Red Post Collection: Chroma IP Sale 3/22 - 4/5, Meddler Gameplay Thoughts March 14th, New Vayne Figure, & more!

This afternoon's red post collection includes Meddler with another set of quick gameplay thoughts for March 14th, the next chroma for IP sale starting on March 22nd, a new Vayne figure in the merch shop, a VOD of Ghostcrawler's GDC 2017 talk on balance in LoL, and more!
Continue reading for more information!


Chroma IP sales: 3.22.17 - 4.5.17 

Our next Chroma for IP sale will kick off March 22nd and last through April 5th! Seven sets of previously released chroma will be available for IP,  as well as small selection also on RP early sale.
"Heads up! The first chroma IP sale of the year is coming from 3/22/2017 11:00 PT until 4/5/2017 23:59 PTAs we mentioned when Chromas 1.1 launched, IP sales roll out for new chromas five months or more after launch. UPDATE: After their first IP sale, chromas will return every other IP sale (this means chromas from last year’s sale will return after this one).
Snag your favorites for 2000 IP per chroma. Chromas that are overdue for an Early Sale will also be available for 195 RP each. Check out the breakdown below. We’ll smooth out this process so that moving forward, chromas will join Early Sales first and then have an IP sale."

On the boards, Kantayams also added:
"Hey, sorry for the confusion. It looks like we forgot to include a crucial sentence -- once chromas have gone on IP sale once, they'll return every other IP sale. So the ones you missed in the previous sale will return next time. :-) We're currently working on updating this article to reflect that. Sorry about that!"
On reddit, FunkMonkNA added:
"Hey all, just wanted to confirm that after chromas have gone on IP sale once, they'll return to every other IP sale. 
So be on the lookout for the ones from last sale in the next one!"

