Patch 9.24 and TFT Notes


Patch 9.24 is on the way and the official patch notes and TFT patch notes have been posted!
Continue reading for more information, including full patch notes and upcoming skins & cosmetics!

Table of Contents


SR Patch Notes

Check out the Patch 9.24 notes for the most recent changes (be sure to check regional editions for slight variations!)
"Hello friends! It's the last patch of the year! 
As with most patches following a huge shakedown like Preseason, we have a lot of changes and tweaks in this patch after assessing some of the initial data and your general feedback. We've also already adjusted the knobs on the some of the new drakes, monsters, and pacing components of the game in 9.23 that we're including again here in case you missed it. And while this is technically the last patch of the year, you may see an end-of-year "9.24b" balance patch (a patch with no skins or features) based off of how the game is in a couple of weeks. There'll be a separate set of patch notes for that, so keep an eye out! 
Before we go, make sure to hold on to your poison because everyone's new favorite edgy boy (and his sister), Aphelios joins the Rift in 9.24! Following her Lunari brethren's release, Diana is also getting an overhaul to her kit, VFX, SFX, and ability icons to exude more of the moonly glow of her people. 
Last, but not least, Poro King is back for a limited time! Get your snowballs ready for more fun with everyone's favorite royal fluffball. 
Take this portal if you're looking for TFT's patch notes!"
Hanna “shio shoujo” Woo

Patch Highlights





Dawnbringer Soraka, Nidalee, and Karma, and Nightbringer Aphelios, Vladimir, Lee Sin, and Soraka will be available on December 12, 2019. Sugar Rush Ziggs, Zilean, Braum, and Evelynn will be available on December 17, 2019.

Champions



Aphelios

The Weapon of the Faithful
Aphelios and Alune will find victory in the whispers of the moon in 9.24.
High-res versions of Aphelios' splash arts are available on League Displays!

Akali

Removed the hitbox behind Akali so her Q only goes forward; Q minion and monster damage decreased.
This is a pro-facing specific change we're making since many pro players use this uniquely shaped hitbox to waveclear optimally, while most other players have a hard time accessing and utilizing it properly.

Q - Five Point Strike

REMOVEDHITBOXRemoved the hitbox behind her
RANK 5 MINION AND MONSTER DAMAGE33% bonus magic damage  25% bonus magic damage

Amumu

Q cooldown decreased early.
Sad mummy is due for a buff given his state post-Preseason.

Q - Bandage Toss

COOLDOWN12/11/10/9/8 seconds  10/9.5/9/8.5/8 seconds

Braum

Base health per level and health regen increased. W cooldown decreased, cost flattened, resistance ratios to ally and self flattened. R base damage increased later, knockup now lasts longer.
Braum is a warden—a tanky champion that excels at protecting their allies. Most wardens are great at dealing with melee enemies that try to dive their backline, but bad at dealing with ranged opponents because of their limited range and mobility. However, Braum is an exception to this generalization due to his E, which makes him uniquely good at dealing with ranged threats as well.

We don't want to remove the very thing that makes Braum unique, so we're leaning harder into it while lowering his ability to deal with melee champions relative to other wardens. This should then allow us to also buff him in other ways without having him stay as a default, safe pick in pro play.

Base Stats

HEALTH GROWTH87  98
HEALTH REGEN8  8.5

W - Stand Behind Me

COOLDOWN14/13/12/11/10 seconds  12/11/10/9/8 seconds
COST50/55/60/65/70 mana  40 mana at all ranks
RESISTANCES TO ALLY10/14/18/22/26 (+10/11.5/13/14.5/16% bonus resistances)  10/14/18/22/26 (+12% bonus resistances)
RESISTANCES TO SELF10/14/18/22/26 (+10/11.5/13/14.5/16% bonus resistances)  10/14/18/22/26 (+36% bonus resistances)

R - Glacial Fissure

BASE DAMAGE150/250/350  150/300/450
TARGET KNOCKUP0.25 seconds for those hit in the fissure, general knock up for those in close vicinity  1-1.5 seconds at all ranks based on distance from Braum for the first target hit in the fissure, every other target hit or within close vicinity is knocked up for 0.25 seconds

Diana

VFX and SFX updated. Lunar Rush and Moonfall now switched keys. Passive now grants attack speed.
Some of you may already know that we've been working on changing up Diana's kit for awhile now. As promised, we've made some changes aimed at helping Diana’s pre-level-6 lane, and making both the playing as and against Diana experiences less of a feast or famine. By giving her access to Lunar Rush as a basic ability, we're unlocking one of Diana's core mechanics earlier and in the laning phase, allowing her to fight against and interact with enemies before she hits level 6. The change also allows her to effectively gank early as a jungler too, which is a massive increase to her effectiveness in that role.

Additionally, Diana's new ultimate now significantly opens her up to more options as the game progresses, giving her both teamfight and skirmish capabilities that were previously inaccessible to her. This also adds a lot of variety to how she approaches fights, so her goal isn't always to nuke a single person with a full combo.

