Patch 10.6 & TFT Notes

Posted on at 11:54 AM by Aznbeat
Patch 10.6 is scheduled for Wednesday, March 18th and the official patch notes and TFT patch notes have been posted!
Continue reading for a full look the patch notes, previews for upcoming cosmetics, & more!

Table of Contents


Patch 10.6 Notes


Check out the Patch 10.6 notes:
"Hello children of the earth. 
In this patch, we welcome the arrival of the new, trickier Wukong, and an update to the matchmaking system so that less games have an unbalanced amount of Autofilled players. The details are a lot more interesting than the broad explanation I can give up here, so head below for all the info! 
We're also following up our last patch with a third round of jungle changes to non-jungle champions and a couple of additional system changes to continue helping top laners be more of a threat throughout the whole game. 
Take this portal if you're looking for TFT's patch notes
HANNA “SHIO SHOUJO” WOO 
PATCH HIGHLIGHTS 
Talon Blackwood, Taric Luminshield, and Twitch Shadowfoot will be available on March 19, 2020. Dark Star Malphite, Dark Star Mordekaiser, Dark Star Xerath, Dark Star Malphite Prestige Edition, Dark Cosmic Lux, and Cosmic Lux will be available on March 26, 2020. 
AUTOFILL BALANCE IN RANKED 
The Solo/Duo queue matchmaking system will now be less likely to create games where teams do not have the same number of autofilled players. 
It's no secret that having an autofilled player (or two) on your team while your opponents are all on their primary position feels rough. With this change, we're letting matches wait a little longer to try and put an autofilled player on both sides of the match (or, when possible, not autofill anyone). While we can't just get rid of autofill without making queue times skyrocket, this change should help make games with an autofilled player feel as fair as possible. 
We're also looking at a similar change that aims to make the number of premades on each team equal. In our first tests, the change worked pretty well in isolation. However, it ended up combining with the Autofill Parity changes in a really bad way that led to matches being made with more uneven MMR than we wanted. So we're tuning the Premade Balance system and hope to get it out to you in the near future. 
For right now, we're only making this change to Solo/Duo matchmaking because it can affect different queues in different ways. But if things continue going well, we'll look to expand the change to other queues soon. 
CHAMPIONS 

