The PBE has been updated! As we start the 8.23 PBE cycle, today's patch includes new skins for Leona, Camille, and Lissandra, and Pajama Guardians skins, plus new summoner icons, balance changes, and more!
Continue reading for more information!
(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)
Table of Contents
- New Skins
- Eclipse Leona
- Coven Camille
- Coven Lissandra
- Pajama Guardian Ezreal
- Pajama Guardian Lulu
- Pajama Guardian Lux
- Pajama Guardian Miss Fortune
- Pajama Guardian Soraka
- New Chroma
- New Ward Skin
- New Summoner Icons
- Balance Changes
- Context & Notes
New Skins
Nine new skins are now on the PBE, including Lunar/Solar Eclipse Leona, Coven Camille, Coven Lissandra, and five Pajama Guardians Variant skins! Here's I Am Carlos with more details - Introducing Variants: Pajama Guardians & Solar and Lunar Eclipse Leona:
"Hello! Carlos here again to tell you about a few new skins that we are releasing this upcoming patch that are a little different than anything we have released so far.
They are the Pajama Guardians skins and Legendary Solar and Lunar Eclipse Leona, which will ship on 8.23.
Both of these sets of skins are a special kind of skin we’re calling a “Variant.” Basically, they give us more opportunities to creatively explore different theme, skin, and champion combinations, which we think is pretty awesome for our players and artists.
What are the ‘Pajama Guardians’?
Some of the Star Guardians got together and decided to have a sleepover! We’ll release a thrilling short story explaining how this all happened once they release.
Variants have some similarities and differences from their counterparts, and we hope you’ll enjoy them. The Pajama Guardians bring all new models and textures as well as a new group splash.
They were totally inspired by all the amazing fan art that came from players all across the world celebrating Star Guardian. We noticed there were a lot of variations from the original designs of the skins in these fan concepts, so we decided to make some variations ourselves and see what they turned out like.
They will be priced at 1350 RP, but we want to reward the players who already own the original Star Guardian skins: Players who already own the original Star Guardian skin for a specific champion get a 30% discount on the corresponding Pajama Guardian variant. Likewise, if you don’t have a Star Guardian skin for one of these champions and you buy the Pajama Guardian first, you can get the Star Guardian variant at a 30% discount.
We have a few more ideas for these types of skins that we’d love to create in the future, but give us your thoughts on how we can spice up your favorite skin with a unique twist.
What about the Legendary Solar and Lunar Eclipse Leonas?
We decided to make a Legendary skin for Leona themed around an eclipse. The two most visible and well-known types of eclipses are solar and lunar, and they were both interesting to explore for Leona given her lore.
We started exploring both, and after exposing the concept to Leona players, they overwhelmingly agreed they wanted both. So, surprise, we made both! We then realized that the best way of releasing them was going for a similar concept to what we were already planning to do with the Pajama Guardians.
The Leonas share an animation set (except for recall, which is unique for each of them) and have similar models, but they each feature a different set of VFX,a unique second form triggered by ulting, individual splashes, and additional VO lines that are unique for each form.
We believe that each of these skins is a stand-alone Legendary, and we will follow the same 30% discount model for purchasing the second skin if you already own one of the variants.
I really hope that you like getting two Legendaries instead of one for Leona. If this is something that you indeed like, we might explore doing something similar with future Legendaries when it makes sense. Any ideas?
Any time we introduce new products or ways to get content, it’s really important that we get your feedback. If you have any questions or feedback please drop them in this thread for us. Thanks!
UPDATE:
Hello again everyone!
After considering your feedback and talking together as a team, we have decided to make a price adjustment to the Variants.
PBE is always a forum for us to respond to your feedback. This is especially important when we’re trying out new products.
We put a lot of thought into the 30% discount: including running player labs, number-crunching, and looking at the effort our artists put into the skins. We still believe in the value of these skins. That said, we hear you: 30% feels bad. So we’re changing it.
Both Eclipse Leonas and Pajama Guardian Variants will be discounted now at 45% if you own the other one.
So, if you own one Eclipse Leona, the other will cost 1001 RP (2821 RP for both).
If you own one Star/Pajama Guardian, you’ll get its counterpart for 742 RP (2092 RP for both)
Again, thanks for your feedback on this one. It matters, and we appreciate it."
