Patch 10.4 & TFT Notes

Posted on at 11:53 AM by Aznbeat
Patch 10.4 is scheduled for Thursday, February 20th and the official patch notes and TFT patch notes have been posted!
Continue reading for a full look the patch notes, previews for upcoming cosmetics, & more!

Table of Contents


Patch 10.4 Notes

Check out the Patch 10.4 notes:
"Hello to everyone except those who aren't my friend. 
Before we dive into the patch changes, a quick PSA-- patch 10.4 will not be going live until February 20 due to the holidays! 
In this patch, we're breaking top Sona and Soraka since they're grossly overpowered in the lane. Additionally, we're making larger changes to the jungle champion pool and giving some traditionally non-jungler champions better tools to do so if they want. This way, we're diversifying the arguably small champion pool for veteran and new players. And finally, we're making Aphelios a little easier to understand not just for the person playing him, but for his opponents too. 
Take this portal if you're looking for TFT's patch notes
HANNA “SHIO SHOUJO” WOO 
PATCH HIGHLIGHTS
Blood Moon Tryndamere, Katarina, and Master Yi will be available on February 20, 2020. 
CHAMPIONS
AMUMU
Q dash speed increased. R cooldown decreased and now stops dashes. 
These buffs, plus the Immolate changes (spoiler alert!) in 10.4 should help Amumu as he tries to play with the big boys. 
Q - BANDAGE TOSS
  • DASH SPEED 1350 after hitting an enemy ⇒ 1800 after hitting an enemy
R - CURSE OF THE SAD MUMMY
  • COOLDOWN 150/130/110 seconds ⇒ 130/115/100 seconds
  • NEW STOP! IN THE NAME OF LOVE Now stops enemies in the middle of their dashes