Overall, the goal of these changes was to preserve what people loved about Diana while giving her both the tools and the variety that champions should have. We want Diana players to be comfortable with what they already know, but with a kit that may be more fun and rewarding for new Diana players as well.

VFX Updates

ABILITY ICONSBrand new ability icons to bring it up to modern standards
ABILITY VFXTouched up the VFX of all her abilities, including a brand new VFX for her ultimate and better visuals on her passive
ABILITY SFXTouched up all the SFX of all her abilities, most notably the shield and her dashes, as well as brand new SFX for her ultimate and passive

Base Stats

MANA372  420
MANA GROWTH20  25
ATTACK DAMAGE53.04  57.04

Passive - Moonsilver Blade

NEWMOON PRISM POWERGain 10-40% attack speed (levels 1-18)
INNATECasting an ability grants Diana 30-90% attack speed (based on Moonfall's rank) for her next three basic attacks  Casting an ability triples the attack speed Diana gains from Moonsilver Blade for 3 seconds
SERENITY NOWEvery third strike cleaves nearby enemies for 20-250 (levels 1-18) (+0.8 ability power) additional magic damage and restores (+0.15 ability power) mana.  Every third strike cleaves nearby enemies for 20-250 (+0.4 ability power) additional magic damage

Q - Crescent Strike

COST55  50

W - Pale Cascade

COOLDOWN10 seconds at all ranks  15/13.5/12/10.5/9 seconds
BASE SHIELD40/55/70/85/100 (total shield 80/110/140/170/200)  30/45/60/75/90 (total shield 60/90/120/150/180)
ORB DAMAGE RATIO0.2 ability power (total 0.6 ability power)  0.15 ability power (total 0.45 ability power)
NEWSHIELD RATIO0.1 bonus health (total 0.2 bonus health)

NEWE - Lunar Rush

Diana's old ultimate!
COOLDOWN25/20/15 seconds  22/20/18/16/14 seconds
COST50/65/80 mana  40/45/50/55/60 mana
DAMAGE100/160/220  40/60/80/100/120
DAMAGE RATIO0.6 ability power  0.4 ability power

NEWR - Moonfall

Diana's old E!
COOLDOWN26/24/22/20/18 seconds  100/90/80 seconds
COST70 mana  100 mana
SLOW35/40/45/50/55%  40/50/60%
NEWMOON LANDINGIf Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200/300/400 (+0.6 ability power) magic damage in an area around her, increased by 35/60/85 (+0.15 ability power) for each target beyond the first pulled

Garen

Additional E spins and spin damage decreased.
Garen is one of the biggest winners from the Conqueror changes, climbing well above our acceptable limits. As a result, builds relying on attack speed are dominating his itemization choices. While we wanted attack speed builds to be viable, we don't want glass cannon Garen to be the only Garen people build, so we're targeting that specific approach to increase build diversity.

E - Judgment

NUMBER OF SPINS7 (+1 spin per 20% attack speed)  7 (+1 spin per 25% attack speed)
SPIN DAMAGE4/8/12/16/20 (+0-8.2 based on level) (+0.32-0.4 attack damage)  4/8/12/16/20 (+0-6.6 based on level) (+0.32-0.4 attack damage)

Karma

E base shield increased.
We're buffing Karma in a way that those who build more supportive items on her will appreciate.

E - Inspire

BASE SHIELD70/95/120/145/170  80/110/140/170/200

Kassadin

Q cooldown now scales. W mana restore decreased later.
Kassadin is too strong at the moment, being good at both surviving lane and plowing through teamfights.

Q - Null Sphere

COOLDOWN9 seconds at all ranks  11/10.5/10/9.5/9 seconds

W - Nether Blade

MANA RESTORE4/5/6/7/8% of missing mana  4/4.5/5/5.5/6% of missing mana (quintupled on champions)

Rammus

Base health growth increased. E cooldown now scales.
Raising Rammus' influence in mid-game teamfights and his late game durability.

Base Stats

HEALTH GROWTH86  95

E - Frenzying Taunt

COOLDOWN12 seconds at all ranks  12/11.5/11/10.5/10 seconds

Ryze

Q base damage decreased.
Ryze's early damage and waveclear are too high for a scaling mage. We're also nerfing his best-performing rune (Conqueror), so some might call this the Riot special, but he deserved this change based on his Phase Rush performance as well.

