Continue reading for a full look the patch notes & previews, including Battle Academia Caitlyn, Garen, Wukong, Yone, and Leona + Prestige!
Table of Contents
Patch 11.6 Notes
Check out the Patch 11.6 Notes:"11.6 and school’s in session!
But have no fear, your handy dandy cheat sheet here: the big snapshots of this patch include adjustments to outliers in Pro play, a refresh button for Xin Zhao, and an overall reduction targeting systemic healing (i.e. from runes and items). Staying alive is one thing, but it’s a problem when certain champs start feeling invincible. We’re hoping this pass will help cement healing as more of a choice rather than a crutch.
But once you’re done hitting the books, hit the rift, ace the enemy team, and school your opponents. We’ll see ya nextperiodpatch.
And for those of you who hate studying, take this portal to TFT patch notes to check in on a universe where school’s out forever.
Tricia "mom cat" TanHanna "shio shoujo" Woo
Patch Highlights
Battle Academia Garen, Battle Academia Wukong, Battle Academia Caitlyn, Battle Academia Yone, Battle Academia Leona, and Battle Academia Leona Prestige Edition will be available on March 18th, 2021.
Champions
Akali
Base health decreased and health growth increased. Passive energy restore removed. Q cost increased early and decreased later; bonus damage removed. W now increases Akali’s maximum energy. E total damage increased; first hit damage ratio decreased; second hit damage ratio increased. R first dash now deals magic damage and has increased later scaling with AP.
From the start of most games, Akali is able to wield her durability to help her coast through even the most difficult early lane phases. We’re reducing her early game tankiness so that her laning success isn't always guaranteed, but in return, we’re giving her an overall net buff with later dueling payoff, so that when she strikes, it’s deadly. In addition, we're also making her energy management more intuitive so that if you’re just now picking her up, it doesn’t take so much… energy?
Base Stats
- HEALTH :: 575 >>> 500
- HEALTH GROWTH :: 95 >>> 105
Passive - Assassin's Mark
- [REM] SWINGING KAMA ENERGY RESTORE :: Assassin's Mark no longer restores 10/15/20 energy
Q - Five Point Strike
- COST :: 120/115/110/105/100 energy >>> 130/115/100/85/70 energy
- [REM] RANK 5 BONUS DAMAGE :: Five Point Strike no longer deals 25% bonus magic damage to minions and monsters.
W - Twilight Shroud
- [NEW] ENERGIZER SHROUD :: Twilight Shroud now increases Akali’s maximum energy by 80 (and still restores 80 energy)
E - Shuriken Flip
- TOTAL DAMAGE :: 100/170/240/310/380 (+70% AD) (+100% AP) >>> 100/170/240/310/380/450 (+85% AD) (+120% AP)
- DAMAGE SPLIT BETWEEN FIRST AND SECOND HIT :: 50% of the total damage, 50% of the total damage >>> 30% of the total damage, 70% of the total damage
R - Perfect Execution
- FIRST DASH DAMAGE TYPE :: Physical >>> Magic
- FIRST DASH DAMAGE :: 125/225/325 (+50% bonus AD) >>> 80/220/360 (+50% bonus AD) (+30% AP)
GnarW bonus base damage decreased.
Despite being mini, Gnar has been mega in Pro play, so we’re pulling back on his in-lane harass.
W - Hyper
- BONUS BASE DAMAGE :: 10/20/30/40/50 >>> 0/10/20/30/40
HecarimQ base damage decreased later.
Hecarim has been at peak pony in the jungle for a while, especially with tankier builds. By lowering his base damage, he’ll have to sacrifice some heft to deal more harm.
Q - Rampage
- BASE DAMAGE :: 60/102/144/186/228 >>> 60/97/134/171/208
KarthusQ base damage decreased later.
Karthus is particularly temperamental to changes in the meta, so he’s become a familiar face in the patch notes. This time around, with players refining his optimal builds, he’s crept back into the spotlight in Elite play, so we’re bringing down his damage.
Q - Lay Waste
- BASE DAMAGE :: 45/65/85/105/125 (90/130/170/210/250) >>> 45/62.5/80/97.5/115 (90/125/160/195/230)
LeBlancW cost decreased later.
