9/4 PBE Update: New and Tweaked Splash Art & More

The PBE has been updated! As we continue the 9.18 PBE cycle, today's patch includes new and tweaked splash art, a look at the Star Guardian Little Legends in game, and more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


Star Guardian Neeko Prestige Edition Splash Art

The splash art for Star Guardian Neeko Prestige Edition is now on the PBE:

Splash Art Tweaks

Each of the splash arts for Star Guardian skins this cycle were also tweaked:

Star Guardian Neeko

Star Guardian Rakan and Xayah



Eternals Feedback Thread: Set 1 Uniques 

Here's Xenogenic with a feedback thread for Eternals testing on the PBE:
"Hey folks! I am Xenogenic, the Game Design Lead for the team that makes skins, events, and new content like Eternals. After announcing Eternals a few weeks ago, we’ve been having ongoing conversations with players to gather feedback and make improvements while we continue working on them. 
One of our changes to the feature is to build sets of 3 Eternals that are unique to each champion, capturing things directly related to their specific abilities or gameplay patterns, and not include common stats like Kills, Damage Dealt, etc. 
What we’d like to do now is list our proposals for each champion for the first set so you can give us feedback on what you like or don’t like, as well as make suggestions for ideas for things we should track in the future! 
A couple of quick notes before the list:
  • Some players want very skill-expressive trackers, while others want trackers that are more accessible and will grow large over time. So to that end, we’ve tried to include some of both for each champion and will likely continue that trend into the future. Be sure to let us know which type of Eternal you prefer, though.
  • This is a rough draft type list, so there is some level of short-hand.
  • For example, sometimes we may say “enemies” which really means “enemy champions,” not minions or monsters.
  • Multi-hits means 2+ (or more) targets hit in a single cast of a spell.
  • “Long range” casts of spells mean more than 75% of their max range, unless otherwise specified.
  • Damage dealt, damage absorbed, damage dealt to, etc. refer to damage to/from champions, unless otherwise specified.
  • We want Eternals that track high moments and successes without being gameplay warping, by which we mean: Eternals should not be asking you to do things that you don’t want to do or shouldn’t be doing (i.e. kills as support, casting spells specifically on yourself instead of allies or vice versa, etc.). If any of these feel warping to you, please call them out and explain why!
  • When Eternals are fully “rekindled,” meaning all 5 milestones they track have been reached, they start tracking your personal best within each game. Keep that in mind for stones that might seem basic on the surface. Many of them become more interesting when tracking the highest/best amount you’ve done in a single game. 
Here are our proposals for Set 1:
https://drive.google.com/file/d/1c8fLzByerZZrBPJmfRxZD8KgHO2Vn3UV/view"

Miscellaneous 

  • New Loot assets added:
    • Twitch Prime Rare Egg
    • Dango Egg
    • Fuwa Egg
    • Shisa Egg
  • Check out this video from SkinSpotlights showing off each of the new Star Guardian Little Legends in game:


Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

Champions
Aatrox
[Aatrox has other changes in testing on the PBE!]
  • World Ender (R) bonus movement speed reverted from 30/40/50% to 60/80/100% 

Annie
[Annie has other changes in testing on the PBE!]
  • Molten Shield (E)
    • Damage reduction increased from 8/11/14/17/20 to 10/13/16/19/22
      • Vs Live: from 16/22/28/34/40 to 10/13/16/19/22

Aurelion Sol
  • Base HP increased from 510 to 575

Caitlyn
  • Base AD increased from 60 to 62

Ekko
  • Parallel Convergence (W) 
    • Mana cost lowered from 50/55/60/65/70 to 30/35/40/45/50
    • Stun duration increased from 1.75 to 2.25

Lee Sin
[Changelist - Lee Sin has other changes in testing on the PBE!]
  • Dragon's Rage (R) cooldown reverted from 90/75/60 t0 110/85/60

Miss Fortune
[Changelist]
  • Double Up (Q) AD reverted from 115% to 100%
  • Make It Rain (E) slow changed from 28/36/44/52/60% to 40/45/50/55/60%

Vayne
  • Tumble (Q) bonus damage reverted from 50/57.5/65/72.5/80% AD to  50/55/60/65/70% AD 

TFT Changes
Knight
  • Damage blocked changes:
    • 4 Knight bonus increased from 30 to 35
    • 6 Knight bonus increased from 55 to 65

Twisted Fate
  • Blue card mana restore increased from 20/35/50 to 30/50/70

Akali
  • Ability damage increased from 150/275/400 to 200/350/500

Anivia
  • Ability duration lowered from 8 seconds to 6 seconds
  • Ability max damage increased from 700/950/1200 to 800/1100/1400

Evelynn
  • Ability extra damage threshold lowered from 65% to 55%

Context & Notes

1) Riot Scruffy provided a preview of changes for Patch 9.18:
"9.18 preview with current changes. Major pivots - vayne/riven buffs removed, sylas nerf pushed to 9.19. Nothing 100% final but these are pretty close."
He continued:
"Some changes on PBE don't match these - my list is the current up to date, PBE has the day old ones."
Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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