Q - Overload

BASE DAMAGE80/105/130/155/180  65/90/115/140/165

Senna

Recommended items updated. Passive Mist Wraiths drop less often on minions Senna kills and no longer drop from champions. Q damage and W root duration decreased. R damage ratio increased.
Senna is too powerful as both a support and ADC, but Senna in the latter role is especially strong. We're nerfing her this patch in ways that will affect both roles, but should affect her ADC role more. Specifically, we're targeting her safety, her poke and waveclear, and the amount of souls she gets in a game. All these changes should amount to non-overwhelming Senna, regardless of what role she's in.
ITEMSRecommended items have been updated

Base Stats

HEALTH GROWTH85  75

Passive - Absolution

MIST WRAITH DROP CHANCE5.55% on minions Senna kills  1.67% on minions Senna kills
REMOVEDPOOR UNFORTUNATE SOULSChampions no longer drop Mist Wraiths
BUGFIXAllied Bard can no longer kill Mist Wraiths with his Q

Q - Piercing Darkness

DAMAGE50/80/110/140/170 (+0.5 bonus attack damage)  40/70/100/130/160 (+0.4 bonus attack damage)

W - Last Embrace

ROOT DURATION1.45/1.65/1.85/2.05/2.25 seconds  1.25/1.50/1.75/2/2.25 seconds

R - Dawning Shadow

DAMAGE RATIO0.4 ability power  0.5 ability power

Sivir

Base attack damage increased.
A small buff for Sivir!

Base Stats

ATTACK DAMAGE61  63

Yuumi

Passive restores mana once again. Q cost increased, damage decreased. Yuumi no longer teleports with her Anchor. E now grants attack speed, no longer stocks charges, and costs much more mana.
We're encouraging Yuumi to be the enchanter she was meant to be by buffing her supportive capabilities at the cost of damage (and that means Summon: Aery is a lot more optimal on her, not Arcane Comet). However, to access all her power, she'll have to sit on squishier champions instead of being an untargetable damage source on top of an already unkillable champion, like Garen. We're also asking her to sometimes expose herself to real danger by allowing attentive opponents to have actual kill threat on an unattached Yuumi.

And seriously, we have the data. Yuumi is a really weird case where taking the wrong rune is negatively and drastically causing people to think she is worse than she actually is. Please take Aery instead of Comet!

Passive - Bop 'n' Block

NEWBACK TO THE OGNow restores 50-160 (levels 1-18) mana
BASE SHIELD50-300 (levels 1-18)  60-400 (levels 1-18)

Q - Prowling Projectile

COST75/80/85/90/95/100 mana  85/90/95/100/105/110 mana
DAMAGE RATIO0.45 ability power  0.3 ability power
EMPOWERED DAMAGE50/85/120/155/190/225 (+0.65 ability power)  50/95/140/185/230/275 (+0.4 ability power)
MISSILE DURATION3 seconds  2 seconds

W - You and Me!

NEWCHANNELNow has a channel time of 0.25 seconds when attaching from an unattached state
REMOVEDLEAVE MEYuumi no longer teleports with her Anchor when attached
NEWSURPRISED ELECTRIC RAT FACEImmobilizing Yuumi places this ability on a 5 second cooldown
UPDATEDADAPTIVE FORCEYuumi and her ally grant each other 5/7/9/11/13 adaptive force (+4/7/10/13/16% of their respective adaptive force  Yuumi increases her ally's adaptive force by 12/14/16/18/20 (+12/14/16/18/20% of her attached ally's adaptive force) (Yuumi grants herself the same amount)

E - Zoomies

NEWATTACK ZOOMSGrants 25/30/35/40/45% attack speed to herself or the Anchored target
REMOVEDPASSIVENo longer stocks charges
REMOVEDINCREASED HEALNo longer increases Yuumi's healing based on the target's missing health
HEAL30/40/50/60/70 (+0.1 ability power)  70/110/150/190/230 (+0.3 ability power)
COOLDOWN18/17/16/15/14 seconds  12/11/10/9/8 seconds
COST30/40/50/60/70 mana  100/115/130/145/160 mana
MOVEMENT SPEED25%, decays over time  15%, no longer decays over time
DURATION2 seconds  3 seconds

VFX Updates



Lux

We improved gameplay readability on Lux's abilities while bringing them up to today's standards. Also, more rainbows!
BASIC ATTACKCleaned up the missile and impact
PASSIVE - ILLUMINATIONCleaned up
Q - LIGHT BINDINGAdded a subtle effect to better show the width of the missile, sparkles, and rainbows
W - PRISMATIC BARRIERCleaned up and added a subtle missile width indicator for when it goes out
E - LUCENT SINGULARITYCompletely revamped and cleaned up the charge and explosion effects
R - FINAL SPARKCompletely overhauled with indicator lines on both sides to show the actual width of the beam and a line at the end to show the actual range
IDLE EFFECTSCleaned up and improved the staff effects when Lux is idle
ALL SKINSCleaned up and made to match the base kit changes
STEEL LEGION LUXCleaned up the lightning effects on Q's missile, E's explosion, and R's beam

Runes



Conqueror

Buff duration decreased. Heal for ranged champions decreased.
Conqueror is overperforming on a number of ranged champions, and is slightly too strong in general. We're making it last a shorter period of time, which hits ranged champions more since they're able to take full advantage of the long duration in lane, as well as directly nerfing the healing for ranged champions.
DURATION8 seconds  6 seconds
HEALRanged champions now heal for 15%  8% of damage dealt

