The PBE has been updated! As we continue the 9.13 PBE cycle, today's patch includes the Arcade Caitlyn Prestige Edition splash art, Teamfight Tactics now up for testing, and more!
Continue reading for more information!
(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)
Table of Contents
Splash Art
The splash art for Arcade Caitlyn Prestige Edition is now on the PBE!Teamfight Tactics
Teamfight Tactics is now available on the PBE for testing!For an introduction, check out this informative video from Youtuber/Streamer DisguisedToast:
Here's Riot SapMagic with a context thread for the new mode - "Teamfight Tactics is coming to PBE for testing!"
"Good afternoon, tacticians!
If you've been following along, you already know that League's new mode, Teamfight Tactics, is on the way soon. Today we're putting the mode on PBE so we can get your eyes on it and start collecting your feedback.
Teamfight Tactics is a round-based strategy game that pits you against seven opponents in a free-for-all race to build a powerful team that fights on your behalf! Your goal: Be the last person standing. Once TFT is live on PBE, you'll be able to log into the League Client and queue up for it like any other mode.
Quick Tips
- This is a beta—expect there are going to be bugs. Please help us by pointing them out!
- Give us feedback—what do you love, hate, etc? For this mode, we're dedicated to building it with you
- Equip some emotes—you don't wanna miss those opportunities for juicy BM when you defeat someone on your battlefield
- Repeat #2
- ???
- Profit!
Known Issues
We'll update this section with known issues throughout the week.
Follow Along
We'll be engaging here, on Reddit, and any other social media platform we can find. If you're looking for the up-to-the-minute latest, follow Riot SapMagic and Riot MapleNectar on Twitter.
Thanks in advance for all your help and feedback, and we hope we'll see you in the arena!"Gallery:
Balance Changes
* NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.
Champions
[Context - "Yeah this was meant to just be a revert of the MS duration buff from last patch. Should be fixed for tomorrow"]
- Inspire (E) shield duration lowered from 2.5s to 1.5s
Sejuani
- Winter's Wrath (W)
- W1 max health as damage lowered from 2% to 1.75%
- W2 max health as damage lowered from 6% to 5.25%
Sona
- Hymn of Valor (Q)
- Active damage AP ratio lowered from 50% to 40%
- Aura damage AP ratio lowered from 30% to 20%
- Song of Celerity (E)
- Movement speed from AP lowered from [6% per 100 AP] to [3% per 100 AP]
Items
- cost lowered from 2900 to 2700
- combine cost lowered from 900 to 700
Context & Notes
1) Here's Riot Greenily with details on damage text changing coming to test on the PBE - "Damage Text Changes":"Hi everyone! I’m Riot Greenily, a UX designer working on League of Legends. I’ve worked on things such as Nexus Blitz, the new stat panel, the stat runes, and more. I wanted to share a small, but highly visible, update to the game experience that will be on PBE today and ship during the 9.13 patch.
We're changing the appearance of the damage text you see when dealing physical, magic, and true damage, as well as their crit styles. You can see how they will look below:
Physical Damage and Crits
Magic Damage and Crits
Here are our goals with the changes:
- CONSISTENCY
- We’ve changed the damage text color in order to shift towards consistency throughout the League experience. Damage and crit text has been standardized from four colors into three unique colors. This means you should be able to tell at a glance what type of damage is being done, even if it’s a crit. The crit icon has also been updated to match the style you see in the stats panel.
- As we work on future in-game updates, we want to make sure our system of stats and colors makes sense. The colors of physical and magic damage text should now feel more related to AD and AP stat colors respectively.
- READABILITY
- We also want to hit clarity and readability of the damage text. This iteration of colors should make damage type differentiation more clear. If you commonly pay attention to damage text, we hope this helps you. If you don’t, this shouldn’t affect your experience negatively.
In terms of feedback:
- SATISFACTION
- We’re testing some changes to the animation style of crit texts to make the initial hit really pop and seem impactful. With the change of both color and animations, we hope crits will feel more satisfying.
We'd love if you could share your feedback with us—especially after you've played with this change for a few days. Even if you don't normally pay attention to combat text, the changes could feel a little jarring, but we hope it's positive overall.
With that in mind, please give us your thoughts on the readability of the text specifically. Eg: Does the color of the text get lost to you in game? If you’re colorblind, do you feel that this is an improvement from the old text colors?
Thanks for your patience as we go forth with this change. Your feedback is appreciated in making the game better!"
Check out [THIS PAGE] for a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !
- 6/11 PBE Update: Qiyana, Arcade 2019 Skins, and much more!
- 6/12 PBE Update: Chroma Assets & Tentative Balance Changes
- 6/13 PBE Update: Arcade Kai'sa Tweaks, Tentative Balance Changes & more
- 6/14 PBE Update: Skin Tweaks, Summoner Icons & More
- 6/17 PBE Update: Skin Tweaks & More Tentative Balance Changes
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