The PBE has been updated! As we start the 10.3 PBE cycle, today's patch includes new Heartseeker skins for Jinx and Yuumi & chroma, True Damage Senna Prestige edition, & more!
Continue reading for more information & previews!
(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)
Table of Contents
- Champion Skins
- Chromas
- Summoner Icon
- VFX Updates for Annie & Nautilus
- Miscellaneous
- Balance Changes
- Context & Notes
Champion Skins
As previewed, three new champion skins are now on the PBE:
Heartseeker Jinx
1350 RP
Here's Riot KateyKhaos with a bugs & feedback thread for Heartseeker Jinx:
"Aww, c'mon, what's the worst that could happen?
Heartseeker Jinx is hitting the Rift with:
Heartseeker Jinx is set to be 1350 RP.
- New models and textures!
- New lovey-dovey VFX!
- New sparkly SFX!
- New recall animation!
Heartseeker Jinx will be available to play soon on PBE! As players who get a first hand look at this upcoming content, we want to hear your thoughts! Drop your feedback in the thread below!"
Heartseeker Yuumi
1350 RP
Here's Riot KateyKhaos with a bugs & feedback thread for Heartseeker Yuumi:
"You and me, we got this!
Heartseeker Yuumi is heading onto the Rift with:
Heartseeker Yuumi is set to be 1350 RP.
- New models and textures!
- New cutesy VFX!
- New sparkly SFX!
- New recall animation!
Heartseeker Yuumi will be available to play soon on PBE! As players who get a first hand look at this upcoming content, we want to hear your thoughts! Drop your feedback in the thread below!"
True Damage Senna Prestige Edition
[100 Prestige Points - Info]
[Full images when available on the PBE!]
[Full images when available on the PBE!]
Chromas
New chromas for skins this cycle are now on the PBE:
Heartseeker Jinx
Heartseeker Yuumi
Summoner Icon
VFX Updates for Annie and Nautilus
Here's Riot Sirhaian with a preview post on Annie and Nautilus VFX updates coming to the PBE for testing:"Hello everyone!
Similar to the previous VFX updates we’ve made in the past (Ziggs, Thresh, Lux, etc), we're working on updates to the Visual Effects (VFX) of more champions whose spell effects are in need of some love. Our aim is to get their VFX up to current League standards and improve gameplay clarity. In Patch 10.3, we'll be releasing a VFX Update for Annie and Nautilus!
Just like the previous ones, and since these are smaller updates geared toward sprucing up some of the oldest members of the roster, they aren't in the same prioritization conversation as to how we decide who gets a VGU (where we take model, gameplay, and thematic into account too!): they do not affect any other timeline, and are simply dev passion projects.
We're looking for feedback on their VFX changes, which should be up on the PBE soon-ish. Please try them out there —especially if you're a main— and leave us your feedback once the changes are up!
ANNIE
VFX Update aimed at improving gameplay readability and modernizing her effects.
Base Kit:
- P - Cleaned up Passive indicator and added a Passive hit overlay on those stunned by Annie.
- BA - New missiles and hits.
- Q - New missiles and hits, and now has a small cast effect.
- W - New cone AOE now matching the actual hitbox, and added a hit effect. Also made a new UI QuickCast indicator to match the actual hitbox.
- E - Added the ripples effect often used in damage reduction shields, and modernized the effect as a whole. She now burns the ground under her!
- R - New cast effect with better representation of its hitbox. New idle effects on Tibbers. Now has a fire effect all around Tibbers to hint at its AOE damage range.
- Idle Effects - Modernized idle fire effect.
W comparison (Live/New/Comparison):
Skin changes:
- All Skins: Cleaned up and matched base changes.
- Goth Annie: Recolored from Base.
- Annie in Wonderland: Now has Legendary-tier VFXs! Thematic goal was to make it feel Wonderland-y, dreamy, magical. Also has new Recall and Dance VFXs. Let us know how you feel about this!
- Frostfire Annie: Recolored from Base.
- Panda Annie: Some cleanup and matched base changes.
- Hextech Annie: W should better represent the hitbox. Some cleanup, and matched base changes.
- Super Galaxy Annie: Some cleanup and matched base changes.
- Annie-versary: Matched base changes.
Known issues or things to add:
- Add trails on Tibbers attacks for better impacts
- Add vertical motion on all Tibbers casts
- Annie in Wonderland E shrooms feel too popcorny
- Fix Tibbers ground enrage buff (for now it's spawning orange dots on all skins)
- Panda Annie's Q hit effect lasts for too long
- Add ripples to all Tibbers E shields
- Some more snowflakes for Frostfire Annie
- Recolor for Frankentibbers Annie
NAUTILUS
VFX Update aimed at improving gameplay readability across his entire kit, modernizing his effects and giving him a more defined VFX thematic.
Base Kit:
- P - New root and hit effect.
- BA - Now has trails on all his attacks. Also new impacts.
- Q - New Q missile (finally) representing his actual hitbox (as best as possible). Slightly tweaked the UI QuickCast arrow to better match the length/width of the missile.
- W - Some cleanup and new shield effect. Removed floating anchor from DoT in favor of a more subtle dark ray of light. Also cleaned up his eyes effect while W is active. New AOE hit effect reflecting the actual size of the AOE.
- E - Minor cleanup.
- R - Adjusted sizes of explosions to better match their hitbox, and added a new indicator on the target, which should now reflect the actual hitbox of the approaching charge.
Skin changes:
Known issues or things to add:
- All Skins: Cleaned up and matched base changes.
- Astronautilus: Some cleanup, matched base changes and added new VFXs across the whole kit. More asteroids, stars and space stuff!
