The PBE has been updated! As we start the 8.17 PBE cycle, today's patch includes the Nunu champion update, including a new look, updated kit, and updated skins, as well as five new skins for Irelia, Talon, Lucian, Thresh, and Urgot, and much more!
Continue reading for more information!
(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)
Table of Contents
- Nunu & Willump Champion Update
- New Skins
- New Chromas
- New Summoner Icons
- New Ward Skin
- Nexus Blitz PBE V2 - Map Changes and New Events
- Miscellaneous
- Balance Changes
- Context & Notes
Nunu & Willump Champion Update
Following his gameplay trailer and reveal, Nunu & Willump's champion update is now on the PBE, including a new look, new kit, and updated skins!Before we go out and play, here's Riot MEMEMEMEME with a feedback/WIP thread for Nunu & Willump:
"Hey All!
Our Freljordian Friends are on PBE and playable, but that does not mean we are entirely finished with they two of them. These boyos were a complex undertaking, and we still need to wrap up a few polish points, these are things we are still tackling, that you may have noticed as well.
- Turn and lean animations for Nunu when turning The Biggest Snowball Ever.
- Clean Up to Zombie Snowball.
- Jungle Clear VO Bug Fixes.
- Minor Tweaks to Sasquatch Willumps Beard.
- Various Horn position tweaks to help with clipping/hand placement.
- Claws for Willump Bot Blood Boil Passive.
- Various Bug Fixes.
- Minor Polish Across all Skin Textures.
- Minor Polish Across Base/Skin VFX.
- Smooth Size Scaling for The Biggest Snowball Ever.
- Turn Rate Polish for The Biggest Snowball Ever.
- Add Faces to Nunu & Willump Bot's Snowball when they throw it."
Nunu & Willump, the Boy and his Yeti
Stats & Abilities
Stats:
- Base HP: 590
- HP Per Level: 65
- Mana: 283
- HP Regen: 1
- Base MR: 32
- MR Per Level: 1.488
- Base AD: 57
- AD per level: 3
- Base Armor: 32
- Attack Speed: 0.625
- Base Move Speed: 345
- Attack Range: 125
Call of the Freljord (Passive)
Dealing damage to enemy champions, large monsters, or structures grants Willump and his ally nearby with the highest attack speed Call of the Freljord, increasing their attack speed by 20% and movement speed by 10% for 4 seconds.
While Nunu & Willump are under the effects of Call of the Freljord, their basic attacks cleave for [30% tAD] damage.
The duration stacks but the effect can only occur once every 10 seconds per target.
Consume (Q)
60 Mana
12/11/10/9/8 sec Cooldown
Willump takes a bite of an enemy, dealing damage and healing himself. This healing increases by 50% when he is below 50% health.
Monsters and minions: Deals [340/500/660/820/980] true damage and heals for [75/120/165/210/255] (+50% AP)(+10% Health).
Champions: Deals [60/100/140/180/220 (+50% AP)(+5% Health) magic damage and heals for [half of monster and minion heal](+50% AP)(+5% Health).
Biggest Snowball Ever! (W)
50/55/60/65/70 Mana
14 sec Cooldown
Willump rolls a snowball that grows in size and speed. The larger the snowball, the more damage it deals and the longer it knocks up.
When the snowball impacts a wall, enemy champion, or large monster, it explodes, dealing up to 180/225/270/315/360 (+150% AP) damage to nearby enemies and knocking them up.
Reactivating the ability rolls the snowball forward on a straight path.
Continuously turning in the same direction increases Willump's turn rate over time. This bonus starts over when changing turn direction.
Snowball Barrage (E)
50/55/60/65/70 Mana
14 sec Cooldown
For 3 seconds, each additional cast causes Nunu to throw 3 snowballs at a rapid rate. Enemies hit take [16/24/32/40/48] (+5% AP) magic damage, and champions and large monsters become Snowbound. Enemies hit 3 times are slowed by 50% for 1 second.
Willump's Turn: After Nunu is finished throwing snowballs, all enemies within range that are Snowbound become rooted in place for [.5 at level 1 + .0588s per level] seconds.
