6/29 PBE Update #2: Samsung Galaxy Splash Art, Loading Screens, & Summoner icons

Following this afternoon's small update, a second PBE patch is out including the Samsung Galaxy splash art and special loading screens, a set of summoner icons, and more.
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


Samsung Galaxy Splash Art

Following the debut on social media, the splash art for the upcoming Samsung Galaxy team skins is now on the PBE! This also includes a set of special loading screens featuring the player signatures.

Samsung Galaxy skins


Gnar, Ezeal, Jarvan IV, Rakan, Taliyah, Xayah loading screens:
      
Special loading screens featuring player signatures (also seen during recalls).
     

New Summoner Icons

Six new Samsung Galaxy team summoner icons are also now on the PBE:
     

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

Champions
Fizz
[note: Fizz has extensive W changes in testing on the PBE! - Changelist]
  • Seastone Trident (W)
    • On-hit AP ratio increased from 25% to 30%
    • On-hit duration decreased from 6s to 5s
      • [Not yet showing on the tooltip!]
    • Cooldown lowered from 18/1716/15/14 to 7/6.5/6/5.5/5

Items
Bezerker's Greaves
  • Total cost lowered from 1100 to 1000.
  • Combine cost lowered from 500 to 400.

Brawler's Gloves
  • Cost lowered from 600 to 400
Stormrazor
  • Recipe changed: [B.F. Sword + Pickaxe + Dagger + Dagger + 425g]
    • (Dagger has been added to recipe, lowering combine cost. Total cost unchanged)

Zeal
  • Combine cost increased from 400 to 600
    • (note: due to up Brawler's price change - total cost unchanged)

Context & Notes

1) Here's Riot NeuroCat with latest changelist & context for Fizz's W:
"6/29/18 Update 
Some minor changes based on feedback and testing we've observed. Looking to make the windows around uptime/downtime of the W more normal/defined, cut the cooldowns a bit, and compress his damage a little more. These will probably land on the PBE next week (whenever the next build is). 
Changes
  • W On-hit Damage Buff
    • Duration: 6 >>> 5
    • Damage per Hit: 10/15/20/25/30 + 25% AP >>> 10/15/20/25/30 + 30% AP
  • W Cooldown: 18/17/16/15/14 >>> 7/6.5/6/5.5/5
    • Now starts at the end of the Buff duration"

2) Below is Meddler's quick gameplay thoughts for June 29th, including notes on 8.13 being a three week patch, Fizz's continued W change testing, and more:
"Hi folks, 
Usual Disclaimers 
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler 
Patch 8.13 will be a 3 week patch 
In order to get our patch timing to sync up with various events later in the year we need to do one three week patch, which will be 8.13 (the patch that's on live now). That means most things for 8.14 will just spend some extra time on the PBE and then the patch will go out as normal, just a week later. To reduce the time between balance adjustments though we'll be doing a mini patch via micropatching halfway through the 8.14 development cycle. An 8.13b basically, like we did 7.24b last year before the holidays. Details of what will go in that next week once we've got them figured out, will primarily be needed balance changes that shouldn't have to wait another week and a half until 8.14. 
ARAM dev blog 
For anyone that missed it we've got a Dev blog on the ARAM changes that were tried recently and why some are and aren't sticking around permanently. 
https://nexus.leagueoflegends.com/en-us/2018/06/dev-aram-changes-roundup/ 
TLDR
We're keeping:
  • The bench where rerolled picks go
  • Early surrender time
  • Delay until you can leave base
  • Faster early XP .
  • Dark Harvest ARAM specific nerfs
  • AOE health relics
We're Removing:
  • The three new items (mixed results and experiences with/against, might explore some of them again at some point)
  • Butcher's Bridge (back at some point, gone for now, talking when/how to do so again)
  • Warmog's. Poke without it's too strong. Will replace it at some point with an anti poke item designed for ARAM that gives needed poke resistance without all the issues Warmogs also brings. 
Fizz W 
We're going to take another stab at Fizz W changes on the PBE this cycle, aiming to incorporate elements of the new and old Ws. TLDR: 
Passive - AAs apply a DoT
Active - Next attack deals magic damage. If it kills, it resets. If it doesn't, Fizz gets magic damage on hit for 6s. 
As with the previous changes we were testing feedback much appreciated, especially if you get the chance to play with them directly on the PBE. Numbers won't necessarily be correct initially, so looking particularly for how it feels to use and what such a skill does to Fizz's gameplay pattern, rather than exact balance tuning. 
Tooltips 
We've got some work going on on updating LoL's tooltip style at the moment as you might have seen with some partial changes on Aatrox's tooltips. That will be a gradual process and, like the cursor update, will involve a lot of showing stuff, getting feedback, and iterating on it. More details from the team working on that shortly, including what our goals are, what features we'll be adding that our current tooltips don't deliver, what sort of timeline to expect etc."

Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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