Eclipse Leona
(Legendary - more details here)
Here's Riot LoveStrut with a bugs & feedback thread for Solar Eclipse Leona
"Hearken we beseech thee, O Cruel Sun, and deign to bless with the cleansing flame of thy celestial majesty. May this shield guard against the scourge of dark enchantments, which choke our land. May this blade be the hammer against the servants of witchery and evil. I, Leona, do take this oath forevermore.
Eclipsing Effects
- New tech: Solar Eclipse Leona’s model and ambient VFX evolve upon using her ultimate and revert back upon death.
- New model and textures: Her sword, shield, and Eclipse Knight armor are all new and evolve upon using her ultimate.
- New VFX: The Solar Eclipse empowers her abilities with extra power emanating from her body upon using her ultimate.
- New SFX and VO lines: Powerful audio fit for a legendary knight with several unique VO lines compared to Lunar Eclipse Leona.
- New animations: Every animation has been changed with a unique Recall animation.
Solar Eclipse Leona is now available on PBE! We always love hearing your feedback and feelings! All bug reports and thoughts help us make these skins even more awesome, so please keep 'em coming!
Thanks, cuties! <3"
Lunar Eclipse Leona
"Hearken we beseech thee, O Savage Moon, and deign to bless with the vermillion shadow of thy celestial majesty. May this shield guard against the scourge of dark enchantments, which choke our land. May this blade be the hammer against the servants of witchery and evil. I, Leona, do take this oath forevermore.
- New tech: Lunar Eclipse Leona’s model and ambient VFX evolve upon using her ultimate and revert back upon death.
- New model and textures: Her sword, shield, and Eclipse Knight armor are all new and evolve upon using her ultimate.
- New VFX: The Lunar Eclipse empowers her abilities with extra power emanating from her body upon using her ultimate.
- New SFX and VO lines: Powerful audio fit for a legendary knight with several unique VO lines compared to Solar Eclipse Leona.
- New animations: Every animation has been changed with a unique Recall animation.
Lunar Eclipse Leona is now available on PBE! We always love hearing your feedback and feelings! All bug reports and thoughts help us make these skins even more awesome, so please keep 'em coming!
Thanks, cuties! <3"
Coven Camille
1350 RP
"An ancient world grows dark, as the servants of long-dead gods prepare for their return. An ancient order of knights stands ready to fight the evil back, but will they be enough?
Coven Camille is PBE ready to dice her foes. She has:
- New model and textures - New legs, outfit accented with blacks and dark purples
- New spell VFX - Sending chilling and mysterious vibes, with some runes
- New SFX - Dark, balanced runic hits
- New recall animation - Swipe around and uncover lost power
Coven Camille is now available on PBE! Report back here with any bugs, feedback or questions that you have.
Coven Camille is currently set at 1350 RP (subject to change)."
Coven Lissandra
"An ancient world grows dark, as the servants of long-dead gods prepare for their return. An ancient order of knights stands ready to fight the evil back, but will they be enough?
Coven Lissandra hauntingly graces PBE with:
Coven Lissandra is now roaming the lands on PBE. Report back here with any bugs that occur or feedback that you have. If you’ve got any questions, post ‘em here as well!
- New model and textures - Featuring a high-fashion greyish-purple gown
- New Spell VFX - Beautiful purples emanating in every spell
- New SFX - Dark magic hits fit for a sorceress of her caliber
- New recall animation - Port home showing off the power of crows
Coven Lissandra is currently set at 1350 RP (subject to change)."
Pajama Guardian Ezreal
Pajama Guardian Lulu
Pajama Guardian Lux
Pajama Guardian Miss Fortune
Pajama Guardian Soraka
Here's KateyKhaos with a bugs and feedback thread for the Pajama Guardians skins:
"November 6th: We're aware of an issue where homeguard animations are not playing for all Star Guardians.
Pillow fight in mid lane, let’s go! Several Star Guardians have hit the Rift in their jammies! These Pajama Guardians are a new special skin known as Variants For more info on this new content type, check out this post!
Pajama Guardians are:
- Ezreal
- Lux
- Lulu
- Miss Fortune
- Soraka
They come with:
- A new (shared) splash that gives us a look into their sleepover shenanigans!
- New model and textures: Unique onesies (and sometime slippers!) that capture the adorable looks of their familiars! (No familiars were harmed in the making of these outfits)
- Star Guardian VFX from their original Star Guardian look!
- Star Guardian SFX from their original Star Guardian look!
- Recall animation from their original Star Guardian look!
The Pajama Guardians are set to be 1350 RP each; if you own the original Star Guardian skin, they’ll be 945 RP each (30% off).