Nunu can cast Snowball Barrage up to 3 times before Willump's Turn.
Nunu can only slow each enemy once with Snowball Barrage.
Absolute Zero (R)
100 Mana
110/100/90 sec Cooldown
Willump channels for 3 seconds, sapping the area of heat. Nearby enemies have their Movement Speed slowed by 50%, increasing to 95% over the duration of the channel. Every second while channeling, Nunu and Willump receive a shield that absorbs 65/75/85 (30/40/50% Health) damage.
Enemies caught in the area when the channel ends take up to 625/925/1275 (+250% AP) magic damage, depending on how long Absolute Zero was channeled.
Voiceover
Nunu and Willump have a new set of special interactions:Choose VO: "Every adventure is better with a friend!"
Ban VO: "It's ok, we'll play later!"
Lore
Nunu & Willump's biography was updated over on their Universe page!Short Bio:
"Once upon a time, there was a boy who wanted to prove he was a hero by slaying a fearsome monster—only to discover that the beast, a lonely and magical yeti, merely needed a friend. Bound together by ancient power and a shared love of snowballs, Nunu and Willump now ramble wildly across the Freljord, breathing life into imagined adventures. They hope that somewhere out there, they will find Nunu's mother. If they can save her, maybe they will be heroes after all…"Look for a longer story later in the cycle on Nunu & Willump's Universe page!
Updated Skins
Each of Nunu & Willump's seven skins have been updated:
Demolisher Nunu & Willump
Grungy Nunu & Willump
Nunu & Willump Bot
Nunu Bot has his own set of special interactions:
Sasquatch Nunu & Willump
TPA Nunu & Willump
Workshop Nunu & Willump
Zombie Nunu & Willump
New Skins
Five new skins are headed to the PBE this cycle - Divine Sword Irelia and Enduring Sword Talon, as well as High Noon Lucian, Thresh, and Urgot:Divine Sword Irelia
Here's Riot KiWiKiD with a bugs & feedback thread for Divine Sword Irelia:
"Divine Sword Irelia is ready to challenge unworthy tyrants of the PBE lands with her
- New model and textures - New blades to play with her victims.
- New Spell VFX - Crisp purple and gold with a shine.
- New SFX - Up to a demigoddesses’ standards, I’d say.
- New recall animation - Blade dance to call the dragon that brings you home.
Divine Sword Irelia is now available on PBE! Go defend your Queen’s realm.
Remember to report back here with any bugs that occur or feedback that you have. And of course: If you’ve got any questions, let me know!
Divine Sword Irelia is currently set at 1350 RP (subject to change)."
Enduring Sword Talon
1350 RP
Here's Riot KiWiKiD with a bugs & feedback thread for Enduring Sword Talon:
"Enduring Sword Talon scours the plane for his next challenge where he’ll show off his:
- New model and textures - With wonderous light blue cape and hair. And that face, sigh.
- New Spell VFX - Graceful and beautiful cyan hues.
- New SFX - Let your enemies hear the killing blades ring
- New recall animation - Return home with your swords in flashy, yet meditative, style.
Enduring Sword Talon is now roaming the lands on PBE! Report back here with any bugs that occur or feedback that you have. If you’ve got any questions, post ‘em here.
Enduring Sword Talon is currently set at 1350 RP (subject to change)."
High Noon Lucian
1820 RP
High Noon Lucian special interactions:Here's Riot KiWiKiD with a bugs & feedback thread for High Noon Lucian:
"The Legendary High Noon Lucian is ready to vanquish demonsenemies with guns blazing. The federal marshal has:
- New model and textures - Two new guns, badass fiery split cape
- New animations - On practically EVERYTHING, featuring a badass spin and subtle (and not-so-subtle) transformations.
- New spell VFX - Featuring a dark blend of the Wild West and demonic accents
- New SFX - You’ll die just wanting to hear his auto one more time, nice and powerful.
High Noon Lucian is now available on PBE! Report back here with any bugs you find or feedback that you have. Questions are also welcome!
High Noon Lucian is currently set at 1820 RP (subject to change)."