Prototype: Omnistone

We've adjusted Omnistone to be a little bit smarter at giving you the right Keystone at the right time. Below are some guidelines you can count on when taking Prototype: Omnistone.
WARDEDNow tells you how much damage it has dealt and how many buffs it has granted. Buffs include: Lethal Tempo's attack speed, Fleet Footwork's Haste, Press the Attack's Vulnerable, Conqueror's Enrage, Hail of Blades' attack speed, Predator's Haste, Phase Rush's Haste, Summon Aery's shield, Aftershock's resistances, or Glacial Augment's slow
PREDATORMore likely to get Predator when not near enemy champions, and less likely to get it when in combat with nearby enemy champions
DARK HARVESTMore likely to get Dark Harvest when near low health enemy champions
HAIL OF BLADESMore likely to get Hail of Blades when near low health enemy champions and building attack speed or attack damage
CONQUERORMore likely to get Conqueror when both you and enemies have high health (increased chance if you're a melee champion)
FLEET FOOTWORKMore likely to get Fleet Footwork if you are low health and below level 9
GLACIAL AUGMENTMore likely to get Glacial Augment if you have a Glacial item off cooldown
SUMMON AERYMore likely to get Summon Aery when you have healing/shielding power and are near a low health ally who is in combat

ICYMI: Preseason Follow-up Changes


These were all documented as mid-patch updates for 9.23, but we wanted to include them in case you missed them!

Ezreal

BASE HEALTH491  500
BASE MANA360.6  375
BASE MANA REGEN8.092 per 5 seconds  8.5 per 5 seconds
Q - MYSTIC SHOT BASE DAMAGE15/40/65/90/115  20/45/70/95/120

Prototype: Omnistone

COOLDOWN8-4 seconds for melee champions, 12-8 seconds for ranged champions  7-3 seconds for melee champions, 11-7 seconds for ranged champions

Death's Dance

BUGFIXDeath's Dance passive will no longer infinitely proc Infernal Soul explosions (Summon Aery will also no longer infinitely proc from said explosions)

Sanguine Blade

BLOOD PURSUIT ATTACK SPEED40-100% (levels 1-18)  20-80% (levels 1-18)
TOTAL COST3000g  3100g (combine cost increased by 100)

Drakes

OCEAN DRAKE HEAL5%  3% of missing health per 5 seconds
DRAKE KILL GOLD100g  25g (change does not include Elder Dragon)

Elder Dragon

EXECUTE DAMAGE CALCULATIONElder Dragon's Immolation now properly calculates its 20% health execute threshold with resistances accounted for

Rift Herald

An early Rift Herald's charge damage currently feels underwhelming (usually less than 2 Turret Plates' worth of damage) and not all that worth fighting over. We're increasing Rift Herald's early damage so she's considered more of a high value get in the early game, but without boosting the second Herald's damage.
BASE DAMAGE1500  2000
DAMAGE PER LEVEL175  125

Turrets

PLATE GOLD160g  120g
BONUS RESISTANCES PER MISSING PLATE30  40

Elemental Rift Appearance

TINT ADJUSTMENTReduced the intensity of the map-wide tint for Infernal and Ocean Rifts' ground and Fog of War
INFERNAL RIFTMore clearly defined the terrain, improved gameplay clarity, and polished the texture of the map
MOUNTAIN RIFTMore clearly defined the terrain, improved gameplay clarity, and polished the texture of the map
ALCOVESImproved gameplay clarity and polished the textures

The Return of the Poro King


Hold onto your biscuits! We're bringing back the regal and time-honored Poro King from his vacation on the shores of the fabled Ursine Lands and returning him to the Howling Abyss, where he'll help you earn glorious victory! Have fun with the giant furball until January 13, 2020 at 11:59 PM PT.

A quick TL;DR on one of our most dashing game modes: Summon the almighty Poro King with the help of your teammates by flinging poros, snowball-style, until you've hit ten targets. Once you do, the King will help push enemy towers, periodically heal you, and allow you to return to his side at any time. We’ve also got some QoL changes and updates from the last time the Poro King arose from his slumber.
PORO SNAXNew Nightbringer and Dawnbringer Poro Snax are now available and will power up the King in different ways
RANDOM PICKPoro King now uses the same random champion select process as ARAM
PROGRESS TRACKERFeaturing a new UI to track your progress toward summoning the King
BIRDS OF A FEATHERAll ARAM-specific champion, item, and rune changes also apply to Poro King

ARAM Balance Changes


As mentioned above, every change that's applied to ARAM—be it a champion, item, or rune change—will also apply to Poro King!

