The PBE has been updated! As we continue the 9.12 PBE cycle, today's patch includes new ward skins, loot assets, and tentative balance changes!
Continue reading for more information!
(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)
Table of Contents
Ward Skins
Forty-seven ward skins were added, and look to be for the Team/Fan pass, with a few blank placeholder wards and the rest with team logos:Miscellaneous
- New loot assets added:
- 4800 BE Champion Capsule: "Need a boost to break the League lull? This capsule contains a free unowned champion worth 4800 BE and a skin for that champion."
- 3150 BE Champion Capsule: "Need a boost to break the League lull? This capsule contains a free unowned champion worth 3150 BE."
- Watermelon Orb: "For Turkey only! From this juicy and delicious orb, you can get one guaranteed skin shard with a 15% chance for bonus Orange essence equivalent to the upgrade cost, and 1.5x gemstone and mythic skin drops."
- Files for LPL summoner icons added, images later this cycle! Name examples:
- "2019 Bilibili Gaming Level 1 Icon"
- "2019 Bilibili Gaming Level 2 Icon"
- etc.
Balance Changes
* NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.
Champions
[This change was hotfixed to live on 5/30!]
- Requiem (R) AP increased from 65% to 75%
Master Yi
[This change was hotfixed to live on 5/30!]
- Alpha Strike (Q) damage on same target increased from 15% AD per additional strike to 25% AD per additional strike
Mordekaiser
[Mordekaiser's champion update is testing on the PBE!]
- Darkness Rise (Passive)
- [Tooltip updated] "Darkness Rise can activate on Epic monsters. Aura/speed has a 5s duration and is refreshed with each champion attack or spell hit."
- Indestructible (W)
- Potential shield values separated:
- 30% of damage he deals
- 15% of damage he takes
- [Tooltip updated] "Shield value decays over time. Damage stored by non-champion sources reduced by 75%. Minimum Shield: 5% maximum health // Maximum Shield: 30% maximum health.
Sylas
[Sylas has other changes in testing on the PBE!]
- Petricite Burst (P)
- Damage reduction to targets other than the primary lowered from 50% to 30%
- Now has 2 charges
- Damage changed from [(120% AD)+(9+3 per level)+(20% AP)] to [(100% AD)+(9+3 per level)+(20% AP)]
- Vs Live: [(100% AD)+(5+2.5 per level)+(20% AP)] to
- Chain Lash (Q)
- Q2 Damage lowered from 45/70/95/120/145 to 40/60/80/100/120
- Q2 AP lowered from 60% to 40%
- Q2 explosion radius increased from 160 to 180
- Vs. Live: From 200 to 180
- Kingslayer (W) Heal increased from 60/80/100/120/140 to 70/95/120/145/170
- Abscond / Abduct (E)
- now gains shield on champion and monster hits
Ryze
[Changelist / Context - Some changes may be noted on changelist but not in game!]
- Arcane Mastery (Passive)
- Casting a basic Spell reduces basic spell cooldowns by 1 second
- Spell damage and shielding increased by 1% of Ryze's maximum Mana
- [Removed] All other Mana ratios
- Overload (Q)
- [Removed] Passive effect
- Spell ranks lowered from 6 to 5
- Damage changed from [60/85/110/135/160/185 (+45% AP)] to [80/110/140/170/200 (+40% AP)]
- Overload damage bonus changed from [40/50/60/70/80% (Spell Flux Rank)] to [10/20/30/40/50% (Overload Rank)]
- Cooldown increased from 6 to 10
- Cost increased from 40 to 60
- Rune Prison (W)
- Damage changed from [80/100/120/140/160 (+60% AP)] to [80/85/90/95/100 (+40% AP)]
- [New] On champion cast, shields Ryze for 60/80/100/120/140 (+40% AP). On minion cast, gives 160 Mana (net +80 after the spell's baseline cost).
- Mana cost changed from [50/60/70/80/90] to 80
- CC effect changed from [Root] to [50% Slow]
- CC duration increased from 0.75 to 1.5
- Spell Flux bonus changed from [Increased CC duration] to [Convert Slow to Root]
- Cooldown changed from [13/12/11/10/9] to 16
- Spell Flux (E)
- Cooldown changed from [3.25/3/2.75/2.5/2.25] to 4
- Damage changed from [70/90/110/130/150 (+35% AP)] to [80/100/120/140/160 (+40% AP)]
- Bounce range:
- Between two large units increased from 350 to 400
- Otherwise lowered from 350 to 250
- Cost changed from [60/70/80/90/100] to 80
- [New] Always bounces
- [Removed] Damage on Bounce
- [Removed] Bouncing Flux on kill
- Realm Warp (R)
- Spell ranks increased from 2 to 3
- [New] Arcane Mastery mana benefit increased to 2.5/3.0/3.5%
- [New] Immediately casts at max range when attempting to cast beyond that
- [New] Requires an allied unit to cast near
- Minimum cast range increased from 730 to 1000
- Maximum cast range changed from [1750/3000] to 3000
- Cooldown changed from 180 to [210/180/150]
Context & Notes
1) Riot Repertoir provided a changelist for Ryze this cycle:[1] Here's the one showing up today. There will likely be a pretty different one on Monday that is less... drastic
[2] As mentioned, there is some Ryze stuff that's showing up on PBE today. There's a different list coming Monday as well. Trying two different things out before deciding on the right blend of the two for 9.12. Feedback welcome.
Check out [THIS PAGE] for a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !
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