High Noon Thresh
Here's KateyKhaos with a bugs & feedback thread for High Noon Thresh:
"High Noon Thresh saddles up and hits the Rift with:
- New model and textures, complete with a cow skull and fully functional whip!
- New VFX for all spells: Fire, smoke and other iconic western looks!
- New SFX for all spells - cracks whip
- New recall animation: Thresh shows off his trick roping prowess!
High Noon Thresh is now available to play on PBE! As players who experience this content firsthand, your constructive feedback is appreciated. If you have any questions, you can also drop them below and I’ll do my best to answer them! ^-^"
High Noon Urgot
Here's KateyKhaos with a bugs & feedback thread for High Noon Urgot:
"High Noon Urgot charges onto the Rift with the following cargo:
- New model and textures: He’s a hell of a railroad baron!
- New VFX for all spells: The dark side of westerns!
- New SFX for all spells -train horn sounds off-
- New recall animation: A monstrous laugh for a monstrous devil!
High Noon Urgot is now available to play on PBE! As players who experience this content firsthand, your constructive feedback is appreciated. If you have any questions, you can also drop them below and I’ll do my best to answer them! ^-^
High Noon Urgot is set to be 1350 RP.
Prices are subject to change."
New Chromas
Several new chroma sets hit the PBE this cycle, including sets for High Noon Urgot (5), Divine Sword Irelia (7), Enduring Sword Talon (7), and a new set for Dragon Fist Lee Sin, adding (5) more to his previously released set, bringing the total to 8!Note: Looks like High Noon Thresh will also have a set of (5) chroma, look for images later in the cycle!
High Noon Urgot (5)
Divine Sword Irelia (7)
Enduring Sword Talon (7)
Dragon Fist Lee Sin (5)
New Summoner Icons
Six new summoner icons have made it to the PBE - High Noon Lucian Icon, High Noon Urgot Icon, High Noon Thresh Icon, High Noon Gothic Icon, Divine Sword Irelia Icon, and Enduring Sword Talon IconNew Ward Skin
A new ward skin is now on the PBE! No names or details just yet, check back later in the cycle!Nexus Blitz PBE V2 - Map Changes and New Events
Here's Riot August with a new thread on Nexus Blitz testing for the 8.17 PBE cycle:"Hi friends,
Thanks for all the feedback. Nexus Blitz goes live this patch, partially thanks to your diligent testing.
This week on PBE you'll be seeing a number of new things as we prep for 8.17. Here's what we want feedback on.
MAP CHANGES (THESE ARE ESPECIALLY IMPORTANT, PLEASE LET US KNOW IF THEY MAKE THE GAME BETTER)
- The jungle near blue buff has been simplified. Goal is to make laning more understandable (less gank paths) and fights around blue and Rift herald more fun.
- A small alcove has been added under bot-lane. This alcove has a buff in it. Goal is to draw some action down to bot lane.
NEW ITEM
- Added Sword of the Divine. It builds out of Serrated dirk. Have fun murdering people.
- FoN's health regen is now Unique
NEW EVENTS
- None yet, but you'll be seeing them show up later in the cycle.
TWEAKS AND TUNING
Your thoughts are invaluable. Please let us know if the changes we're making are going in a good direction."
- Tower health and resistances have been increased by about 10%
Miscellaneous
- Another large group of skin lines have had skin bios added, here's Riot Stellari with a few examples:
[1] "We were on a hiatus from updating "skin lore" but tons of new stuff will be released in 8.17~ Here's a few from the High Noon universe reboot in case you don't have PBE (Urgot's is broken atm)
If you didn't know this feature existed....well, it does and has for the past year XD"
[2] "And here's the "skin lore" for some of the skins in the Immortal Journey universe! To find this in client, go to Collection > Skins > Set
We're still going through them so only about 1/3rd of skins have lore. Some of them we're like 🤔 too
Sort by Universe is buggy too"
[3] "By popular demand, here's Pool Party... this isn't "lore" so much. More like the normal champions hanging out in an alternate universe where there's a beach-side resort and they don't want to kill each other"
Balance Changes
* NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.
[None today!]
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