Patch 7.24b Notes

A balance update, dubbed Patch 7.24b, is being micropatched onto live today. Check out the full details on what's in the patch, including champion and rune balance!
Continue reading for more information!
First up, here's an except from Riot Maple Nectar on why we are seeing this patch today:
"7.24B - Shipping December 14th 
The holiday patch if you will - With how disruptive introducing a whole new system like Runes can be, we weren't super comfortable with the gap between 7.24 and 8.1 (December 5th - January 10th), so have added a new patch that'll ship on a bit of a weird timeline compared to usual patches. We're still going to do patch notes (albeit with less context than usual), and it'll look like a normal patch to you folks. You can expect these changes to be less complex in nature - no mechanics changes and easy to understand. Thinking tuning numbers to base stats, abilities, and items. Right now we're actually looking at a fairly sized chunk of champions / items, but we'll see what we end up shipping. Primary focus is on top lane/fighters, but expect changes to impact every role to varying extents. THIS PATCH IS ONLY FOR BALANCE - NO SKINS/FEATURES/MAP MODES!"
Here are the full notes:
Happy Snowdown, summoners!

We've mentioned a few times that there'd be one more set of balance changes before the end of the year. Well...here it is! "7.24b—the b is for balance!" Unlike standard patches, this one doesn't require a download, so if you're reading these notes within six-ish hours of publication, watch for a ticker to confirm we're live.

Back to the patch! Today's big theme is toplane—particularly the fighters and items that call it home. Many have felt the pain of losing Fervor, and while we buffed a few in 7.24 proper, we're targeting a few more today. We're also looking at a few champs south of baron pit that are doing too well (~Hello Corki, my old friend~), and have power adjustments to the Sorcery path to boot. Worth mentioning: even though we're balancing about as many things as a regular patch, our changes are numbers-only (except for Zoe). Stability's the name of the game today.

As a note for the patch notes themselves, we're trying a new structure that groups changes by theme, rather than content type. That also means we're writing context on a per-theme level, rather than per-change as usual (with a few exceptions). Let us know what you think!

Wrapping up, we here in the patch notes crew wish you happy holidays and a tilt-free remainder of preseason. GGWP 2017; here's to 2018!
 Paul "Aether" Perscheid Mattias "Gentleman Gustaf" Lehman Lucas "Luqizilla" Moutinho

Top Lane

With the removal of Fervor, and Summon Aery being particularly good on poke top laners, the top lane landscape has been rough for fighters. We're buffing up some of the worst-hit fighters, giving the Tiamat line some love, making Giant Slayer less effective against fighter item builds, and bringing down certain ranged top laners who abuse the new poke masteries like Arcane Comet or Summon Aery.

Aatrox

Base stats

BASE ATTACK DAMAGE68  70

Q - Dark Flight

BASE DAMAGE10/35/60/95/120  20/50/80/110/140

E - Blades of Torment

BASE DAMAGE75/115/155/195/235  80/120/160/200/240

Jayce

Q - Shock Blast

BASE DAMAGE80/130/180/230/280/330  70/120/170/220/270/320

E - Thundering Blow

COOLDOWN15/14/13/12/11/10 seconds  20/18/16/14/12/10 seconds

Kayn

Yeah, yeah, Kayn isn't a toplaner. He's got similar issues as other fighters on this list, though, so we're lumping him in for solidarity.

Base stats

ATTACK DAMAGE GROWTH2.8  3.3

Passive - The Darkin Scythe

RHAAST SPELL VAMP VS CHAMPIONS25% + 1% per level (max 43% at level 18)  34% + 0.5% per level (max 43% at level 18)

Kled

Base stats

BASE ATTACK DAMAGE63  65
ATTACK DAMAGE GROWTH3  3.5

E - Jousting

BASE DAMAGE25/50/75/100/125  35/60/85/110/135

Renekton

Base stats

BASE ATTACK DAMAGE66  69
ATTACK DAMAGE GROWTH3.1  3.75

Teemo

Base stats

HEALTH GROWTH94  90
ATTACK DAMAGE GROWTH58  54

Yasuo

Base stats

MAGIC RESIST GROWTH0.5  1.25

Q - Steel Tempest

BASE DAMAGE20/40/60/80/100 >> 20/45/70/95/120

R - Last Breath

CAST RANGE1200  1400

Tiamat Line


Tiamat

ATTACK DAMAGE20  25

Titanic Hydra

ATTACK DAMAGE35  40 (otherwise you'd lose AD by upgrading!)