The Pajama Guardians are available to play soon on the PBE! As always, we’d love to hear your feedback, so drop it in the thread below! If you have questions, feel free to ask ‘em here, and we’ll do our best to answer them! GLHF! :)"
New Chroma
New chroma sets were added for Coven Lissandra (7) and Coven Camille (7)! No images just yet, look for more later this cycle!New Ward Skin
A new ward skin was added this cycle, the Pajama Guardian Ward! Look for images later this cycle!New Summoner Icons
Two new summoner icons are now on the PBE:
Solar Eclipse Leona Icon, Lunar Eclipse Leona Icon
Balance Changes
* NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.
Champions
- World Ender (R) Active duration lowered from 12 seconds to 10 seconds
- Winds of War (Q)
- mana cost lowered from 70/85/100/115/130 to 70/75/80/85/90
- damage increased from 50/80/110/140/170 to 70/105/140/175/210
- windblast damage changed from [30/40/50/60/70 (+60% AP) + (+3% per 100 AP) of enemies max health] to [6% (+3% per 100 AP) of enemies max health]
- Hero's Entrance (R)
- [Changed Effect] No longer knocks up enemies in the center for a longer duration.
- All enemies hit by Hero's Entrance are knocked up for .75 seconds
Lissandra
- Attack speed increased from .625 to .656
- [New] Iceborn Subjugation (Passive)
- [Gif of passive in action!]
- Tooltip:
"When an enemy champion dies near Lissandra they become a Frozen Thrall.
Frozen Thralls seek out living enemies, slowing their movement speed when nearby by 25%. After 4 seconds, Frozen Thralls shatter from the intense cold, Dealing [120 - 520] (+30% AP) magic damage."
- Full damage value: [120/140/160/180/200/220/240/260/280/300/320/340/370/400/430/460/490/520]
- Ice Shard (Q) mana cost changed from 75 at all ranks to 60/63/66/69/72
- Ring of Frost (W)
- Damage lowered from 70/110/150/190/230 to 60/90/120/150/180
- AP lowered from 40% to 30%
- Mana cost lowered from 50 to 40
- Frozen Tomb (R) damage AP ratio lowered from 70% to 60%
- Consume (Q) % of bonus health as healing when used on champions lowered from 8% to 5%
Ornn
[Context]
- HP per level increased from 90 to 95
- Armor per level increased from 3 to 4
- Living Forge (Passive)
- [New Effect] "When Ornn hits level 11 any upgradable items he currently owns or buys in the future will automatically become upgraded for no cost. For the next 4 levels after 11, each level will allow Ornn to upgrade an item for an ally (max 1 per ally) at no cost.
Ornn must get close to his ally and click on them, which will cause him to forge his ally's item and replace it for them when he's finished."
[No updated tooltip yet!]
- Volcanic Rupture (Q) mana cost reduced from 55 at all ranks to 45 at all ranks
- Bellows Breath (W)
- [Removed] No longer grants a shield on use
- [New] Now grants Unstoppable for the duration
- Duration lowered from 1 second to .75 seconds
- Brittle damage increased from [7% +.3% per level] to [10% + .5% per level]
- Cooldown changed from 17/15/13/11/9 to 14 at all ranks
- Searing Charge (E)
- Mana cost changed from 50 at all rank to 35/40/45/50/55
- Knockup duration increased from 1 second to 1.25 seconds
- Call of the Forge God (R)
- "R1's slow now scales with the amount of time the R1 has existed for (minimum 10%)"
- "R2's knockup duration is now decreased to 50% on subsequent targets after hitting an enemy champion."
Taliyah
[Context]
Guinsoo's Rageblade
[Context]
- Threaded Volley (Q)
- Worked ground duration lowered from 120 seconds to 80 seconds
- Mana cost lowered from 60/70/80/90/100 to 45/55/6 5/75/85
- Cooldown lowered from 11/9/7/5/3 to 7/6/5/4/3
- Effect now notes "subsequent hits on the same enemy deal 50% reduced damage"
- This means minions and monsters now also take reduced damage
Items
- Cost lowered from 3300 to 3100
- Combine cost lowered from 990 to 790
- [Changed Effect] Passive now "Basic attacks deal 15 magic damage on hit."
- [New] "Unique Passive: Gain 6(+0.5 per champion level)% Armor Penetration and Magic Penetration."