9.24 Buffs

KARTHUS-6% damage dealt  Normal
KAYLE-6% damage dealt & +6% damage taken  +6% damage taken
KENNENNormal  -5% damage taken
OLAFNormal  -5% damage taken
PYKENormal  +5% damage dealt & -5% damage taken
RENEKTONNormal  -5% damage taken
SION-8% damage dealt & +10% damage taken  -8% damage dealt & +8% damage taken
ZYRA-8% damage dealt & +8% damage taken  -6% damage dealt & +6% damage taken

9.24 Nerfs

CAMILLE+8% damage dealt & -8% damage taken  +6% damage dealt & -6% damage taken
JAYCE+5% damage dealt  Normal
JHIN-8% damage dealt  -10% damage dealt
KASSADIN-5% damage taken  Normal
KHA'ZIX+8% damage dealt & -10% damage taken  +8% damage dealt & -8% damage taken
LEONANormal  +5% damage taken
NAUTILUS+5% damage taken  +8% damage taken
NOCTURNE+10% damage dealt & -12% damage taken  +8% damage dealt & -8% damage taken
QIYANA+12% damage dealt & -10% damage taken  +8% damage dealt & -8% damage taken
RYZE+8% damage dealt & -5% damage taken  +5% damage dealt & -5% damage taken
UDYR+10% damage dealt & -10% damage taken  +8% damage dealt & -8% damage taken
YORICK-5% damage dealt  -5% damage dealt & +5% damage taken
ZAC+5% damage dealt & -8% damage taken  +5% damage dealt

Runes

PRESENCE OF MIND20% mana restore, increase max mana by 100 per kill, increase max energy by 10 per kill  10% mana restore, increase max mana by 50 per kill, increase max energy by 5 per kill (maximum mana and energy remains at 500 and 50, respectively)

Bugfixes

SLOW DOWN SUPERMANSuper minions no longer have extra movement speed
REMOVEDSPEAR OF SHOJINSpear of Shojin has been properly removed from ARAM

Duplicate Username Changes


We're starting the transition from League of Legends accounts to Riot Accounts that'll cover League and future Riot games (more on the support page here). All usernames (NOT Summoner Names) have to be unique, regardless of server. This rule applies to new accounts, too. We know that these sorts of changes are never fun, but they are necessary to help update and improve Riot’s account system to support new games.

If your account shares a username with an account in another region (including PBE), you should've already received a heads-up email (there are still some being sent out, so keep an eye out). Starting soon, you'll also see a dismissable pop-up when you log in, letting you know you'll need to pick a new username. Early next year, that pop-up will no longer be dismissable. When that happens, you'll have to change your username before you can play League.

Here are a few tips:
WHAT HAPPENS IF...If your account doesn't have a unique username when we fully move to Riot Accounts in February, you won't be able to log into the client at all and will need to go through the website if you want to log in.
I COPIED MYSELFIf your username is listed multiple times in the list of accounts we emailed you, change the usernames of all your accounts except the one you want to keep your username on. Then try logging into that account. If you don't see the pop-up, congrats—the name's yours! If you still see the pop-up, a player in a different region shares your username and you'll need to pick a new one before the pop-up becomes permanent in January.
WHO COPIED MEIf your username is only listed once on the list of accounts we emailed you, that means a player in a different region shares your username. You'll need to pick a new one before the pop-up becomes permanent in January.

Bugfixes


  • Only True Damage Ekko and his allies can see his moonwalk animation
  • Elder Dragon Soul empowered champions can no longer execute champions with passives that make them untargetable with abilities (ex. Zac's Passive - Cell Division, Anivia's Passive - Rebirth)
  • Teemo's E - Toxic Shot now properly procs Dark Harvest
  • Pets' attacks now properly apply The Aspect of the Dragon from Elder Dragon (ex. Zyra's plants, Shaco's boxes, Heimerdinger's turrets)
  • Champions with Presence of Mind now properly get the amount of mana and energy as stated in its tooltip
  • Killing Drakes with Shaco's R - Hallucinate will not affect how Souls are granted, impact the type of drakes that spawn, or block Elder Dragons from spawning
  • When ordering champions in Champion Select by Favorites, favorited champions will now properly be at the top
  • Darius now does not heal from Q - Decimate when hitting spell-shielded enemies with his axe's handle

Skins & Chromas



New Champion: Aphelios

Our newest champion, Aphelios, will be available this patch!

Aphelios, the Weapon of the Faithful


Release Skin

Aphelios' release skin is Nightbringer Aphelios:

Nightbringer Aphelios

1350 RP
"Separated at primordial birth, Aphelios, a fiend of chaos, and Alune, an archoness of order, were created as enemies. Yet, drawn each night to wander by shared visions of the moon, they found each other. Abandoning their natures, they struggle to show creation that darkness can shine, even as other divinities endlessly war..."



Champion Skins

Twelve new skins will be available sometime this cycle, including three skin lines - Sugar Rush, Hextech, and Nightbringer & Dawnbringer!


Sugar Rush Braum

1350 RP
"No one knows how Braum manages to never get candy stuck in his majestic mustache. Everyone knows how the great defender stands stalwart for everyone, from the smallest gumdrop to the strongest candy king."


Sugar Rush Evelynn

1350 RP
"In a world where every tooth is sweet, Evelynn's sugary bite is deadly."

Sugar Rush Ziggs

1350 RP
"The famed Gumball Grenadier, Ziggs, bursts across Candy Kingdom! Everyone knows to enjoy his colorful explosions... from a safe distance."