ANIVIA
R Iced duration increased. 
Making a small consistency change to Anivia's Iced debuff (the one that doubles the damage of her E) duration on her ultimate so that all forms of it in her kit apply it consistently. 
R - GLACIAL STORM
  • ICED DURATION 2 seconds ⇒ 3 seconds (now the same as Q - Flash Frost's Iced duration)
APHELIOS
Severum's innate heal and Infernum's innate damage to minions decreased. Crescendum's empowered damage decreased. 
Aphelios continues to dominate pro play. We’re pulling more power out of the mechanics pro players tend to value higher than players at other tiers. 
SEVERUM, THE SCYTHE PISTOL
  • INNATE - RESURGENT HEAL 8-25% (levels 1-18) of damage dealt ⇒ 3-20% (levels 1-18) of damage dealt
INFERNUM, THE FLAMETHROWER
  • INNATE - INCENDIARY AOE DAMAGE TO MINIONS 45% (level 9) of the AoE damage ⇒ 30% (level 9) of the AoE damage
CRESCENDUM, THE CHAKRAM
  • CHAKRAM BASIC ATTACK EMPOWERED DAMAGE 30-173% total attack damage ⇒ 24-164% total attack damage
DARIUS
W bonus damage decreased; cost increased. E cost increased but now scales down with rank. 
Darius is crossing the line after all the top lane and fighter item work. We're giving him a light nerf, with an emphasis on making Apprehend an even more important strategic decision. 
W - CRIPPLING STRIKE
  • BONUS PHYSICAL DAMAGE 50/55/60/65/70% total attack damage ⇒ 40/45/50/55/60% total attack damage
  • COST 30 mana ⇒ 40 mana
E - APPREHEND
  • COST 45 mana ⇒ 70/60/50/40/30 mana
DRAVEN
W decaying movement speed increased. 
We're buffing some of Draven's power in a way that experienced Draven players can capitalize on so he can muscle into higher-skilled levels of play. 
W - BLOOD RUSH
  • DECAYING MOVEMENT SPEED 40/45/50/55/60% ⇒ 50/55/60/65/70%
GAREN
Base magic resist growth decreased. E crit strike ratio decreased. 
Garen's build diversity is up, but not quite where we want it to be, so we're nerfing some of the stats that continue to trend him more towards damage builds. He's also just really strong right now. 
BASE STATS
  • MAGIC RESIST GROWTH 1.25 ⇒ 0.75
E - JUDGMENT
  • CRIT STRIKE RATIO 50% ⇒ 33%
HECARIM
R fear duration increased. 
We're encouraging Hecarim to take more risks with max-range engages. 
R - ONSLAUGHT OF SHADOWS
  • FEAR DURATION 0.75-1.5 (based on distance traveled) seconds ⇒ 0.75-2 (based on distance traveled) seconds
KAYN
Passive orb gain speed increased later. 
Last patch we smoothed out Kayn's orb gain, but his transformation times shifted back to later in the game. We're moving his average transformation times closer to where they used to be. 
PASSIVE - THE DARKIN SCYTHE
  • ORB GAIN SPEED At 10-13 minutes into the game, Kayn will increase his orb gain speed by 15%, rising throughout the duration.
KINDRED
Base attack damage growth and mana regen increased. W health restore increased. R heal increased. 
Kindred is starving for some buffs. Since Lamb and Wolf have been a little weak as of late, we're giving them some sweet nutrition in the form of healing and scaling. 
BASE STATS
  • ATTACK DAMAGE GROWTH 2.26 ⇒ 2.5
  • MANA REGEN 6.972 ⇒ 7
W - WOLF'S FRENZY
  • HEALTH RESTORE 32-100 (levels 1-18) based on her missing health ⇒ 49-100 (levels 1-18) based on her missing health
R - LAMB'S RESPITE
  • HEAL 200/250/300 ⇒ 250/325/400
MORGANA
Base movement speed increased. E shield increased early. 
Buffs primarily targeting support Morgana since her mid-lane is in a good place. 
BASE STATS
  • MOVEMENT SPEED 330 ⇒ 335
E - BLACK SHIELD
  • SHIELD 60/120/180/240/300 ⇒ 80/135/190/245/300
RYZE
Base mana regen growth increased. W damage increased later. 
We want to manage Ryze's presence in pro play and ensure he doesn't completely dominate players' pick line-ups, but his late game isn't as strong as it could be. Cementing him as the one of the kings of level 18 for the opportunities where games go that far. 
BASE STATS
  • MANA REGEN GROWTH 0.8 ⇒ 1
W - RUNE PRISON
  • DAMAGE 80/100/120/140/160 ⇒ 80/110/140/170/200
SENNA
Passive AD per soul decreased; Mist cooldown now scales. 
Support Senna is currently too strong, especially when she's paired with defensive tank champions. We're decreasing the value of Souls as well as their cadence so she can't just constantly harass her lane opponents—something she gets to do much more frequently when she has a tank to protect her. 
PASSIVE - ABSOLUTION
  • ATTACK DAMAGE PER SOUL 1 ⇒ 0.75
  • INNATE - WEAKENED SOUL COOLDOWN 4 seconds ⇒ 6/5/4 (levels 1/6/11) seconds
SHACO
R clone basic attack damage decreased. 
AD Shaco is just a bit too strong right now, so we’re aiming for a soft nerf. 
R - HALLUCINATE
  • CLONE BASIC ATTACK DAMAGE 75% total attack damage ⇒ 60% total attack damage
SORAKA
Q Rejuvenation heal increased; movement speed bonus increased. 
Putting some power back into Starcall now that the scourge of Soraka top is no longer threatening time and space we know it. 
Q - STARCALL
  • TOTAL REJUVENATION HEAL 40/50/60/70/80 (+0.3 ability power) ⇒ 50/60/70/80/90 (+0.3 ability power)
  • MOVEMENT SPEED BONUS 10-20% ⇒ 15-25%
TWISTED FATE
W blue and red cards’ AP ratios increased. 
Now there's a little more reason to stack your deck differently come late-game. 
W - PICK A CARD
  • BLUE CARD AP RATIO 0.5 ability power ⇒ 0.9 ability power
  • RED CARD AP RATIO 0.5 ability power ⇒ 0.6 ability power
URGOT
Q slow duration increased. E stun duration increased. 
With Purge being Urgot's go-to ability to max first, his other abilities can feel crummy to use. The small buffs to Urgot's CC potential will increase his combo reliability even through Tenacity and keep Urgot feeling like an Ur-God. 
Q - CORROSIVE CHARGE
  • SLOW DURATION 1 seconds ⇒ 1.25 seconds
E - DISDAIN
  • STUN DURATION 0.75 seconds ⇒ 1 second
VEIGAR
Base AD, AD growth, and armor increased. Q base damage increased. 
Smol buffs for the smol boy. 
BASE STATS
  • ATTACK DAMAGE 50.71 ⇒ 52
  • ATTACK DAMAGE GROWTH 2.625 ⇒ 2.7
  • ARMOR 22.55 ⇒ 23
