Continue reading for more information!
- Red Post Collection: Ask Riot: Most Pentas?, Universe Updates, & More
- Champion & Skin Sale: Week of June 21st
- Rise of the Sentinels Teasers
- PBE Preview: Ruined & Sentinel
- Patch 11.13 & TFT Notes
- 6/22 PBE Update: Ruined & Sentinel Skins, Icons, Emotes & More
- 6/23 PBE Update: Splash Art & Ultimate Spellbook Back Up For Testing
- 6/24 PBE Update: Splash Art, Asset Tweaks, & More
- PROJECT: Zed Prestige Edition Now Available!
Table of Contents
Quick Gameplay Thoughts: June 25
Here's Riot Phlox with
this week's
quick gameplay thoughts for June 25, covering the Irelia changes now
testing on the PBE:
"Hey all! A hefty batch of Irelia changes hit PBE this week, and I’m here to walk you through the journey:
Irelia is a bit of a hot mess. She’s a lane-destroying counter god, but falls off later like a brick taking swim lessons. Her W doesn’t feel great. She’s so powerful in the hands of pros that the rest of you are playing a champ whose winrate is usually... rough. We wanted to smooth out her power curve, make her kit feel a little better to play, and tap her power down in pro play.
- Durability down early, up late
- Passive caps at 4 stacks instead of 5
- Max passive damage and Attack Speed down early
- Q dash speed reduced slightly
- Q minion damage scales with level
- W physical DR scales with level
- W has magic DR again (half the physical amount)
- W damage increased substantially
- E blade travel time fixed at 0.25s
- Each R rank reduces Q's base cooldown
I had some ideas for how to get there, and went to the Game Analysis Team (a bunch of high MMR players and ex pro analysts who playtest and polish the stuff designers make) to gut check them. I also chatted with Irelia's VGU designer about Irelia's strengths and weaknesses, as well as which parts of her kit are really exciting and what falls flat. Based on those discussions, I had two initial goals. One: See whether we could lower Irelia's early power to nerf her in pro, or if "dominate lane at the cost of late game power" was fundamental to what makes Irelia exciting. Two: See if adding a new effect to W would make that spell feel more exciting and worth using.
Dropping her early durability and passive strength was successful for goal 1. In pro, live Irelia wins by crushing the early game so hard that she's too far ahead to ever fall off. This version struggled to achieve that same level of autowin laning since she couldn’t gigachad statcheck half the roster, but she still felt like Irelia when she earned an advantage. The second change was dicier. In this test, max-charge W applied Q's mark to all enemies hit. A perfect W could mark all five opponents, which was really freaking exciting for Irelia's fantasy of zipping and dashing through fights. It was also really really messed up. Even just in lane, she could charge W and whack you, mark you, then kill you. W was definitely worth casting, but too much so.
Onto round two where W healed Irelia for every enemy hit, scaling with charge time. This was still exciting, but not nearly so much as the mark. It also shoved Irelia too hard into sustain. This convinced me to reassess whether the spell actually needed an extra effect.
For iteration three, I took a step back to look at more than just W. One of Irelia's mechanics I knew was problematic, but had been reluctant to change, was E timing. In experienced hands on low ping, E is a zero-counterplay stun. On high ping or for regular players, though, hitting the stun is a decently interesting challenge. I knew this was going to hurt, but I had to try it. I changed E's blade travel time from variable to fixed: No matter where you tried to cast a blade it would always take 0.25 seconds to get there.
This definitely stung experienced Irelias. A unique combo was gone and the spell was less responsive. That always sucks. But going back to our goals, it helped level the playing field between pros and everyone else, and bought even more room to make W satisfying. For v3, I buffed W's damage and DR, and brought back its magic damage reduction! The button felt like a powerful defense again and honestly, that’s all it needed to be.
We had leftover power budget to spare (that's how warping insta-E was), so I had a few more things to try. First: Going back to a 4 stack passive. Irelia’s passive is really unforgiving at 5 stacks: Without minions around, you have to hit every ability to get to 5, and below that you just don’t deal damage. Getting back to 4 stacks was a substantial accessibility improvement and didn’t heavily cut into Irelia's mastery or fantasy.