LeBlanc has been feeling chained down and could use some help finding success. We’re opening up more opportunities for her to dash in and out of a kerfuffle.
W - Distortion
- COST :: 60/75/90/105/120 mana >>> 60/70/80/90/100 mana
LilliaR cooldown increased.
Since she entered the ring, Lillia has managed to prance her way out of any nerfs while still remaining a staple in professional play. With many of her competitors falling out of favor, it's time for her to get Eep!ed. Her ultimate has AoE fight-changing capabilities, so we're bumping up its cooldown to reflect its potency.
R - Lilting Lullaby
- COOLDOWN :: 130/110/90 seconds >>> 150/130/110 seconds
PykeE cooldown now decreases.
Pyke has been in the deep end ever since we submerged mid Pyke in 11.5. Now that there isn’t a huge skew towards mid over support, it’s finally time to help him resurface by giving him a rankup that has some oomph.
E - Phantom Undertow
- COOLDOWN :: 15 seconds >>> 15/14/13/12/11 seconds
RenektonR bonus health decreased later.
As a strong pick for late-game survivability in skirmishes and teamfights, this croc has been up and down the block in Pro play. We’re cutting down his late-game tankiness so that his enemies have a fighting chance to find his Achilles’ scale.
R - Dominus
- BONUS HEALTH :: 250/500/750 >>> 250/400/550
SylasPassive Unshackled bonus attack speed increased. W cooldown, cost, and heal ratio decreased.
Sylas has been feeling underwhelming and boxed in, and he’s at a point where we feel comfortable breaking him out. Giving him more opportunities to slip, slap, and slash, without breaking the (healing) bank.
Passive - Petricite Burst
- UNSHACKLED BONUS ATTACK SPEED :: 80% >>> 125%
W - Kingslayer
- COOLDOWN :: 13/11.5/10/8.5/7 seconds >>> 13/11.25/9.5/7.75/6 seconds
- COST :: 70/80/90/100/110 mana >>> 60/70/80/90/100 mana
- HEAL RATIO :: 50% AP >>> 45% AP
UrgotW on-hit damage effectiveness decreased.
The change to Urgot in patch 11.4 was meant to make squishier Kraken Slayer off-builds more viable, but he’s veered off course, scuttling over to rush Titanic Hydra instead. We’re reverting his on-hit modification to steer him away from the off-build altogether and help him hone back in to his primary build.
W - Purge
- ON-HIT DAMAGE EFFECTIVENESS :: 75% >>> 50%
VolibearW healing from monsters is no longer halved. E capped damage now flat.
There have been reports of bears, horses, and deer running amok in the jungle, but after thorough investigation, Volibear has been deemed innocent of all jungle gap wrongdoing. If anything, he's been the victim. We're waking him out of his jungle hibernation to enjoy the new season.
W - Frenzied Maul
- [REM] WOUNDED HEALING :: Healing from Wounded monsters is no longer halved (still reduced against minions)
E - Sky Splitter
- CAPPED DAMAGE :: 150/300/450/600/750 >>> 750 at all ranks
Xin ZhaoPassive heal decreased; stack consumption bugfix. Q bonus base damage decreased early. W cooldown reduced; cost increased; reduced damage against minions now scales down, hitbox adjusted. W1 cast time now flat. W2 damage now scales with crit strike chance; W2 range and missile speed increased; W2 now Challenges enemies.
We're shipping two sets of changes to Xin at once: One focused on his core AD fighter build and one to open up an AP off-build. This is a long one, so to make it less of a Xin ow, we’ve broken his patch notes up accordingly.
First, the AD Xin we all know and love: a Demacian warrior with a strong spirit and an even stronger spear. As a brawler who uniquely excels at skirmishes, we’re sharpening his distinctive strengths by giving him tools to extend combos and initiate duels. With new, creative ways to get to his enemies, he’ll feel more empowered or, dare we say, audacious, to dive into teamfights and skirmishes.