Preseason Changes
[Preseason continues testing on the PBE this cycle! Make sure to check out the Preseason Dev Update Number 3 post for full details! These changes are slated for a Patch 8.24 release.]
[New] Turret Plating
[New] Stat Shards
[New] Turret Plating
- Each Plate represents 1000 Turret HP
- Armor and MR provided by Turret Plating: [40 + 30 for each plate destroyed]
- Gold reward per destroyed plate: [160 local gold (divided among nearby champions)]
- Bulwark: [+ 25 Armor and MR per nearby enemy champion past the first on destroying a plate]
- Outer Turret HP increased from 3800 to 5000
- Outer Turret Armor/MR changed from 55 to 0
- (replaced by turret plating)
- Outer Turret Armor/MR scaling per minute changed from 1 to 0
- (replaced by turret plating)
- All Turret AD scaling per minute increased from 4 to 9
- Outer Turret AD cap increased from 152 to 278
- Inner/Inhib Turret AD Cap increased from 250 to 305
- Nexus Turret AD cap increased from 230 to 285
- Turret First Blood gold lowered from 300 to 150
- (reduced due to turret plating gold)
[New] Stat Shards
[Important note for clarity: Rune paths themselves no longer grant style bonuses; you now get those stats from Stat Shards.]
All Minions
Melee Minions
Caster Minions
Cannon Minions
Super Minions
Baron Buff
Pushing Advantage
Epic Monster Respawn Time
[Context]
Warding Totem
[Context]
Dark Harvest (Domination Keystone)
[Context]
Bone Plating (R3)
Overgrowth (R4)
- Row 1: 10 Adaptive (6 AD or 10 AP), 8% Attack Speed, 1-10% CDR (lvls 1-18).
- Row 2: 10 Adaptive, 5 Armor, 6 Magic Resist, (We’re debating adding a 4th here).
- Row 3: 15-90 HP (lvls 1-18), 5 Armor, 6 Magic Resist
Bounties
- "The actual math behind how bounties are calculated is really dense, so we’re not going to get too deep into specifics - at the end of the day all you need to worry about is the value that you see in the scoreboard if someone is doing well."
- "In games where CS is skewed heavily, bounties will be accrued approximately 70% from champions kills, and 30% from minion/monster gold. In even games, bounties will be made up almost 100% from champion kills."
- Damage to towers lowered from 60% to 50%
- Movement speed changed from [+25 at 20:00] to [+25 to +100 between 10:00-30:00]
Melee Minions
- Max HP (reached at 37:00) increased from 1200 to 1500
- Max Armor (reached at 37:00) increased from 0 to 16
- Max AD (reached at 37:00) increased from 12 to 80
Caster Minions
- Max HP changed from [425, reached at 27:00] to [485, reached at 37:00 (27:00 value unchanged)]
- Max AD changed from [Scales infinitely (60.5 at 37:00)] to [120.5 at 37:00 (no longer scales infinitely)]
Cannon Minions
- Switchover to spawning every 2 waves time changed from [20 minutes] to [15 minutes]
- Switchover to spawning every wave time changed from [35 minutes] to [25 minutes]
- Max HP changed from [Scales infinitely (2300 at 37:00)] to [3200 at 37:00 (no longer scales infinitely)]
- Damage taken by turrets changed from [14% max HP (8 shots to die)] to [14% from outers, 11% from inners, 8% from inhib/nexus (8/10/12 shots to die)]
Super Minions
- Base AD lowered from 306 to 225
- Base AS increased from 0.694 to 0.850
- [Removed] Aura no longer grants nearby minions +70% damage
Baron Buff
- Minion protection from champ damage changed from [75% champ damage reduction for melee minions, 50% for caster minions] to [65% for melee and caster minions]
- [Removed] no longer gives minion protection from turret damage
Pushing Advantage
- [Removed] Minions no longer gain bonus stats based on your team's average level vs the enemy team's average level
- Elemental Drakes respawn time lowered from 6 minutes to 5 minutes
- Elder Dragon respawn time lowered from 8 minutes to 6 minutes
- Baron respawn time lowered from 7 minutes to 6 minutes
Items
Control Ward[Context]
- Control wards able to be carried in inventory lowered from 3 to 2
Warding Totem
- Ward duration lowered from 90 - 180 to 90 - 120
Remnant of the Aspect
Targon's Brace
- Unique Passive - Spoils of War damage increased from [320 (+20 per level)] to [320 (+30 per level)]
Targon's Brace
- Unique Passive - Spoils of War damage increased from [200 (+10 per level)] to [200 (+15 per level)]
Runes
Celerity (S3)[Context]
- [Changed Effect] "Movement speed bonuses are 8% more effective on you. Does not apply to the base effect of boots type items."
