Patch 10.5 & TFT Notes

Patch 10.5 is scheduled for Wednesday, March 4th and the official patch notes and TFT patch notes have been posted!
Continue reading for a full look the patch notes, previews for upcoming cosmetics, & more!

Table of Contents


Patch 10.5 Notes

Check out the Patch 10.5 notes:
"Hi. 
This patch, we're addressing the "zero-CS-top-lane" problem in a more systematic way to squash similar situations in the future. Sona and Soraka were just the tip of the iceberg of the hypothetical "zero-CS-top-lane" playstyle, so we're making larger changes to the top lane that should remove such strategies from showing up in the future while also allowing games to be carried by those in that lane. Current pro play mainstays Ornn and Sett are also seeing some nerfs so that we're not constantly seeing folks getting rammed down and thrown around by these beefy dudes. We also have a second round of jungle champion changes to help slightly widen that pool. 
We also got some ARAM balance changes, as well as the initial release of Eternals! Like other features and content outside of Summoner's Rift, these types of content might not be for you and that's okay. So just do you. Play ARAM, try out Eternals, purchase skins-- or don't! 
Take this portal if you're looking for TFT's patch notes
HANNA “SHIO SHOUJO” WOO 
PATCH HIGHLIGHTS 
Blackfrost Rek'Sai, Blackfrost Alistar, and Blackfrost Renekton will be available on March 5, 2020 
CHAMPIONS
ALISTAR
Base health increased. Passive stack gain no longer has a cooldown after Alistar roars. 
Moo cow needs more milk. 
BASE STATS
  • HEALTH 575 ⇒ 600
PASSIVE - TRIUMPHANT ROAR
  • STACK COOLDOWN Once Triumph stacks are consumed, Alistar can gain new stacks after a 3-second cooldown ⇒ immediately (Triumphant Roar still can't proc more than once every 3 seconds)
AMUMU
R cooldown increased early. 
We're pulling back on some of the power we gave him in 10.4. 
R - CURSE OF THE SAD MUMMY
  • COOLDOWN 130/115/100 seconds ⇒ 150/125/100 seconds
BARD
Passive chime damage decreased. 
After a history of Journeying under the radar, Bard has to be pulled back a bit due to how much he's succeeding at high levels of play. We're slightly reducing the impact of the Meeps' sweet chime music. 
PASSIVE - TRAVELER'S CALL
  • ADDITIONAL DAMAGE PER FIVE CHIMES 15 ⇒ 12
BLITZCRANK
Base armor decreased. 
A small nerf since he just barely hit our triggers. 
BASE STATS
  • ARMOR 40 ⇒ 37
GRAVES
Base MR and MR growth increased. Q cost now flat; cooldown decreased. 
Graves has been weak for higher tier play, and middling for everyone else. Giving him back some of the Magic Resist we pulled off his E, as well as a buff aimed to help both his jungle and laning. 
BASE STATS
  • MAGIC RESIST 30 ⇒ 32
  • MAGIC RESIST GROWTH 1 ⇒ 1.25
Q - END OF THE LINE
  • COST 60/65/70/75/80 mana ⇒ 60 mana
  • COOLDOWN 13/12/11/10/9 seconds ⇒ 12/11/10/9/8 seconds
KAI'SA
Q AP ratio decreased; upgraded missiles increased. W base damage and AP ratio increased, tAD decreased; upgraded cooldown refund increased. 
The goal of these changes are to power up Kai'Sa as she evolves, especially as she starts to specialize in either AP or AD. However, there should also be more of a trade-off based on that evolution.
Q - ICATHIAN RAIN
  • DAMAGE RATIO 0.4 ability power ⇒ 0.25 ability power
  • LIVING WEAPON UPGRADE 10 missiles ⇒ 12 missiles
W - VOID SEEKER
  • DAMAGE 20/45/70/95/120 (+0.6 ability power)(+1.5 total attack damage) ⇒ 30/55/80/105/130 (+0.7 ability power)(+1.3 total attack damage)
  • LIVING WEAPON UPGRADE 50% cooldown refunded against champions ⇒ 70% cooldown refunded against champions
KAYN
Passive orb gain increased. W slow increased. 