Quick Gameplay Thoughts: March 14 

Meddler's back with another round of quick gameplay thoughts, including Quinn, previously mentioned changes for struggling junglers, and more!
"Hey all, 
Some stuff on our minds today below! 
Quinn 
We're testing some changes to Quinn at the moment. Goal there's about counterplay primarily, not power. Quinn's assassination pattern's pretty non-interactive for how repeatable it is. Given her ult's low CD she's not windowed in the same way other champs with similar kill potential and target access tend to be. We're exploring changes that shift her towards more sustained damage as a result (less AD ratio on R, more attack speed 
Graves 
We'll be looking at Graves in 7.7. Starting belief is that he's too general a pick. First change we'll be testing is removing the MR from True Grit, making him a significantly less attractive pick against Magic Damage heavy teams. Very possible we make other changes in addition, or instead, of that though. 
Changes to struggling junglers 
Looks like those changes will be split across at least a couple of patches. We'll have buffs to Fiddle in 7.6, along with Red Brambleback getting less MR (makes it easier for magic damage dealing junglers to take it). 7.7 will then almost certainly have Amumu stuff in it, with Nunu and J4 likely though not guaranteed. Nid changes previously mentioned are unlikely at least in the short time. Volibear a possibility in 7.7 or later, though nothing proven good yet. 
Unanimous surrender at 15 minutes testing 
We've had the early surrender option available for testing on OCE for a little bit now and are starting to get a decent amount of data to analyze as a result. More details about at thoughts there to follow at some point. So far it does look like one of the main trends is a similar surrender rate (in terms of proportion of games that end in a surrender) but with some of those surrenders now happening earlier. That's a hopeful sign all else being equal (the earlier option isn't causing more people to give up if so, but instead letting people get out of games they'd be leaving as a group anyway a bit earlier). 
Scuttle Crab and Honeyfruit 
Scuttle Crab's been trying to steal Honeyfruit for a few patches now and we figured it was a good time to look at how often that happens. Big question there is, as an easter egg with low gameplay significance, it's cooler if it only happens occasionally, rather than whenever Scuttle gets near fruit on the ground (rare = bit more amusing/special?). We'll likely play around with some different tuning's on the PBE at least for that, feedback on the concept in general now that we've all had some time to play with it much appreciated too."
When asked about thoughts on recent community discussions around Support Nunu/Singed Smite Support, Meddler commented:
"Quote:
What was the conclusion at Riot surrounding the Nunu/Singed Smite Support cases? I may have missed it, or has no definitive stance been reached?
Still working on it, update as soon as we can."
As for additional support oriented changes, Meddler commented:
"Quote:
A few Quick Gameplay posts back, there was a brief discussion about supports. Was it only the underdog xp changes or is there more consideration being done (and if so, what?)? Thank you very much, and have a nice day!
We'll definitely have more changes targeted at supports this year. I'm hoping some of the stuff we're trying for mid-season will work out, can't say for certain yet though."
When asked about the Cassiopeia tail animation that was on PBE but didn't hit live, Meddler commented:
"Quote:
What's going on with Cassiopeia's tail animation? It's a small thing, but it's been on the PBE for a long while and it's making that playerbase feel very forgotten.
It still needs a bit more polish before we ship it live. That's likely to happen in the next couple of weeks I gather. We incorrectly included mention of it in earlier patch notes when it wasn't ready to be shipped.
Meddler also commented that Lissandra changes are planned but not in 7.6:
"Quote:
You guys haven't forgotten about Lissandra right? She's sitting at a 46% winrate in a meta with plenty of assassins. I just want to verify that the changes are still happening, us Lissandra mains feel really neglected currently and would love just some sorta confirmation we're being heard!
Changes still planned, nothing solid enough to PBE yet. Won't be 7.6 as a result."
Meddler noted they are also still looking into Udyr changes:
"Quote:
Wasn't Udyr among one of the struggling Junglers that were meant to be buffed? Is he still on track for those changes?
We're still looking at Udyr changes, when they'll be ready's going to be unclear until we've found something appropriate though."
When asked about plans for Gnar, Meddler noted some small changes are planned for 7.6
"Quote:
Hi Meddler any plans for Gnar, he seems rather weak, even with the tanks that show up on toplane that he is suposed to be good agains
We've got a couple of small Gnar buffs in 7.6. Looks like those might not have been datamined given his passive and base stats are set up in an unusual way. Short version is more HP regen for Mini Gnar, somewhat less for Mega Gnar, which should overall be a laning phase buff, especially when Gnar's behind. Spell queueing mid Crunch should also work properly too now, rather than requiring a cast after landing."
When asked about thoughts on Aatrox following last week's hot fixMeddler commented:
"Quote:
How's live balance team feeling about aatrox atm? His hot fix buff is noticeable and has saved him from a >40% winrate but I've talked to a number of aatrox players and would be aatrox players and without going into detail there's some real pain points like: 
-passive doesn't do anything building up to becoming hellbent
-hellbent is very difficult to maintain when the enemy disengage from you
-his base AD amplifier is difficult to really capitalize on when his main offensive abilities scale with bonus AD
-His ult maintaining an AP ratio when his E lost it just seems strange
 
Where's our demon swordsman rough rider at in you guys mind?
We're still evaluating the impact of the hotfix. Looks like it's had around the desired power impact overall at least. That probably means more Aatrox buffs in 7.7. Not sure on details beyond that or specific problems we'd target yet sorry."

Context on Shen PBE Reverts

When asked about the recently reverted Shen PBE changes, wav3break explained:
"Hey guys, wanted to update you all: 
We are pulling the nerfs to Shen for 7.6. Thank you guys for the feedback. It's apparent that larger scope changes are required to address the pain points you guys have brought up. Future large-scope work on Shen will most likely be in the direction of re-shaping his holistic kit to lessen the discrepancy of performance between live ranked and pro play. 
Things like Shadow Dash width/range are on the table for exploration as well in that world. 
If we need to make buff/nerfs to him before a larger set of changes can ship, we will strive to select changes that will push Shen towards the direction that manifests the strengths and weaknesses we intended for him. When champions require larger scope work to solve, we try to make sure that necessary short term changes provide a better foundation for future work."

