This morning's red post collection includes highlights playlist covering the big moments in LoL in 2016, a Nexus article discussing the visual language of Hextech, Riot Axes and Sotere with brief comments on Poppy and the popular bot lane Ziggs, the final episode of /ALL Chat, and more!
"And now, a special announcement from His Royal Highness, the Poro King:
My dearest friends,
It has been a most wonderful Snowdown, and I thank each of you for joining in the celebrations from far and wide. There is still some time left before Snowdown’s end, so please continue to enjoy these festivities:
Legend of the Poro King:Play with friend and poro alike while trying out my four new poro snax flavors! Your last chance to play Legend of the Poro King this Snowdown goes from January 6, 2017 (12:00 PM PT) - January 10, 2017 (4:00 AM PT), and with it go all poro skins and emotes that came with icons.
Winter Summoner’s Rift: Enjoy the snowy landscape on the Rift in Co-op vs. AI, Normal Draft, and Blind Pick modes before it melts on January 9, 2017 at 23:59 PT.
Royal Poro Snax Factory: Create, deliver, and receive your own poro snax before the gates close on January 9, 2017 at 23:59 PT.
Snowdown Crafting:Make sure to purchase Winter Chests, Snowdown Chests, and Poro King’s Treasure Chest to craft special icons and loot by January 9, 2017 at 23:59 PT.
Legacy Content: Buy your favorite Snowdown Legacy skins, icons, and wards by January 9, 2017 at 23:59 PT so you can celebrate Snowdown all year.
Regally yours,
Poro King"
Rewatch the highlights of 2016
To celebrate the year in LoL, look back at 2016's releases and events with the 2016: The Playlist:
"With a new year and a new season in sight, take a look back at League in 2016.
Full length versions of the 31 videos - including cinematic videos, champion trailers, teasers, community projects, and more - can be found in the description or in this youtube playlist..
Don't forget to check out your personalized 2016 Season In Review [here].
The Visual Language of Hextech: How League’s fantasy tech informs our artistic design
Here's a new Nexus article looking at the visual language of LoL's Hextech aesthetic - seen in everything from the updated client to merchandise packaging and more.
Hextech Concept Art
A NEW LOOK FOR LEAGUE OF LEGENDS FOR YEARS TO COME
As we began exploring what the new look and feel of the League client should be, we wanted to create a visual style that felt like a fantasy game, but avoided the normal fantasy game UI cliches. Parchment and other distressed elements that littered the client in the past look dated relatively quickly, and we wanted to build a flexible visual language that had the ability to scale over multiple features and mediums in the future. In addition to that concern, we wanted to unlock a visual style that didn’t require a dedicated visual artist (or more than one) to be on a team to create a layout. With how fast League grows and iterates, we wanted to avoid some of the problems of the past where resource bottlenecking prevented potentially valuable new features from staying on the shelf for too long and becoming stale.
HOW IT MANIFESTED INTO HEXTECH
At the same time as our visual exploration phase, the foundations team was working to better define Piltover. They had begun to create some initial directions and concept art, including some showing a technology they dubbed “Hextech.” Thematically, Hextech served as a way of democratizing magic to those who didn’t have those abilities naturally. Items like Jayce’s hammer, Heimerdinger’s gadgets, and Vi’s gloves are all examples of Hextech in action within the game.
This concept of a magic powered machine really fascinated us, and we began to wonder: “What is the client itself was like a Hextech tool that the players could use to interact with the magical world of the game?” This served as the stake in the ground that we built the user interface around, and began to develop some of the basic foundational shapes and colors of this visual language from it.
THE LANGUAGE OF HEXTECH METAL
To make sure we fully vetted this look and feel out as a scalable visual solution, we wanted to boil it down to its absolute core and build from there. As we continued to work with the Foundations team through their concept art for Hextech and Piltover, we reduced the overall shape language of the technology down to THREE CORE SHAPES:
HOW THEY ALL COME TOGETHER
The combination and intersection of these shapes together in the Hextech visual language works to bring an ornate decorative framing to key areas of attention. As you see the use of Hextech metal throughout the League client and other, you can see how each shape plays upon each other to draw the eye towards a focal point.