Smoothing out Kayn's transformation rules so he's not punished due to confusion or complexity. We're adding a slight buff to his catching ability too to overall make him easier to succeed with. 
PASSIVE - THE DARKIN SCYTHE
  • ORB GAIN RATE Increases at 8 and 12 minutes ⇒ Increases constantly (every second) after 5 minutes, flattening out at 13 minutes
W - BLADE'S REACH
  • DECAYING SLOW 60% ⇒ 70%
LISSANDRA
Q AP ratio increased. 
We're putting some power back into Lissandra's (cold) bread and (frozen) butter ability, so enemies know they can't just eat them willy nilly. 
Q - ICE SHARD
  • DAMAGE RATIO 0.7 ability power ⇒ 0.8 ability power
NEEKO
Base AS growth and ratio increased. E AP ratio increased. R shield increased. 
Giving Neeko some buffs for any situation, no matter what shape she takes. 
BASE STATS
  • ATTACK SPEED GROWTH 3% ⇒ 3.5%
  • ATTACK SPEED RATIO 0.645 ⇒ 0.670
E - TANGLE BARBS
  • DAMAGE RATIO 0.4 ability power ⇒ 0.6 ability power
R - POP BLOSSOM
  • SHIELD 50/80/110 (+0.5 ability power) ⇒ 75/100/125 (+0.75 ability power)
ORNN
Passive empowered damage decreased; item auto-upgrade level increased; ally item upgrade available later. 
We're lowering his damage a bit and reverting a prior buff that we had originally put in to ram him back into pro play. The ram's now a little too aggressive and butting heads way too often. 
PASSIVE - LIVING FORGE
  • BRITTLE PROC DAMAGE 12-20.5% target's maximum health (level 1-18) ⇒ 10-18% target's maximum health (level 1-18)
  • MASTERWORK ITEM AUTO-UPGRADE Level 12 ⇒ Level 13
  • ALLY MASTERWORK UPGRADE AVAILABILITY Levels 13, 14, 15, 16 ⇒ Levels 14, 15, 16, 17
RAMMUS
Base AS ratio decreased. 
Wasn't actually "ok." like we thought. Pulling back some of the power from 10.4's buffs. 
BASE STATS
  • ATTACK SPEED RATIO 0.656 ⇒ 0.625 (base attack speed unchanged)
SETT
Base armor, health regen, and health regen growth decreased. R slow duration decreased. 
While he's mostly showing off in the top lane, Sett is also showstoppingly strong in the jungle. Taking some swings to reduce power in both places. 
BASE STATS
  • ARMOR 37 ⇒ 33
  • HEALTH REGEN 8 ⇒ 7
  • HEALTH REGEN GROWTH 0.75 ⇒ 0.5
R - THE SHOW STOPPER
  • SLOW DURATION 1.5 seconds to target and all enemies in the impact area ⇒ 1 second to target and all enemies in the impact area
  • ASSIST BUGFIX Sett properly gets Assist credit even when the target dies while suppressed
SIVIR
Q damage increased later. R minimum movement speed now scales. 
Sivir is on the weaker side across all games, so we're buffing her. 
Q - BOOMERANG BLADE
  • DAMAGE PER PASS 35/55/75/95/115 (+0.7/0.8/0.9/1.0/1.1 total attack damage) (+0.5 ability power) ⇒ 35/50/65/80/95 (+0.7/0.85/1.0/1.15/1.3 total attack damage) (+0.5 ability power)
R - ON THE HUNT
  • MINIMUM MOVEMENT SPEED 20% ⇒ 20/25/30%
SONA
Base AD and AD growth increased. E self movement speed increased and now flat. 
We're reverting the mid-patch 10.4 changes since we decided to go forward with changes to the Tribute support question line, including Spellthief's Edge, in this patch. All in all, that should bring her back to respectable levels in her main lane and keep her out of top lane for good. 
BASE STATS
  • ATTACK DAMAGE 45 ⇒ 49
  • ATTACK DAMAGE GROWTH 2 ⇒ 3
E - SONG OF CELERITY
  • SELF MOVEMENT SPEED 10/11/12/13/14% ⇒ 20%  
OUT-OF-RANGE CAST CHANGES 
When you try to cast an ability outside its max range, one of two things will happen: Either you'll walk into range and then cast the ability, or the ability will automatically cast at max range in that direction. We're changing the three abilities below to all follow the 'cast at max range' behavior based on how we see players (especially newer players) try to use them. In Syndra's case, this specifically makes her Q->E combo easier to pull off. 