Q - BALEFUL STRIKE
  • BASE DAMAGE 70/110/150/190/230 ⇒ 80/120/160/200/240
WUKONG 
Passive increases stats for fighting champions instead of based on proximity. W now has a dash and a decoy that mimics basic attacks and abilities. R can now be cast twice. 
One of our primary goals of this update is to give Wukong more of that true trickster playstyle that it felt like he was missing. As a result, we're giving his combat pattern more versatility and ways to outplay his opponents. This monkey may finally be able to trick people instead of just one-shot whacking people with his staff. In addition, we want to power up his bruiser, top, and jungle builds, since his mid and assassin builds (while strong) did not feel as satisfying to play or play against. Also, something, something, 200+ years. 
BASE STATS
  • MAGIC RESIST 32.1 ⇒ 28
  • HEALTH 577.8 ⇒ 540
  • MANA 265 ⇒ 300
  • MANA GROWTH 38 ⇒ 45
  • RECOMMENDED ITEMS Updated to reflect the strength of bruiser-oriented builds on Wukong
PASSIVE - STONE SKIN
  • ARMOR 4/6/8 (levels 1/7/13) per nearby champion ⇒ 5-11 (level 1-18) per nearby champion
  • REMOVED MAGIC RESIST Wukong no longer gains 4/6/8 (levels 1/7/13) bonus magic resist per nearby champion
  • NEW HEALTH REGEN Now grants 0.5% maximum health regen per 5 seconds
  • NEW MAN IN THE MIRROR Bonuses are increased by 62.5% for 5 seconds every time Wukong or his decoy hit an enemy champion or monster (stacking up to 8 times for a total bonus of 500%)
Q - CRUSHING BLOW
  • BONUS BASIC ATTACK DAMAGE 10/40/70/100/130 (+0/0.1/0.2/0.3/0.4 total attack damage) ⇒ 30/55/80/105/130 (+0.5 bonus attack damage)
  • BONUS RANGE 125 ⇒ 75/100/125/150/175
  • NEW HIT FAST Cast time now scales with Wukong's attack speed
  • QOL Added a timer to the ability icon to show how much time is left to use the empowered attack
  • NEW DECOY CDR Whenever Wukong or his decoy deal damage with basic attacks or abilities, Q - Crushing Blow's cooldown is reduced by 0.5 seconds
  • COOLDOWN 9/8/7/6/5 seconds ⇒ 9/8.5/8/7.5/7 seconds
UPDATEDW - WARRIOR TRICKSTER
  • NEW KIND OF PURE OF HEART Added a 300 range dash that can’t go over walls
  • STEALTH DURATION 1.5 seconds ⇒ 1 second
  • REMOVED POOF! Wukong's decoy no longer deals AoE magic damage before disappearing
  • COOLDOWN 18/16/14/12/10 seconds ⇒ 20/19/18/17/16 seconds
  • COST 50/55/60/65/70 mana ⇒ 60 mana
  • NEW DECOY DAMAGE REDUCTION Wukong's decoy now mimics his attacks and ultimate, but deals 50/55/60/65/70% damage
  • NEW DECOY BASIC ATTACKS The decoy will attempt to attack enemies Wukong has recently attacked
  • NEW DECOY Q - CRUSHING BLOW The decoy's next attack is empowered
  • NEW DECOY E - NIMBUS STRIKE The decoy gains bonus attack speed
  • NEW DECOY R - CYCLONE The decoy will start spinning and knock-up enemies that haven't been knocked-up already from the initial ultimate cast
E - NIMBUS STRIKE
  • DAMAGE 65/100/135/170/205 (+0.8 bonus attack damage) physical ⇒ 80/120/160/200/240 (+0.8 ability power) magic
  • BONUS ATTACK SPEED 30/35/40/45/50% ⇒ 40/45/50/55/60%
  • ATTACK SPEED BUFF DURATION 4 seconds ⇒ 5 seconds
  • COOLDOWN 8 seconds ⇒ 10/9.5/9/8.5/8 seconds
  • COST 45/50/55/60/65 mana ⇒ 30/35/40/45/50 mana
  • DISTANCE TO TARGET POST-DASH 0 ⇒ 75
R - CYCLONE
  • NEW MAKE IT DOUBLE Wukong can now cast his ultimate a second time within 8 seconds. The second cast can knock-up enemies a second time.
  • KNOCK-UP DURATION 1 seconds ⇒ 0.75 seconds
  • SPIN DURATION 4 seconds ⇒ 2 seconds
  • DAMAGE PER SECOND 20-200 (+1.1 total attack damage) ⇒ 4-8% maximum health (+1.1 total attack damage)
  • SPINNING MOVEMENT SPEED 5-40% (based on spin duration) ⇒ 20%
  • SPIN CANCELLATION After 1 second ⇒ After 0.5 seconds
  • DAMAGE TICK RATE 0.5 seconds ⇒ 0.25 seconds (each tick of damage now applies Conqueror)
  • DISTANCE TO TARGET WHILE SPINNING 175 ⇒ 50 (this will make Wukong get closer to his target)
  • NEW DOESN'T MOVE HER BODY LIKE A Wukong can now cast other abilities to cancel his ultimate, stopping its spin
  • KEEP ON SPINNING Wukong's bonus attack speed duration from E - Nimbus Strike is refreshed while spinning
  • QOL Added a timer to the ability icon to show how much spin time is left and how much time he has left to recast the ability before it goes on cooldown
XERATH
W center damage amp increased. R damage per shot increased later. 
We want to buff Xerath's more precise-sniper-oriented abilities to reward skilled Xerath players for mastering their aim. 
W - EYE OF DESTRUCTION
  • CENTER DAMAGE AMP 50% increase ⇒ 66.7% increase
R - RITE OF THE ARCANE
  • DAMAGE PER SHOT 200/240/280 (+0.43 ability power) ⇒ 200/250/300 (+0.45 ability power) 
JUNGLE CHAMPIONS 
Continuing with a third round of changes to diversify and widen the jungle champion pool. You'll notice that Morgana is getting a specific change to have her be viable in the jungle along buffs to her main roles. We're monitoring the effect of these changes to assure that they're not overwhelmingly affecting anything at the higher rungs of the skill ladder while also confirming that they are in fact fostering more diverse picks. 
Brand
  • PASSIVE - BLAZE MONSTER DAMAGE Ablaze now deals 120% damage to monsters 
Morgana
  • W - TORMENTED SHADOW MONSTER DAMAGE Now does 150% damage to monsters 
Shen
  • Q - TWILIGHT ASSAULT MAXIMUM MONSTER DAMAGE 75/100/125/150/175 ⇒ 120/140/160/180/200 
Teemo
  • Q - BLINDING DART BLIND DURATION Now lasts 100% longer vs. monsters
  • E - TOXIC SHOT POISON DAMAGE Now does 150% damage to monsters 
Yorick
  • PASSIVE - SHEPHERD OF SOULS FINAL SERVICE Yorick now raises graves on large monster deaths and Mist Walkers take 50% reduced damage from monsters 
Zyra
  • PLANTS DAMAGE TO MONSTERS Zyra's plants now deal 150% damage to monsters 
FUNNEL MECHANICS 
Funneling continues to be present in solo queue at all parts of the ladder. We're going harder on the restrictions so that laners are more motivated to keep their gold and XP. Those who are playing the lane as is and not funneling an ally will essentially never run into this condition. 