AD Fighter Adjustments
Passive - Determination
- HEAL :: 10-112 (levels 1-18) >>> 7-92 (levels 1-18)
- BUGFIX :: Xin Zhao now correctly consumes his <strong>Passive - Determination</strong> stacks after basic attacking an enemy shortly after casting <strong>W - Wind Becomes Lightning</strong>
Q - Three Talon Strike
- BONUS BASE DAMAGE :: 20/28/36/44/52 >>> 16/25/34/43/52
W - Wind Becomes LightningE - Audacious Charge
- COOLDOWN :: 12/11/10/9/8 seconds >>> 12/10.5/9/7.5/6 seconds
- COST :: 45 mana >>> 60 mana
- REDUCED DAMAGE AGAINST MINIONS :: 50% >>> 50%-0% (levels 1-16)
- SLASH CAST TIME :: 0.5-0.4 seconds (based on attack speed) >>> 0.5 seconds
- [NEW] THRUST DAMAGE MODIFIER :: Thrust's damage now increases by up to 33% based on critical strike chance
- THRUST RANGE :: 900 >>> 1000
- THRUST MISSILE SPEED :: 5000 >>> 6250
- [NEW] A NEW CHALLENGER APPROACHES :: Thrust now Challenges enemy champions and monsters and reveals them for 3 seconds
- [UPD] VFX :: Hitbox now extends slightly behind Xin Zhao for visual clarity
Passive heal AP ratio increased. W2 damage ratio now scales with AP. R now scales with AP.
- [NEW] NOT MUCH OF A CHALLENGE :: Audacious Charge’s cast range increases to 1100 on Challenged enemies
But wait, what if Xin wants to change things up a bit? Put down the spear and don a wizard hat instead? Before his rework, AP Xin Zhao occasionally made the rounds as a fun off-build with a distinctly different playstyle from his AD counterpart. These changes are geared towards bringing AP Xin back into play, but we still expect his AD-focused builds to come out on top.
AP Adjustments
Passive - Determination
- HEAL AP RATIO :: 40% >>> 55% AP
W - Wind Becomes Lightning
- [NEW] THRUST DAMAGE RATIO :: 50% AP
R - Crescent Guard
- [NEW] DAMAGE RATIO :: 100% AD >>> 100% AD, 110% AP
Items
Healing Items
The amount of systemic healing—or healing from runes and items—is still trending high, so we’re shifting some of the power from burst healing into other areas.
Immortal Shieldbow
- LIFESTEAL :: 12% >>> 10%
- [REM] LIFELINE LIFESTEAL :: Immortal Shieldbow no longer grants 15% lifesteal for 8 seconds
- [NEW] LIFELINE :: Immortal Shieldbow now grants 13-35 AD when triggered
- SHIELD :: 250-700 >>> 300-800
Blade of the Ruined King
- LIFESTEAL :: 12% >>> 10%
- SIPHON DAMAGE :: 40-120 (levels 1-18) >>> 40-150 (levels 1-18)
Sterak's Gage
- [UPD] BLOODLUST :: After dealing damage to or taking damage from an enemy champion, the first stack heals you for [2% for melee | 1.2% for ranged] of maximum health, <strong>decreasing by 50% per stack afterwards</strong>, over 6 seconds.
Liandry's Anguish
We’re aiming to open up more potential AP Mythics by making Liandry and Luden’s more usable across mages. These changes should entice burst mages to pick it up when facing tanky team comps.
- [REM] TORMENT MAGIC PENETRATION :: Liandry’s no longer grants 5% magic penetration per second against burning targets
- [NEW] TORMENT BONUS DAMAGE :: Liandry’s now grants up to 12% bonus magic damage to champions based on their bonus health (maximum 1250 bonus health)
Luden's Tempest
Like Liandry’s above, we’re adding another AP Mythic to the mix. This should be a better option for mages who deal damage over time.
- [NEW] ECHO COOLDOWN :: Dealing ability damage to an enemy champion now also reduces Echo’s cooldown by 0.5 seconds (up to 3 seconds per ability)
Rabadon's Deathcap
Looking to make Rabadon’s a more snug and budget-friendly fit as a third purchase.