While mains will need to relearn the feel for how these abilities cast at long ranges, our intent isn't to add or remove significant power. We'll follow up on these three if needed. 
Abilities changed
  • Miss Fortune's E - Make it Rain
  • Syndra's Q - Dark Sphere
  • Varus's E - Hail of Arrows 
JUNGLE CHAMPIONS 
Last patch's round of jungle champ pool changes went well—lots of players in the target skill range have been finding success trying the new picks out, without those picks also crushing the competition at higher parts of the ladder. Morde and Darius were the underperformers of the pack so we're giving them a bit more help. We're also adding Poppy to the mix: She's actually already a decently strong jungler in the hands of some players, so she just needs a slight bump.
Darius
  • HEMORRHAGE DAMAGE TO MONSTERS 120% ⇒ 175%
Mordekaiser
  • DARKNESS RISE MAX DAMAGE TO MONSTERS 25-110 (lv 1-18) ⇒ 28-164 (lv 1-18)
Poppy
  • HAMMER SHOCK MAX HEALTH DAMAGE CAP VS NON-CHAMPS 40/60/80/100/120 ⇒ 50/80/110/140/170 
TOP LANE SIGNIFICANCE 
TURRET PLATING
Turret plates grant more gold, take more damage from melee champions, and are more resilient to group pushes. 
We're changing turret plating in a few ways toward the goal of making it a more appealing top-lane objective for solo melee pushers. Since plates take more damage from melee champs, most of the top lane roster will have an easier time downing them (and an easier time securing first turret gold as a result). Increasing Bulwark resistances means group pushes won't be as rewarding, with 'gank bot and set up for dragon' the most common group push case in lane phase. Higher gold value adds extra consequence to these changes. All said, the tradeoff for abandoning a lane and roaming will be literally more costly once 10.5 hits. 
To ranged readers: The second and third lines even out to you dealing the same damage to plating as you did before. We just didn't want to say "turret plates take increased damage from melee champions". 
  • GOLD PER PLATE 120 ⇒ 160
  • NEW RANGED RESISTANCE Turret plates take 17% reduced damage from ranged champions
  • OUTER TURRET ARMOR & MR 40/80/120/160/200 (at 0-4 plates lost) ⇒ 15/50/85/120/155 (at 0-4 plates lost)
  • BULWARK RESISTANCES 35 per nearby enemy champion past the second ⇒ 45 per nearby enemy champion past the second
  • OUTER TURRET ARMOR & MR AFTER PLATES FALL 40 (unchanged)  
BLADE OF THE RUINED KING
Current health damage increased for melee champions. 
Blade of the Ruined King has been out of fighter inventories for a while now. We're buffing it to be a luxury option for shredding through juggernauts and tanks. 
  • UNIQUE PASSIVE Basic attacks deal bonus physical damage on hit equal to 8% target's current health ⇒ 8% target's current health for ranged users, 12% target's current health for melee users
  • ORNN Change also applies to Might of the Ruined King 
RAVENOUS HYDRA
Lifesteal increased. Active area of effect increased, now occurs at your max attack range. 
Increasing Ravenous Hydra's strength should open its appeal to more fighters and buff the ones who already pick it up. We're also making the Crescent active work as expected for those who have longer than 125 attack range. 
  • LIFESTEAL 12% ⇒ 18%
  • ACTIVE RADIUS 400 ⇒ 450
  • ACTIVE CENTER POINT 125 distance in front of you ⇒ At your basic attack range (up to 200 distance - sorry Rengar) 
TITANIC HYDRA
Passive damage to targets in the cone increased. 
We're buffing Titanic Hydra's health scaling to increase the threat it presents in HP-heavy builds. 