UNIQUE - Monster Hunter
  • MINION GOLD PENALTY 13 less gold from lane minions if more than half of your farm gold is from minions; removed at 14 minutes ⇒ 13 less gold and 50% less XP from lane minions if more than half of your farm is from minions; removed at 14 minutes  
TOP LANE SIGNIFICANCE FOLLOW-UP 
We're following up with our top lane changes from 10.5 with an additional set of changes for Death's Dance and Teleport. This combination should continue reinforcing our initial goals of helping top laners that are coming out of laning phase build carry items to be a threat throughout the game. The Teleport change should also shift some of its power as an excellent lane sustain tool to a more late-game splitting-and-flanking tool. 
Death's Dance
  • ITEM BUILD Caulfield's Warhammer + Pickaxe + Vampiric Scepter + 625g ⇒ Caulfield’s Warhammer + Aegis of the Legion + Vampiric Scepter + 500g
  • STATS 80 attack damage, 10% cooldown reduction ⇒ 50 attack damage, 30 armor, 30 magic resist, 10% cooldown reduction
  • UNIQUE PASSIVE Stores 30% of all post-mitigation damage received and takes it as damage over time true damage ⇒ Stores 20% of all post-mitigation damage received for melee champions (30% for ranged champions) and takes it as damage over time true damage
Teleport
  • COOLDOWN 360 seconds ⇒ 420-240 (levels 1-18) seconds
  • NEWCAN'T CATCH ME Grants 3 seconds of 30-50% movement speed upon teleport completion based on character level (increased by 10% at levels 6 and 11) 
RECOMMENDED ITEMS 
As League of Legends evolves, players discover new metas and strategies, champions are changed, or items are reworked, added, or removed. During all the changing and adjusting, sometimes the Recommended Items get left behind and never updated to reflect all the other changes being made in the game. We did a pass to correct some simple mistakes or completely redo what is displayed in the shop, so that players have an accurate build that is easily accessible by everyone of all skill levels. (Note: this does not mean these are always the best build, but what a new player is most likely to succeed with) 
List of champions with major Recommended Items updates: Alistar, Ashe, Blitzcrank, Garen, Gragas, Ivern, Kai'sa, Kassadin, Kayn, Kindred, LeBlanc, Lee Sin, Leona, Lucian, Master Yi, Miss Fortune, Mordekaiser, Morgana, Olaf, Qiyana, Rakan, Renekton, Rengar, Riven, Rumble, Shaco, Sona, Swain, Syndra, Talon, Taric, Thresh, Varus, Vayne, Vel'koz, Warwick, Xerath, Xin Zhao, Zilean, Zoe, Zyra 
ARAM BALANCE CHANGE 
10.6 Nerfs
  • KAI'SA +12% damage dealt ⇒ +5% damage dealt 
NAVIGATION ICONS 
Our main navigation in the League Client has gotten pretty full with Teamfight Tactics and Clash finally live. We want to give it a little breathing room and at the same time make some usability improvements to the main navigation. As a result, we’re changing the Profile and Collection tabs to icons, similar to Loot and Store today. Through user testing, we’ve also found that players occasionally confuse the existing Loot and Store icons, so along with this change, in the 10.5 patch we changed the Loot icon to resemble crafting, and in this patch we’ve given the store icon a special visual treatment to help it stand out. 
BUGFIXES 
  • Modals in the LCU will now allow you to click outside of the modal in order to close it (instead of always having to click on the X-button)
  • Rek'Sai no longer gains CC immunity after R - Void Rush's leap on clones for 3 seconds
  • When attempting to cast Miss Fortune's E - Make It Rain, Syndra's Q - Dark Sphere, or Varus' E - Hail of Arrows outside of their max range immediately after Flashing, the ability's position will now properly update and cast at its post-Flash max range
  • Using a Summoner Spell to trigger Nimbus Cloak will no longer reset any ongoing basic attack animation
  • When suppressed by Sett's R - The Show Stopper, LeBlanc will not return to her W - Distortion marker, and it will last the appropriate amount of time
  • Gangplank will now properly gain bonus gold or Silver Serpents from Q - Parrrley if the energized lightning from Statikk Shiv kills a target
  • Mordekaiser's R - Realm of Death no longer deals an additional 10% of the target's maximum health in damage when cast on a target at full health
  • Omnivamp and Spellvamp effects now properly provide healing even if the targets are shielded
  • Manaflow Band now consistently procs when an enemy champion is hit by an ability
  • Graves now deals the proper amount of damage when attacking a target with a max range Energized basic attack (Energized from Rapid Fire Cannon)
  • Mastery Emote Upgrades from completing Eternals sets (hitting 15 milestones) should now be properly granted
  • Gangplank’s “Eternal Plunder” Eternal will now properly track gold earned from non-direct Q - Parrrley damage (e.g. chained barrel blasts)
  • Eternals milestone callouts will no longer immediately disappear if the player enters combat right as a milestone callout appears
  • Enemy Eternals milestone callouts should no longer display when “Self + Allies Only” is selected in the Milestone Display settings
  • Eternals Milestone Display settings should now persist between client sessions
  • Eternals Milestones will now properly display after the player exits combat if the action that increments the Eternal puts the player into combat
  • Eternals milestone progress made in-game should now be accurately reflected in the client 
UPCOMING SKINS & CHROMAS 
The following skins will be released this patch. Grab the League Displays app for full-res splash art! 
Talon Blackwood, Taric Luminshield, Twitch Shadowfoot 
Dark Star Malphite
Dark Star Malphite Prestige Edition 
Cosmic Lux
Dark Cosmic Lux
Dark Star Mordekaiser
Dark Star Xerath

