Table of Contents
- New Champion - Seraphine
- Seraphine, the Starry-Eyed Songstress
- Stats & Abilities
- Lore
- Voiceover
- Release Skin - K/DA ALL OUT Seraphine
- Champion Skins
- K/DA ALL OUT Ahri
- K/DA ALL OUT Akali
- K/DA ALL OUT Evelynn
- K/DA ALL OUT Kai'Sa
- K/DA ALL OUT Kai'Sa Prestige Edition
- Chromas
- Summoner Icons
- Emotes
- Continued Preseason 2021 Testing
- ARAM Preseason Adjustments
- Miscellaneous
- Balance Changes
- Context & Notes
New Champion - Seraphine
"Hello! I'm Jag, and I'm a Game Designer on Champions Team.
Seraphine, League's Starry-Eyed Songstress, is taking the stage and will be available on PBE starting today! She'll officially launch to Live in two weeks, and the team is looking to collect feedback and fix any major bugs that are discovered by PBE players. If you stumble upon something strange related to Seraphine or her KDA skinline in your games, you can us know by leaving a comment in this thread. This can be anything ranging from strange SFX/VFX to incorrect ability behavior. As always, detailed information (e.g. bug repro steps or video clips) are very helpful at helping us fix issues before release.
Thank you!"
Seraphine, the Starry-Eyed Songstress
Stats & Abilities
- Base MR: 30
- MR Per Level: 0.5
- Base AD: 55
- AD Per Level: 3
- Base Armor: 19
- Armor Per Level: 3
- Base HP: 500
- HP Per Level: 80
- HP5: 6.5
- HP Regen Per Level: 0.12
- Mana:
- Mana Per Level: 40
- Attack Speed Per Level: 1
- Base Move Speed: 325
- Attack Range: 525
Every third basic ability that Seraphine casts will echo, automatically casting a second time.
Additionally, Seraphine draws inspiration from the music within her allies, creating a Note for each newrby ally whenever she casts an ability. For each Note, Seraphine's Attacks gain Attack Range and deal an additional 5-20 (+7.5% AP) magic damage and consume the Notes.
Notes deal 95% damage of the previous one to non-minions.Notes deal 300% damage to minions.
10/8.75/7.5/6.25/5s Cooldown65/70/75/80/85 Mana
Seraphine projects a pure note, dealing 55/65/75/85/95 (+60% AP) magic damage, increased by the target's missing Health percentage up to [150%] damage below 25% Health.
26/25/24/23/22s Cooldown50/70/90/110/130 Mana
Seraphine spurs her nearby allied champions in song, granting herself 20 (+0.05% per 100 AP)% decaying Move Speed, her allies 8 (+0.02% per 100 AP)% Move Speed, and everyone 60-120 (+40% AP) Shield for 2.5 seconds.
If Seraphine is already Shielded, she calls out to her allies to join her, restoring 5 (+1.5% per 100 AP)% missing Health to them per nearby ally champion after a 2.5 second delay.
13/12/11/10/9s Cooldown60/70/80/90/100 Mana
Seraphine unleashes a heavy soundwave, dealing 60/85/110/135/160 (+45% AP) Magic Damage to enemies in a line and Slowing them by 99% for 1 second.
Enemies that are already Slowed are Rooted instead, and Immobilized enemies are Stunned.
Deals 60/70/80/90/100% damage against minions.
160/140/120s Cooldown100 Mana
Seraphine takes the stage, projecting a captivating force that Charms for 1.25/1.5/1.75 seconds and deals 150/200/250 (+60% AP) magic damage.
Any champions struck (including allies) become part of the performance, extending the range of this ability. Allied champions gain maximum Notes.
Lore
"Born in Piltover to Zaunite parents, Seraphine can hear the souls of others—the world sings to her, and she sings back. Though these sounds overwhelmed her in her youth, she now draws on them for inspiration, turning the chaos into a symphony. She performs for the sister cities to remind their citizens that they're not alone, that they're stronger together, and that, in her eyes, their potential is limitless."
