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Quick Gameplay Thoughts 4/8: Challenges Approach
Here's the latest gameplay thoughts from Barackprobama and Riot Riru - "Reflections on Challenges as we wrap up PBE testing."Howdy folks, Barackprobama here to give you another peek into the Challenges system that will be gracing your monitors in a few patches. As a reminder, Challenges is a new system in League that rewards you for all the impressive activities you participate in and out of game, beyond the ranked system. We think that every game, win or lose, has something worth celebrating! Maybe you pulled off some sick early game jungle invades, maybe you finally hit mastery level 5 on your tenth assassin, or maybe you teamed up with some friends and rocked all Freljord champions because Summoner’s Rift is a mode best served cold. League is about much more than just winning and losing and that is what we want to celebrate with Challenges.
Interested in learning more about everything challenges has to offer? Then check out this article.
PBE Progress
Over the course of development and testing on PBE we received an absolutely bonkers amount of feedback from you all on Challenges that led to lots of level-ups. Some of these were usability improvements, like updates to the way Challenges were grouped and sorted or changes to the way the end of game display showed overflows. Others were system changes, like how we greatly simplified the relationship between category and crystal progression. Still others were visual language updates, like increasing the differentiation between ranks (we heard you tell us that Gold should look less like Bronze) or stronger fantasy around certain tokens.
Your feedback has been invaluable and I wanted to once again thank you all for helping make this the best product it can be.
PBE testing will continue up until launch, so if you haven’t had a chance to dig in and provide feedback, you still have a chance-so let us know!
Why Personalization?
One of the important lessons we’ve learned from Ranked is that players enjoy having the ability to showcase their accomplishments. We believe that Challenges will help tell a story of your League experience and your journey to be the very best that no one ever was.
That’s how we ended up with the crystal and its ranks, as a broad representation of just how much you’ve accomplished within Challenges. In addition, tokens and titles allow you to showcase specific things you might be particularly proud of. You can use these new tools to craft your unique identity. So while your crystal may take some serious investment to get to higher levels, there's no reason you can’t share that you’ve won a heapload of games without dying in the meantime.
Here’s a list of a few fun challenges (and titles that you can earn by completing them) that we’re really excited about:
I don’t want to spoil them all for you now, but we’ll be dropping hints on more Challenges leading up to their release!
- Pop Goes the Poro: Cause a Poro to explode in ARAM and earn the title “Poroyalty”
- Give ‘em Shell, Shelly: Take Turrets with Rift Herald (aka Shelly)
- Icon of the Rift: Obtain 100 Summoner Icons and you can become “Iconic”
- Stacks on Stacks on Stacks: Fully stack Mejai’s Soulstealer before 20 minutes
- Superior Supporting: Finish your support quest faster than the opponents
- Nashor Slayer: Kill Baron Nashor solo and you can be the “Baron”
- Aggressive Positioning: Get multikills after flashing toward an enemy and rock the “Flashy” title
- Solo Carry: Deal 40%+ of your team’s champion damage in an ARAM
Challenges when?
Challenges, including over 300 individual challenges, almost 2700 tokens, and over 100 titles, are set to ship worldwide on patch 12.9, just in time for MSI! We’re really excited to see you sink your teeth into the system and can’t wait to progress alongside you all."