New Vayne Figure in Merch Shop

A new Vayne figure has tumbled into the Riot games merch shop!
"Evil lurks around every corner. Evil will be purified. Vayne tumbles in to join the Series 2 figure line. http://riot.com/2nkQ7AZ
  

Ghostcrawlers GDC 2017 Talk on Balance in LoL

A VOD is now available for Ghostcrawler's "Balancing 'League of Legends' for Every Player, from Bronze to Bengi" dev talk from the recent 2017 Game Developer's Conference (GDC).

From the GDC Vault entry:
"Game balance is critical in a competitive multiplayer game such as 'League of Legends'. While balancing a game for an audience this large is already challenging for the development team, the team at Riot makes it even more difficult on themselves by striving to provide a balanced experience for players of all skill levels from Bronze (the lowest tier of ranked League) to Bengi (a 2016 world champion). In this session, Greg Street will talk about Riot's balance philosophy, explain the challenges they face when balancing both for the less-experienced players as well as the eSports professional, and provide details about and examples of the specific tactics they use, including how they structure their balance team, how they gather data, how they respond to player feedback, and how they keep their sanity."


Ghostcrawler will also be answering questions in this boards thread and  this reddit thread!
"I'm happy to answer any questions you guys have about the presentation. 
Remember the audience is full of game developers who may have deep or shallow knowledge about League so I had to keep some of it high level."

DRIVE: The Hans Sama Story

A new epsiode of DRIVE has released! This episode focuses on Hans Sama, the current starting ADC for EU LCS's Misfits!

"Steven "Hans Sama" Liv aims to be the best League of Legends player in Europe, but he also has aspirations of being the best artist he can be. With the support of his family, his Misfits teammates, and legendary French League of Legends pro, Bora "Yellowstar" Kim, Steven makes his EU LCS debut. 
DRIVE explores the motivations behind the best League of Legends players from around the globe. 
Soundtrack List:
"Higher" by Chad Lawson
"flowers" (feat. nori) by in love with a ghost
"Slipstream Cruise" by Harry Valentine
"i need a cup of coffee and some bread to wake up" by in love with a ghost
"Northern Lights" by Chris White and Richard Dutnail
"Running with the Wolves" by AURORA"

Quick Hits -  Experimental Quinn changes, Backchat Ep. 3, EU LCS Top 

[Quick Hits is our own collection within a red post collection, often including easy to digest stories, specialized information, and/or repeat info you may have missed in other posts!]

1) Phroxz0n has posted a experimental Quinn change list on the /r/QuinnMains subreddit.  While these changes aren't confirmed or in 7.6, he is looking for feedback!

2) wav3break shared Fiddlesticks PBE buff in testing for the 7.6 cycle - documented in 3/14 update.
"This wasn't captured by Surrender@20, but there is also a Fiddle buff we intend to ship next patch that makes Drain refund its cooldown based on its remaining duration if the target dies while being drained. This should be on PBE."

3) In a reddit thread discussing all the in-game items that are named after summoner's who referred a lot of friends under the old RAF system, Reinboom jumped in to share a few other items names that originated from RAF.

4) In a boards thread talking about what if your favorite champions had global ultimate abilities, Riot Jinxylord commented Ahri had a semi global R at some point in dev:
"There was a time in testing when Ahri's ult WAS global (it consumed mana for distance traveled like Storm Spirit in Dota)"

5) The third episode of the BACKCHAT podcast is up! Click here for the full release on Soundcloud.
"Welcome to the Backchat Podcast, where we sit down with pro players to talk League, life, and everything in between, straight from their gaming houses! 
In this week's episode, Pira sat down with sOAZ and Broxah from Fnatic! podcastfnaticesportsleague of legendssoazbroxah"

6) With top lane week this week in the LCS, here's a look at EU LCS top laner performance: 

"Top Lane Week kicks off during Week 8 of EU LCS on Thursday March 16th at 5PM CET! 
For more information on Top Lane Week, click here: http://eu.lolesports.com/en/articles/... 
Do you have any burning questions for the pros? Tweet us your questions about top lane using the hashtag #AskATopLaner and we'll answer them on @lolesports this week."

Reminders

To round out this red post collection, here are reminders on current promotions or limited time events!

  • As mentioned in the 7.5 patch notesASCENSION returns in the RGMQ from 3/17/17- 3/21/17!

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