- TOTAL COST :: 3800 gold >>> 3600 gold
Seeker's ArmguardSeeker's Armguard and Verdant Barrier have been doing their job a bit <em>too</em> well, keeping AP scaling champs too safe as the laning phase progresses, which masks their intended weaknesses and contributes to a particularly dull meta. We’re adjusting the strength of these mid-tier items, while retaining the power level of the Legendary items they build into (Zhonya’s Hourglass and Banshee’s Veil).
- BONUS ARMOR PER KILL :: 1 >>> 0.5
- MAX ARMOR :: 30 >>> 15
Verdant Barrier
Seek up to Seeker’s! Like the above, we’re nudging down Verdant’s power while keeping its final item strength.
- MAGIC RESIST PER KILL :: 0.5 >>> 0.3
- MAX MAGIC RESIST :: 15 >>> 9
- ABILITY POWER :: 25 >>> 20
Shurelya's Battlesong
By the numbers, Moonstone Renewer has been the dominating choice among enchanters, so we're buffing Battlesong to be an even catchier tune than it already is.
- INSPIRE COOLDOWN :: 90 seconds >>> 75 seconds
Stridebreaker
It’s time for Stridebreaker to take a break.
- HEALTH :: 300 >>> 200
Ironspike Whip
Strangely, Stridebreaker had a longer cooldown than Ironspike, so we’re rectifying that. We’re also bringing down its cost to account for its power loss.
- TOTAL COST :: 1200 gold >>> 1100 gold
- COOLDOWN :: 15 seconds >>> 20 seconds
Sunfire Aegis
Now that players are starting to realize other tank Mythics are reasonable options, we feel comfortable giving back some of Sunfire’s oomph, considering it has been the worst performing item among its peers for a while.
- ABILITY HASTE :: 15 >>> 20
- IMMOLATE SUBSEQUENT DAMAGE :: 10% per second, up to 60% >>> 12% per second, up to 72%
Void Staff
With a strong passive and low cost, we’re making it worse as an early rush item.
- ABILITY POWER :: 65 >>> 70
- COST :: 400 gold >>> 600 gold
Jungle Camp Changes
The last set of jungle changes took a sufficient amount of experience out of the jungle, so we're refunding some of it with a buff to Smite (below) and good ol’ Gromp. This should now fix a certain route to help junglers get to level 3 after 3 camps, and keep them alive.
Gromp
- HEAL :: 60-230 (levels 1-18) >>> 90-243 (levels 1-18)
- XP :: 125/128.13/134.38/143.75/156.25/168.75 (levels 1/3/4/5/7/9) >>> 135/138.38/145.13/155.25/168.75/182.25 (levels 1/3/4/5/7/9)
Summoner Spells
Smite
Alongside Gromp’s buff and the hit to Ravenous Hunter, we’re adding an extra healing bump by giving some base healing to make it less treacherous for the junglers who are less tanky and struggle to sustain themselves.
- BASE HEAL :: 70 >>> 90
Teleport
Addressing unintuitive and frustrating scenarios around Teleport, such as Teleporting and zooming right back into lane after an early death. In compensation, we’re giving it a buff to maintain its power as a playmaking tool.
- [UPD] HOME(START) ALONE :: Teleport now removes Homestart and respawn Homeguard
- BONUS MOVEMENT SPEED :: 30/40/50% (levels 1/6/11) >>> 50%
- COOLDOWN :: 420-240 seconds (levels 1-18) >>> 420-210 seconds (levels 1-18)
Runes
Fleet Footwork
Although useful on a number of champions, this rune is a bit too generous with its sustain for AP champions, so we’re targeting that.
- HEAL RATIO :: 30% AP >>> 20% AP
Ravenous Hunter
Another change under the umbrella of healing adjustments: Ravenous has been standing out as a strong rune of choice for secured sustain, so we’re giving it a tap down.
- [REM] BASE OMNIVAMP :: Ravenous Hunter no longer has a base of 1% omnivamp
- OMNIVAMP PER STACK :: 1.7% >>> 1.5%
In-Game Shop Updates
The shop is pretty certain it can hit Gold this year if it puts the hours in. In the meantime, here are some updates.
- Item Briefs ("Anti-Tank") are now displayed in tooltips and shop descriptions. If you've ever wondered why people would build Serpent's Fang, now you know.