Sugar Rush Zilean

1350 RP
"For most denizens of Candy Kingdom, there's never enough time to eat all the sweets. For Zilean, there's never enough candy to fill all the time."

Hextech Swain

10 Gemstones
"The hextech artificer known as Jericho Swain is an almost legendary figure among Piltover's growing upper crust. Though he professes not to meddle in city affairs, he has been quietly integrating various hextech components into his own body... and with them, unparalleled access to the eyes and ears of thousands of artificial creatures."

Dawnbringer Karma

1350 RP (All proceeds to charity)
"Charged with governing the cosmic cycles of death and rebirth, Karma fights to protect the wellspring of souls as they journey to reincarnation. More so than the other cosmic beings, she cares for the mortal souls she shepherds, striving to create a more structured world."

Dawnbringer Nidalee

1350 RP
"Nidalee rules over the restorative calm of the natural world, guarding the land's remaining peaceful places. She fights to protect the land and living things, bringing light and order to the mortal creatures under her care-- even taking the form of a celestial beast."

Dawnbringer Soraka

1820 RP 
(Variant of Nightbringer Soraka, owning one will discount the other)
"A child of the gods born when chaos slew order, Soraka contains within her the powers of both Riven and Yasuo. To end the conflict of the gods, she has embraced the light to pierce the darkness, drawing on the powers of dawn to bring order to the chaotic world."

Special Interactions:


Full VO:


Nightbringer Lee Sin

1350 RP
"Lee Sin thrives in the heat of combat. An embodiment of passion and fury, he rules over the raw, chaotic emotions of the heart. While his siblings fight for various ideals, Lee Sin fights for the thrill of battle itself, striking with power and unpredictability."


Nightbringer Lee Sin Prestige Edition

Event Tokens
"Fully consumed by chaos and his blind devotion to the thrill of battle, Lee Sin has become night incarnate, gilded by his divinity."

Nightbringer Vladimir

1350 RP
"The chaotic king of the night, Vladimir exists as the personification of uncertainty and revelry. He thrives in the unknown shadows, feeding on the life essence and darkness found in mortal hearts."

Nightbringer Soraka

1820 RP
(Variant of Dawnbringer Soraka, owning one will discount the other)
"A child of the gods born when chaos slew order, Soraka contains within her the powers of both Riven and Yasuo. To end the conflict of the gods, she has embraced the darkness to soothe the blinding light, drawing on the powers of night to create chaos and change in a too-static world."

Special Interactions:


Full VO:



Chroma

Tons of new chroma will be available this cycle:

Nightbringer Aphelios 
(7 Chromas)

Nightbringer Vladimir 
(5 Chromas + LPP Emerald Chroma)

Nightbringer Yasuo

Dawnbringer Karma 
(6 Chromas)

Dawnbringer Nidalee 
(6 Chromas)

Dawnbringer Riven

Sugar Rush Zilean 
(7 Chromas)

Sugar Rush Evelynn
(6 Chromas)

Sugar Rush Ziggs 
(8 Chromas)

Sugar Rush Braum 
(8 Chromas)

Summoner Icons

Twenty-nine new summoner icons will be available sometime this cycle:

Prestige 2019 Icon, Night & Dawn Event Pass Icon, Night & Dawn Event Prestige Points Icon
  

Night & Dawn Event Icon, Dawnbringer Karma Bundle Icon, Dawnbringer Karma Border Icon
  

Dawnbringer Nidalee Border Icon, Nightbringer Vladimir Border Icon, Nightbringer Lee Sin Border Icon
  

Nightbringer Aphelios Border Icon, Dawnbringer Karma Chroma Icon, Dawnbringer Nidalee Chroma Icon
  

Nightbringer Vladimir Chroma Icon, Nightbringer Aphelios Chroma Icon, Sugar Rush Evelynn Border Icon
  

Sugar Rush Ziggs Border Icon, Sugar Rush Zilean Border Icon, Sugar Rush Braum Border Icon
   

Sugar Rush Evelynn Chroma Icon, Sugar Rush Ziggs Chroma Icon, Sugar Rush Zilean Chroma Icon
  

Sugar Rush Braum Chroma Icon, Nightbringer Soraka Icon, Dawnbringer Soraka Icon
  

Dawnbringer Riven Chroma Icon, Nightbringer Yasuo Chroma Icon
 

Ward Skins

Two new ward skins will be available sometime this cycle:

Night & Dawn Ward
"This ward was earned through missions during the Night & Dawn event."

Prestige 2019 Ward
"This ward was released during the last-chance event for 2019 Prestige Points."

Emotes

Five new emotes will be available sometime this cycle:

All Love, Oh Please, I Laugh At You!
  
Animated Irresistible!, Flee!
 