Lobby Banner Design
THE LANGUAGE OF HEXTECH MAGIC
Hextech magic acts as an intelligent partner as you navigate through various screens of the client, guiding you and highlighting crucial pieces of the experience. Primary buttons and important gameplay UI elements are charged with this signature magic element, and serves to draw the player’s attention towards key interactions. While this element shows up in many different ways, such as timers, activity indicators, and progress bars — it always follows a few core tenants:
Social Panel Queue Timer
Ready Check Timer
CORE TENANTS
VISCOUS
Hextech magic tends to stick around and has some weight to it, falling somewhere in between water and smoke.
DIRECTIONAL
Always moving towards a particular direction, the intelligent aspect of the magic is geared towards guiding people.
VALUE
The highest values should be used to attract the player’s attention, saving brighter executions for pivotal moments in the experience.
HOW THIS LOOK FLOWS THROUGH THE CLIENT
Now that the core pillars of the Hextech design language have been established, we can get to the juicy part—how it appears throughout the updated League client. As you’ll begin to read through, you’ll notice that each element of these design elements play a crucial part towards solving specific problems.
THE INTERFACE LAYER
Whether it’s for major features or ancillary information, the use of metal linework lives on the top layer of the client, and acts as a framing element to support and draw focus towards key pieces of information.
Champion Mastery
THE INTERACTIVE LAYER
Adjoining the interface layer of the client are the key methods in which a player would interact with the client. These layers of the user interface have been distilled down to three core areas of interactions: Gameplay, Secondary & Utility.
GAMEPLAY BUTTONS
The use of blue “Hextech Magic” buttons appear sparingly throughout the client, and are reserved purely for actions that where the player will be interacting with actions relating to the game itself.
Play Button and Client Navigation
SECONDARY BUTTONS
Gold buttons that appear throughout the client work to provide interactions in and out of secondary information. Navigating through a carousel, closing out of a modal window, and purchasing items all have a similar look and style to them.
Skin Selection UI
UTILITY INTERFACE
Buttons and interface items on the utility level serve the purpose of providing or distilling information for the player. Sorting, filtering, and tooltips all fall into this layer of interface interaction.
Champion Information Tooltip
THE LOOK OF LEAGUE MOVING FORWARD
While this visual design style will be shown prevalently throughout the updated League client, it’s important to note that the look of League of Legends does not stop there. Some levels of Hextech have already started seeding their way into the world through a number of different mediums. Here are a couple examples:"
Riot Sotere on Poppy Nerfs in 7.1
Riot Sotere stopped by the boards to talk briefly on Poppy, noting on nerfs on the way in 7.1:
"She's got some nerfs on the way for next patch. R damage and shield duration, I believe."
Thanks for the response, yeah this will work I guess. Although I would have liked to see her Q CD increased a little. 5 Seconds, but once she get's full build and has some CDR it get's ridiculously low. I guess we will see how these turn out though, thanks.
She still has to be able to do damage and provide threat.
Her q is pretty strong and repeatable, but we were mainly aiming at toning down her capability to burst you down in a duel."
In a thread inquiring about the team's thoughts on the recent surge of bot lane AP Ziggs (being played for powerful turret destroying capabilities), Riot Axes stepped in to note:
"Haven't discussed Ziggs with the team yet, but I don't see any reason why we'd try to force him out of bot lane. We'll of course need to ensure general game balance - if it's super overbearing in bot lane, it'll get nerfed for that reason. (I haven't looked at the data yet, so I'm not saying it is overbearing)
We've actually been tweaking rules to open up tower killing to more classes for a while - for example, putting armor/MR on towers and allowing penetration to work on it at midseason - in the hopes that something like this would eventually happen."
The Final Episode | /r /ALL Chat
To round out 2016, here's the final episode of the community focused series /ALL CHAT!
"Time for more /R, where we respond to your comments and questions!
/ALL Chat (the show) is retiring, but community-focused content is not! Stay tuned for an announcement early next year about what's next!"
Quick Hits: Avoid Scams this Snowdown.
[Quick hits is our own mini news collection inside a red post collection, often including shorter or easy to digest stories and repeat information you may have missed in other posts!]
To round out this red post collection, here are a few reminders on current promotions or limited time events!
Snowdown 2016is here! Through January 9th, tons of content and deals are available - new legacy skins for Braum, Graves, & Karma, Winter Summoner's Rift, over 100 returning legacy skins, a ton of new summoner icons, LotPK, new chests, and more! Click here for previews.Daily Snowdown chest content lists can be found here.
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