APHELIOS
Players can now see both of Aphelios' guns. Calibrum no longer resets basic attack timer after consuming a mark. Crescendum sentries die faster. R range decreased. 
Aphelios is the galaxy brain marksman whose kit has a billion things you have to learn, but he's stressing out opponents who can't understand what he's doing and seems to be lacking adequate counter play at higher ranked games. Better clarity will lead to a drop in Aphelios' performance since opponents will more frequently make correct decisions, but we also threw some raw nerfs with a focus on making sure opponents have successful ways to catch him and beat him up. 
PASSIVE - WEAPON OF THE FAITHFUL
  • NEW WEAPON VIEW Players can now see both guns Aphelios is holding next to his health bar
CALIBRUM, THE SNIPER RIFLE
  • REMOVED BASIC ATTACK RESET Aphelios no longer resets his attack timer right after consuming a mark (his attack timer still resets for the mark attack)
CRESCENDUM, THE CHAKRAM
  • RED VS. BLUE Aphelios' sentry's range indicators are now red for enemies when it's inactive
  • BASE NUMBER OF SENTRY ATTACKS 4 ⇒ 3 (the number of attacks still scale with attack speed)
  • SENTRY HEALTH AGAINST RANGED Ranged basic attacks deal 2 damage ⇒ 3 damage (Sentries have 6 health)
  • SENTRY HEALTH AGAINST AOE AoE attacks deal 2 damage ⇒ 4 damage (Sentries have 6 health)
  • SENTRY BUGFIX Aphelios' sentries no longer occasionally die upon being activated
R - MOONLIGHT VIGIL
  • RANGE 1600 ⇒ 1300
AURELION SOL
W active star damage decreased. 
Like Sailor Star Maker during the time of Sailor Moon Stars, Aurelion Sol's "Star Gentle Creator" is a little weaker this patch. 
W - CELESTIAL EXPANSION
  • ACTIVE STAR DAMAGE Increases total damage by 50% ⇒ 40%
CAITLYN
Bonus AS at level 1 increased. 
Sharpening (can you sharpen guns?) Caitlyn's early game harass potential since she's sitting in a pretty weak spot right now. 
BASE STATS
  • BONUS ATTACK SPEED 10% at level 1 ⇒ 20% at level 1
GAREN
Increased Q empowered basic attack damage ratio. Increased W resistances after max from enemy kills. W shield increased. 
Our goal is to bring back build diversity for Garen, specifically buffing his tankier builds while keeping his damage-oriented builds still viable. To that point, there is a change missing in this section that's included in the Jungle Champions section instead, so look below for that! 
Q - DECISIVE STRIKE
  • EMPOWERED BASIC ATTACK DAMAGE RATIO 0.4 attack damage ⇒ 0.5 attack damage
W - COURAGE
  • NEW BLOOD OF MY ENEMIES At max resistances from enemy kills, Garen increases his bonus armor and magic resist by 10%
  • SHIELD 0.1 maximum health ⇒ 70/95/120/145/170 (+0.2 bonus health)
GNAR
Base MS increased. Passive Mini Gnar MS decreased. R damage ratios increased. 
Similar to Garen, we have a jungle Gnar-specific change which you could find in the Jungle Champions section. But generally, we're looking to power him up a little bit, specifically when he's Mega Gnar, since he's feeling a bit underwhelming even has a huge hulking monster. 
BASE STATS
  • MOVEMENT SPEED 325 ⇒ 335
PASSIVE - RAGE GENE
  • BONUS MOVEMENT SPEED 10-30 (levels 1-18) in Mini Gnar form ⇒ 0-20 (levels 1-18) in Mini Gnar form
R - GNAR!
  • DAMAGE RATIO 0.2 attack damage, 0.5 ability power ⇒ 0.5 attack damage, 1.0 ability power
JAYCE
Base mana and mana growth increased. Q base damage increased. 
Jayce should now be able to cast more abilities to fend off his opponents. 
BASE STATS
  • MANA 357.2 ⇒ 375
  • MANA GROWTH 37 ⇒ 45
Q - TO THE SKIES!
  • BASE DAMAGE 45/80/115/150/185/220 ⇒ 55/95/135/175/215/255
LUX
Q damage increased; cooldown decreased early. Lux can now Flash while casting R. 
Buffing support Lux to give players the option to viably take her bot lane. 
Q - LIGHT BINDING
  • BASE DAMAGE 70/115/170/205/250 ⇒ 80/125/170/215/260
  • DAMAGE RATIO 0.7 ability power ⇒ 0.6 ability power
  • COOLDOWN 13/12/10/11/9 seconds ⇒ 11/10.5/10/9.5/9 seconds
R - FINAL SPARK
  • NEW FLASHDANCE Lux can now Flash while casting Final Spark
RAMMUS
Base AS and AS ratio increased. 
Ok. 
BASE STATS
  • ATTACK SPEED 0.625 ⇒ 0.656
  • ATTACK SPEED RATIO 0.625 ⇒ 0.656
SINGED
Base health and armor decreased. 
Singed was pumped up on his plant-based potion before it was cool. While his healthy libations have been letting him conquer the top lane, we're going to make his triumphs a bit more risky by reducing his early tankiness. 
BASE STATS
  • HEALTH 610 ⇒ 580
  • ARMOR 37 ⇒ 34
SONA
Auras now grants Sona mana at first ally tag. Q, W, and E costs increased. 
I don't play her top anyways. 
Q - HYMN OF VALOR
  • NEW MANA RESTORE Sona now gains 30 mana the first time she tags an ally with her aura