- Components of items with deep build trees will no longer overlap. Noonquiver's children can now breathe easy.
- Pinging the omnivamp stat will now show the correct values instead of the incorrect ones. That's probably how it should’ve started right?
- [NEW] HOTKEY BLING :: When the shop is open, you can quickly select items in your inventory by pressing their number keys. Unleash your inner speed shopper!
- More bug fixes and performance improvements.
Noxus Clash
After Zaun, the next Clash tournament will be... Noxus-themed! The first weekend will be March 20th and 21st, and the second weekend will be April 3rd and 4th. Team formation for the first weekend will be open starting on March 15th.
DX11 Support
Last year, we published an article that talked about the upcoming change and rollout for DX11, and it’s finally here! In case of issues during the rollout, we've given players the option to fallback to DX9, which can be found in the League Client settings > Game Options > Prefer DX9 Legacy Mode.
ARAM Balance Changes
11.6 Buffs:
- Akali :: +15% damage dealt & -15% damage taken >>> +20% damage dealt & -20% damage taken
- Camille :: +5% damage dealt & -5% damage taken >>> +10% damage dealt & -10% damage taken & +10% shielding
- Katarina :: +5% damage dealt & -5% damage taken >>> +10% damage dealt & -10% damage taken
- Kayn :: +5% damage dealt
- Kha'Zix :: +8% damage dealt & -10% damage taken >>> +10% damage dealt & -15% damage taken
- Kindred :: +5% damage dealt & -5% damage taken >>> +10% damage dealt & -10% damage taken
- Kled :: -5% damage taken >>> +5% damage dealt & -10% damage taken
- Syndra :: +5% damage dealt
- Udyr :: +8% damage dealt & -8% damage taken >>> +10% damage dealt & -10% damage taken & +10% shielding
- Viego :: +5% damage dealt & -5% damage taken
- Zoe :: +5% damage dealt >>> +5% damage dealt & -5% damage taken
11.6 Nerfs:
- Caitlyn :: -5% damage dealt
- Jinx :: -5% damage dealt >>> -5% damage dealt & +5% damage taken
- Karthus :: -5% damage dealt >>> -10% damage dealt
- Seraphine :: -15% damage dealt & +15% damage taken >>> -15% damage dealt & +15% damage taken, -15% healing & -15% shielding
- Sivir :: -8% damage dealt >>> -15% damage dealt & +5% damage taken
Bugfixes/QoL Changes
- LEAGUE CLIENT: Rewrote the code that was responsible for constantly alerting
- players with multiple Key Fragment notifications (we’ll also be keeping an eye on it)
- LEAGUE CLIENT: Fixed a player presence data issue where people in your
- lobby would not appear as Online and/or would not update when a player changed their Summoner Icon
- LEAGUE CLIENT: Fixed Honor rewards image sizes
- LEAGUE CLIENT: Fixed the missing images for some Missions tooltips
- LEAGUE CLIENT: Players can now turn off Collection tab notifications for newly
- acquired content via Settings
- Fixed the formatting and vocabulary in Teleport's tooltip
- Kassadin's W - Netherblade now properly grants mana stacks from Tear of the
- Goddess
- Serpent's Fang's Shield Reaver no longer applies to minions and turrets
- Fixed a bug where Samira's W - Blade Whirl's second attack would sometimes not
- inflict damage
- Fixed a bug where Banshee's Veil's Annul passive cooldown would not display in the player's inventory
- Fixed two bugs where attacks from Urgot's W - Purge and Lucian's P -
- Lightslinger did not count as unique attack instances for Manamune stacking, Muramana on-hit, Runaan's Hurricane, and Ravenous Hydra
- Fixed a bug where Ornn's Syzygy's Ever Rising Moon passive would not go on cooldown as long as he was basic attacking with Black Cleaver in his inventory
- Fixed a bug where Sterak's Gage's Bloodlust passive would not heal the user for each champion they were in combat with
- Fixed a bug where Muramana's on-hit effects would not be applied every third attack when the player has Guinsoo's Rageblade
- Shyana now properly gains additional Fury generation from Cloud Dragons and Cloud Souls
- Fixed a bug where right-clicking a Long Sword in Noonquiver's build path within Immortal Shieldbow, Galeforce, or Kraken Slayer's build paths would make you unintentionally purchase the Dagger next to it instead
- Anivia's R - Glacial Storm no longer toggles off when using Hextech Rocketbelt
- Fixed a bug where Daisy's 3rd AoE attack was accidentally using Ivern's AD instead of Daisy's AD
Upcoming Skins & Chromas
The following skins will be released in this patch:
The following chromas will be released this patch:
Champion Skins
Six new skins will be available this patch!