Dark Harvest (Domination Keystone)
[Context]
- [New Effect]
"Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 10.
Dark Harvest damage: 30-60 (based on level) (+10 damage per soul) (+0.25 bonus AD) (+15 AP)
Cooldown: 45s (reset on takedown)"
- Takes place of Bone Plating
- [New]
"While shielded, gain 1 - 10 bonus Armor and Magic Resist based on Level.
Whenever you gain a new shield, your next basic attack against a champion deals 4 - 22 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.
You have up to 2s after the shield expires to use this effect."
- Takes place of Chrysalis
- [Changed Effect]
"After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 25-50 (+0 of your bonus health) less damage.
Duration: 1.5s
Cooldown: 45s"
Overgrowth (R4)
- [New Effect] "Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 2.5% maximum health."
Fleet Footwork (Precision Keystone)
[Context]
- AP lowered from .5 to .3
Summoner Spells
Teleport- Channel duration lowered from 4.5 seconds to 4 seconds
Context & Notes
1) Here's Squad5 with details on Ornn changes coming to the PBE this cycle:"Hey everyone, going to be pushing some medium scale Ornn changes to PBE for testing over the next few weeks that I'd like to get feedback from you all on.
Ornn has had some balance issues over his time - he's been a frustrating lane opponent and consistent Pro pick for a while, at the same time maintaining a much lower win rate than you might expect given those facts. This changelist should hopefully meaningfully reduce those problems and let us bring up Ornn’s win rate for the average player.
Let’s get into it. Disclaimer that none of these numbers are final, any numbers are the current values as I write this.
Stats:
P:
- Ornn HP/level increased from 90-95
- Ornn Armor/level increased from 3-4
- Removed: Ornn and his allies must purchase upgrades from the shop after Ornn reaches level 13.
- New: When Ornn hits level 11 any upgradable items he currently owns or buys in the future will automatically become upgraded for no cost. For the next 4 levels after 11, each level will allow Ornn to upgrade an item for an ally (max 1 per ally) at no cost.
Ornn must get close to his ally and click on them, which will cause him to forge his ally's item and replace it for them when he's finished.
The intent of this change is for Ornn to be able to have multiple upgraded items, which coupled with some scaling base stat buffs should mean that Ornn is able to scale harder into the late game if he can purchase his items. Essentially think of Ornn as a gold accelerated character similar to Draven or Gangplank. The other benefit is that Ornn's allies should care a lot more about getting their items, since now they don't have to pay.
Q:
Looking to make it less necessary for Ornn to buy multiple mana crystals early on. A common buy for experienced Ornn players is two mana crystals early on to make up for his high mana costs, but it isn’t obvious for less experienced Ornns.
- Mana cost reduced from 55 to 45 at all ranks
W:
- Ornn's shield on using W is removed.
- Ornn's W now grants him unstoppable for the duration.
- W duration reduced from 1s to .75s
- Brittle damage increased from 7%+.3% per level to 10% +.5% per level
- Cooldown changed from 17/15/13/11/9 to 14 at all ranks
Ornn's W currently is too much of an "I win" button - it allows him to win almost every trade and confuses enemies as to what their response should be when he presses the button. Looking to clarify for enemies that attacking Ornn when he uses W is a choice, as well as trying to get out of the way or move back to not get brittle proc'd.
Replacing the shield isn’t intended to be a power equal trade, but it should give skilled Ornn players something to think about instead of blindly pressing W whenever possible, and should put more emphasis on Ornn proc’ing his brittle marks to win trades.
E:
R:
- Mana cost changed from 50 at all ranks to 35/40/45/50/55
- Knockup duration from 1s to 1.25s
- R1's slow now scales with the amount of time the R1 has existed for (min 10%).
- R2's knock up duration now is decreased to 50% on subsequent targets after hitting an enemy champion.
Ornn's R has been extremely powerful both as a pick spell and an AoE teamfight spell. Looking to make long range hitting R1 less powerful for picking off enemies, and I want to make enemy front liners feel better about getting in the way of Ornn's R.
I’m going to be making some more changes soon, including making adjustments to what items Ornn’s passive can upgrade. Most likely you'll also see some more buffs depending on where his power read is.
Thanks guys, I'll try to answer any questions that come up.
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