  • COST 50/55/60/65/70 mana ⇒ 75/80/85/90/95 mana
W - ARIA OF PERSEVERANCE
  • NEW MANA RESTORE Sona now gains 30 mana the first time she tags an ally with her aura
  • COST 80/85/90/95/100 mana ⇒ 105/110/115/120/125 mana
E - SONG OF CELERITY
  • NEW MANA RESTORE Sona now gains 30 mana the first time she tags an ally with her aura
  • COST 65 mana ⇒ 90 mana
SORAKA
Base stats adjusted. Q self-heal, Rejuvenation heal duration, and bonus movement speed decreased; Q cost increased. W health cost decreased when Rejuvenated; heal increased later. 
Chipping away at Soraka's top lane potency as she's the winningest top laner at the current moment. We also want to keep the impact on her support lane minimal as she’s not overperforming there. 
BASE STATS
  • HEALTH 529.04 ⇒ 535
  • HEALTH GROWTH 78 ⇒ 74
  • MANA 350.8 ⇒ 375
  • MANA GROWTH 60 ⇒ 40
  • ATTACK DAMAGE 50.04 ⇒ 50
Q - STARCALL
  • SELF-HEAL 60/80/100/120/140 (+0.5 ability power) ⇒ 40/50/60/70/80 (+0.3 ability power)
  • REJUVENATION HEAL DURATION 5 seconds ⇒ 2.5 seconds
  • COST 40/45/50/55/60 mana ⇒ 60/65/70/75/80 mana
  • BONUS MOVEMENT SPEED 15/20/25/30/35% ⇒ 10/12.5/15/17.5/20%
W - ASTRAL INFUSION
  • NEW ME AFTER A MASSAGE AND ICE CREAM While Soraka is Rejuvenated, the 10% maximum health cost for casting Astral Infusion will be reduced by 40/55/70/85/100%
  • HEAL 80/110/140/170/200 ⇒ 80/115/150/185/220
SYLAS
Q damage increased later. 
Sylas has been doing well after our large changes in 10.1 and we're less worried about him taking over pro games, so we can give him some more power. 
Q - CHAIN LASH
  • BASE DAMAGE 40/55/70/85/100 ⇒ 40/60/80/100/120
UDYR
Time between stance changes decreased per Cloud Drake buff. 
Udyr currently doesn't benefit at all from Cloud Drake so we're fixing that. 
PASSIVE - MONKEY'S AGILITY
  • NEW STING LIKE A BEE Udyr now gets 5% off his global cooldown (the time between when he can switch stances) per Cloud Drake buff 
JUNGLE CHAMPIONS 
One trend we've seen over the years is that new and low-MMR players pick jungle at a much lower rate than other positions—even when it's stronger than those other positions. For 10.4, we're approaching this problem by giving some popular champs at these skill levels better tools to jungle with, especially also because jungle has an arguably smaller champion pool than other positions. While players here will still have to contend with the learning curve of jungle as a position, they won't have to learn to play a new champion as well. All the changes below are to ability effectiveness against monsters to avoid accidental impacts to lane strength. 
As a caveat, we're investigating other solutions to help out jungle and the satisfaction of playing the role in the future too, so look forward to seeing more from us outside of these changes. 
Darius
  • PASSIVE - HEMORRHAGE DAMAGE Now deals 120% damage to all monsters
  • Q - DECIMATE HEAL Now heals from large monsters
Diana
  • PASSIVE - MOONSILVER BLADE DAMAGE Increased by 150% on non-Epic monsters
Garen
  • E - JUDGMENT DAMAGE Now deals 150% damage to non-Epic monsters
Gnar
  • W - HYPER BASE MAXIMUM BONUS DAMAGE TO MONSTERS 100/150/200/250/300 ⇒ 300 at all levels
Mordekaiser
  • PASSIVE - DARKNESS RISE MAXIMUM DAMAGE TO MONSTERS 15-100 (levels 1-18) ⇒ 25-120 (levels 1-18)
Talon
  • PASSIVE - BLADE'S END MONSTER DAMAGE Abilities now wound all monsters for 120% damage
Zed
  • PASSIVE - CONTEMPT FOR THE WEAK DAMAGE Increased by 100% against monsters
  • PASSIVE - CONTEMPT FOR THE WEAK MAXIMUM DAMAGE TO MONSTERS 120/240/360 (levels 1, 7, 17) ⇒ 200/350/500 (levels 1, 7, 17) 
ICYMI: 10.3 FOLLOW-UP CHANGES 
These were all documented as mid-patch updates for 10.3, but we wanted to include them in case you missed them! 
Akali
  • E - SHURIKEN FLIP DAMAGE 40/70/100/130/160 physical damage per cast ⇒ 50/85/120/155/190 physical damage per cast
  • R - PERFECT EXECUTION COOLDOWN 160/130/100 seconds ⇒ 120/90/60 seconds
  • R1 - PERFECT EXECUTION DAMAGE 85/150/215 physical damage ⇒ 125/225/325 physical damage
Lucian
  • PASSIVE - LIGHTSLINGER DAMAGE MODIFIER Fixed a bug where Lucian's critical damage modifier against non-minions was 1 instead of .75
Yuumi
  • Q - PROWLING PROJECTILE BASE DAMAGE 40/65/90/115/140/165 ⇒ 40/70/100/130/160/190
  • Q - PROWLING PROJECTILE EMPOWERED DAMAGE 45/80/115/150/185/220 ⇒ 45/85/125/165/205/245
  • E - ZOOMIES BASE HEAL 70/100/130/160/190 ⇒ 70/105/140/175/210 
RUNES (AND EXHAUST) 
EXHAUST Small buffs to Exhaust as well as readability improvements. 
  • DURATION 2.5 seconds ⇒ 3 seconds
  • NEW VISIBILITY Now shows how much damage is being reduced 