The following chromas will be released this patch:
Talon Blackwood
Taric Luminshield
Twitch Shadowfoot
Dark Star Xerath
Dark Star Mordekaiser"

Champion Skins

Eight new skins will be available sometime this patch: Cosmic and Dark Cosmic LuxDark Star MalphiteMordekaiser, and XerathTalon BlackwoodTaric Luminshield, and Twitch Shadowfoot!

Cosmic Lux

1820 RP / Legendary Variant
"The right hand of Queen Ashe, Lux weaves celestial constellations, bringing order to a universe drifting towards entropy. When the Dark Star began corrupting members of the Cosmic Court, Lux stepped forward to confront Thresh. Yet she harbors a terrible secret-- a shard of darkness that has always lived within her heart, whispering temptations..."

Dark Cosmic Lux

1820 RP / Legendary Variant
"Once the right hand of Queen Ashe, Lux embraced the darkness in her heart, answering the mad call of the Dark Star. Finally seeing the truth, she rejects the Cosmic Court, instead serving her own dark ambition to quiet the banal noise of creation. For she now knows her true fate-- to reign as Queen of a Dark Court, and rightful master of the Dark Star."

As legendary skins, Cosmic and Dark Cosmic Lux have new voiceovers:


Dark Star Malphite


1350 RP
"The remnants of a once lush and enormous exo-planet, the Dark Star consumed and reformed the broken cluster of planetary debris into a twisted consciousness, ever pulling others into its orbit, and unleashing oblivion upon all who cross its path."

Dark Star Malphite Prestige Edition


Dark Star Mordekaiser

1350 RP
"Once a member of the Cosmic Court, Mordekaiser vanished from known space for an epoch-- until now. Reborn and returned from an unknown destruction, Mordekaiser seems bent on unmaking the kingdoms of stars and light he once built. Though he still bears his Cosmic armor, the mind and figure within has been twisted and reforged to know only hatred and destruction."


Dark Star Xerath

1350 RP
"As the Dark Star continued on its path across space, it passed through a vibrant system orbiting a supergiant star. Consuming all life and light as it passed , the Dark Star twisted the supergiant into a wrathful corruptant. Thus, Xerath was born-- a dark being of malice and annihilation."

Talon Blackwood

1350 RP
"The sworn brother of Twitch Shadowfoot, dashing assassin extraordinaire Talon Blackwood is one half of an infamous underworld duo and the only advanced class in the entire party. He's also a brooding dark elf antihero with a tragic backstory, who is fated to one day save the world! Probably."

Taric Luminshield

1350 RP
"A battle cleric who has to simultaneously tank and heal for a pair of bumbling rogues, Taric Luminshield may be the only thing keeping his table from a total party wipe. In-universe he's a devout warrior of the Divine Goddess Targonius, but out of universe he'd rather be in a different campaign."

Twitch Shadowfoot

1350 RP
"An extremely aggravating presence both in-game and at the table, Twitch Shadowfoot is the adorable Rift Quest counterpart to the actual Twitch, who is insane. Unsurprisingly, the cuddly rat-man rogue spends nearly every turn stealing his companions' equipment, mumbling of a vast conspiracy to overthrow him from his 'toilet kingdom'."

Chromas

New sets of chroma will be available sometime this patch!

Dark Star Mordekaiser
[6 Chroma]
    

Dark Star Xerath
[6 Chroma]
    

Dark Star Thresh
[1 Chroma]


Dark Star Jarvan IV
[1 Chroma]


Dark Star Orianna
[1 Chroma]


Dark Star Varus
[1 Chroma]

Talon Blackfoot
[8 Chroma]
     

Taric Luminshield
[8 Chroma]
     

Twitch Shadowfoot
[8 Chroma]
     

Summoner Icons

Tons of new summoner icons will be available sometime this patch!