Her full bio can be found on the Universe!
Voiceover
Release Skin
K/DA ALL OUT Seraphine
Champion Skins
K/DA ALL OUT Ahri
"I'm doing damage, went just how I planned it.
K/DA ALL OUT Ahri is dancing onto the stage with:
K/DA ALL OUT Ahri is set to be 1350 RP.
- A brand new look!
- New visuals!
- New sound effects!
- New recall moves!
K/DA ALL OUT Ahri will be available to play soon on PBE! As players who get a first hand look at this upcoming content, we want to hear your thoughts! Drop your feedback in the thread below!"
K/DA ALL OUT Akali
"Knock 'em dead, turning heads.
K/DA ALL OUT AKALI is back (and arguably the baddest)! She’s hitting the stage with:
K/DA ALL OUT AKALI is set to be 1350 RP.
- A brand new look!
- New visuals!
- New sound effects!
- New recall moves!
K/DA ALL OUT AKALI will be available to play soon on PBE! As players who get a first hand look at this upcoming content, we want to hear your thoughts! Drop your feedback in the thread below!"
K/DA ALL OUT Evelynn
"We're comin' at you live, real, real wild.
K/DA ALL OUT EVELYNN is hitting the stage with:
- A brand new look!
- New visuals!
- New sound effects!
- New recall moves!
K/DA ALL OUT EVELYNN is set to be 1350 RP.
K/DA ALL OUT EVELYNN will be available to play soon on PBE! As players who get a first hand look at this upcoming content, we want to hear your thoughts! Drop your feedback in the thread below!"
K/DA ALL OUT Kai'Sa
"Way that I look should be breakin' the law.
K/DA ALL OUT Kai’Sa is dancing onto the stage with:
K/DA ALL OUT Kai’Sa is set to be 1350 RP.
- A brand new look!
- New visuals!
- New sound effects!
- New recall moves!
K/DA ALL OUT Kai’Sa will be available to play soon on PBE! As players who get a first hand look at this upcoming content, we want to hear your thoughts! Drop your feedback in the thread below!"
K/DA ALL OUT Kai'Sa Prestige Edition
"When you see me coming, get out of the way.
I came to slay, I came to slay.
K/DA ALL OUT Kai’Sa Prestige Edition is running onto the stage with:
- A brand new look!
- New visuals!
- New sound effects!
- New recall moves!
K/DA ALL OUT Kai’Sa Prestige Edition will be available to play soon on PBE! As players who get a first hand look at this upcoming content, we want to hear your thoughts! Drop your feedback in the thread below!"
Chromas
"While you may think that Kai’Sa stole the show, the other K/DA members also prepared some more colorful outfits!
K/DA ALL OUT Ahri:
- New costumes:
- K/DA ALL OUT Ahri (Ruby)
- K/DA ALL OUT Ahri (Rose Quartz)
- K/DA ALL OUT Ahri (Tanzanite)
- K/DA ALL OUT Ahri (Emerald)
- K/DA ALL OUT Ahri (Aquamarine)
- K/DA ALL OUT Ahri (Pearl)
- K/DA ALL OUT Ahri (Amethyst)
- K/DA ALL OUT Ahri (BADDEST)
K/DA ALL OUT Akali:
- New costumes:
- K/DA ALL OUT Akali (Ruby)
- K/DA ALL OUT Akali (Catseye)
- K/DA ALL OUT Akali (Peridot)
- K/DA ALL OUT Akali (Sapphire)
- K/DA ALL OUT Akali (Tanzanite)
- K/DA ALL OUT Akali (Rose Quartz)
- K/DA ALL OUT Akali (BADDEST)
- K/DA ALL OUT Akali (Pearl)
K/DA ALL OUT Evelynn:
Note: BADDEST costumes are event chromas, available only via event tokens.
