we appreciate constructive feedback - feel free to leave it in the comments below! If you have any questions, you can also drop them below and I'll do my best to answer them! ^-^ 
GLHF! 
**Prices subject to change."

New Champion Skins

6.10 includes three new skins: Super Galaxy Fizz, Super Galaxy Kindred, and Super Galaxy Shyvana.

Super Galaxy Fizz

1350 RP
[NOTE: W passive particles broken, pictures coming when they are fixed]
[NOTE: R fish particles missing, just shark for now]
[Note: Fizz's particles are missing so this video is incomplete!]

Here's RiotKateyKhaos with a Bugs & Feedback thread for Super Galaxy Fizz:

"Super Galaxy Fizz is suited up and ready for battle on the Rift! 
Super Galaxy Fizz will be 1350 RP* and includes - 
  • New model and texture - shiny blue armor for Fizz, as well as for his shark (and idle animation fin!)
  • New particles for all skills, auto attacks, and recall animation!
  • New SFX for all skills, auto attacks and recall animation - pew pew!
  • New recall animation where Fizz hops in his mech, ready for battle! 
This skin is not legacy. 
Super Galaxy Fizz is now available to play on the PBE! As players who experience a first hand look at this content, we appreciate constructive feedback - feel free to leave it in the comments below! If you have any questions, you can also drop them below and I'll do my best to answer them! ^-^ 
GLHF! 
*Prices subject to change."

Super Galaxy Kindred

975 RP


Here's RiotKateyKhaos with a Bugs & Feedback thread for Super Galaxy Kindred:

"Super Galaxy Kindred assembles onto the Rift to take on anyone who stands in her way! 
Super Galaxy Kindred will be 975 RP* and includes - 
  • New model and texture - suited up in sleek orange and yellow armor
  • New particles for all skills, auto attacks, recall animation and Wolf's trail!
  • New SFX for Mounting Dread (E).
  • New recall animation! 
This skin is not legacy. 
Super Galaxy Kindred is now available to play on the PBE! As players who experience a first hand look at this content, we appreciate constructive feedback - feel free to leave it in the comments below! If you have any questions, you can also drop them below and I'll do my best to answer them! ^-^ 
GLHF! 
*Prices subject to change."

Super Galaxy Shyvana

1350 RP
Here's Galetta with a Bugs & Feedback thread for Super Galaxy Shyvana:
"Super Galaxy Shyvana is suited up and ready to help Rumble keep the cosmos safe from evil-doers! With her fellow teammates, Kindred and Fizz, nothing can stop them! 
Internally, we like to imagine the human form of Shyvana as the pilot of her mecha dragon form!
  • Completely new human/dragon model (fancy pilot suit and mecha dragon!)
  • New particles for both human/dragon abilities! (pew pew!)
  • New sound effects for abilities! (extra shiny sfx!)
  • New recalls! (so flashy!!)
Set to be *1350RP (pricing always subject to change!) 
As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on the new Super Galaxy Shyvana! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :] 
See you on the Rift!"
[This skin also includes turn tech for Shyvana's skins in dragon form.]

Shurima Lore Updates

Several Shurima champions have had their short form lore updated in this patch. As usual, expect longer versions of these to be released later and available on champion pages.

Amumu
''Solitude can be lonelier than death.'' 
A lonely and melancholy soul from ancient Shurima, Amumu roams the world in search of a friend. Cursed by an ancient spell, he is doomed to remain alone forever, as his touch is death and his affection ruin. Those who claim to have seen him describe Amumu as a living cadaver, small in stature and covered in bandages the color of lichen. Amumu has inspired myths, folklore, and legends told and retold for generations - such that it is impossible to separate truth from fiction.

Azir
''Shurima was once the glory of Runeterra. I will make it so again.'' 
Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.