Battle Academia Caitlyn
1820 RP (Legendary)
"A feared and respected second year, head of the Luminary Club, and class
president of Labrys God-Weapon Academy. Caitlyn enrolled herself in the
famously troubled school specifically to whip the delinquents there into
prime fighting shape, hoping to one day become the greatest battlefield
general in history. With her perfect record, she's not too far off."
[KateyKhaos on how to transform gun: "You acquire one item (boots don't count), and once you leave the
fountain you will trigger the stage 2 transform. Upon acquiring your
third item, when you leave the fountain, you will trigger the last
stage."
Battle Academia Garen
1350 RP
"'Brother' to Lux, Garen is the only biological child of his family, but
was neglected from an early age as his parents spent all their time
developing the god-weapon fragment that would one day become their
daughter. As he vented his anger in increasingly delinquent ways, Labrys
sought him out for enrollment, where he eventually joined the Battle
Club."
Battle Academia Leona
1350 RP
"An oddly cheery member of Labrys Academy's Battle Club, Leona's dark side
comes out in combat, when her motherly, protective persona is utterly
replaced by bloodlust. The change is so dramatic that even the most
violent students tend to stay on her good side, hoping to avoid her
wrath."
Battle Academia Leona Prestige Edition
100 Prestige Points
"After being selected for the yearly cross-academy tournament, Leona
sharpened her combat prowess almost every free moment she had, knowing she
had to beat out other top-ranking students from rival schools like
Durandal, Babylon, Amrita, and Sharur. Her bloodlust now honed and her
shield at the ready, she will pummel anyone who challenges her into a
meaty pulp."
Battle Academia Wukong
1350 RP
"A consummate troublemaker and prankster, Wukong has failed out of every
high school in the region, eventually washing out into Labrys as an
'enrollment of last resort'. A naturally gifted fighter in the Battle
Club, he still hasn't learned discipline, and only listens to Caitlyn
because she can beat him up."
Battle Academia Yone
1350 RP
"Yone is a brooding, quiet member of the Assassin Club, one whose morose
and serious attitude belies the colossal chip on his shoulder. The bad
blood between him and his brother is well known, and even speaking about
it casually has been known to invoke Yone's fury-- something Caitlyn has
picked up on for her own purposes."
Chromas
New sets of chromas will be available this patch!
Battle Academia Caitlyn
[5 Chromas]
Battle Academia Garen
[8 Chromas]
Battle Academia Leona
[8 Chromas]
Battle Academia Wukong
[8 Chromas]
Battle Academia Yone
[8 Chromas]
Summoner Icons
New summoner icons will be available this patch!
Battle Academia Yone Icon, Battle Academia Caitlyn
Icon, Battle Academia Leona Icon
This icon was acquired during the 2021 Battle Academia event.
Battle Academia Garen Icon, Battle Academia Wukong Icon
This icon was acquired during the 2021 Battle Academia event.
Battle Academia Leona Prestige Edition Icon
This icon was acquired by obtaining the Prestige Battle Academia Leona skin from the 2020 Prestige Point Shop.
This icon was acquired by obtaining the Prestige Battle Academia Leona skin from the 2020 Prestige Point Shop.
Emotes
A new emote is will be available this patch:
Shook
Teamfight Tactics Patch 11.6 Notes
Check out the TFT Patch 11.6 notes:"Welcome Fated Champions,
After two of our biggest non-set patches, we’re turning our focus to minor nudges to maintain our balanced game state through the global competition season. We’re at a fairly balanced state, so the notes are light this time around, allowing you some extra time to cheer on your favorite competitors as we approach the Fates Championship!