- New costumes:
- K/DA ALL OUT Evelynn (Ruby)
- K/DA ALL OUT Evelynn (Rose Quartz)
- K/DA ALL OUT Evelynn (Turquoise)
- K/DA ALL OUT Evelynn (Sapphire)
- K/DA ALL OUT Evelynn (Emerald)
- K/DA ALL OUT Evelynn (Pearl)
- K/DA ALL OUT Evelynn (Tanzanite)
- K/DA ALL OUT Evelynn (BADDEST)
The Costume sets will be available to play soon on PBE! As players who get a first hand look at this upcoming content, we want to hear your thoughts! Drop your feedback in the thread below!"
Summoner Icons
Emotes
Continued Preseason 2021 Testing
"Preseason is back on PBE today, there are lots of changes and more coming soon.
-Stat filters in the shop-Many buffs and nerfs (eclipse we see u)-New support mythics-A million bug fixes
Get back in there and enjoy, thank you again for all of the experimenting and feedback!"
He also noted new Item icons:
"Over 60 new icons will be in todays build. Go ham"
He added:
"Other notable iterations on Preseason PBE today:
-Guinsoo's on hit converted to physical (for better armor build counters)-Mikael's Crucible stat line changed from HP -> MR for a better support MR option-AP assassin mythics now have AP ratios on their uniques"
Here's a look at new icons from the store! These are in no particular order, and some icons are placeholders! WIP!
Here's a look at Scruffy's r/LeaguePBE feedback threads for the preseason changes! Make sure to leave any feedback on the changes in these threads:
Preseason Items and Systems Update
"Hey everyone, The massive item system overhaul is coming to PBE. This is the thread for all feedback related to:
Some of the new items don’t have final VFX or SFX yet, so if you see something that looks placeholder expect it to be updated soon. We most appreciate feedback around item choice and satisfaction. We won’t turn away any balance feedback, but PBE isn’t the best environment for balance reads because most players haven’t played enough games for matchmaking to be accurate.
- Updated stats (like Ability Haste)
- Mythic items
- New Legendary items
- Updated Legendary items
- Other systems changes like Runes, the Jungle, etc
There is a lot to absorb, so take your time playing and give us as much feedback as you can. We’re reading and absorbing all of it."
Preseason Shop and Icons Update
"Hey everyone, This is the thread for feedback on the new shop interface and the update to item icons. We’re most interested in how you are learning the new interface and starting to see the increased speed and intuitiveness of finding the items you need. Feedback on any of these features is welcome:
There are a few features still coming that aren’t yet in the build, expect these coming in the next few weeks:
- Recommended Items Tab
- All items Tab
- Popular Items
- Quick access sidebar
- Item search
- Item icons
We know that this is a big change, so don’t freak out if it’s not immediately clicking in your first game. Thanks for testing all of this stuff, we’re excited to see your feedback, solve problems, and polish the shop to 100.
- Stat filters (AD, AP, Ability Haste, Armor, etc)
- Item sets
- “Good against” champion recommendations for items
- Enhanced Mythic item visuals
- 100% icons updated (unfinished icons have a silly pink border right now)
- Enhanced tooltips (shift functionality)
Riot Scruffy"
Here's assorted other tweets & changelists over the course of testing in the 10.21 PBE cycle:
ARAM Preseason Adjustments
Here's Riot Lowbo with a thread on ARAM changes that are now testing alongside the Preseason Item changes:
[1] "Hello everybody! Now that PBE is back with Preseason content, ARAM is enabled, along with the changes we made to accommodate the new item system. Going to first post the changes, and then the reasoning behind them. Most visible are the Guardian items:"
[2] The biggest thing is that they will count as a Legendary for your Mythic passive, allowing you to engage with that system earlier. In addition, they've been made more efficient - more stats for the same money, and they sell for 70% of cost rather than 40%
[3] With the Guardian items becoming so efficient, we wanted to make sure that all champions felt like there was one that was a good investment. So, we added health regen to Orb if you're a manaless champion, and we added Guardian's Blade for AD caster types.
[4] In addition, many of the sources of gold income are increased from before - nearby minion deaths grant 6 gold rather than 5, and kills and ambient gold are increased by 10%. These numbers are subject to tuning and could change before release.