HAIL OF BLADES Attempting to broaden Hail of Blades' use cases since it's currently taken specifically by junglers who can chain their CC abilities with their basic attacks. 
  • MAXIMUM TIME BETWEEN ATTACKS 2 seconds ⇒ 3 seconds
  • COOLDOWN 4 seconds out of combat ⇒ 8 seconds 

LEGEND RUNES We've seen Bloodline all too often as the dominant pick for ADCs, especially in pro, all last year. We're slowing down all the Legend runes' stacking for minion farming vs. champion killing since Bloodline specifically relies on stacking up. And since pros get more of their stacks from farming than kills compared to everyone else, this should be most impactful at that level of play. 
  • ALACRITY, TENACITY, AND BLOODLINE MINION KILLS PER STACK 20 ⇒ 25

PERFECT TIMING Currently, a lot of players are taking Perfect Timing since it builds into core items on so many different types of champions (mages [Zhonya's], AD champs [Guardian's Angel], and tanks [Gargoyle Stoneplate]). Don't get us wrong, we are happy to see it, but there's much more satisfaction as a player and as a spectator when it's used aggressively rather than defensively. 
  • OUR TIME IS RUNNING OUT Grants a Commencing Stopwatch that becomes a Replica Stopwatch at 10 minutes ⇒ Grants a Commencing Stopwatch that becomes a Replica Stopwatch at 14 minutes. Takedowns reduce this timer by 2 minutes.
  • REMOVED YOU CAN'T PUSH IT UNDERGROUND No longer additionally reduces the cooldown of Guardian's Angel, Gargoyle Stoneplate, and Zhonya's Hourglass by 15%
  • STOPWATCH COST 600g ⇒ 650g

PHASE RUSH Attempting to broaden the rune since it's currently only being taken by ranged mages with extremely low cooldowns. 
  • MAXIMUM TIME BETWEEN ATTACKS 3 seconds ⇒ 4 seconds
  • MOVEMENT SPEED 25-40% ⇒ 25-40%, increased to 30-50% for melee champions

PROTOTYPE: OMNISTONE These keystones are really hard to trigger at level 1.
  • LUCK OF THE DRAW Will no longer give the player Press the Attack or Conqueror as their first rune

UNFLINCHING
  • BUGFIX Now properly grants 10% slow resistance per Summoner Spell on cooldown 
IMMOLATE ITEMS 
Getting some more satisfaction and activity out of Sunfire's pattern.

Bami's Cinder
  • NEW IMMOLATE Once every 10 seconds, your next immobilizing ability deals 6-23 (+0.02 bonus health) and releases a fire nova that also deals that bonus damage around you
Cinderhulk
  • NEW IMMOLATE Once every 10 seconds, your next immobilizing ability deals 12-29 (+0.04 bonus health) to all enemies it hits and releases a fire nova that also deals that bonus damage around you
Sunfire Cape
  • NEW IMMOLATE Once every 10 seconds, your next immobilizing ability deals 26-43 (+0.05 bonus health) to all enemies it hits and releases a fire nova that also deals that bonus damage around you  
SLOW RESISTANCE CALCULATION ADJUSTMENT 
We're making an adjustment to how slow resistance stacks on a champion to match Tenacity stacking. Now, slow resistance will stack multiplicatively instead of linearly. As an example of the change, two 30% slow resistance effects will now reduce slows by 51% rather than 60%. 
LOGIN REGION SELECTOR 
We've talked a bunch in the past months about the switch to globally unique Riot Accounts and usernames. Starting later in 10.4, you’ll need to use those unique Riot Accounts, since the region selector on the login screen will disappear. When you log in, you'll automatically be directed to the server associated with your account (so if you log in using your PBE account, you’ll be sent straight to PBE). You’ll also be able to change your language by going to the settings on the login screen (the little cog on the bottom right). Worth noting: if your account isn’t globally unique when this change goes through, you’re going to need to update it on this website before you log in to the game. 
CRASH REPORTING 
We have a new crash handling system going live this patch which will automatically collect crash data to help diagnose issues. Crash reports help us improve the game because it alerts us when something goes wrong! You can opt out of the automatic crash reports collection by clicking the Settings (gear icon) in-client. There, look under General and toggle off the option. Thanks for helping us help you! Read more about Crash Reporting on the Player Support website
BUGFIXES 
  • Bird of Prey Anivia's W - Crystallize is now using its proper skin
  • Fixed an issue where Dr. Mundo's damage penalty was not properly applying in ARAM
  • Pyke's, Cho'Gath's, and Urgot's execute indicators appear as intended and are properly visible
  • PROJECT: Pyke's W - Ghostwater Dive is no longer missing its PROJECT HUD screen overlay
  • Pulsefire Caitlyn's R - Ace in the Hole UI overlay now properly appears when she casts the ability
  • PROJECT: Vayne's R - Final Hour HUD no longer disappears prematurely
  • Removing a friend, being removed by someone else, or being blocked by someone else will no longer break the Social panel and chat window
  • Sett now properly becomes Unstoppable and suppresses Tahm Kench when casting R - The Show Stopper while Tahm Kench casts W - Devour
  • Attacking a non-revealed R - Noxious Trap from Teemo with Umbral Glaive will now properly do triple damage
  • Qiyana's R - Supreme Display of Talent no longer breaks Unstoppable animations/abilities when cast in the river or in a brush
  • Sett's E - Facebreaker will only stun enemies if he successfully grabs one on each side
  • When Qiyana casts R - Supreme Display of Talent towards a wall just barely within Yasuo's W - Wind Wall, she should no longer be able to successfully explode the targeted wall
  • Champions will no longer be in a T-pose for the remainder of the game if they get eaten by Tahm Kench’s W - Devour
  • Battle Boss Qiyana's Passive - Royal Privilege cooldown indicator is no longer barely visible in brush
  • Abilities that cannot target allies will not proc Guardian
  • Lee Sin's abilities now properly count per use towards Electrocute
  • Wukong can properly cast R - Cyclone even after he's used it immediately before getting killed by a knock-up
  • Vi's Q - Vault Breaker will no longer cause her next basic attack to fail triggering runes 
UPCOMING SKINS & CHROMAS