Galaxies 2020 Icon, Cosmic Icon, Galaxies 2020 Event Prestige Points Icon
  

Legendary Variant Dark Cosmic Lux Border Icon, Legendary Variant Cosmic Lux Border Icon, Dark Star Mordekaiser Chroma Icon
  

Dark Star Xerath Chroma Icon, Dark Star Malphite Border Icon, Dark Star Mordekaiser Border Icon
  

Prestige Dark Star Malphite Border Icon, Dark Star Xerath Border Icon, Dark Star Thresh Event Chroma Icon
  

Dark Star Jarvan IV Event Chroma Icon, Dark Star Orianna Event Chroma Icon, Dark Star Varus Event Chroma Icon
  

Little Legend Cheeper Featherknight Icon, Little Legend Snow Cherry Silverwing Icon, Little Legend Shadowgem Protector Icon
"This icon was acquired by purchasing the Little Legend xxx Egg!"
  

Little Legend Mistberry Hushtail Icon, Little Legend Black Mist Runespirit Icon, Little Legend Gingersnap Dango Icon
"This icon was acquired by purchasing the Little Legend xxx Egg!"
  

Little Legend Soloist Ossia Icon, Little Legend Toxic Hauntling Icon, Little Legend Rosebloom Paddlemar Icon
"This icon was acquired by purchasing the Little Legend xxx Egg!"
  

Little Legend Lovestruck Fuwa Icon, Little Legend Heroic Shisa Icon, Little Legend Hardhitter QiQi Icon
"This icon was acquired by purchasing the Little Legend xxx Egg!"
  

Little Legend Sakura Featherknight Icon, Little Legend Popqueen Melisma Icon, Little Legend Lionheart Furyhorn Icon
"This icon was acquired by purchasing the Little Legend xxx Egg!"
  

Little Legend Fae Hushtail Icon
"This icon was acquired by purchasing the Little Legend xxx Egg!"

Ward Skin

A new ward skin will be available sometime this patch!

Galaxies 2020 Ward

Emotes

New emotes will be available sometime this patch!

Dark Star

Did You Just?, Ooh La La!, Hehehe
  

Don't Be Afraid!, That's not Nice..., Stop That!
  


TFT Galaxies

Say That One More Time, Is That A Threat?!


Miscellaneous



Teamfight Tactics Patch 10.6 Notes

Check out the full TFT Patch 10.6 notes:
"Welcome to Teamfight Tactics: Galaxies.....the patch notes. 
We're going far out with this one. A whole new set means a new Ranked Season, new Champions, new Traits, new Items, new Little Legends, new Arenas. In addition to the flashy stuff there's a bunch of underlying systems changes to things like income and the item system so be sure to check those out as understanding them may mean the difference between winning and losing. 
If you've been playing the new set on PBE, we also have a few notes at the end with balance changes. 
Take this portal if you're looking for League's patch notes
Let's get into it! 
BLAKE "RIOT BEERNANA" EDWARDS 
INTRODUCING GALAXIES 

Watch this to get an overall idea of what champions and synergies are in the new set:

