The PBE has been updated! As we continue the 8.10 PBE cycle, today's patch includes the splash art for Pulsefire skins, new leveling reward emotes, balance changes, and more!
Continue reading for more information!
(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)
Table of Contents
New Splash Art
The previously seen splash art for Pulsefire Riven, Shen, and Twisted Fate are now on the PBE:Pulsefire Riven
Pulsefire Shen
Pulsefire Twisted Fate
New Leveling Reward Emotes
Five new leveling reward emotes have been added to the PBE, corresponding to Legend 16, Legend 17, Legend 18, Legend 19, and Legend 20:Miscellaneous
- A new set of skin bios have been added in today's PBE cycle! Here's an example for Red Riding Annie:
"Over the river and through the woods, to grandmother's house Annie went-- not once suspecting that Warwick the Wolf was waiting for her. Of course, Warwick didn't know Annie could shoot balls of magic flame or summon a fiery bear, so really this was a larger issue with communication."
Balance Changes
* NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.
Champions
Azir
Dr. Mundo
[Context]
- [Reverted to live functionality!]
Dr. Mundo
[Context]
- Sadism (R)
- cooldown increased from 100/85/70 to 110/100/90
- cost changed from [25/30/35% current health] to [25% current health]
- Vs Live: from [20% current health] to [25% current health]
Kha'Zix
- [Reverted to live functionality! - Context, expect more testing next patch!]
Ryze
- [Reverted to live functionality, expect more testing next patch!]
Zac
- Unstable Matter (W)
- [Removed] No longer adds 2% per 100 AP health as damage
- Elastic Slingshot (E) AP increased from 70% to 90%
- Lets Bounce! (R) AP increased from 70% to 90%
- Critical strike lowered from 20% to 15%
Runes
- damage increased from 125 to 175
Bone Plating (R2)
- Damage lowered from [20 - 50] to [15 - 40]
Chrysalis (R3)
- extra health lowered from 60 to 50
Cheap Shot (D2)
- true damage increased from [12 - 30] to [15 - 40]
Ingenious Hunter (D4)
- Active item CDR increased from 10% to 15%
- Additional cdr per stack lowered from 6% to 5%
Phase Rush (S1)
- movement speed changed from [15% - 40%] to [25% - 40%]
[New] Nimbus Cloak (S2)
- Takes place of The Ultimate Hat
- Effect:
"Shortly after casting your Ultimate ability, gain a powerful, decaying movement speed increase for 2s.
Increase: 100 Movement Speed
Cooldown: 25s"
The Ultimate Hat (S2)
[Context]
- [Removed in favor of Nimbus Cloak]
Perfect Timing (I2)
Minion Dematerializer (I3)
- [Reverted to live functionality - Context, expect more testing next patch!]
Context & Notes
1) ricklessabandon noted a couple changes for today's PBE update:"for pbe updates today:He also noted some of the thought behind the removal of Ultimate Hat:
- mundo changes will be updated to a new list
- kha'zix changes get held back
- minion dematerializer changes get held back"
"i didn't work on that set of changes, but essentially we're "moving" it to domination, and filling the sorcery gap with a new rune i think that's all stuff for 8.11 though?
again, i'm not working directly on any of that this time around"2) Here's an official feedback thread for Hail of Blades from Riot Rovient - PBE Bugs & Feedback Thread: Hail of Blades
"Good day everyone, Riot Rovient here. I'm excited to talk to you all about a new Domination Keystone Rune; Hail of Blades (HoB for the rest of this post).
Apologies for the delay in getting this Rune summary out to you all. Technical issues have meant that I'm writing to you via Lowbo's account rather than on my own! :)
Let's take a look at the Rune's tooltip:
Hail of Blades
Gain 50-100% Attack Speed for the first 3 attacks made against enemy champions.
No more than 1.5s can elapse between attacks or this effect will end.
Hail of Blades allows you to temporarily exceed the attack speed limit.
Cooldown: 5s out of combat.
Whilst basic attack runes generally lean towards sustained damage, and have therefore landed in Precision, HoB's burst damage offers a fantasy much more appropriate to Domination. In fact, HoB is partially intended to tempt Marksmen who wish to burst enemies or opt into very short trades over into Domination.
HoB is clearly useful for any Champion with access to a 3-hit basic attack passive, such as Xin Zhao or Vayne, but Champs such Darius should also get a lot of benefit from this Rune as the responsiveness of his Crippling Strike ability also scales with attack speed.
This rune's tight window is core to maximizing its gameplay; a 1.5s window demands quick follow-up lest the buff end prematurely. This time pressure was designed to ensure that players fully commit and attempt to unleash all 3 enhanced basic attacks in one volley, rather than skirting around a fight and firing off each basic attack one at a time. The pressure to stay committed also introduces a measure of risk/reward to the Rune: do you push for those extra few attacks and expose yourself to the danger, or do you take a more cautious approach and lose out on some of your keystone's power?
The cooldown of this Keystone works differently to most other Runes; Champions will need to avoid dealing or taking damage for 5 seconds before it'll reset. This includes damage to minions, so HoB users in lane will have to ensure they take opportunities between last hitting to reset their keystone before the next trade with their opponent.
Give it a play on PBE and let us know what you think!
Riot Rovient"
Check out [THIS PAGE] for a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !
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