The following skins will be released this patch. Grab the League Displays app for full-res splash art!
Blood Moon Master Yi & Blood Moon Katarina
Blood Moon Tryndamere 
The following chromas will be released this patch:
Blood Moon Tryndamere
Blood Moon Katarina
Blood Moon Master Yi"

Champion Skins

Three new Blood Moon skins will be available on February 20, 2020. 

Blood Moon Katarina

1350 RP
"An honored priestess of the Blood Moon cult, merged with the flesh of her demon as all priestesses are fated to be. Yet the descent of the Blood Moon has changed the nature of demons and humankind, and Katarina has begun her ascent into a newer, darker form."

Blood Moon Master Yi

1350 RP
"The cultists of the Blood Moon have begun a dread metamorphosis, as the boundary between the demon realm and the human world is rapidly erased. Yi is among those first blessed by this new darkness, the demon within his blade arm driving him to ever greater spectacles of violence."

Blood Moon Tryndamere

1350 RP
"The demon Tryndamere has fully assumed control over his twinned human body, using its inhuman strength to slash gaping wounds in the veil between the human and demonic realms. Shrugging off wounds considered fatal even to other demons, his is an unstoppable, unquenchable rage that would see all things consumed by the Blood Moon."

Chromas

Each skin this cycle also has a set of chroma:

Blood Moon Katarina
[7 Chromas]
      

Blood Moon Master Yi
[8 Chromas]
       
Blood Moon Tryndamere
[7 Chroma]
      

Teamfight Tactics Patch 10.4 Notes

Check out the full TFT Patch 10.4 notes:
"Greetings to all Craggle players and everyone else who has yet to find the light,
Headliner: We reworked the Glacial trait to have a bit more punch.Your Glacial champions will now generally stun less often, but they'll also deal additional magic damage with each stun. We also nudged Crystal and Poison down a peg or so, while buffing the "death can't stop our love" duo of Senna and Lucian. 
Take this portal if you're looking for League's patch notes
Let's get into it! 
BLAKE "RIOT BEERNANA" EDWARDS 
PATCH HIGHLIGHTS
TRAITS
  • Crystal Damage Threshold: 100/60 ⇒ 110/60
  • Glacial Chance to Stun: 20%/35%/50% ⇒ 25% at all levels.
  • Glacial NEW: 75/175/350 bonus Magic Damage on stun.
  • Poison Mana Increase: 50% ⇒ 33%
CHAMPION BALANCE 
Tier 1
  • Ornn Spell Damage: 100/200/300 ⇒ 125/250/450
  • Taliyah Starting/Total Mana: 50/80 ⇒ 30/80
Tier 2
  • Senna Ally Damage Bonus: 15/40/65 ⇒ 20/45/70
Tier 3
  • Azir Starting/Total Mana: 75/100 ⇒ 50/100
  • Nocturne Attack Speed: 0.7 ⇒ 0.8
Tier 4
  • Lucian Spell Attack Damage Ratio: 0.3/0.4/0.5 ⇒ 0.5/0.5/0.5
  • Olaf Health: 750 ⇒ 850
  • Olaf Spell Bonus Attack Speed: 100%/150%/450% ⇒ 125%/150%/450%
Tier 5
  • Singed Spell Damage: 150/300/2000 ⇒ 225/300/2000
  • Taric Invulnerability Duration: 3/3/5 ⇒ 2.5/2.5/8
  • Zed Attack Speed: 1.0 ⇒ 1.1
UI UPDATES AND BUGFIXIN'
  • You can now mouse over the Stage Tracker to see the exact opponents you previously faced. Praise Craggle.
  • Red Buff tooltip now correctly describes partial healing reduction.
  • Olaf’s spell now properly cleanses and immunizes all attack speed slowdown effects."

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