Mid Patch Updates
4/4/2022 One For All Balances
One For All Champion Buffs3/31/2022 Mid-Patch Update
- AURELION SOL -8% Damage Taken ⇒ +2% Damage Dealt, -8% Damage Taken
- BARD +13% Damage Dealt, -13% Damage Taken ⇒ +15% Damage Dealt, -15% Damage Taken, +20% Healing
- BRAUM +8% Damage Dealt, -8% Damage Taken ⇒ +10% Damage Dealt, -10% Damage Taken
- FIDDLESTICKS +3% Damage Dealt, -5% Damage Taken ⇒ +5% Damage Dealt, -7% Damage Taken, +20% Healing
- IVERN +10% Damage Dealt, -5% Damage Taken ⇒ +10% Damage Dealt, -7% Damage Taken, +20% Shielding
- NAMI +3% Damage Dealt, -5% Damage Taken ⇒ +5% Damage Dealt, -7% Damage Taken, +20% Healing
- NUNU & WILLUMP +3% Damage Dealt, -8% Damage Taken, +5% Healing ⇒ +5% Damage Dealt, -8% Damage Taken, +5% Healing, +20% Shielding
- REK'SAI +5% Damage Dealt, -5% Damage Taken ⇒ +5% Damage Dealt, -7% Damage Taken, +20% Healing
- RENATA GLASC +10% Damage Dealt, -5% Damage Taken, +20% Shielding
- YUUMI +15% Damage Dealt, -20% Damage Taken ⇒ +15% Damage Dealt, -20% Damage Taken, +20% Healing, +20% Shielding
- ZILEAN -5% Damage Taken ⇒ +5% Damage Dealt, -5% Damage Taken
- One For All Champion Nerfs
- CHO'GATH +4% Damage Taken ⇒ -2% Damage Dealt, +5% Damage Taken
- GRAVES +5% Damage Taken ⇒ -2% Damage Dealt, +5% Damage Taken
- JAX -5% Damage Dealt ⇒ -5% Damage Dealt, +5% Damage Taken
- KENNEN -2% Damage Dealt, +2% Damage Taken
- LILLIA -2% Damage Dealt
- MORDEKAISER -5% Damage Dealt ⇒ -5% Damage Dealt, +5% Damage Taken
- NEEKO -2% Damage Dealt
- PANTHEON -2% Damage Dealt, +2% Damage Taken
- SETT -5% Damage Dealt ⇒ -5% Damage Dealt, +5% Damage Taken
- SHYVANA -2% Damage Dealt
- THRESH +15% Damage Dealt, -15% Damage Taken ⇒ 0% Damage Dealt, 0% Damage Taken
- TRUNDLE -5% Damage Dealt, +5% Damage Taken ⇒ -5% Damage Dealt, +7% Damage Taken
- TWITCH -2% Damage Dealt
- URGOT -5% Damage Dealt ⇒ -5% Damage Dealt, +2% Damage Taken
- VI -5% Damage Dealt ⇒ -5% Damage Dealt, +5% Damage Taken
- VOLIBEAR -10% Damage Dealt, +7% Damage Taken ⇒ -10% Damage Dealt, +10% Damage Taken, -20% Shielding
- XIN ZHAO -3% Damage Dealt ⇒ -3% Damage Dealt, +2% Damage Taken
- YONE -2% Damage Dealt
Nexus and Inhibitors
- LONGER GAMES Fixed a bug where the Nexus' total health was lower than intended
- INHIBITED NO MORE Fixed a bug where Inhibitors and the Nexus were not correctly regenerating health when damaged"
MID-PATCH UPDATES
LoL PC Pass Mission Points Buff!
You’ll now get more points towards missions that get you closer to unlocking those coveted eggs, orbs, Mythic essence, or any Anima Squad reward your heart desires. This has been effective for the entire Anima Squad Pass, but we’re just adding it to the patch notes now!Balance Changes
- 1st - 4th place: 3 points per min ⇒ 6 points per min
- 5th - 8th place: 2 points per min ⇒ 3 points per min
We’re doing a sweep of nerfs this mid-week update to address the dominance of the Recurve Bow (attack speed) meta (Talon, Warwick, Sivir, and Twitch) as well as some other overperformers. Much of this meta shift is a result of our extensive nerfs to AD that we’re simply cleaning up with a B-patch ahead of patch 12.7, the same patch Worlds will be played on. Many of the nerfs to particular comps are spread across individual champions and traits.
AugmentsChampions
- Smoke Bomb (Assassin) damage reduction: 80% ⇒ 60%
.05 attack speed nerf? That’s it!? Whoa, hold your horses dogs, friend. Nerfing Warwick’s base attack speed impacts his attack speed scaling with items, traits, and Augments. We also gave Challenger and Chemtech a small nerf (below). The damage reduction from Chemtech was being amplified by WW’s on hit healing, which was in turn being amplified by the bonus attack speed from Challenger, which created the chimera monster that is Warwick—which is pretty thematically fitting.