[5] We made these changes because, in playtests, we felt that games were ending (or becoming decided) before players' builds came online. We think the Mythic items are really exciting, so we want to give ARAM players a chance to really engage with that system!
[6] In addition, we like that Guardian items now give a solid core of stats, making most champions feel a lot better. They also allow players to delay committing to a Mythic until getting a chance to feel out the game. Or, they can rush a mythic and then get a big stat boost cheaply!
[7] We've been really enjoying playtesting ARAM with these changes, and I hope y'all will to. Happy to discuss anybody's feedback, questions, or comments!
Riot Lowbo also posted a bugs & feedback thread for the changes:
"Hello everyone!
We've made some adjustments to ARAM to accommodate the new item system.
Changes:
Goals:
- Guardian items count as Legendary items for Mythic passives
- Guardian item efficiency increased
- Guardian items sell for 70% of cost rather than 40%
- Guardian's Orb now grants health regen to manaless champions
- Guardian's Blade, with health, AD, and Ability Haste, added
- Nearby minion deaths grant 6 gold rather than 5
- Passive income and kill gold up 10%
Specific tuning is subject to change while on PBE.
- Allow players to engage with the Mythic item system and get farther into their builds before games are decided
- Let players delay committing to a Mythic, if desired, until they get a chance to feel out the game
- All champions should have a Guardian's item they feel good about building
- Players don't feel bad delaying their build by buying a Guardian item
Happy to discuss any questions, comments, and feedback here! Enjoy!"
Balance Changes
New 10.22 Balance Changes
- Molten Shield (E)
- Mana cost increased from 20 to 40
-
[Changed Effect] Annie grants herself or an ally a shield for 40/90/140/190/240
for 3 seconds and 50% Movement Speed that decays over 1.5 seconds.
While the shield is active, enemies who basic attack it take 20/30/40/50/60 (+40%) magic damage.
- Fury of the Sands (R)
- bonus resistances increased from 15/35/55 to 40/55/70
- !
- 4 unit duration lowered from 7s to 6s
- 6 unit duration lowered from 10s to 9s
- 8 unit duration lowered from 14s to 13s
- Ability break sleep damage lowered from 500/750/1000 to 500/500/500
- Shadow assassin ability damage lowered from 65% to 50%
- Flash Frost (Q) mana cost lowered from 80/90/100/110/120 to 60/70/80/90/100
- Glacial Storm (R) mana cost lowered from 75 (+40/50/60 per second) to 60 (+40/50/60 per second)
- Twin Fang (E) mana cost lowered from 50 to 50/45/40/35/30
- Mana increased from 250 to 330
- Mana regen increased from 7 to 8
- Base mana increased from 317.2 to 400
- Mana regen increased from 6 to 7
- Base mana increased from 280 to 350
- Base mana lowered from 350.16 to 350
- Mana per level increased from 34 to 54
- Base mana lowered from 315.6 to 315
- MP5 increased from 8.108 to 8.11
- Base mana lowered from 282 to 280
- Mana per level increased from 40 to 60
- Base mana lowered from 295.6 to 295
- MP5 lowered from 7.466 to 7.465
- Mana per level increased from 40 to 60
- MP5 lowered from 7.206 to 7.2
- MP5 lowered from 7.466 to 7.465
- Camille - mpl increased from 32 to 52
- Darius - mpl increased from 37.5 to 57.5
- Ezreal - mpl increased from 50 to 70
- Fiora - mpl increased from 40 to 60
- Hecarim - mpl increased from 40 to 60
- Irelia - mpl increased from 30 to 50
- Jax - mpl increased from 32 to 52
- Nasus - mpl increased from 42 to 62
- Twisted Fate - mpl increased from 19 to 29
- Udyr - mpl increased from 30 to 50
- Vi - mpl increased from 45 to 65
- Volibear - mpl increased from 50 to 70
- Wukong - mpl increased from 45 to 65
- Xin Zhao - mpl increased from 35 to 75
- Yorick - mpl increased from 40 to 60
- Zilean - mpl increased from 30 to 45
- Headshot (Passive) Headshots gain 25% less bonus damage from Crit Chance
- Whisper (Passive)
- Crit damage reduction changed from [25% (150% damage crits)] to [14% (150% damage crits)]
- Bonus AD from crit chance lowered from [4% AD per 10% crit] to [3% AD per 10% crit]
- Voracity (Passive) Now applies on hit effects to all units struck
- Shunpo (E) Now applies on hit effects
- Death Lotus (R)
- Split damage into (base + AP ratio) Magic damage, and (AD + Attack speed ratio) physical damage.