RANKED 
  • The Galaxies' ranked season will start immediately with the launch of this patch.
  • There is no longer any rank decay below Master.
  • You also cannot decay out of Master. We hope you'll keep trying for the top, but we don't want TFT to feel like a daily obligation with a big penalty hammer attached. 
SYSTEM 
Lots of changes here, in fact we wrote a whole article about it. 
Galaxies Mechanic 
Income 
  • Passive Income by round (starting at round 1-2): 3 - 5 - 4 - 5 - 5 - 5… ⇒ 2 - 2 - 3 - 4 - 5 - 5 - 5.
  • Removed the ability to sell Champions during the Carousel round.
  • Streaks: 2-3 (1g), 4-6 (2g), 7+ (3g) ⇒ 2 (1g), 3 (2g), 4 (3g), 5+ (4g)
  • Streak bonus gold is now paid during PvE rounds
Shop
  • Level 3 Drops: 70/25/5/0/0% ⇒ 70/30/0/0/0%
  • Level 5 Drops: 35/35/25/5/0% ⇒ 35/40/20/5/0%
  • Level 6 Drops 25/35/30/10/0% ⇒ 20/35/35/10/0%
  • Level 7 Drops 20/30/33/15/2 ⇒ 14/30/40/15/1%
  • Level 8 Drops 15/20/35/24/6% ⇒ 10/25/35/25/5%
Player Damage
  • Base damage per Stage increased to 0/3/4/5/10/15/20 from 0/2/3/4/5/6/7
  • Additional damage per surviving unit reduced to 1 (was previously calculated based on the Star level and Gold Cost of the unit ranging from 1-8).
Loot/Item Drops
  • Champions are now more likely than just pure gold from all the levels of bonus boxes.
  • Gold & Champion Medium boxes can’t drop in the first two rounds.
  • Neeko’s help is ~35% less likely to drop from all boxes.
Movement
  • All Champions Movement speed: 550 ⇒ 500
  • Champions now move more smoothly from hex to hex when walking
  • Melee Champions now move slightly earlier at the start of combat than ranged Champions
  • If a Champion is in attack range of their target and the target moves out range, the Champion will now only chase their target for 1 hex before switching targets to the closest enemy
Mana
  • Mana gain from attacking by star level: 8/10/12 ⇒ 10
  • Champions now use their mana later in the spell cast
Carousel
  • The first carousel is now all 1-cost champs instead of 2-cost champs.
  • Carousels now have MANY more possible combinations of items.
  • Spatula’s can again appear on the carousel, but much less often than before.
  • Full items can show up earlier than the fifth carousel.
  • Components can show up in the sixth carousel and beyond.
  • Many new arrangements of carousel possibilities have been added.
Other
  • 5 seconds have been added to each planning phase for first patch learning as people ramp up. These will be removed in Patch 10.7
  • Grievous Wounds: 80% Healing Reduction ⇒ 50% Healing Reduction
  • Disarm no longer prevents spell casts. Only auto attacks.
  • All champions in the game scale of AP in some way. AP can scale things besides Damage/Healing/Shielding. See each champs tooltip for details.
  • Shop cards art style has changed to closer match the in game model.
  • Item combine rules: When units combine, items are placed on the combined unit in this priority: 1) Thiefs Gloves 2) Random full items 3) Random components.
  • Bugfix: Champions are now once again larger at 3 star compared to 2 star
  • Bugfix: Fixed long-standing issues around units with high attack speed sometimes having their basic attacks visually disappear mid-flight.
  • Bugfix: Fixed an issue where large attack speed increases during combat could cause units to visually desync their animations from their actual attack speed 
ITEMS 
New Items
  • Hush is now Chalice of Favor (10 mana per cast)
  • Iceborne Gauntlet is now Shroud of Stillness (Increase mana by 40%)
  • Titanic Hydra is now Zz’Rot Portal (Spawn a Voidspawn with star-scaled health on death)
Existing Items
  • Bloodthirster Healing: 50% ⇒ 35%
  • Deathblade Starting Stacks: 1 ⇒ 2
  • Giant Slayer: 9% current HP ⇒ 12% current HP physical damage
  • Hextech Gunblade Vamp: 33% ⇒ 25%
  • Ionic Spark: Now also reduces nearby enemies’ MR by 50%
  • Morellonomicon Burn: 18% ⇒ 20%
  • Quicksilver: CC Immune ⇒ CC Immune for the first 15 seconds.
  • Rabadon’s Deathcap Bonus AP: 75% ⇒ 50%
  • Red Buff Burn: 18% ⇒ 20%
  • Redemption: Wearer heals entire team for 800 hp on death
  • Runaan’s Hurricane projectile damage 60% ⇒ 70% of standard
  • Statikk Shiv: 85 ⇒ 70 dmg per bounce
  • Warmog’s Armor: 6% missing HP ⇒ 4% missing HP, max of 150 HP/tick
  • Zeke’s Herald: 15% AS ⇒ 18% AS
  • Zephyr Banish Duration: 6sec ⇒ 5sec 
IN THE LEAGUE OF LEGENDS CLIENT 
Things might look a little different as TFT is getting a new hub. Below we'll share some of the new features and things to look for: 
Galaxies Pass
Learn more about pass, Little Legends, and Arenas here. 
  • You will now see the current pass and your progression towards rewards.
  • You can also Galaxies Pass+ to access premium content and receive the UFO Sprite at any time. Rewards are granted retroactively if you’ve passed levels already, don't worry about buying it right away.
  • All rewards in the pass are now browseable and have descriptions. Fancy.
  • Level and XP tracker is specified on the left-hand side.
  • TFT missions can be easily accessed by clicking the button in the top right corner. This will also showcase the number of available Missions.
  • New weekly missions to gain XP towards the pass.
  • The Orb is gone. In addition to missions you'll also be rewarded XP for just playing games.
  • This is also where you will claim rewards from the pass.
  • You will now see the time remaining for the event.
  • There's now a new content line-up at the bottom of the hub, you'll see things like news, patch notes, dev thoughts, purchasable Arenas, Little Legends, and Booms.
Lobby
  • The new Booms can now be selected within the parties screen
  • The loadouts screen has been updated to support them as well.
  • In the lobby you'll be able to track TFT related missions that will giveXP towards your pass by opening the button to the right of their player card.
Other Stuff
  • Don't be surprised if you see an introduction that explains the new Galaxy Pass the first time you enter the new hub. Patch Notes readers like yourself will surely not need this introduction, but check it out anyway, just for me.
  • If you bought the Galaxies Pass+, you can earn additional rewards once you've completed it. Their XP prices are pretty far out there and are meant for those that play A LOT of TFT. 
BALANCE 
These changes are coming from PBE to a live server near you. 
Traits
  • Celestial Healing: 15%/25%/50% ⇒ 15%/30%/60%
  • Cybernetic Bonus Health/Attack Damage: 350&50/850&85 ⇒ 350&50/800&80
  • Infiltrator Bonus Attack Speed: 60%/90% ⇒ 50%/80%
  • Rebel Shield: 125/200 ⇒ 150/225
  • Space Pirate (4) Item Drop Chance: 10% ⇒ 15%
Tier 1 Champions
  • Caitlyn Attack Damage: 40 ⇒ 45
  • Khazix Spell Damage: 200/275/450 ⇒ 175/250/400
  • Jarvan Total Mana: 120 ⇒ 100)
  • Ziggs Attack Speed: 0.6 ⇒ 0.7
Tier 2 Champions
  • Ahri Spell Damage: 175/250/400 ⇒ 175/250/375
  • Darius Mana: 80 ⇒ 70
  • Kai’sa missle count: 6/8/11 ⇒ 4/6/9
  • Lucian Attack Damage: 60 ⇒ 55
  • Lucian Spell Damage: 175/225/350 ⇒ 150/200/325
Tier 3 Champions
  • Neeko Spell Damage (175/250/500 ⇒ 200/275/550)
  • Shaco Spell damage (at 3-Star): 500% ⇒ 450%
Tier 4 Champions
  • Jhin Attack Damage: 80 ⇒ 90
  • Irelia Attack Speed: 0.8 ⇒ 0.85
  • Vel'koz Spell Damage: 450/600/2000 ⇒ 425/550/2000
  • Wukong Mana: 75/175 ⇒ 50/150
Tier 5 Champions
  • Aurelion Sol Spell Damage: 100/150/750 ⇒ 120/175/750
  • Gangplank Health: 900 ⇒ 1000
  • Miss Fortune Spell Damage: 75%/100%/999% ⇒ 70%/90%/999%
  • Miss Fortune Shield Upgrade Value: 300/600/900 ⇒ 400/700/1000
  • Thresh Attack Speed: 0.85 ⇒ 0.95
  • Super Mech Spell Splash Damage: 200/250/300/525/675/1125/5000 ⇒ 200/250/300/350/450/750/5000
Items
  • Ionic Spark Range: 3 ⇒ 2
  • Ionic Spark Damage: 200% ⇒ 225%
  • Red Buff/Morello Healing Mitigation: 33% ⇒ 30%
  • Statikk Shiv Damage: 70 ⇒ 75"