- Recolor for Subterranean Nautilus
Please test those changes on the PBE once they are up (should be some time later this week) and let us know if you have any feedback!"
Balance Changes
* NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.
Champions
[Context / Changelist]
- Twilight Shroud (W)
- [New] If Akali is immobilized while in her shroud, she is revealed for the duration of the immobilizing effect.
- Movement speed in shroud changed from [20/25/30/35/40% while she is in shroud] to [30/35/40/45/50% decaying movement speed for 2 seconds on cast]
- Perfect Execution (R)
- R1 targeting changed from [Free targeted] to [enemy champion targeted]
- R1 target range: 625
- R1 dash distance: 625-675 based on distance from them
- R2 dash speed lowered from 3000 to 1900
Gnar
- Base move speed increased from 325 to 335
- Hyper (Mini W) now has minimum damage: 40/60/80/100/120
Wukong
[Context/Changelist 1, Changelist 2 - Full kit noted here, check out the changelist for details!]
[Back for continued testing this cycle!]
- Base Hp lowered from 577.8 to 575
- Mana lowered from 265.84 to 265
- Base armor increased from 34 to 38
- Base MR lowered from 32.1 to 28
- Strength of Stone (Passive)
- Entering stealth or brush grants Wukong a shield equal to (10% of his maximum health).This effect can trigger every 16/14/12 seconds at levels 1/7/13.
- Crushing Blow (Q)
- 8/7/6/5/4s Cooldown
- 30 Mana
- Wukong's next attack gains 100 extra range, deals 20/40/60/80/100 (+50% bonus AD) bonus physical damage and reduces the target's armor by 10/15/20/25/30% for 4 seconds.
- Warrior Trickster (W)
- 22/20/18/16/14s Cooldown
- 50/55/60/65/70 Mana
- Wukong dashes towards the cursor and becomes Invisible for 1 second, leaving behind a stationary clone for 3 seconds. The clone attacks nearby enemies Wukong has recently damaged for 50/62.5/75/87.5/100% AD physical damage.
- Stealth - Invisible: Wukong can only be revealed by nearby enemy Turrets or True Sight.
- Nimbus Strike (E)
- 10s Cooldown
- 40/45/50/55/60 Mana
- Wukong dashes to an enemy, sending out clones that mimic the dash up to 2 additional enemies nearby. Each enemy struck takes 65/100/135/170/205 (+80% bAD) magic damage.
- After dashing to an enemy, Wukong gains 30/35/40/45/50% Attack Speed for 4 seconds.
- Cyclone (R)
- 120/105/90s Coldown
- 100 Mana
- Wukong spins his staff around for 4 seconds, gaining 30/40/50% movement speed.
- While spinning, he deals (2.5/5.5/8.5% (+.1% per 10 total AD)% target max health) physical damage per second to nearby enemies and knocks them up for 1 second the first time they get hit.
- Damage to monsters capped at a maximum of 200/400/600 at 6/11/16 physical damage per second.
Yuumi
[Changelist from Captain Gameplay]
- Prowling Projectile (Q)
- Mana cost changed from 85/90/95/100/105/110 to 90/88/86/84/82/80
- empowered damage lowered from 50/95/140/185/230/275 to 45/80/115/150/185/220
- [New] now adds +3/4/5/6/7/8% of target's current health as damage
- You and Me!
- CC lockout duration now scales down with CDR
- Silences no longer count as immobilizing CC
- Zoomies! (E)
- healing changed from [70/110/150/190/230 (+30% AP)] to[70/100/130/160/190 (+40% AP)]
TFT Changes
Azir
- Sand soldier duration lowered from 6 to 5
Jax
- Damage increased from 150/250/450 to 150/300/550
Lucian
- Damage increased from 25/30/50% to 50%
- Base shots increased from 10 to 12
Nasus
- Bonus health lowered from 250/400/550 to 200/350/550
Senna
- Ally attack buff duration lowered from 5s to 4s
- On hit damage increased from 15/40/65 to 25/65/100
Yorick
- Minion health lowered from 500/800/2000 to 450/650/1500
Context & Notes
1) Here's Riot KateyKhaos with a thread on the PBE boards how the team will be approaching PBE skin feedback as we head into 2020:"Beginning with our 2020 skins, the Skins team will be taking a new approach with how we tackle PBE feedback. (We tried this a bit towards the end of 2019 and found it to be super efficient!)
With the influx of players, it’s been difficult to keep up with all of the comments, bugs, and questions and giving a meaningful response to every one of them. Additionally, more feedback means more time to parse and compile it for the dev teams -- especially when we’re going to be making more skins than ever!
What’s Changing?
In order to get feedback in front of the devs sooner, we’re going to change how we interact with the PBE boards posts. We’ll no longer be answering as many questions and comments as possible in each thread, but instead, we’ll be reading all comments, which will allow us to compile feedback much more quickly.
That said, we’ll still be responding to comments here and there, we won’t be totally radio silent!
Why?
Getting feedback to the devs sooner means that we, as a team, have more time to discuss suggestions and potentially make changes to upcoming skins.
Lastly, to better help you help us when it comes feedback, we'll be making another boards post (soon TM!) with some general do's and don'ts guidelines when talking about skins, so keep an eye out for that!
As always, thanks for helping us shape skins with your help on PBE!
-- Riot KateyKhaos"2) Riot Scruffy provided an Akali changelist for the 10.3 PBE cycle:
"The team has some Akali changes coming to the PBE for 10.3 - rather than straight damage nerfs, we want to reduce the amount and reliability of her escapes.
These will have a bit longer than normal on PBE so we can get feels feedback and extra testing."
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