  • PASSIVE DAMAGE TO PRIMARY TARGET 5 (+1% user's max health) ⇒ 5 (+1.5% user's max health)
  • PASSIVE DAMAGE TO SECONDARY TARGETS 40 (+2.5% user's max health) ⇒ 40 (+3% user's max health) 
ITEMS 
SPELLTHIEF'S EDGE
Tribute procs now require a nearby ally. 
Removing support items from being used in solo lanes. 
  • NEW PARTNER IN CRIME Tribute procs now require an ally champion (even dead ally champions) within 2000 range (also affects Frostfang)
SPECTRAL SICKLE
Tribute procs now require a nearby ally. 
Removing support items from being used in solo lanes. 
  • NEW PARTNER IN CRIME Tribute procs now require an ally (even dead ally champions) within 2000 range (also affects Harrowing Crescent) 
BOOTS OF MOBILITY
Cost increased. 
Mobi's heavily increase the ability to snowball in higher ranked games, allowing very strong lanes to spread their leads easily and decreasing diversity in your shoe choices. We're making them a bit more of a premium boot to buy, instead of something you can easily get once you're in that position. 
  • COST 900 gold ⇒ 1000 gold
BOOTS OF SWIFTNESS
Movement speed increased. 
Swifties are just not great right now, so we're helping it be more competitive. 
  • MOVEMENT SPEED 55 ⇒ 60  
ARAM BALANCE CHANGES 
10.5 Buffs
  • AKALI +18% damage dealt & -12% damage taken ⇒ +18% damage dealt & -15% damage taken
10.5 Nerfs
  • ALISTAR Normal ⇒ +5% damage taken
  • YUUMI +5% damage dealt ⇒ Normal
  • ZAC +5% damage dealt ⇒ Normal 
ETERNALS 
Eternals are available starting in 10.5. Capture, celebrate, and flex your moments of glory in and out of game on your main and track your per-game personal bests. Starter Series Eternals are available for Blue Essence and Series 1 Eternals are available for RP. 
BUGFIXES
  • Renekton's E - Slice and Dice no longer plays its on-hit audio if it doesn't hit anything
  • Perfect Timing's Commencing Stopwatch no longer swaps item slots when it becomes a Replica Stopwatch
  • Tahm Kench's W - Devour cooldown is no longer halved when an allied champion stays inside his mouth for the full duration and no longer applies Passive - An Acquired Taste damage twice
  • Rakan can no longer stack Spellbinder by casting E2 - Battle Dance on allies that are out of range
  • Summoner names no longer appear out of order in Clash during scouting
  • Hovering over the Ocean Drake Soul in the Scoreboard will no longer cause the game to hitch for a brief moment
  • Death's Dance last tick of stored damage now properly kills the target champion instead of leaving them at 1 HP
  • Fixed a bug where the Delete button would not be togglable in Collections' Runes tab, causing players to not be able to mass delete Rune pages
  • When entering the End of Game screen, players' Summoners name are no longer grayed out if they're still in the lobby
  • The Revive button in the Practice Tool now functions correctly and revives the champion
  • Champions with Lethal Tempo equipped will now properly gain bonus attack speed after attacking enemy champions even if the target is shielded
  • Casting Fiddlesticks' W - Drain at the same time as Fiora's W - Riposte will now properly deal damage and heal him
  • Champions who are basic attacking an enemy will no longer be able to follow them as they enter Fog of War
  • Quickly changing forms as DJ Sona will no longer lock her with Ethereal form's helm
  • If Sion channels R - Unstoppable Onslaught for 3+ seconds and then runs into an enemy champion, he now properly stuns the target for the intended 1.75 seconds  
UPCOMING SKINS & CHROMAS
The following skins will be released this patch. Grab the League Displays app for full-res splash art!
Blackfrost Renekton & Blackfrost Alistar 
Blackfrost Rek'Sai
Hextech Sejuani