- Now applied on hit effects at 33% efficiency to all units struck
- (Each unit is hit for a total of 3x Kat's on hits over the full 2.5s channel duration.)
- Divine Ascent (Passive) attack speed per zeal stack changed from [6% (30% at 5 stacks)] to [30% + 10% per 100 AP at 5 stacks]
- Attack speed ratio increased from .2 to .32
- Attack speed per level lowered from 4% to 2.5%
- Absolution (Passive)
- Crit damage reduction lowered from [35% (130% damage crits)] to [14% (150% damage crits)]
- Crit chance per 20 souls lowered from 15% to 10%
- Excess crit to lifesteal conversion increased from 35% to 50%
- Curse of the Black Mist (E) Move speed increased from 20% to 20% (+3% per 100 AP)
- Dawning Shadow (R) damage AP ratio increased from 50% to 80%
- Battle Fury (Passive) crit chance per point of fury changed from 0.35 - 0.5 to 0.3 to 0.6
- Glorious Evolution (Passive)
- [Removed] No longer starts with Hexcore in his inventory and cannot purchase upgrades
- [New] Viktor gains an Evolution point when
- he completes a Mythic item
- Gets a kill on an enemy champion
- Ranks Up Chaos Storm
- Each evolution point upgrades a spell and grants +10% Total AP permanently
- Siphon Power (Q)
- Shield AP ratio increased from 20% to 30%
- Augment shield amp lowered from 60% to 50%
- Death Ray (E)
- Mana cost lowered from 70/80/90/100/110 to 50/60/70/80/90
- Laser AP ratio increased from 60% to 70%
- Aftershock AP ratio lowered from 70% to 60%
- Aftershock now notes "Aftershock deals 50% damage to minions and monsters."
- Chaos Storm (R)
- Storm radius increased from 325 to 350
- Minimum storm speed increased from 200 to 225
- Augment speed lowered from 25% to 15%
- The Relentless Storm (Passive) attack speed now has a 4% per 100 AP ratio per stack
- Thundering Smash (Q) Movespeed now has a 3% per 100 AP ratio (doubled toward champs)
- Sky Splitter (E)
- cooldown lowered from 15 to 15/14/13/12/11
- damage cap vs minions and monsters changed from [150/250/350/450/550] to [150/300/450/600/750]
- Way of the Hunter (Passive)
- Bonus critical strike chance increased from 100% to 150%
- Critical strike damage reduction increased from 10% to 15%
- [Changed effect]
"Heal for a percentage of the damage dealt. Healing: 1% + 2% per Bounty Hunter stack.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Healing reduced to one third against non-champions."
-
[Changed effect]
"Gain 15 Item Haste plus an additional 10 Item Haste per Bounty Hunter stack (includes Trinkets). - Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
- Adaptive force increased from 1.7-4.2 to 2-5
- Heal lowered from 15% to 10%
- Ranged heal lowered from 8% to 6%
- [New Effect]
"Damaging an enemy champion increases your mana regeneration by 1.5-11 (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.
Takedowns restore 15% of your maximum mana or energy."
- "Gain 2% Bonus Armor and Bonus Magic Penetration for every Legend stack (max 10 stacks).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill."
- [New Effect]
"Gain bonuses upon reaching the following levels:
Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%."
- [Changed Effect]
"+15 Summoner Spell Haste
+10 Item Haste"
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