7/1 PBE Update: Demacia Vice Garen & Lucian, Chroma, Icons, Emotes & More

The PBE has been updated! As we start the 9.14 PBE cycle, today's patch includes Demacia Vice Garen and Lucian, new chroma, summoner icons, ward skins, emotes, & more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


Champion Skins

Two new skins are now on the PBE, Demacia Vice Garen and Lucian!

Demacia Vice Garen



Here's Riot KateyKhaos with a bugs & feedback thread for Demacia Vice Garen:
"I could do this for hours. Really. 
Demacia Vice Garen hits the Rift with:
  • New model and textures!
  • New particles!
  • New SFX, including spawn in music!
  • New recall animation!
Demacia Vice Garen is available to play soon on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them! 
Demacia Vice Garen is set to be 1350 RP. 
*Prices on PBE are subject to change."

Demacia Vice Lucian


Here's Riot KateyKhaos with a bugs & feedback thread for Demacia Vice Lucian:
"No, really... I am smilin'. 
Demacia Vice Lucian hits the Rift with:
  • New model and textures!
  • New particles!
  • New SFX, including spawn in music!
  • New recall animation!
Demacia Vice Lucian is available to play soon on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them! 
Demacia Vice Lucian is set to be 1350 RP. 
*Prices on PBE are subject to change."

Chroma

New chroma for Demacia Vice Garen and Lucian are also now on the PBE!

Demacia Vice Garen
[7 Chroma]
      

Demacia Vice Lucian
[7 Chroma]
      

Summoner Icons

Eight new icons are also now on the PBE:

Demacia Vice Garen Chroma Icon, Demacia Vice Lucian Chroma Icon, Demacia Vice Garen Border Icon
  

Demacia Vice Lucian Border Icon, Demacia Vice Neon Sun Icon, Legendary Handshake Icon
  

Gamer Poro Icon
 

Emotes

Two new emotes are now on the PBE:


Call Me!, Think About It

Ward Skin

A new ward skin is now on the PBE:

Demacia Vice Ward Skin

Death Recap Update on PBE!

Here's Riot Scruffy with details on the new Death Recap now testing on the PBE:
"The death recap update is coming to PBE today and shipping to live in 9.14!
For those that haven't seen any of the conversation about the update, here are our core goals:
  • Help players quickly answer important questions about their death with an improved layout and visualization
    • “What type of damage killed me?”
    • “Which champs are the most threatening?”
    • “Which spell do I really need to watch out for?”
  • Deliver reliable and accurate information about the damage sources and amounts
We're really excited to get this much needed improvement into the game (finally). Please leave us whatever feedback or bugs that you find in this thread. 
Scruffy"

Miscellaneous

  • More Arcade loot assets for Demacia Vice skins added:
    • Demacia Vice Garen Icon & Border
    • Demacia Vice Lucian Icon & Border
    • Demacia Vice Garen (Neon Noir Chroma) & Icon
    • Demacia Vice Lucian (Neon Noir Chroma) & Icon


Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

Champions
Ahri
[Changelist]
  • Charm (E)
    • [Re-added] cancels in-progress dashes
    • Damage bonus duration lowered from 5 to 3

Akali
[Changelist]
  • Five Point Strike (Q)
    • AP ratio increased from 70% to 80%
  • Twilight Shroud (W)
    • Cooldown changed from 25/22/19/16/13 to 25
    • [New] Cooldown starts on cast rather than after Shroud expiration
    • Energy restore changed from 40/50/60/70/80 to 80
    • [Removed] duration extension
    • Stealth type changed from obscurity to invisibility
  • Shuriken Flip (E)
    • missile damage changed from [70/105/140/175/210 (+70% bAD)] to [40/70/100/130/160 (+35% tAD)(+50% AP)]
    • dash damage changed from [50/80/110/140/170 (+70%bAD)] to [40/70/100/130/160 (+35% tAD)(+50% AP)]
  • Perfect Execution (R) cooldown increased from 100/85/70 to 120/110/100

Blitzcrank
[Changelist]
  • Overdrive (W)
    • Movement speed lowered from 70/75/80/85/90% to 20/25/30/35/40%
    • Duration lowered from 5 to 4
    • [Removed] slow decays
    • Attack speed lowered from 30/38/46/54/62% to 30/35/40/45/50%
    • [New] Can be recast up to 3 times to refresh the duration and stack the movement speed effect. Can be recast a final time to end the effect early.
    • [New] At the end of Overdrive, for each time it was stacked, Blitzcrank is rooted for 1 second.
  • Hardwire (R)
    • Renamed from Static Field
      • [Unsure if intended!]
    • Cooldown changed from 60/45/30 to 90/60/30
    • [New] Active effect destroys shields on affected enemies
    • [New] Active effect clears movement-impairing effects on Blitzcrank