The last story to tell is about R's Q-cooldown-reducing passive. Irelia’s supposed to be a battle dancer wooshing through teamfights taking people down and prancing around, but one double tap Q and you’ve got lead in your pointes. I wanted to let her live out her teamfight dance fantasy, so we tested each R rank giving her basic ability haste. That got pretty messed up with multiple W's and E's in a fight, but it was perfect for Q so we just converted it into a flat reduction.
After that, a few touches of art and sound, and wham, we have a spruced up Irelia we think can be playable even after Baron spawns, and isn’t just for pros.
Also now enemies can see her passive stacks."
Prestige Through The End of 2021
Here's Riot KenAdamsNSA with the latest on Prestige skins in 2021 - "Revealing the rest of 2021's prestige champs and teases for the Mythic Content Overhaul.":
"Back in March, we said our rare and exclusive content update was still targeting later in 2021.
So.... yeah. About that.
Some of the folks working on this update have moved onto other teams who also have big needs. It's the right call to make sure we get as much out to y'all as possible across all Riot's games, but it means we're pushed back again into 2022. This is more of an inside look than we usually provide, but given our repeated challenges, we want to be as clear as possible with you about what's going on.
The upside is that 2020 Prestige Points will extend through the end of 2021—yes, we realize that at this point we could've just made a 2021 version. Those of you who complete all 2020 and 2021 Event Pass milestone missions will have earned 400 Prestige Points in total. The final Prestige Point shop has been moved back to December, when you'll have access to the full set of 2020 and 2021 prestige skins (five more than if we had run the shop next month).
By the way, here's the full list of champs getting Prestige skins for 2021:
Event Prestige
Prestige Points
- Lunar Beast Fiora
- Space Groove Lulu
- PROJECT: Sylas
- Ruined Pantheon (on PBE, releasing patch 11.14)
- LeBlanc (for a previously released skin)
- Kayn
- Volibear
- Brand
Because of the latest time shift, we still can't share a full rundown of the rare and exclusive content update, but we've been eager to tell you something. So, here are a few tidbits:
- Battle Academia Leona
- Conqueror Jax
- PROJECT: Zed
- Morgana (for a previously released 975 RP skin; the Prestige version will have additional features relative to base to ensure it's of equal value as Prestige versions of 1350 RP skins)
- The proper name of the update is the "Mythic Content Overhaul" based on the Mythic tier of skins.
- We know Gemstones and Hextech skins need some modernization, so we'll be transitioning Gemstones to a new rare (Mythic-themed) currency and releasing more exclusive content for it.
- The new system will include a way to, over a long period of time, unlock a Prestige skin without spending any money.
Fingers crossed this is our last delay, but just to be safe... everything here is subject to change, pending further unplanned shifts.
Thanks"
Teamfight Tactics Turns Two
Here's Riot Beernana with details on TFT's second birthday - "To celebrate TFT's second birthday, we're giving everyone a Birthday Cakespirit Little Legend.":"It is hard to believe, but Teamfight Tactics turns two on June 25. To celebrate this absolute awesomeness and to give thanks to this whole community, we are giving everyone a free Little Legend!
To get the Birthday Cakespirit all you have to do is play a game of Teamfight Tactics between June 23 and July 7...That's it! It’s a piece of cake.
So whether you’re holding hands 7th and 8th or stringing together 1sts like you’re Rank 1, it’s time to bust out the party hat and spam emotes all over the Convergence. We'll see you there."
TFT Dev Drop: June 2021
Here's the latest dev video from the TFT dev team - "Celebrating TFT's second anniversary and looking ahead to the Reckoning Mid-set.":
Miscellaneous
- Looking for an easy way to keep up for dev posts and comments from the LoL Dev team? Follow the new LoLDev twitter!
"Welcome to @LeagueofLegends' hub for developer comms!
Follow @LoLDev and our Devs in “Lists” for easy access to comments and discussions. We’re covering all sorts of gameplay topics like patch previews, champion feedback, ranked updates, and more. Glad you're here!"
Other Games
Legends of Runeterra"Rise of the Underworlds, the next, and final expansion for the Empires of the Ascended set, launches on June 30, 2021!
Rise of the Underworlds introduces three new champions. Stay tuned to LoR’s social pages for new reveals every day at 9:00AM PT. The expansion launches with Patch 2.11.0, alongside our next balance patch."
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