Nasus
''What was fallen will be great again.'' 
Nasus is an imposing, jackal-headed Ascended being from ancient Shurima, a heroic figure regarded as a demigod by the people of the desert. Fiercely intelligent, he was a guardian of knowledge and peerless strategist whose wisdom guided the ancient empire of Shurima to greatness for many centuries. After the fall of the empire, he went into self-imposed exile, becoming little more than a legend. Now that the ancient city of Shurima has risen once more, he has returned, determined to ensure it never falls again.

Rammus
''OK.'' 
Idolized by many, dismissed by some, mystifying to all, the curious being, Rammus, is an enigma. Protected by a spiked shell, Rammus inspires increasingly disparate theories on his origin wherever he goes - from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the desert.

Renekton
''Blood and vengeance.'' 
Renekton is a terrifying, rage-fueled Ascended being from the scorched deserts of Shurima. Once, he was his empire's most esteemed warrior, leading the armies of Shurima to countless victories. However, after the empire's fall, Renekton was entombed beneath the sands, and slowly, as the world turned and changed, he succumbed to insanity. Now free once more, he is utterly consumed with finding and killing his brother, Nasus, who he blames, in his madness, for the centuries he spent in darkness.

Sivir
''Coin may buy you skill for a day, but never loyalty.'' 
Sivir is a renowned fortune hunter and mercenary captain who plies her trade in the deserts of Shurima. Armed with her legendary jeweled crossblade, she has fought and won countless battles for those who can afford her exorbitant price. Known for her fearless resolve and endless ambition, she prides herself on recovering buried treasures from the perilous tombs of Shurima - for a generous bounty. With ancient forces stirring the very bones of Shurima, Sivir finds herself torn between conflicting destinies.

Skarner
''We are one. We cannot be shattered.'' 
Skarner is an immense crystalline scorpion from a hidden valley in Shurima. Part of the ancient Brackern race, Skarner and his kin are known for their great wisdom and deep connection to the land, as their souls are fused with powerful life crystals which hold the living thoughts and memories of their ancestors. In an age long past, the Brackern entered hibernation to avoid untold magical destruction, but recent, threatening events have roused Skarner. As the only Brackern awake, he strives to protect his kind from those who seek to harm them.

Xerath
''A lifetime as a slave has prepared me for eternity as your master.'' 
Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.

[PBE] Testing Champ Mastery Levels 6 and 7 

Here's Socrates on the PBE testing of Champion Mastery Levels 6 and 7, which will require earning Mastery Tokens and combining them with either a champion shard, champion permanent, or blue essence.
"Hey all, 
When we launched Champion Mastery, our goal was to recognize you for playing the champs you love, and give you feedback on how well you play them. We tackled the first part with Champion Mastery ranks (levels), and implemented the second with the grade system shown at the end of game screen. 
Now we’re excited to add another dimension to leveling up with the system, with a higher emphasis on demonstrating your actual mastery of your favorite champs. With new requirements in order to earn them, Mastery Levels 6 and 7 show off your skill as well as your dedication. 
First, demonstrate your familiarity with a champ by reaching Mastery Level 5 
Champion Mastery Level 6
- Once you’re Level 5 with a champion, earn an S- or higher in a champ mastery-enabled queue, you’ll unlock a Mastery token for that champion
- To unlock Level 6 using Hextech Crafting, combine 2 Mastery tokens plus one of the following: 500 blue essence, OR a champ shard of the same champ, OR the champ permanent of the same champ. 
Champion Mastery Level 7
- Once you're level 6, the next time you earn an S or higher in a champ mastery-enabled queue, you’ll earn a Mastery token for that specific champ
- To unlock Level 7 using Hextech Crafting, combine 3 Mastery tokens plus one of the following: 600 blue essence, OR a champ shard of the same champ, OR the champ permanent of the same champ. 
We structured the performance requirement and cost in this way in order to ensure this builds on the former system, rewarding a combination of skill and participation. As you rank up, you’ll unlock new mastery badge emotes, new loading screen border flags, and the announcement banner upgrade to indicate your higher skill. 
To make it easier to unlock the level once you’ve earned your Mastery tokens, we’re adding a mystery coin that yields a random champ shards that’ll be available for your choice of IP or RP. The mystery coin and Champion Mastery levels are only some of ways we’re expanding the value of shards and loot (especially for players who already own every champion), and we’ll keep looking for more. 
We’ll be enabling this feature for testing on PBE in the coming days, and we’re looking for your feedback. Leave us your comments and questions below, and we’ll meet you leveling up mastery of our favorite champs!"
[Seems this will be hitting the PBE soon, with some assets going out in the 5/3 PBE update.]