Ravenous Hydra

ATTACK DAMAGE80 (unchanged)

Giant Slayer Line


Giant Slayer

HEALTH DIFFERENCE FOR MAX DAMAGE1000  2000

Lord Dominik's Regards

HEALTH DIFFERENCE FOR MAX DAMAGE1000  2000

Lethality Items

We added 2 lethality to the Serrated Dirk items when preseason began, but it turns out we probably didn't need to. This is a hit to Pantheon, by the way, in case you were CTRL+F'ing him.

Serrated Dirk

LETHALITY12  10

Duskblade of Draktharr

LETHALITY20  18

Edge of Night

LETHALITY20  18

Youmuu's Ghostblade

LETHALITY20  18

Mid Lane

The mid landscape is in flux, thanks to preseason changes to runes and base magic resist. That's left a few champions well above or below the curve, and we're taking this moment to hit some of the more notable outliers.

Azir

W - Arise!

SOLDIER DAMAGE, LV 1-660/62/64/66/68/70 (unchanged)
SOLDIER DAMAGE, LV 7-1275/80/90/100/110/120 72/75/80/85/90/100/110
SOLDIER DAMAGE, LV 13-18130/140/150/160/170/180 110/120/130/140/150/160

Cassiopeia

Q - Noxious Blast

COST60/65/70/75/80 mana  50/55/60/65/70 mana

E - Twin Fang

BONUS DAMAGE VS POISONED TARGETS10/30/50/70/90 |||(+0.5 ability power)  (+0.6 ability power)

Corki

Base stats

BASE ATTACK DAMAGE63  60
ATTACK DAMAGE GROWTH3.5  3

Q - Phosphorus Bomb

BASE DAMAGE75/120/165/210/255  75/115/155/195/235

Katarina

E - Shunpo

BASE DAMAGE30/45/60/75/90  15/30/45/60/75

Zoe

Q - Paddle Star

PADDLE JUMPWhen Zoe casts R - Portal Jump while a Paddle Star is active, the star's travel range now changes when Zoe reappears at the cast location, rather than as soon as Portal Jump is cast.
EXCUSE ME?The timing of Zoe's Q - Q - R combo is less forgiving

Bot Lane

The damage being thrown around bot lane is a bit too high for our liking, and a large part of that is the combination of sorcery poke and the all-in strength of lethality marksmen. On the poke end, Miss Fortune is spamming Make it Rain for Arcane Comet procs a bit too enthusiastically—rain is fine, but right now it's a downpour. For all-ins, the biggest non-lethaltiy offender is Leona, and the lethality changes we mentioned above cover the marksman side of the issue.

Ezreal

Base stats

ATTACK SPEED GROWTH2.8%  1.5%

Leona

Q - Shield of Daybreak

BONUS DAMAGE30/55/80/105/130  10/35/60/85/110

Miss Fortune

E - Make It Rain

COOLDOWN14/13/12/11/10  18/16/14/12/10

Lethality Items

Same stuff as above, but this time we'll say "Jhin" for the CTRL+F crew.

Serrated Dirk

LETHALITY12  10

Duskblade of Draktharr

LETHALITY20  18

Edge of Night

LETHALITY20  18

Youmuu's Ghostblade

LETHALITY20  18

Rammus

Rammus

(Sorry, Rammus... you didn't fit into any of the other sections. Hope that's...OK.)

We added the new innate bonus attack speed stat as another way to tune champions (especially junglers), but in the case of Rammus, his ganks are strong enough that he doesn't need the early boost to his clear speed.

Base stats

REMOVEDINNATE BONUS ATTACK SPEEDRammus no longer starts the game with 15% bonus attack speed

Sorcery Runes

The Sorcery path offers too much early power. We're hitting its damage (twice, if you take Scorch) as well as the mana sustain it provides.

Sorcery Path Bonuses

SORCERY + ANY SECONDARY15 attack damage or 25 ability power, adaptive  12 attack damage or 20 ability power, adaptive
INSPIRATION + SORCERY16 attack damage or 27 ability power, adaptive  13 attack damage or 22 ability power, adaptive

Manaflow Band

COOLDOWN60 seconds  75 seconds

Scorch

DAMAGE30-60 (at levels 1-18)  20-60 (at levels 1-18)

Tooltips Note

Since this isn't a full-fledged patch, ability and item tooltips will be out of date for a while. Sorry!

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