Cassiopeia
[Changelist]
  • Miasma (W)
    • Min cast range lowered from 500 to 100
    • Cooldown increased from 18/17.5/17/16.5/16 to 24/21/18/15/12
    • Slow lowered from 40/50/60/70/80% to 20/30/40/50/60%
  • Twin Fang (E)
    • Healing changed from [5-22 (based on level)(+10% AP)] to [13/16/19/22/25% AP]
    • [New] 25% heal effectiveness against minions and small monsters
    • Cost changed from [40/45/50/55/60] to 50

Fizz
[Changelist]
  • Nimble Fighter (P)
    • Damage reduction changed from [4/6/8/10/12/14 (at levels 1/4/7/10/13/16) against basic attacks)] to [5 (+1% AP) against all sources of damage (max 50% reduction)]

Karma
[Changelist]
  • Focused Resolve (W) 
    • [New] Provides truesight during the root component

Katarina
[Changelist]
  • Death Lotus (R) healing reduction increased from 40% to 60%

Kled
[Changelist]
  • Bear Trap on a Rope (Q)
    • [New] When yanking an enemy, reduces all healing on them by 60% for 5 seconds

LeBlanc
[Changelist]
  • Ethereal Chains (E) 
    • [New] Provides truesight during the root component

Leona
[Changelist]
  • Eclipse (W)
    • [New] Reduces incoming damage by 8/12/16/20/24 (pre-mitigation, up to 50% of incoming damage)
    • Armor lowered from 25/35/45/55/65 to 20/25/30/35/40
    • Magic resist lowered from 20/30/40/50/60 to 20/25/30/35/40
  • Solar Flare (R)
    • [Removed] Incandescence (empowered basic attacks)

Lux
[Changelist]
  • Prismatic Barrier (W)
    • [Removed] double effect on returning shields
    • Shield amount increased from [50/65/80/95/110(+20% AP)] to [50/70/90/110/130 (+30% AP)]
      • Max Shield amount changed from [150/195/240/285/330 (+60% AP)] to [100/140/180/220/260 (+60% AP)]
    • Shield duration lowered from 3 to 2.5
  • Final Spark (R)
    • [Removed] reset mechanic
    • Cooldown lowered from 80/65/60 to 80/60/40
    • AP ratio increased from 75% to 80%

Malphite
[Changelist / Context - Back for more testing!]
  • Granite Shield (P)
    • "Malphite now glows when his Shield regenerates. This should make it more clear when Malphite has access to his Shield as a combat resource"
    • "Malphite’s size now scales with his Armor! Become a literal mountain like you always dreamed of"
    • "Size scaling has been refactored to account for the massive Armor values Malphite can get through his W. His growth spurt now caps out at ~700 Armor"
  • Seismic Shard (Q)
    • Movement speed steal changed from 14/17/20/23/26% to 20/25/30/35/40%"
    • Speed duration reduced from 4 seconds to 3 seconds
    • "Malphite no longer summons his earthen saw blade from behind himself, and instead casts it from his right arm. This also increases how fast the missile reaches its target"
    • "Targets affected by Q are covered in a molten rock effect for the duration of the slow"
    • "Other miscellaneous values adjusted. Too many to mention in detail here, but overall this Ability should have more weight to it and ‘feel’ like a rock monster hurling a chunk of Summoner’s Rift at his opponents"
    • "Q now checks if "stealing" move speed would result in a faster Malphite, and uses that value in the rare cases when it does"
    • "spawns closer to its target on cast"
  • Thunderclap (W)
    • Renamed from Brutal Strikes
    • mana cost increased from 25 to 35
    • Initial hit AP ratio lowered from 40% to 20%
    • Initial hit armor ratio lowered from 20% to 15%
    • "On cast, Malphite resets his auto attack and deals 30/45/60/75/90 bonus Physical damage, scaling with 1.5 armor and 0.20 AP"
    • "In addition, Malphite’s auto attacks create ‘aftershocks’ for the next 5 seconds. These are frontal cleaves (think Titanic Hydra) that deal 10/20/30/40/50 physical damage to all enemies in range of the cone, scaling with 0.1 armor and 0.2 AP"
  • Ground Slam (E) mana cost lowered from 50/55/60/65/70 to 40/45/50/55/60
  • R - Unstoppable Force 
    • "Malphite’s Base Skin now features an impact crater. IT CAN’T BE STOPPED!"
  • VFX Updates:

Morgana
[Changelist]
  • Soul Shackles (R) 
    • [New] Provides truesight during the root component

Poppy
[Changelist]
  • Steadfast Presence (W)
    • [New] If Poppy stops a movement ability, the enemy is grounded and slowed by 25% for 2 seconds
    • Duration lowered from 2.5 to 2
    • Movement Speed increased from 30% to 35%
    • Cooldown changed from 24/22/20/18/16 to 24/21/18/15/12