The following chromas will be released this patch:
Blackfrost Rek'Sai

Blackfrost Alistar

Blackfrost Renekton"

Champion Skins

Four new skins will be available March 5th - Blackfrost AlistarRek'Sai, and Renekton plus Hextech Sejuani!

Blackfrost Alistar

[1350 RP - Available March 5th]
"The mightiest of all minotaurs, Alistar once roamed the northern mountains freely… but when the endless winter came and blanketed his home in frost as dark as the heart of the Ice Witch herself, the fearsome behemoth fell prey to an eerie corruption—as his fur and bone twisted into pure, frozen malice."

Blackfrost Rek'Sai

[1350 RP - Available March 5th]
"When the Ice Witch looked to the great glaciers of True Ice towering over the far north, she saw an army in the making. Among the first to be sculpted was Rek'Sai, a vessel of chilling savagery befitting a queen's power. Now, granted sentience by the will of the Watchers, she terrorizes domains with the brutal instincts of an apex predator."

Blackfrost Renekton

[1350 RP - Available March 5th]
"In life, Renekton stood against the tyranny of the Ice Witch, fighting an inevitable, endless winter until his last breath. In death, the virtuous warrior was cursed with resurrection—brought back to life as a vicious warmonger cased in rock and ice. Now a general leading the onslaught of the Black Frost army, Renekton loyally serves the very queen he once thought to destroy."

Hextech Sejuani

[10 Gemstones]
"A merchant tycoon hailing from the top echelons of Piltovan society, Sejuani paved the way for the manufacture of hextech mounts. Often seen atop the back of her trusted stead, Bristech, she surveys the gilded streets of her magnificent city, always on the lookout to recruit young innovators who dare to push the boundaries of science and engineering."


Chromas

New sets of chroma will also be available:

Blackfrost Alistar
[6 Chroma]
    

Blackfrost Rek'Sai
[7 Chroma]

Blackfrost Renekton
[7 Chroma]
    

Summoner Icons

A mysterious new summoner icon will be available:

Light's End Icon
"Infinity calls."


Eternals

Eternals, the new champion specific stat trackers, are planned to hit live in patch 10.5.

Brush up on Eternals with these links:


Teamfight Tactics Patch 10.5 Notes


Check out the full TFT Patch 10.5 notes:
:Greetings Raisers of Elements, 
Prepare to raise your elemental traits one last time. In the land of balance news, the big highlight is that we're increasing the power of a few champions at their 3-star level. In short, if you get a 3-star Lux you should probably win the game. 
In other news, this is the last patch to climb to your final rank before it resets with Galaxies. So if you're looking to get that last promotion you have about two more weeks to do it. 
Take this portal if you're looking for League's patch notes
Let's get into it! 
BLAKE "RIOT BEERNANA" EDWARDS 
PATCH HIGHLIGHTS 
RANKED
  • The Rise of the Elements Ranked Season will end at the end of this patch. Ranked will pick up immediately with the launch of 10.6 and TFT: Galaxies. 
TRAITS
  • Blademaster Proc Chance: 35% ⇒ 40%
  • Electric Damage: 80/250/500 ⇒ 80/250/550
  • Glacial Bonus Damage: 75/175/350 ⇒ 75/175/375 
CHAMPION BALANCE 
Tier 1
  • Diana Shield Duration (Seconds): 3 ⇒ 4
  • Leona Shield Duration (Seconds): 5 ⇒ 4
  • Zyra Starting/Total Mana: 0/75 ⇒ 0/65
Tier 2
  • Syndra Spell Damage: 175/350/600 ⇒ 225/375/650
  • Yasuo Mana: 0/85 ⇒ 0/90
Tier 3
  • Ezreal Spell Damage: 225/450/900 ⇒ 250/450/900
  • Karma Spell Bonus Attack Speed: 40%/60%/80% ⇒ 35%/50%/100%
  • Nocturne Passive Healing: 40%/45%/50% ⇒ 50%/60%/70%
Tier 4
  • Janna Spell Healing: 20%/30%/100% ⇒ 25%/35%/200%
  • Twitch Attack Damage: 65 ⇒ 70 
THREE-STAR CHAMPION ADJUSTMENTS 
If you three star a champion (especially Tier 5+ champions) they should be strong, very strong. 
  • Diana Number of Orbs: 3/4/5 ⇒ 3/4/6
  • Zyra Number of Plants: 2/3/4 ⇒ 2/3/5
  • Rek'sai Spell Damage: 250/550/850 ⇒ 250/550/1000
  • Dr. Mundo Spell Damage: 50/100/150 ⇒ 50/100/200
  • Zed Clone Mana Reduction: 50/25/0 ⇒ 50/25/-125. TL;DR Lots of Zeds.
  • Lux Spell Power: 550/900/9,999 ⇒ 550/900/99,999"

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