League Client Update Alpha PBE Testing

League Client Update Alpha returning to PBE!  With this, the League Client Update Alpha is open to all PBE testers! Please see [this thread] for information on how to download the updated client, known issues, and more. Both Summoner's Rift and ARAM are now available for testing with PBE LCU Alpha!

Here's a small gallery of screenshots now that the LCU Alpha is back up on the PBE:
   
For the latest on the LCU Alpha, check out this page.

Early Surrender / Remake Option

[Early Surrender / Remake strings back on PBE, unsure yet if it is functional.]

Strings referencing an upcoming Early Surrender / Remake vote option have been re-added in today's PBE update. Typing the comment "/remake" in chat will trigger the vote but things don't appear to be fully hooked up yet. From the strings, seems like teams will be able to vote to remake the game if a player never connects to the game after champion select and no players are killed in-game.

Here are the two larger text strings:
game_announcement_OnSurrenderEarlyAllowed
 "Your team has X seconds to remake the game because a player dc'd and no kills occurred. Vote to end the game by typing /remake in chat.  
Only the dc'd player will take a loss. This vote can only occur once."

game_announcement_OnSurrenderEarlyAccomplice
"To protect high-tier competitive integrity, your remake would count as a loss because the dc'd player is in your premade"

There are also a few other strings in there just saying vote failed and such.

Balance Changes

Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.

Champions
Jinx
  • [CONTEXT THREAD - THESE ARE EXPERIMENTAL CHANGES]
    • "TLDR - Jinx rockets are back to their old AS at level 1, and now only scale poorly with AS she gets from items and levels (This is how Caitlyn works). With these changes rockets should be feeling faster ALL THE TIME unless you're buying like 6 phantom dancers. E nerfs are to compensate for the increased lane power this is likely to give her."
  • Switcheroo! (Q):
  • Flame Chompers! (E): 
    • Mana cost increased to 70 to 50.
    • Damage lowered to 60/120/180/240/300 from 80/135/190/245/300.

Sona
  • [CONTEXT THREAD - THESE ARE EXPERIMENTAL CHANGES]
    •  TLDR here is Sona's positioning power, aura hits, and Q spam post level 7 are going up and her Q spam in early lane and aura size are going down. My hope is that you feel like you're being more impactful and have more agency while not actually making Sona crazy OP"
  • Hymn of Valor (Q) 
    • Aura radius lowered to 250 from 350
    • Cooldown changed to 12/10.5/9/7.5/6 from 8
  • Aria of Perseverance (W)
    • Aura radius lowered to 250 from 350
    • Shield increased to 35/65/95/125/155 from 35/55/75/95/115
  • Song of Celerity (E) 
    • Aura radius lowered to 250 from 350
    • Self decaying Movespeed increased to [30/35/40/45/50% (+8% per 100 AP)] from [13/14/15/16/17% (+7.5% per 100 AP)]
    • Ally Movespeed Boost increased to [12/13/14/15/16% (+5% per 100 AP)] from [10/11/12/13/14% (+3.5% per 100 AP) ]
  • Crescendo (R) no longer increases Sona's E movement speed boost.

Xerath
  • Shocking Orb (E) cooldown lowered to 13/12.5/12/11.5/11 from 18/16/14/12/10 

Items

Hunter's Machete + Jungle Items
  • Monster Hunting Bonus xp reward for killing monster higher level then you increased to +30 from +25

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