6/28 PBE Update: Splash Tweaks, Mission Assets & Tentative Balance Changes

The PBE has been updated! As we continue the 12.13 PBE cycle, today's patch includes splash tweaks, mission assets, and more tentative balance changes!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


Splash Tweaks

Star Guardian Sona & Kai'sa's splash art were tweaked in today's update:

Star Guardian Sona
[Old]

Star Guardian Kai'Sa
[Old]


Miscellaneous

  • Mission assets are now on the PBE:

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.

Champions

Bel'Veth
  • HP per level lowered from 105 to 99
  • AD per level lowered from 2 to 1.7
  • Royal Maelstrom (E)
    • Cooldown increased from 22/20/18/16/14 to 22/20.5/19/17.5/16
    • Lifesteal lowered from 20/22/24/26/28% to 20%
  • Endless Banquet (R)
    • True Form bonus health bonus AD ratio lowered from 165% to 120%

Caitlyn
  • Headshot (Passive)
    • AD ratio increased from 50-100% to 60-110%
  • Yordle Snap Trap (W)
    • Damage lowered from 60/105/150/195/240 (+40/55/70/85/100% bAD) to 40/85/130/175/220 (+40/50/60/70/80% bAD)

Corki
  • Gatling Gun (E)
    • AD ratio per tick increased from 10% bAD to 15%
  • Missile Barrage (R)
    • Damage lowered from 90/125/160/195/230 to 80/115/150/185/220
    • AP ratio lowered from 20% to 12%

Fiddlesticks
  • Terrify (Q)
    • Fear duration increased from 1/1.25/1.5/1.75/2 to 1.25/1.5/1.75/2/2.25
  • Crowstorm (R)
    • damage per second increased from 125-325 +45% AP to 150-350 +50% AP

Galio
  • Winds of War (Q)
    • Damage over time increased from 2% +.66% per 100 AP to 2.5% + 1% per 100 AP

Gwen
  • HP Regen growth increased from 0.11 to 0.18
  • A Thousand Cuts (Passive)
    • AP ratio reverted from 6% per 100 AP to 8% per 100 AP
  • Snip, Snip! (Q)
    • Final snip damage increased from 60/75/90/105/120 to 60/80/100/120/140

Karthus
  • HP per level increased from 101 to 110
  • Base armor increased from 18 to 21

Leona
  • Sunlight (Passive)
    • Damage increased from 25-44 to 35-188

Nilah
  • Apotheosis (R)
    • AD ratio per tick reverted from 35% to 50%

Olaf
  • HP5 lowered from 8.5 to 6.5
  • HP regen growth lowered from .08 to .12
  • Berserker Rage (Passive)
    • max attack speed attack speed increased from 40-100 to 60-100%
  • Undertow (Q)
    • Mana cost increased from 40/45/50/55/60 to 50/55/60/65/70

Senna
  • Base HP lowered from 560 to 530
  • Piercing Darkness (Q)
    • Base damage changed from 40/70/100/130/160 to 30/65/100/135/170
  • Last Embrace (W)
    • root duration lowered from 1.25/1.5/1.75/2/2.25 to 1/1.25/1.5/1.75/2

Seraphine
  • Stage Presence (Passive)
    • AP ratio per note lowered from 6-9% to 6%
  • Beat Drop (E)
    • Slow duration lowered from 1.5s to 1.25s

Shaco
  • Backstab (Passive)
    • AD ratio increased 15% to 20%
  • Deceive (Q)
    • AD ratio increased from 40% to 50%
  • Jack in the Box (W)
    • Cooldown lowered from 16 to 15

Tahm Kench
  • HP per level lowered from 109 to 103
  • An Acquired Taste
    • health ratio lowered from 4% to 3%

Taliyah
  • Threaded Volley (Q)
    • Mana cost lowered from 60/65/70/75/80 to 55/50/65/60/75
    • Damage per rock increased from 40/60/80/100/120 to 45/65/85/105/125
    • Monster bonus damage lowered from 30 to 25
    • [New] Boulder now stuns monsters for 3s

Vex
  • Mistral Bolt (Q)
    • Cooldown lowered from 9/8/7/6/5 to 8/7/6/5/4
    • AP ratio increased from 60% to 70%


Wukong
  • Nimbus Strike (E)
    • Monster damage lowered from 160% to 120%
  • Cyclone (R)
    • Cooldown increased from 120/105/90 to 130/110/90

Yuumi
  • Bop 'n' Block (Passive)
    • No longer grants 50 bonus attack range

Zeri
  • Lightning Crash (R)
    • Bonus move speed per stack lowered from 1% to .5%

Sivir
  • Here's Riot RayYonggi with a Sivir changelist:

Items
Divine Sunderer
  • Heal lowered from 75% to 65% pre-mitigation damage

Context & Notes

1) Here's Riot Phroxzon with a preview of 12.12b & 12.13 balance:

2) Here's the latest from the r/LeaguePBE feedback threads:

"Update: 
Thanks everyone for providing your feedback. We've discussed it with the team and will be applying the following changes:

Model: 
  • We've added more saturation in the mouth area and glow to the eyes.
  • We've delineated the fingers more so the hands read more clearly.
  • We've increased the size of the scythe (both the blade and the handle.)
  • We've fix the issue with the double familiar on Fiddlestick's death.
VFX: 
  • We've adjusted the R to be more chaotic and lowered the hierarchy of the inner stars for gameplay readability.
  • We've slightly adjusted the W to get a stronger inward draining motion.
  • We've fix the missing VFX on potential fear targets for the R when ulting out of enemy vision.
SFX: 
  • We've added a new sound for the final tick of the W.
Music: 
  • We'll be fixing the Star Guardian Music for the initial spawn.
Thank you all for the feedback!

- Riot Eneopa"

Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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