2019 Worlds Winners Icon & Emote

The Worlds 2019 Winner's Icon and Emote hit the PBE this cycle:

2019 Worlds Winners Icon, 2019 Worlds Winners Emote


Miscellaneous

  • Diana changes are headed to live with Patch 9.24, including ability & VFX changes! Here's Squad5 with details! Check out the new ability icons, and VFX below:
Here's a closer look at Diana's new ability icons:
Here's a look at the new VFX:

Check out Diana's skin spotlights for each updated skin:
  • Here's Riot Sirhaian with details on a Lux VFX update heading to live with 9.24! Check out the VFX in action below:
  • Skin bios added:
    • Skin Lines added:
      • Nightbringer
      • Dawnbringer
      • Bloodstone
    • Bloodstone Lissandra: "Once a powerful sorceress who sought absolute control over her followers, Lissandra transformed into something altogether different when she finally found the hallowed Bloodstone. The magic she drew from it drove her to slay those who once tended to her every whim. To this day she wanders in search of more mortals to sacrifice to her newfound source of power."
    • Bloodstone Taric: "Considered to be the most handsome and cunning acolyte of his Bloodstone cult, Taric seized power after the former leader took to the hunt. Now fully in control of his Bloodstone artifact, he uses his powers to maintain his youth and beauty at all costs-- even if it means getting his hands a little bloody."
    • Blood Lord Vladimir: "Former leader of a Bloodstone cult, Vladimir took part in a ritual that sacrificed his humanity-- along with the blood of several victims-- to transform the once foppish noble into a terror of the night. To satiate his sanguine cravings, he stalks the urban labyrinth in search of hapless prey."
    • Blood Knight Hecarim: "A zealous sycophant to his order, Hecarim unquestioningly serves the will of the Bloodstone. While less subtle than his masters would like, he is nonetheless effective in his purpose of executing enemies in a grisly fashion."
    • Bloodfury Renekton: "This blood-crazed killing machine scours the battlefield to sate the Bloodstone. The more he slays, the more he fuels his powers. This in turn feeds his frenzy, creating a never ending cycle of spilt viscera and gore."
    • Pirate Ryze: "In another world and time, when the stress of preventing another Rune War was just too much, Ryze left behind his previous life to terrorize the high seas of Runeterra! With his trusty cannon on his back, and magic coursing through his veins like gold through his fingers, Pirate Ryze warps from ship to ship and coast to coast, taking what he will."
    • Bilgewater Katarina: "To outsiders, the politics of Bilgewater seem a mean mess of villainous scum and dishonorable thieves. But woven throughout are complex loyalties, solemn codes of honor, and a very specific (if bloody) way of doing things. Cutting through it all is Katarina, a master of the blade. She silences the right tongues at all the right moments... for the right price."
    • Kingpin Twitch: "Many in Bilgewater get called a filthy rat, but none deserve the title more than the Kingpin himself. While other crime bosses in the port city may loathe to get their hands dirty, Twitch revels in wading into the filth himself-- crossbow in hand, and a finely aged egg in his pocket."
    • Bilgerat Rumble: "When the burdens of invention weigh too heavy on a young yordle's shoulders, there's no better choice than to take to the seas! Nothing like plunderin' and maraudin' to lend Rumble a new lease on life as he terrorizes the coasts."
    • Buccaneer Tristana: "Gunners ahoy! Tristana leaps onto the high seas, sailing for new adventures beyond the Bandle borders. The hat's borrowed (stolen) from a pirate she blasted, and the eyepatch is purely for show. But her take-no-prisoner attitude and trusty cannon gun have sunk more ships than most captains in Bilgewater."

TFT Patch Notes

Check out the Teamfight Tactics patch 9.24 notes:
"Greetings Tacticians! 
The Soulbound, Senna and Lucian, along with Amumu headline patch 9.24. We're also giving a boost to some of the underperforming origins and classes. Our hope is that going deep into the compositions that allow that kind of investment (Inferno, Light, Rangers, and Berserkers) are viable (even if not always optimal) strategies. Last but not least, we're decreasing the effectiveness of early “hyperrolling” by reducing the scaling of several Tier 1 champions who are stronger than intended later in the game. We think there’s more work to do here, but there are clear outliers we’re looking to hit immediately this patch. 
Take this portal if you're looking for League's patch notes
Let's get into it! 
Blake "Riot Beernana" Edwards

Soulbound Champions and Amumu


Soulbound

  • (2)The first Soulbound champion to die will instead continue fighting as an untargetable spirit until all other Soulbound champions are dead.

Senna

  • Tier 2
  • Origin: Shadow
  • Class: Soulbound
  • Ability: Piercing Darkness. Senna fires a beam through her furthest ally, dealing 50/100/150 magic damage to enemies, and buffing allies' on-hits for 5 seconds to deal 25/45/75 magic damage from Senna.

Lucian

  • Tier 4
  • Origin: Light
  • Class: Soulbound
  • Ability: The Culling. Lucian fires 10 + (2X his attacks per second) bullets in a direction over 4 seconds, each dealing 25/30/50% of his Attack Damage, applying on-hits, and dealing 40/50/100 additional magic damage.