Teamfight Tactics: Galaxies

Teamfight Tactics: Galaxies will be headed to live with Patch 10.6! This includes a whole new set of champions, cosmetics, arenas, and more! For more info, check out these articles:


Riot Mort noted that TFT: Galaxies would launch with no galaxies enabled, giving time for players to get used to the new set:
"Hello Captains! 
We want to thank everyone that helped by playing TFT: Galaxies on PBE, and giving us lots of feedback. We wanted to take a moment to talk about the “Galaxies” mechanic system, and give you an update based on how PBE went. 
We put two Galaxies on PBE (Neekoverse and Purple Haze) as a trial run to see the impact they’d have and, more importantly, if they were fun. Overall, they’ve been doing well - they seem to be leading to higher variance in games, more interesting decisions to make, and some crazy (often hilarious) outcomes. We’ve also seen that some of you are pretty disappointed to play on a normal game, which is a good sign that you want the variant experiences that Galaxies will provide. We got a lot of great feedback from all of you based on this, and are going to be making some changes: 
There will be zero Galaxies on patch 10.6. We will then launch the Galaxies mechanic in patch 10.7 (around two weeks after launch). We want one patch to get a hold on what the normal state of the game is, and give you a chance to dive into the new set first (especially for those that did not get a chance to play on PBE), so we will have one patch with no Galaxies. 
The delay will give these a little bit more time to bake. We're still working out exactly how often they should show up (on PBE 80% of games were normal, 10% Neekoverse, and 10% Purple Haze), how many of them there should be, and how we make it super clear for you to know which Galaxy you’re in. We also want to launch with more than two active at the start, and are ramping up so we can add more at a quicker pace than we originally planned. 
So, on patch 10.7 (some MIGHT bump to patch 10.8) here is what you will likely see: 
--Neekoverse- Every player starts with two Neeko's helps.
--Lilac Nebula (previously Purple Haze)- Initial Carousel is all four cost champions.
--Trade Sector- The first reroll each round is free.
--Superdense Galaxy- Players receive a free Force of Nature on reaching level 5.
--Not So Little Legends- Little Legends have more starting health and are larger."
  

Check out this set introduction video:


Finally, here's a drop of new assets for this set:

Booms
"These cosmetics modify the damage particles of your Little Legend and units. They come in three tiers of increasing impact and style."

Default

Cosmic Tracer
  

Hydroblast
  

Nova Bomb
  

Zap Bolt
  

Dark Star Arenas
"These arenas will be available for purchase individually for 1380RP each, or as a bundle of 3 for 2900 RP."

Black Hole Arena, Celestial Arena, Supernova Arena
  

Crash Site Arena, Pit Stop Arena, Drifting Park Arena
  

Dark Star Little Legends


Squink
"Sometimes Squink gets so scared that it inks itself, and in its frantic attempt to dash away it accidentally blots out an entire galaxy!"

Cosmic Squink
  

Dreadnova Squink
  

Fruity-tooty Squink
  

Odyssey Squink
  

Squink
  

Sugarcone Squink
  

Starmaw
"Starmaw swims leisurely through the galaxies, oblivious to all other life around it. It's known as a devourer of worlds, but really it just happens to swallow a planet or two while it's yawning."

Cosmic Starmaw
  

Dreadnova Starmaw
  

Galaxy Slayer Starmaw
  

Goo Starmaw
  

Orcus Starmaw
  

Starmaw
  

Abyssia
"Abyssia wields a sword imbued with the power to open rifts between space and time. No one knows what Abyssia looks like, as its true form remains forever hidden beneath its mask."

Abyssia
  

Calcite Abyssia
  

Cosmic Abyssia
  

Darkin Abyssia
  

Galaxy Slayer Abyssia
  

Willowbark Abyssia
  

UFO Sprite

Astronaut Molediver
  

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