NA GROUPIE, RODGER "MINIONSRPEOPLE2" CAUDILL
PATCH HIGHLIGHTS
CHAMPIONS
Tier 1
Diana orbits back into the notes with a, *checks moon phase calendar*, buff as the moon waxes (approaches full). Despite her recent buff last patch, Diana is still getting outshined by the sun-dwelling 1 costs. We’re also buffing our favorite battle tops (see Tier 3 as well), so give Warlord a spin.
Tier 2
- Diana Attack Speed: 0.65 ⇒ 0.7
- Garen Judgement Damage: 450/675/1125 ⇒ 450/675/1250
- Tristana Rapid Fire Attack Speed: 60/70/90% ⇒ 60/65/70%
Lulu’s been the overtime Queen for a while with a double cast CC chain plus crazy bonus health. By cutting the double cast on the same unit, we’re giving Overtime Lulu a nUrf. Sinking in win rate with the Vanguard nerf from last patch, Nautilus’ anchor will weigh him down a bit less. Vi’s armor shred is being adjusted to match our new shred debuff tiers, but we’re giving her some more punch as compensation.
Tier 3
- Lulu can no longer target the same unit twice with Wild Growth in one Mage double cast
- Nautilus Mana: 75/150 ⇒ 85/150
- Vi Denting Blow Armor Shred: 40/60/80% ⇒ 40/50/70%
- Vi Denting Blow Damage: 250/400/800 ⇒ 250/425/850
- Zed Contempt for the Weak AD Steal: 20/25/30% ⇒ 30/30/30%
The forecast for tonight shows three stars, and a risk of severe Bladestorms. In other news, spinny girl Kat is getting more spin to rip through the mid-game more effectively, go ahead and let her rip.
Tier 4
- Irelia Bladestorm Damage: 200/300/550 ⇒ 200/300/700
- Katarina Death Lotus Damage: 600/900/1500 ⇒ 650/1000/1500
We stole two of these changes from the balance team in our spin off game mode, @leagueoflegends. Can you identify which two?
Tier 5
- Cho’Gath Armor: 60 ⇒ 70
- Cho’Gath Magic Resist: 40 ⇒ 60
- Olaf Attack Damage: 90 ⇒ 85
- Talon Attack Damage: 90 ⇒ 95
- Talon True Strike Base Damage: 85/135/400 ⇒ 100/150/400
Yone’s got me telling my Vanguard comp, “Tanks for nothing.” But make no Mysticake, this nerf only affects him at three stars. The nerf also aligns him with our new shred debuff tiers.
ITEMS
- Yone Seal Fate Armor and Magic Resist Shred: 60/60/80% ⇒ 60/60/70%
Locket has been an insane slam item that’s been scaling far too well into the late game. This nerf maintains its identity as an early game slammer, but decreases its effectiveness late game. Last Whisper has been a go to item with the rise of tanks across all regions. We’re giving it a tweak that will ultimately weaken the item.
BUGS
- Ornn’s Eternal Winter Attack Speed Slow: 50% ⇒ 35%
- Last Whisper Armor Shred: 80% ⇒ 70%
- Last Whisper Shred Duration: 3 ⇒ 5 seconds
- Locket of the Iron Solari Shield: 300/375/500 ⇒ 300/350/450
- Sunfire Cape is no longer Unique. Each Sunfire Cape on a unit will search for its own burn target every 2 seconds. Burn baby burn!
- Demoted: Keeper 4 is now properly a silver trait
- Fixed a bug where Zilean’s Rewind Fate failed to find targets if Zilean was in the Zhonya’s Paradox invulnerable state
- Get Back Here: Darius no longer fails to deal damage with Fortune’s Guillotine if his target dashes very far away
- Carve a path: Fixed a bug where Darius had a brief window between chain dunks where he was not unstoppable
- Talon and Wukong’s spells will now properly proc Trap Claw’s spellshield and stun
- Fixed a bug where Kennen’s Slicing Maelstrom would occasionally stop casting when hit by another Kennen’s Slicing Maelstrom
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