Pyke
[Changelist]
  • Phantom Undertow (E)
    • [Reintroduced] stuns non-champions
      • Still deals no damage to them
  • Death from Below (R)
    • Damage changed from [250/290/330/370/400/430/450/470/490/510/530/540/550 (+80% AD)(+150% Lethality) to [250/350/450 (+200% AD)(+200% Lethality)]
    • [New] Deals 50% reduced damage to enemies it doesn't kill
    • "Your Cut" on Pyke kill changed from [1 "Your Cut" most recent assister] to [1 "Your Cut" to Pyke AND most recent assister]
    • "Your Cut" on Pyke assist changed from [1 "Your Cut] to Pyke] to [2 "Your Cut" to Pyke]
    • [New] Death from Below's icon is shown next to Pyke's health bar while it can be cast for free

Renekton
[Changelist]
  • Ruthless Predator (W)
    • [New] when empowered with 50 fury, destroys existing damage shields on the target (before it's existing effects).

Ryze
[Changelist]
  • Overload (Q)
    • [Bugfix] Ryze's movement command is no longer cancelled if Overload was spammed during it's cast time.
    • [Bugfix] Overload no longer bounces back to its original target if Spell Flux is applied to it during other bounces.
  • Spell Flux (E)
    • [Bugfix] Now correctly triggers Manaflow Band when it bounces to a champion.
    • [Bugfix] Spell Flux no longer bounces back to it's original target off of other targets that have Flux on them.

Swain
[Changelist]
  • Ravenous Flock (P)
    • [Removed] Swain can store up to 5 Soul Fragments in reserve, empowering Demonflare.
    • [New] Swain permanently stores Soul Fragments increasing his Max HP by 5.
    • [New] Collecting a soul also restores 4/5.5/7% of Swain's mana.
  • Death's Hand (Q)
    • [Removed] Killing a unit restores 3% maximum mana.
    • [New] Bolts always pierce through minions and stop on impact with enemy champions.
    • Cooldown increased from 7.5/6.25/5/3.75/2.5 to 7/7.5/6/4.5/3
    • Effect radius lowered from 725 to 625
    • Angle between bolts increased from 8 to 10
  • Demonic Ascension (R)
    • [Removed] Health threshold to cast R2.
    • Health gain from R1: Gain an additional 5 health per soul fragment during his Ultimate. (In addition to what he currently gains)
    • Minion and monster reduction increased from 80% to 90%
    • [New] Swain drains all enemy units, including invisible units.
    • [New] R1 can be cast after draining any amount of health.
  • Demonflare (R2)
    • [Removed] 45/60/75 (+21% AP) damage per Fragment
    • [New] Demonflare deals damage equal to how much health Swain ahs drained during Demonic Ascension, up to a cap.
    • [New] Demonflare damage cap: 200/300/400 + 1.0 AP

Tahm Kench 
[Changelist]
  • An Acquired Taste (P)
    • [Removed] Spells deal bonus damage based on stacks
    • [Removed] passive deals increased damage based on target stacks
    • Damage changed from [1.5% TK's max HP] to [2.5% TK's Max HP]
  • Tongue Lash (Q)
    • Cooldown increased from 8/7/6/5/4 to 8/7.5/7/6.5/6
    • [Removed] hits enemies in a wide arc in front of Tahm Kench on cast.
    • [New] Stunning an enemy with Tongue Lash consumes all stacks of An Acquired Taste (P)
    • Slow amount lowered from 50/55/60/65/70 to 3/35/40/45/50%
    • Slow duration increased from 2 to 3
    • Stun duration increased from 1.5 to 2
  • Devour (W)
    • [Removed] Enemies are nearsighted while devoured
    • [Removed] Enemies are stunned for 0.25s after being devoured
    • [New] can be used on Blue Sentinel and Red Brambleback
  • Thick Skin (E)
    • Damage stored as gray health lowered from 80/85/90/95/100% to 50/52.5/55/57.5/60%
    • Gray health healed changed from [20/25/30/35/40%] to [100%]
    • Cooldown changed from 6 to 11/9/7/5/3
    • Cooldown start changed from [on cast] to [when E shield expires or is broken]

