The PBE has been updated! As we continue the extended 7.18 PBE cycle, today's small patch includes more tentative balance changes!
Continue reading for more information!
(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)
Table of Contents
Miscellaneous
- As noted on Twitter by Riot Zimberfly, the music for the Star Guardian recalls and spawns \are now on the PBE:
- Worlds 2017 Cup Summoner's Rift terrain decals enabled:
Balance Changes
* NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.
Champions
- Volatile Spiderling (Human W):
- Magic damage lowered from 60/110/160/210/260 to 55/95/135/175/215
- AP increased from 80% to 95%
Fiora
[note: Fiora has other changes currently testing on the PBE]
- Duelist's Dance (Passive) movement speed increased from 15/25/35/45% to 20/30/40/50%
Gragas
- Base armor lowered from 29.05 to 26.05
Lee Sin
[note: Lee Sin already had changes on W shield on PBE]
- Safeguard (W1) shield lowered changed to 55/110/165/220/275
- Vs Live: Changed from 40/100/160/220/280 to 55/110/165/220/275
- Vs PBE: Changed from 60/110/170/225/280 to 55/110/165/220/275
Ornn
[Context]
- Bellows Breath (W) fire reverted from dealing [enemy's max health] to dealing [enemy's current health]
Tristana
- Buster Shot (R) magic damage reverted from 250/375/500 to 300/400/500.
Context & Notes
WIP WIP WIPADELPHIA!1) Check out Meddler's quick gameplay thoughts for September 6th:
"Morning all,
Usual Disclaimers
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped.
If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler
Runes numbers aren't final
In another note on runes - important to stress that any numbers shown aren't necessarily final ones. Maybe Ultimore will be really overpowered at 20% when fully stacked? If so 20%'s not the number it should be. Pretty confident at 5% fully stacked for example it wouldn't be worth taking, so if 20% does end up being too high let's find that sweet spot in between the two. Important to distinguish between concept (invest some of your pre-game power into a rune that lets you use your ult more) and details (X champion can cast their ult every Y seconds and that's busted).
Possible Janna changes in 7.19
We're taking another look at possible Janna changes, with much of the focus there still being on adding a bit more skill expression for Janna and counterplay opportunities for her opponents. Things currently being tested include Q uncharged being weaker/charged being stronger (faster for one thing), E having a longer CD until max rank (windows of vulnerability in lane), longer AA range (incentive a bit more risk taking and active play on Janna's part). Work's still going through quite a bit of iteration, so nothing final yet, hoping to have something in for 7.19 though.
Ornn
For anyone that missed it there was another Ornn micro patch to give him a bit more power last week. We're still monitoring that. In 7.19 we'll at least be making some changes to how his item upgrades work (minimum level needed, plus the addition of a new item or two). Possible we give him a bit of extra power in some other regard too, getting to the point though where we also need to be extra careful not to over buff him. We're still seeing a lot of Ornn players struggle, but some of that's still learning curve not kit, and successful Ornns are starting to do quite a bit better."2) Here's Squad5 on the Ornn revert in today's PBE:
"Not pulling the trigger on the max hp damage changes yet, not enough time to test. Otherwise want to see how these changes pan out."
Check out [THIS PAGE] for a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !
- 8/22 PBE Update: Eternum Cassiopeia, Championship Ashe, Primetime Draven Chroma, & more
- 8/23 PBE Update: Eternum Cassiopeia Splash Art
- 8/24 PBE Update: Eternum Cassiopeia Tweaks & More Tentative Balance Changes
- 8/25 PBE Update: Eternum Cassiopeia Splash Tweaks, Championship Ashe Chroma, New Ward Skins, Summoner Icon & more
- 8/28 PBE Update: Summoner Icon Tweaks and More tentative Balance Changes
- 8/29 PBE Update: Team Based Competitive Mode - "Clash", Esports Summoner Icons & More
- 8/30 PBE Update: Esports Emotes & More Tentative Balance Changes
- 8/31 PBE Update: New Emotes, Summoner Icons, & More Tentative Balance Changes
- 9/1 PBE Update: Star Guardian Login Tweaks, Baron skin, and More Tentative Balance Changes
- 9/5 PBE Update: Championship Ashe splash, Worlds 2017 login theme, & more!
No comments
Post a Comment