Amumu

  • Tier 5
  • Origin: Inferno
  • Class: Warden
  • Ability: Curse of the Sad Mummy - Amumu explodes in an infernal tantrum, dealing 150/250/1337 magic damage to all enemies within 2/3/4 hexes, and stunning them for 2 seconds.

Interface Updates


Updated Level Bar



Return to Home and Draft Buttons

  • The "Home Button" appears when you’re scouting on other players' boards or the carousel and can be used to quickly return to your home board.
  • The "Carousel Button" takes you back to the carousel when looking anywhere else during the shared draft.

Traits


Berserker

  • (6) Now additionally grants all Berserkers +25 Attack Damage.

Cloud

  • Dodge Chance: 15/20/30% ⇒ 20/25/35%

Electric

  • Damage: 70/250/500 ⇒ 100/300/500

Inferno

  • Effect triggers on spell damage ⇒ Effect triggers on spell damage and critical strikes
  • Bonus Damage: 80%/175%/250% over 5 seconds ⇒ 70%/120%/180% over 4 seconds
  • Hexes that light on fire: 1/1/1 ⇒ 1/3/5

Light

  • Attack Speed Bonus: 10/20/35% ⇒ 15/25/35%

Ocean

  • Mana Regen: 15/35/60 ⇒ 15/30/60

Ranger

  • (2) Chance to activate Attack Speed bonus: 30% ⇒ 35%
  • (4) Chance to activate Attack Speed bonus: 65% ⇒ 80%
  • (6) 100% chance to activate a 2.5x Attack Speed Bonus.

Shadow

With the addition of Senna, we restructured the trait from 2/4 to 3/6 as she was making it too easy to access the top-end.
  • Now a 3/6 bonus.
  • Shadow champions gain bonus damage for 4 seconds. Resets when they participate in a takedown.
  • (3) +70% damage
  • (6) +140% damage and resets when any shadow champion gets a takedown.

Summoner

  • Bonus Duration & Health: 40%/100% ⇒ 30%/120%

Champions


Tier 1

  • Ivern Shield Value: 200/350/500 ⇒ 200/300/400
  • Maokai Passive Heal: 100/175/250 ⇒ 100/150/200
  • Renekton Spell Healing: 150/250/350 ⇒ 150/225/300

Tier 2

  • Neeko Attack Range: 2 ⇒ 3
  • Yasuo Attack Damage: 55 ⇒ 60

Tier 3

  • Aatrox Total Mana: 85 ⇒ 70
  • Sivir Attack Damage: 50 ⇒ 55
  • Soraka Attack Range: 2 ⇒ 3
  • Soraka Attack Speed: 0.65 ⇒ 0.7

Tier 4

  • Annie- Tibbers Health: 2200 ⇒ 2000
  • Annie- Tibbers Armor: 40 ⇒ 30
  • Brand Ability Damage: 250/325/400 ⇒ 225/300/600
  • Malphite Ability Damage: 125/200/275 ⇒ 150/300/1000
  • Yorick Ghoul Health: 600/1000/1400 ⇒ 600/1000/2000

Tier 5

  • Taric Total Mana: 150 ⇒ 125
  • Singed Ability Damage: 200/400/2000 ⇒150/300/2000

Lux Tier

Lux should be a champion that makes you at least consider pivoting to accommodate her even if she isn't currently a part of your gameplan. These boosts should push her in that direction.
  • Lux Total Mana: 85 ⇒ 80
  • Lux Ability Damage: 500/800/9999 ⇒ 600/900/9999

Items


  • Phantom Dancer now only negates the bonus damage from critical strikes, rather than dodging the entire attack. This change will not be reflected in the PD tooltip until patch 10.1.
  • Reduced the likelihood of class items appearing on Dragon.
  • Re-enabled a bunch of items to drop from Dragons/Rift Herald again. Now only Thieves Gloves, Force of Nature, and Titanic Hydra will not drop.
  • Giant Slayer Damage: 8% ⇒ 9%

Bugfixes


  • Fixed a ranked bug where getting 0LP for a fourth place finish would result in a demotion. Getting 4th place will now always grant at least 1LP.
  • Fixed Taliyah’s tooltip to say she targets a random enemy, and to include the stun duration.
  • Fixed a bug where every Lux except Light had 10 more base AD than intended.
  • Fixed a bug where Yasuo took too long to reach his hex and resume attacking as his R ended.
  • Fixed some of the loading screen tips to be more...up to date.
  • Fixed a bug where Twitch’s Spray and Pray would stop working after cast if he was equipped with Runaan’s Hurricane
  • Fixed Renekton’s ability tooltip to properly say it deals magic damage
  • Fixed a bug where occasionally Skarner’s shield would persist across rounds
  • Fixed Inferno damage zones being created when Zyra plants expire
  • Fixed a bug where continuously applying Red Buff or Morellos burn for more than 10 seconds would cause the anti-healing to no longer affect the target
  • Fixed a bug where you could get double the health bonus from Earth Hexes.

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