Wukong
[Context 1 / Context 2 -Back for more testing!]
  • Strength of Stone (Passive)
    • [New] Crushing Blows
      • Whenever Wukong or one of his clones damages an enemy champion, they apply a stack of Crushing Blows to that target. Targets take 4% increased damage from Wukong and his clones for each stack of Crushing blows (max 5).
      • VFX start small at one stack and get larger with each additional stack applied.
    • [Redesigned] Stone Skin
      • When 3+ enemy champions are visible within 1400 units, Wukong gains Armor and MR equal to 20 + 2 per level + 0.2*his bonus Armor/MR respectively. Bonuses last for 6s and renews if enemies remain near. Currently uses the Gargoyle's Stoneplate activation VFX when up.
    • "Damage amp no longer affects structures (was unintended that it ever did and Wukong’s pushing power's going up with new W a lot already)."
    • "Damage amp no longer increases true damage (never intended to, damage amps and damage reduction don't affect true damage)."
  • Wuju Strike (Q)
    • Renamed from Crushing Blow
    • Mana cost lowered from 70/75/80/85/90 to 25/30/35/40/45
    • [New] Now has a passive where Wukong gets 125 range on his next AA after he casts any spell (not just Q).
    • Damage changed from [10-130 (+0.4 AD) bonus physical damage] to [20/35/50/65/80 (+20% AD) bonus magic damage]
    • Now heals for 20/30/40/50/60 (+0.25 AD) health (halved on minions)
    • [Removed] Armor shred
  • Warrior Trickster (W)
    • Clone created now attacks nearby enemies dealing 50% of Wukong's damage instead of exploding for magic damage at the end of its life.
    • Clone lifespan increased to 2.5/3/3.5/4/4.5 (invisibility duration for Wukong himself unchanged).
    • Wukong creating a clone and Wukong pushing 'S' to stop moving will now look identical to enemy players (can bait them into believing you've cast W when all you've done is stopped moving).
    • Wukong's dash range when casting W increased from 100u to 200u
    • CD reduced 18/16/14/12/10s to 16/14/12/10/8s
    • CD now starts on clone death, not on clone creation (clone uptime, especially with CDR, becomes too high otherwise, CD reduced so that non-CDR builds aren’t too punished).
    • "Now casts in the direction of the cursor, rather than going off Wukong’s facing"
    • "Now goes through thin walls. Not sure this is the right call yet, wall crossing does mean he’s put one of his most potent tools on CD though and it’s thin walls only right now. Also allows for some nice mind games running at a wall and then hitting ‘S’ potentially".
    • "Clone now gets the E Attack Speed buff if Wukong has it when he casts W"
    • "Clone now gets the Q on next hit buff if Wukong has it when he casts W"
  • Nimbus Strike (E)
    • Other images of Wukong are now interactable clones that look just like Wukong and can be interacted with like any other unit. That means enemies won't be certain which exact target Wukong himself is going to until he gets there. Clones can also block skillshots.
    • AD ratio lowered from 0.8 to 0.5
    • Now checks for secondary targets in a much larger area around the primary target.
  • Cyclone (R)
    • Other spells are no longer locked out while you're using R. If you cast another spell, it will immediately cancel the ult in progress. Makes it easier to chain spells together basically if you want to end the ult early.
    • "R CD now starts immediately so Presence of Mind works with it. Can still be cancelled by reactivating the R though. This is a change we’ll put into 9.11, since it’s a bug fix and low power impact, so doesn’t need to be balanced around."

Context & Notes

1) Riot Repertoir provided tons of changelists for balance this cycle:
[1] "Alrighty, here's some stuff hitting the PBE today. There will be some additional stuff done by others as well, but I'll let them communicate those out as works for them. Not going to be going into depth on thought process here. Will be reading your very kind feedback though :^)"
[2] "Akali W is invis now + some other tweaks:"
[3] "Tahm Kench is less annoying now:"
[4] "Lux W gets some tuning + some other tweaks:"
[5] "Pyke follow-up:"

[6] "Ryze bugfixes:"
[7] "Trying out a Flat DR mechanic on Leona (+ some other tweaks) and Fizz:"
[8] "Amping up / reintroducing some anti-mobility mechanics on Ahri, Cassi (+ some other tweaks), and Poppy:"
[9] "Introducing a shield shatter mechanic on Blitzcrank and Renekton. Blitz also has a mini-rework to W and R:"
[10] "Making the truesight component of tethers on Karma, Morgana, and Leblanc more prominent:"
[11] "Katarina's Grievous Wounds effect is now stronger, and Kled's Q now has the effect as well:"
2) Riot KingCobra provided a changelist for Swain this cycle:
"Swain CL for PBE today. Here's what's going to be missing today, but should be in tomorrow:
- Swain Q range and CD nerf
- Angle line on Q
- Drain->R2 Damage model. (It will just do the dmg listed after reaching health thresholds).
- Passive-gained bonus Health amp on R1"
3) Squad5 noted some changes in testing for Sylas this cycle:
"Testing out converting Sylas's shield on his E to a magic only shield. Thought is that sharpening his strength vs magical and weakening him v physical should help make him less powerful as a blind pick. To compensate jungle Sylas, also testing out W working on monsters as well."

No comments

Post a Comment