More context for the Lucian and Sivir nerfs in the next section.Traits
- Twitch max Mana nerf: 0/35 ⇒ 0/45
- Talon Blade’s Edge Damage: 450/650/850 ⇒ 450/575/800
- Talon VIP Blade’s Edge bleed bonus duration: 100% ⇒ 75%
- Warwick Attack Speed: 0.8 ⇒ 0.75
- Lucian Relentless Pursuit Damage: 175/275/300 ⇒ 170/260/295
- Draven Attack Damage: 70 ⇒ 75
- Jhin max Mana buff: 0/70 ⇒ 0/50
- Sivir Ricochet bonus Attack Speed: 60/80/250% ⇒ 50/70/250%
Arcanist Lucian is a creative build sweeping the meta seemingly out of nowhere. With tons of ability power for Lucian, Malzahar to reduce MR, Brand to CC, and Vex to stall, you don’t even need Lucian 3 to find success with this comp—well, maybe now you will.
As the best user of the Hextech on-hit damage, our Hextech nerf not only targets the overperforming trait, but also Sivir, who we nerfed lightly above. But Hextech is overperforming, especially when considering how easy it is to scale hard into the late game.Bug Fix
- Arcanist Ability Power for Team: 20/20/50/145 ⇒ 20/20/50/135
- Arcanist total Ability Power for Arcanists: 20/60/100/145 ⇒ 20/50/90/135
- Challenger Attack Speed: 25/55/90/150% ⇒ 25/50/80/150%
- Chemtech Damage Reduction: 20% ⇒ 15%
- Hextech on-hit Magic Damage: 15/25/50/80 ⇒ 15/25/45/75
- Hextech Shield: 100/150/300/400 ⇒ 100/135/250/350
We’ve got a number of bugs being solved for Mercenary, the most critical being a Double Up exclusive issue.
- Mercenary will now consistently grant a treasure chest payout in Double Up after winning your combat and reinforcing an ally.
- Addressed certain scenarios where a treasure chest payout could occur in PvE rounds in all game modes.
- In Normal, Ranked, and Hyper Roll, losing to a ghost army will now always increment your loss streak counter for the next dice roll."
Miscellaneous
- Riot August noted Swain would also be seeing a mid scope update:
Along with Olaf and Taliyah, we're also working on a mid-scope update for Swain! @TheTruexy is the designer working on him. Will have more to share in future. https://t.co/X8OxDHoTsD pic.twitter.com/o5KwlBNeRQ
— August (@RiotAugust) April 7, 2022
- Keep an eye out for commemorative prestige edition skins:
Commemorative Prestige skins are being granted now! Should see these rolling out over the next week, but could run long depending.
— KenAdamsNSA (@KenAdamsNSA) April 5, 2022
- Make sure to claim the latest Prime Gaming capsule:
The next Amazon Prime Gaming Capsule is out now for Prime members!
— League of Legends (@LeagueOfLegends) April 1, 2022
Claim 650 RP, a 1350 RP skin, and more today ➡ https://t.co/JtsMdEIMty pic.twitter.com/i3yFzUL61W
- New merch has hit the merch store!
- Renekton plush & hats
This is not a joke: 2 new plushes and 3 new hats are now available for purchase at https://t.co/JjerDNkT71! pic.twitter.com/HA7V1BG1Uh
— Jeff(rey) (@RiotZephyreal) April 1, 2022
- Xayah & Rakan Statues
Riot Merch is collaborating with HobbyMax to bring you new 1/7 scale Xayah and Rakan statues! You can preorder at https://t.co/JjerDNkT71 now or at other online retailers where HobbyMax statues are sold (prices may vary based on retailer) pic.twitter.com/omk6Ak44CH
— Jeff(rey) (@RiotZephyreal) April 8, 2022
Riot Games
- Patch 3.1a Notes
It’s time for Patch 3.1a!
— League of Legends: Wild Rift (@wildrift) April 8, 2022
A certain bladesman has been terrorizing the Rift, so we’re making some balance changes to him and others. We also have adjustments to systems, cozy new skins, and there are still a few days left of Elemental Rift!
⚖ DETAILS: https://t.co/HliSCHReiR pic.twitter.com/L1O8Ck0ncx
- Elemental Rift leaves soon:
The Elemental Rift mode is going away for now! 👋 Get your last games in before April 11, UTC. (But this isn't goodbye forever—keep an eye out later this month!) pic.twitter.com/3ABUZJtDkn
— League of Legends: Wild Rift (@wildrift) April 8, 2022
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